diff --git a/opengl/tests/gl2_yuvtex/gl2_yuvtex.cpp b/opengl/tests/gl2_yuvtex/gl2_yuvtex.cpp index 602ea1aa2..f0b8d1259 100644 --- a/opengl/tests/gl2_yuvtex/gl2_yuvtex.cpp +++ b/opengl/tests/gl2_yuvtex/gl2_yuvtex.cpp @@ -186,11 +186,6 @@ const int yuvTexUsage = GraphicBuffer::USAGE_HW_TEXTURE | GraphicBuffer::USAGE_SW_WRITE_RARELY; const int yuvTexFormat = HAL_PIXEL_FORMAT_YV12; const int yuvTexOffsetY = 0; -const int yuvTexStrideY = (yuvTexWidth + 0xf) & ~0xf; -const int yuvTexOffsetV = yuvTexStrideY * yuvTexHeight; -const int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf; -const int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * yuvTexHeight/2; -const int yuvTexStrideU = yuvTexStrideV; const bool yuvTexSameUV = false; static sp yuvTexBuffer; static GLuint yuvTex; @@ -200,6 +195,11 @@ bool setupYuvTexSurface(EGLDisplay dpy, EGLContext context) { int blockHeight = yuvTexHeight > 16 ? yuvTexHeight / 16 : 1; yuvTexBuffer = new GraphicBuffer(yuvTexWidth, yuvTexHeight, yuvTexFormat, yuvTexUsage); + int yuvTexStrideY = yuvTexBuffer->getStride(); + int yuvTexOffsetV = yuvTexStrideY * yuvTexHeight; + int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf; + int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * yuvTexHeight/2; + int yuvTexStrideU = yuvTexStrideV; char* buf = NULL; status_t err = yuvTexBuffer->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&buf)); if (err != 0) {