SurfaceTexture: disable a deadlocking test.

This change disables the UpdateTexImageAfterFrameFinishedWorks test
because it's currently causing deadlocks on some devices.

Change-Id: Ic9186db207e8d656f3af5d86fa138c7d96393c55
This commit is contained in:
Jamie Gennis 2011-06-13 13:43:51 -07:00
parent 824efa74e7
commit 2510d9576f

View File

@ -814,7 +814,8 @@ TEST_F(SurfaceTextureGLToGLTest, DISABLED_UpdateTexImageBeforeFrameFinishedWorks
// TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
}
TEST_F(SurfaceTextureGLToGLTest, UpdateTexImageAfterFrameFinishedWorks) {
// XXX: This test is disabled because it causes hangs on some devices.
TEST_F(SurfaceTextureGLToGLTest, DISABLED_UpdateTexImageAfterFrameFinishedWorks) {
class PT : public ProducerThread {
virtual void render() {
glClearColor(0.0f, 1.0f, 0.0f, 1.0f);