libgui: Plumb attach/detach through CpuConsumer
Adds CpuConsumer::{detachNextBuffer,attachAndReleaseBuffer}, which can be used to more carefully manage the ownership of GraphicBuffers. Bug: 19628705 Change-Id: Ia7a7e30da6d81eb2367241998f14988db0afc3bf
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@ -114,6 +114,20 @@ class CpuConsumer : public ConsumerBase
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// lockNextBuffer.
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status_t unlockBuffer(const LockedBuffer &nativeBuffer);
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// Gets the next buffer from the producer (if any), and transfers ownership
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// of it from the queue to the caller.
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//
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// See IGraphicBufferConsumer::{acquireBuffer,detachBuffer} for possible
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// error codes.
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status_t detachNextBuffer(BufferItem* outItem);
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// Transfers ownership of the buffer from the caller to the queue, and
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// releases the buffer for use by the producer.
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//
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// See IGraphicBufferConsumer::{attachBuffer,releaseBuffer} for possible
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// error codes.
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status_t attachAndReleaseBuffer(const sp<GraphicBuffer>& buffer);
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private:
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// Maximum number of buffers that can be locked at a time
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size_t mMaxLockedBuffers;
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@ -247,12 +247,16 @@ status_t BufferQueueConsumer::attachBuffer(int* outSlot,
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ATRACE_BUFFER_INDEX(*outSlot);
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BQ_LOGV("attachBuffer(C): returning slot %d", *outSlot);
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// If these are modified, they also need to be modified in
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// CpuConsumer::attachAndReleaseBuffer
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mSlots[*outSlot].mGraphicBuffer = buffer;
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mSlots[*outSlot].mFence = Fence::NO_FENCE;
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mSlots[*outSlot].mFrameNumber = 0;
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// Changes to these do not need to be propagated to CpuConsumer
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mSlots[*outSlot].mBufferState = BufferSlot::ACQUIRED;
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mSlots[*outSlot].mAttachedByConsumer = true;
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mSlots[*outSlot].mNeedsCleanupOnRelease = false;
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mSlots[*outSlot].mFence = Fence::NO_FENCE;
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mSlots[*outSlot].mFrameNumber = 0;
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// mAcquireCalled tells BufferQueue that it doesn't need to send a valid
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// GraphicBuffer pointer on the next acquireBuffer call, which decreases
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@ -277,4 +277,59 @@ void CpuConsumer::freeBufferLocked(int slotIndex) {
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ConsumerBase::freeBufferLocked(slotIndex);
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}
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status_t CpuConsumer::detachNextBuffer(BufferItem* outItem) {
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if (outItem == NULL) {
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return BAD_VALUE;
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}
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Mutex::Autolock lock(mMutex);
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BufferItem item;
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status_t result = acquireBufferLocked(&item, 0);
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if (result != NO_ERROR) {
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CC_LOGE("%s: Failed to acquire buffer (%d)", __FUNCTION__, result);
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return result;
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}
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result = mConsumer->detachBuffer(item.mSlot);
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if (result != NO_ERROR) {
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CC_LOGE("%s: Failed to detach buffer (%d)", __FUNCTION__, result);
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return result;
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}
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freeBufferLocked(item.mSlot);
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*outItem = item;
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return NO_ERROR;
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}
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status_t CpuConsumer::attachAndReleaseBuffer(const sp<GraphicBuffer>& buffer) {
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if (buffer == NULL) {
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return BAD_VALUE;
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}
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Mutex::Autolock lock(mMutex);
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int slot = -1;
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status_t result = mConsumer->attachBuffer(&slot, buffer);
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if (result != NO_ERROR) {
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CC_LOGE("%s: Failed to attach buffer (%d)", __FUNCTION__, result);
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return result;
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}
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// These behaviors must be kept in sync with
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// BufferQueueConsumer::attachBuffer
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mSlots[slot].mGraphicBuffer = buffer;
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mSlots[slot].mFence = Fence::NO_FENCE;
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mSlots[slot].mFrameNumber = 0;
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result = releaseBufferLocked(slot, buffer, EGL_NO_DISPLAY, EGL_NO_SYNC_KHR);
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if (result != NO_ERROR) {
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CC_LOGE("%s: Failed to release buffer (%d)", __FUNCTION__, result);
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return result;
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}
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return NO_ERROR;
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}
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} // namespace android
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