Merge "opengl: EGL: special case for GLES emulation"
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commit
1da4606786
@ -23,6 +23,7 @@
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#include <limits.h>
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#include <cutils/log.h>
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#include <cutils/properties.h>
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#include <EGL/egl.h>
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@ -45,6 +46,39 @@ namespace android {
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ANDROID_SINGLETON_STATIC_INSTANCE( Loader )
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/* This function is called to check whether we run inside the emulator,
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* and if this is the case whether GLES GPU emulation is supported.
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*
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* Returned values are:
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* -1 -> not running inside the emulator
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* 0 -> running inside the emulator, but GPU emulation not supported
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* 1 -> running inside the emulator, GPU emulation is supported
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* through the "emulation" config.
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*/
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static int
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checkGlesEmulationStatus(void)
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{
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/* We're going to check for the following kernel parameters:
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*
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* qemu=1 -> tells us that we run inside the emulator
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* android.qemu.gles=<number> -> tells us the GLES GPU emulation status
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*
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* Note that we will return <number> if we find it. This let us support
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* more additionnal emulation modes in the future.
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*/
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char prop[PROPERTY_VALUE_MAX];
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int result = -1;
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/* First, check for qemu=1 */
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property_get("ro.kernel.qemu",prop,"0");
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if (atoi(prop) != 1)
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return -1;
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/* We are in the emulator, get GPU status value */
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property_get("ro.kernel.qemu.gles",prop,"0");
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return atoi(prop);
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}
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// ----------------------------------------------------------------------------
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Loader::driver_t::driver_t(void* gles)
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@ -94,6 +128,15 @@ Loader::Loader()
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{
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char line[256];
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char tag[256];
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/* Special case for GLES emulation */
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if (checkGlesEmulationStatus() == 0) {
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LOGD("Emulator without GPU support detected. Fallback to software renderer.");
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gConfig.add( entry_t(0, 0, "android") );
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return;
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}
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/* Otherwise, use egl.cfg */
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FILE* cfg = fopen("/system/lib/egl/egl.cfg", "r");
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if (cfg == NULL) {
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// default config
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