am b3abe7c0
: Merge "Incorporate TransformToDisplayInverse into the crop calculation." into lmp-dev
* commit 'b3abe7c06a834d92439d034b29e3b5af632de130': Incorporate TransformToDisplayInverse into the crop calculation.
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commit
1b20b8e694
@ -323,6 +323,20 @@ FloatRect Layer::computeCrop(const sp<const DisplayDevice>& hw) const {
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// which means using the inverse of the current transform set on the
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// which means using the inverse of the current transform set on the
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// SurfaceFlingerConsumer.
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// SurfaceFlingerConsumer.
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uint32_t invTransform = mCurrentTransform;
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uint32_t invTransform = mCurrentTransform;
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if (mSurfaceFlingerConsumer->getTransformToDisplayInverse()) {
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/*
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* the code below applies the display's inverse transform to the buffer
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*/
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uint32_t invTransformOrient = hw->getOrientationTransform();
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// calculate the inverse transform
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if (invTransformOrient & NATIVE_WINDOW_TRANSFORM_ROT_90) {
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invTransformOrient ^= NATIVE_WINDOW_TRANSFORM_FLIP_V |
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NATIVE_WINDOW_TRANSFORM_FLIP_H;
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}
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// and apply to the current transform
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invTransform = (Transform(invTransform) * Transform(invTransformOrient)).getOrientation();
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}
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int winWidth = s.active.w;
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int winWidth = s.active.w;
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int winHeight = s.active.h;
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int winHeight = s.active.h;
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if (invTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
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if (invTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
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@ -332,16 +346,16 @@ FloatRect Layer::computeCrop(const sp<const DisplayDevice>& hw) const {
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winHeight = s.active.w;
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winHeight = s.active.w;
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}
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}
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const Rect winCrop = activeCrop.transform(
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const Rect winCrop = activeCrop.transform(
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invTransform, winWidth, winHeight);
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invTransform, s.active.w, s.active.h);
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// below, crop is intersected with winCrop expressed in crop's coordinate space
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// below, crop is intersected with winCrop expressed in crop's coordinate space
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float xScale = crop.getWidth() / float(winWidth);
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float xScale = crop.getWidth() / float(winWidth);
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float yScale = crop.getHeight() / float(winHeight);
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float yScale = crop.getHeight() / float(winHeight);
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float insetL = winCrop.left * xScale;
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float insetL = winCrop.left * xScale;
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float insetT = winCrop.top * yScale;
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float insetT = winCrop.top * yScale;
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float insetR = (s.active.w - winCrop.right ) * xScale;
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float insetR = (winWidth - winCrop.right ) * xScale;
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float insetB = (s.active.h - winCrop.bottom) * yScale;
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float insetB = (winHeight - winCrop.bottom) * yScale;
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crop.left += insetL;
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crop.left += insetL;
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crop.top += insetT;
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crop.top += insetT;
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