surfaceflinger: use display dpi if not forced with ro.sf.lcd_nensity
Change-Id: I52c4b872e0f2c088c2a6ada7a5bb15db071f0002 Signed-off-by: Dima Zavin <dima@android.com>
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@ -251,15 +251,21 @@ void DisplayHardware::init(uint32_t dpy)
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*/
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*/
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if (property_get("qemu.sf.lcd_density", property, NULL) <= 0) {
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if (property_get("qemu.sf.lcd_density", property, NULL) <= 0) {
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if (property_get("ro.sf.lcd_density", property, NULL) <= 0) {
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if (property_get("ro.sf.lcd_density", property, NULL) <= 0) {
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ALOGW("ro.sf.lcd_density not defined, using 160 dpi by default.");
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if (mDpiX && mDpiY) {
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strcpy(property, "160");
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ALOGI("Using density info from display: xdpi=%d ydpi=%d\n",
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mDpiX, mDpiY);
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} else {
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ALOGW("No display dpi and ro.sf.lcd_density not defined, using 160 dpi by default.");
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mDpiX = mDpiY = 160;
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}
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}
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}
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} else {
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} else {
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/* for the emulator case, reset the dpi values too */
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/* for the emulator case, reset the dpi values too */
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mDpiX = mDpiY = atoi(property);
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mDpiX = mDpiY = atoi(property);
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}
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}
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mDensity = atoi(property) * (1.0f/160.0f);
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/* use the xdpi as our density baseline */
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mDensity = mDpiX * (1.0f / 160.0f);
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/*
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/*
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* Create our OpenGL ES context
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* Create our OpenGL ES context
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