am ed9807bd
: we need to wait for vsync when doing the screen-off animation
* commit 'ed9807bd7dbd4863841e251138392c54755eb394': we need to wait for vsync when doing the screen-off animation
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commit
1783e6f2e1
@ -62,6 +62,7 @@
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#include <private/android_filesystem_config.h>
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#include <private/gui/SharedBufferStack.h>
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#include <gui/BitTube.h>
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#define EGL_VERSION_HW_ANDROID 0x3143
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@ -1845,6 +1846,35 @@ status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy,
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// ---------------------------------------------------------------------------
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class VSyncWaiter {
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DisplayEventReceiver::Event buffer[4];
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sp<Looper> looper;
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sp<IDisplayEventConnection> events;
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sp<BitTube> eventTube;
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public:
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VSyncWaiter(const sp<EventThread>& eventThread) {
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looper = new Looper(true);
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events = eventThread->createEventConnection();
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eventTube = events->getDataChannel();
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looper->addFd(eventTube->getFd(), 0, ALOOPER_EVENT_INPUT, 0, 0);
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events->requestNextVsync();
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}
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void wait() {
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ssize_t n;
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looper->pollOnce(-1);
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// we don't handle any errors here, it doesn't matter
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// and we don't want to take the risk to get stuck.
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// drain the events...
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while ((n = DisplayEventReceiver::getEvents(
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eventTube, buffer, 4)) > 0) ;
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events->requestNextVsync();
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}
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};
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status_t SurfaceFlinger::electronBeamOffAnimationImplLocked()
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{
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// get screen geometry
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@ -1937,6 +1967,8 @@ status_t SurfaceFlinger::electronBeamOffAnimationImplLocked()
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}
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};
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VSyncWaiter vsync(mEventThread);
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// the full animation is 24 frames
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char value[PROPERTY_VALUE_MAX];
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property_get("debug.sf.electron_frames", value, "24");
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@ -1963,6 +1995,9 @@ status_t SurfaceFlinger::electronBeamOffAnimationImplLocked()
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const float vg = itg(i);
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const float vb = itb(i);
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// wait for vsync
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vsync.wait();
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// clear screen
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glColorMask(1,1,1,1);
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glClear(GL_COLOR_BUFFER_BIT);
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@ -1998,6 +2033,10 @@ status_t SurfaceFlinger::electronBeamOffAnimationImplLocked()
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for (int i=0 ; i<nbFrames ; i++) {
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const float v = itg(i);
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hverts(vtx, v);
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// wait for vsync
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vsync.wait();
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glClear(GL_COLOR_BUFFER_BIT);
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glColor4f(1-v, 1-v, 1-v, 1);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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@ -2095,6 +2134,8 @@ status_t SurfaceFlinger::electronBeamOnAnimationImplLocked()
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}
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};
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VSyncWaiter vsync(mEventThread);
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// the full animation is 12 frames
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int nbFrames = 8;
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s_curve_interpolator itr(nbFrames, 7.5f);
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@ -2108,6 +2149,10 @@ status_t SurfaceFlinger::electronBeamOnAnimationImplLocked()
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for (int i=nbFrames-1 ; i>=0 ; i--) {
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const float v = itg(i);
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hverts(vtx, v);
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// wait for vsync
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vsync.wait();
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glClear(GL_COLOR_BUFFER_BIT);
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glColor4f(1-v, 1-v, 1-v, 1);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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@ -2124,6 +2169,9 @@ status_t SurfaceFlinger::electronBeamOnAnimationImplLocked()
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const float vg = itg(i);
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const float vb = itb(i);
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// wait for vsync
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vsync.wait();
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// clear screen
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glColorMask(1,1,1,1);
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glClear(GL_COLOR_BUFFER_BIT);
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