diff --git a/services/surfaceflinger/DisplayHardware/HWComposer.cpp b/services/surfaceflinger/DisplayHardware/HWComposer.cpp index 84c6af9f2..83318281e 100644 --- a/services/surfaceflinger/DisplayHardware/HWComposer.cpp +++ b/services/surfaceflinger/DisplayHardware/HWComposer.cpp @@ -190,6 +190,11 @@ HWComposer::HWComposer( // we don't have VSYNC support, we need to fake it mVSyncThread = new VSyncThread(*this); } + + mDimComp = 0; + if (mHwc) { + mHwc->query(mHwc, HWC_BACKGROUND_LAYER_SUPPORTED, &mDimComp); + } } HWComposer::~HWComposer() { @@ -1000,6 +1005,10 @@ public: getLayer()->flags &= ~HWC_SKIP_LAYER; } } + virtual void setDim() { + setSkip(false); + getLayer()->flags |= 0x80000000; + } virtual void setIsCursorLayerHint(bool isCursor) { if (hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_4)) { if (isCursor) { diff --git a/services/surfaceflinger/DisplayHardware/HWComposer.h b/services/surfaceflinger/DisplayHardware/HWComposer.h index d262f8482..952635fcd 100644 --- a/services/surfaceflinger/DisplayHardware/HWComposer.h +++ b/services/surfaceflinger/DisplayHardware/HWComposer.h @@ -120,6 +120,9 @@ public: // does this display have layers handled by GLES bool hasGlesComposition(int32_t id) const; + // does this display support dim layer composition + bool hasDimComposition() const { return (mDimComp == 1); } + // get the releaseFence file descriptor for a display's framebuffer layer. // the release fence is only valid after commit() sp getAndResetReleaseFence(int32_t id); @@ -165,6 +168,7 @@ public: virtual sp getAndResetReleaseFence() = 0; virtual void setDefaultState() = 0; virtual void setSkip(bool skip) = 0; + virtual void setDim() = 0; virtual void setIsCursorLayerHint(bool isCursor = true) = 0; virtual void setBlending(uint32_t blending) = 0; virtual void setTransform(uint32_t transform) = 0; @@ -379,6 +383,8 @@ private: // thread-safe mutable Mutex mEventControlLock; + + int mDimComp; }; // --------------------------------------------------------------------------- diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h index 25437acd3..910ac97db 100644 --- a/services/surfaceflinger/Layer.h +++ b/services/surfaceflinger/Layer.h @@ -205,7 +205,7 @@ public: void setGeometry(const sp& hw, HWComposer::HWCLayerInterface& layer); - void setPerFrameData(const sp& hw, + virtual void setPerFrameData(const sp& hw, HWComposer::HWCLayerInterface& layer); void setAcquireFence(const sp& hw, HWComposer::HWCLayerInterface& layer); diff --git a/services/surfaceflinger/LayerDim.cpp b/services/surfaceflinger/LayerDim.cpp index 14aa328fe..b8d549a78 100644 --- a/services/surfaceflinger/LayerDim.cpp +++ b/services/surfaceflinger/LayerDim.cpp @@ -58,6 +58,15 @@ bool LayerDim::isVisible() const { return !(s.flags & layer_state_t::eLayerHidden) && s.alpha; } +void LayerDim::setPerFrameData(const sp& hw, + HWComposer::HWCLayerInterface& layer) { + HWComposer& hwc = mFlinger->getHwComposer(); + + Layer::setPerFrameData(hw, layer); + if (hwc.hasDimComposition()) { + layer.setDim(); + } +} // --------------------------------------------------------------------------- diff --git a/services/surfaceflinger/LayerDim.h b/services/surfaceflinger/LayerDim.h index a0cfca98c..b66591be5 100644 --- a/services/surfaceflinger/LayerDim.h +++ b/services/surfaceflinger/LayerDim.h @@ -40,6 +40,8 @@ public: virtual bool isSecure() const { return false; } virtual bool isFixedSize() const { return true; } virtual bool isVisible() const; + virtual void setPerFrameData(const sp& hw, + HWComposer::HWCLayerInterface& layer); }; // --------------------------------------------------------------------------- diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h index bb0bfc49e..2c5043222 100644 --- a/services/surfaceflinger/SurfaceFlinger.h +++ b/services/surfaceflinger/SurfaceFlinger.h @@ -140,6 +140,7 @@ private: friend class Client; friend class DisplayEventConnection; friend class Layer; + friend class LayerDim; friend class MonitoredProducer; // This value is specified in number of frames. Log frame stats at most