Fix virtual displays for HWC 1.0

We weren't swapping the buffers.

Bug 10366404

Change-Id: I43eb7648231bedf24899da6fc0d9acc09e0b047e
This commit is contained in:
Andy McFadden 2013-08-20 16:04:47 -07:00
parent 90f59bf9eb
commit 22a99f0fc2

View File

@ -218,13 +218,15 @@ status_t DisplayDevice::prepareFrame(const HWComposer& hwc) const {
}
void DisplayDevice::swapBuffers(HWComposer& hwc) const {
// We need to call eglSwapBuffers() unless:
// (a) there was no GLES composition this frame, or
// (b) we're using a legacy HWC with no framebuffer target support (in
// which case HWComposer::commit() handles things).
// We need to call eglSwapBuffers() if:
// (1) we don't have a hardware composer, or
// (2) we did GLES composition this frame, and either
// (a) we have framebuffer target support (not present on legacy
// devices, where HWComposer::commit() handles things); or
// (b) this is a virtual display
if (hwc.initCheck() != NO_ERROR ||
(hwc.hasGlesComposition(mHwcDisplayId) &&
hwc.supportsFramebufferTarget())) {
(hwc.supportsFramebufferTarget() || mType >= DISPLAY_VIRTUAL))) {
EGLBoolean success = eglSwapBuffers(mDisplay, mSurface);
if (!success) {
EGLint error = eglGetError();