libgui: Clear frame number while freeing slot
Clears the frame number of a slot when it is freed, since it is used
to determine if a released buffer is stale.
Bug: 20445852
Change-Id: I02415e7b25a1eafe7414d6eb1cedf62ac5543cd9
(cherry picked from commit 52937cd9a5
)
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@ -306,6 +306,8 @@ status_t BufferQueueConsumer::releaseBuffer(int slot, uint64_t frameNumber,
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if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS ||
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releaseFence == NULL) {
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BQ_LOGE("releaseBuffer: slot %d out of range or fence %p NULL", slot,
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releaseFence.get());
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return BAD_VALUE;
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}
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@ -344,7 +346,7 @@ status_t BufferQueueConsumer::releaseBuffer(int slot, uint64_t frameNumber,
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mSlots[slot].mNeedsCleanupOnRelease = false;
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return STALE_BUFFER_SLOT;
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} else {
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BQ_LOGV("releaseBuffer: attempted to release buffer slot %d "
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BQ_LOGE("releaseBuffer: attempted to release buffer slot %d "
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"but its state was %d", slot, mSlots[slot].mBufferState);
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return BAD_VALUE;
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}
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@ -214,6 +214,7 @@ void BufferQueueCore::freeBufferLocked(int slot) {
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}
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mSlots[slot].mBufferState = BufferSlot::FREE;
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mSlots[slot].mAcquireCalled = false;
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mSlots[slot].mFrameNumber = 0;
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// Destroy fence as BufferQueue now takes ownership
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if (mSlots[slot].mEglFence != EGL_NO_SYNC_KHR) {
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