diff --git a/include/gui/BufferQueue.h b/include/gui/BufferQueue.h index 20cb69ee5..5b68b05a5 100644 --- a/include/gui/BufferQueue.h +++ b/include/gui/BufferQueue.h @@ -307,6 +307,19 @@ private: // given the current BufferQueue state. int getMinMaxBufferCountLocked() const; + // getMaxBufferCountLocked returns the maximum number of buffers that can + // be allocated at once. This value depends upon the following member + // variables: + // + // mSynchronousMode + // mMinUndequeuedBuffers + // mDefaultMaxBufferCount + // mOverrideMaxBufferCount + // + // Any time one of these member variables is changed while a producer is + // connected, mDequeueCondition must be broadcast. + int getMaxBufferCountLocked() const; + struct BufferSlot { BufferSlot() @@ -433,10 +446,6 @@ private: // not dequeued at any time int mMinUndequeuedBuffers; - // mMaxBufferCount is the maximum number of buffers that will be allocated - // at once. - int mMaxBufferCount; - // mDefaultMaxBufferCount is the default limit on the number of buffers // that will be allocated at one time. This default limit is set by the // consumer. The limit (as opposed to the default limit) may be diff --git a/libs/gui/BufferQueue.cpp b/libs/gui/BufferQueue.cpp index 3b842af83..6689e84af 100644 --- a/libs/gui/BufferQueue.cpp +++ b/libs/gui/BufferQueue.cpp @@ -86,7 +86,6 @@ BufferQueue::BufferQueue(bool allowSynchronousMode, int bufferCount, mDefaultWidth(1), mDefaultHeight(1), mMinUndequeuedBuffers(bufferCount), - mMaxBufferCount(bufferCount + 1), mDefaultMaxBufferCount(bufferCount + 1), mOverrideMaxBufferCount(0), mSynchronousMode(false), @@ -119,37 +118,12 @@ BufferQueue::~BufferQueue() { } status_t BufferQueue::setDefaultMaxBufferCountLocked(int count) { - if (count > NUM_BUFFER_SLOTS) + if (count < 2 || count > NUM_BUFFER_SLOTS) return BAD_VALUE; mDefaultMaxBufferCount = count; + mDequeueCondition.broadcast(); - if (count == mMaxBufferCount) - return OK; - - if (!mOverrideMaxBufferCount && - count >= mMaxBufferCount) { - // easy, we just have more buffers - mMaxBufferCount = count; - mDequeueCondition.broadcast(); - } else { - // we're here because we're either - // - reducing the number of available buffers - // - or there is a client-buffer-count in effect - - // less than 2 buffers is never allowed - if (count < 2) - return BAD_VALUE; - - // When there is no client-buffer-count in effect, the client is not - // allowed to dequeue more than one buffer at a time, so the next time - // they dequeue a buffer, we know that they don't own one. the actual - // resizing will happen during the next dequeueBuffer. - - // We signal this condition in case there is already a blocked - // dequeueBuffer call. - mDequeueCondition.broadcast(); - } return OK; } @@ -198,7 +172,8 @@ status_t BufferQueue::setBufferCount(int bufferCount) { } // Error out if the user has dequeued buffers - for (int i=0 ; i= minBufferSlots) ? - mDefaultMaxBufferCount : minBufferSlots; - return setDefaultMaxBufferCountLocked(bufferCount); + mDequeueCondition.broadcast(); + return OK; } if (bufferCount < minBufferSlots) { @@ -221,11 +195,11 @@ status_t BufferQueue::setBufferCount(int bufferCount) { // here we're guaranteed that the client doesn't have dequeued buffers // and will release all of its buffer references. + // + // XXX: Should this use drainQueueAndFreeBuffersLocked instead? freeAllBuffersLocked(); - mMaxBufferCount = bufferCount; mOverrideMaxBufferCount = bufferCount; mBufferHasBeenQueued = false; - mQueue.clear(); mDequeueCondition.broadcast(); listener = mConsumerListener; } // scope for lock @@ -280,9 +254,17 @@ status_t BufferQueue::requestBuffer(int slot, sp* buf) { ST_LOGE("requestBuffer: SurfaceTexture has been abandoned!"); return NO_INIT; } - if (slot < 0 || mMaxBufferCount <= slot) { + int maxBufferCount = getMaxBufferCountLocked(); + if (slot < 0 || maxBufferCount <= slot) { ST_LOGE("requestBuffer: slot index out of range [0, %d]: %d", - mMaxBufferCount, slot); + maxBufferCount, slot); + return BAD_VALUE; + } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) { + // XXX: I vaguely recall there was some reason this can be valid, but + // for the life of me I can't recall under what circumstances that's + // the case. + ST_LOGE("requestBuffer: slot %d is not owned by the client (state=%d)", + slot, mSlots[slot].mBufferState); return BAD_VALUE; } mSlots[slot].mRequestBufferCalled = true; @@ -322,49 +304,22 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, sp& outFence, return NO_INIT; } - // We need to wait for the FIFO to drain if the number of buffer - // needs to change. - // - // The condition "number of buffers needs to change" is true if - // - the client doesn't care about how many buffers there are - // - AND the actual number of buffer is different from what was - // set in the last setDefaultMaxBufferCount() - // - OR - - // setDefaultMaxBufferCount() was