SurfaceFlinger: Add support for MDP3
This change is porting of below commits related to MDP3 In MDP3 we are using the widevine level3 for secure content display. And this should applicable only for primary display not for screen shot or screen recording - CRs-Fixed: 595469 - Change-Id: I99be2d81287ab746d5c4a2375c3106c59e61a8fc Change-Id: Ie7ac95e1c03eb7ad6f71098ecf09a1e25e69760f
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@ -666,8 +666,8 @@ void Layer::onDraw(const sp<const DisplayDevice>& hw, const Region& clip,
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bool blackOutLayer = isProtected() || (isSecure() && !hw->isSecure());
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RenderEngine& engine(mFlinger->getRenderEngine());
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if (!blackOutLayer || canAllowGPUForProtected()) {
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if (!blackOutLayer ||
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((hw->getDisplayType() == HWC_DISPLAY_PRIMARY) && canAllowGPUForProtected())) {
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// TODO: we could be more subtle with isFixedSize()
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const bool useFiltering = getFiltering() || needsFiltering(hw) || isFixedSize();
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