set to a value incompatible with - // the synchronization mode (for instance because the sync mode - // changed since) - // - // As long as this condition is true AND the FIFO is not empty, we - // wait on mDequeueCondition. + const int maxBufferCount = getMaxBufferCountLocked(); - const int minBufferCountNeeded = getMinMaxBufferCountLocked(); - - const bool numberOfBuffersNeedsToChange = !mOverrideMaxBufferCount && - ((mDefaultMaxBufferCount != mMaxBufferCount) || - (mDefaultMaxBufferCount < minBufferCountNeeded)); - - if (!mQueue.isEmpty() && numberOfBuffersNeedsToChange) { - // wait for the FIFO to drain - mDequeueCondition.wait(mMutex); - // NOTE: we continue here because we need to reevaluate our - // whole state (eg: we could be abandoned or disconnected) - continue; - } - - if (numberOfBuffersNeedsToChange) { - // here we're guaranteed that mQueue is empty - freeAllBuffersLocked(); - mMaxBufferCount = mDefaultMaxBufferCount; - if (mMaxBufferCount < minBufferCountNeeded) - mMaxBufferCount = minBufferCountNeeded; - mBufferHasBeenQueued = false; - returnFlags |= ISurfaceTexture::RELEASE_ALL_BUFFERS; + // Free up any buffers that are in slots beyond the max buffer + // count. + for (int i = maxBufferCount; i < NUM_BUFFER_SLOTS; i++) { + assert(mSlots[i].mBufferState == BufferSlot::FREE); + if (mSlots[i].mGraphicBuffer != NULL) { + freeBufferLocked(i); + returnFlags |= ISurfaceTexture::RELEASE_ALL_BUFFERS; + } } // look for a free buffer to give to the client found = INVALID_BUFFER_SLOT; dequeuedCount = 0; - for (int i = 0; i < mMaxBufferCount; i++) { + for (int i = 0; i < maxBufferCount; i++) { const int state = mSlots[i].mBufferState; if (state == BufferSlot::DEQUEUED) { dequeuedCount++; @@ -406,7 +361,7 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, sp& outFence, if (mBufferHasBeenQueued) { // make sure the client is not trying to dequeue more buffers // than allowed. - const int avail = mMaxBufferCount - (dequeuedCount+1); + const int avail = maxBufferCount - (dequeuedCount+1); if (avail < (mMinUndequeuedBuffers-int(mSynchronousMode))) { ST_LOGE("dequeueBuffer: mMinUndequeuedBuffers=%d exceeded " "(dequeued=%d)", @@ -416,7 +371,8 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, sp& outFence, } } - // if no buffer is found, wait for a buffer to be released + // If no buffer is found, wait for a buffer to be released or for + // the max buffer count to change. tryAgain = found == INVALID_BUFFER_SLOT; if (tryAgain) { mDequeueCondition.wait(mMutex); @@ -557,9 +513,10 @@ status_t BufferQueue::queueBuffer(int buf, ST_LOGE("queueBuffer: SurfaceTexture has been abandoned!"); return NO_INIT; } - if (buf < 0 || buf >= mMaxBufferCount) { + int maxBufferCount = getMaxBufferCountLocked(); + if (buf < 0 || buf >= maxBufferCount) { ST_LOGE("queueBuffer: slot index out of range [0, %d]: %d", - mMaxBufferCount, buf); + maxBufferCount, buf); return -EINVAL; } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) { ST_LOGE("queueBuffer: slot %d is not owned by the client " @@ -653,9 +610,10 @@ void BufferQueue::cancelBuffer(int buf, sp fence) { return; } - if (buf < 0 || buf >= mMaxBufferCount) { + int maxBufferCount = getMaxBufferCountLocked(); + if (buf < 0 || buf >= maxBufferCount) { ST_LOGE("cancelBuffer: slot index out of range [0, %d]: %d", - mMaxBufferCount, buf); + maxBufferCount, buf); return; } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) { ST_LOGE("cancelBuffer: slot %d is not owned by the client (state=%d)", @@ -775,10 +733,12 @@ void BufferQueue::dump(String8& result, const char* prefix, fifo.append(buffer); } + int maxBufferCount = getMaxBufferCountLocked(); + snprintf(buffer, SIZE, - "%s-BufferQueue mMaxBufferCount=%d, mSynchronousMode=%d, default-size=[%dx%d], " + "%s-BufferQueue maxBufferCount=%d, mSynchronousMode=%d, default-size=[%dx%d], " "default-format=%d, FIFO(%d)={%s}\n", - prefix, mMaxBufferCount, mSynchronousMode, mDefaultWidth, + prefix, maxBufferCount, mSynchronousMode, mDefaultWidth, mDefaultHeight, mDefaultBufferFormat, fifoSize, fifo.string()); result.append(buffer); @@ -795,7 +755,7 @@ void BufferQueue::dump(String8& result, const char* prefix, } } stateName; - for (int i=0 ; i= minMaxBufferCount); + maxBufferCount = mOverrideMaxBufferCount; + } + + // Any buffers that are dequeued by the producer or sitting in the queue + // waiting to be consumed need to have their slots preserved. Such + // buffers will temporarily keep the max buffer count up until the slots + // no longer need to be preserved. + for (int i = maxBufferCount; i < NUM_BUFFER_SLOTS; i++) { + BufferSlot::BufferState state = mSlots[i].mBufferState; + if (state == BufferSlot::QUEUED || state == BufferSlot::DEQUEUED) { + maxBufferCount = i + 1; + } + } + + return maxBufferCount; +} + BufferQueue::ProxyConsumerListener::ProxyConsumerListener( const wp& consumerListener): mConsumerListener(consumerListener) {}