* commit '5e530e02bc3073a2e2469df3c333ae14f1b37433': Fix return type of glGetAttribLocation and glGetUniformLocation
This commit is contained in:
commit
168dfe71bf
@ -528,7 +528,7 @@ GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
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GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
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GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
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GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
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GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
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GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
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GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
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GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
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GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
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GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
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GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
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GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
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GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
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GL_APICALL GLenum GL_APIENTRY glGetError (void);
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GL_APICALL GLenum GL_APIENTRY glGetError (void);
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@ -547,7 +547,7 @@ GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum p
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GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
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GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
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GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
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GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
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GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
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GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
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GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
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GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
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GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
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GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
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GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
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GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
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GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
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GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
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@ -169,7 +169,7 @@ void API_ENTRY(glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufsize
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void API_ENTRY(glGetAttachedShaders)(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) {
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void API_ENTRY(glGetAttachedShaders)(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) {
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CALL_GL_API(glGetAttachedShaders, program, maxcount, count, shaders);
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CALL_GL_API(glGetAttachedShaders, program, maxcount, count, shaders);
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}
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}
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int API_ENTRY(glGetAttribLocation)(GLuint program, const GLchar* name) {
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GLint API_ENTRY(glGetAttribLocation)(GLuint program, const GLchar* name) {
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CALL_GL_API_RETURN(glGetAttribLocation, program, name);
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CALL_GL_API_RETURN(glGetAttribLocation, program, name);
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}
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}
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void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean* params) {
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void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean* params) {
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@ -226,7 +226,7 @@ void API_ENTRY(glGetUniformfv)(GLuint program, GLint location, GLfloat* params)
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void API_ENTRY(glGetUniformiv)(GLuint program, GLint location, GLint* params) {
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void API_ENTRY(glGetUniformiv)(GLuint program, GLint location, GLint* params) {
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CALL_GL_API(glGetUniformiv, program, location, params);
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CALL_GL_API(glGetUniformiv, program, location, params);
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}
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}
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int API_ENTRY(glGetUniformLocation)(GLuint program, const GLchar* name) {
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GLint API_ENTRY(glGetUniformLocation)(GLuint program, const GLchar* name) {
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CALL_GL_API_RETURN(glGetUniformLocation, program, name);
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CALL_GL_API_RETURN(glGetUniformLocation, program, name);
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}
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}
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void API_ENTRY(glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat* params) {
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void API_ENTRY(glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat* params) {
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@ -2214,7 +2214,7 @@ void GLTrace_glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* cou
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glContext->traceGLMessage(&glmsg);
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glContext->traceGLMessage(&glmsg);
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}
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}
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int GLTrace_glGetAttribLocation(GLuint program, const GLchar* name) {
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GLint GLTrace_glGetAttribLocation(GLuint program, const GLchar* name) {
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GLMessage glmsg;
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GLMessage glmsg;
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GLTraceContext *glContext = getGLTraceContext();
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GLTraceContext *glContext = getGLTraceContext();
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@ -2235,7 +2235,7 @@ int GLTrace_glGetAttribLocation(GLuint program, const GLchar* name) {
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// call function
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// call function
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nsecs_t wallStartTime = systemTime(SYSTEM_TIME_MONOTONIC);
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nsecs_t wallStartTime = systemTime(SYSTEM_TIME_MONOTONIC);
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nsecs_t threadStartTime = systemTime(SYSTEM_TIME_THREAD);
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nsecs_t threadStartTime = systemTime(SYSTEM_TIME_THREAD);
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int retValue = glContext->hooks->gl.glGetAttribLocation(program, name);
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GLint retValue = glContext->hooks->gl.glGetAttribLocation(program, name);
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nsecs_t threadEndTime = systemTime(SYSTEM_TIME_THREAD);
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nsecs_t threadEndTime = systemTime(SYSTEM_TIME_THREAD);
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nsecs_t wallEndTime = systemTime(SYSTEM_TIME_MONOTONIC);
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nsecs_t wallEndTime = systemTime(SYSTEM_TIME_MONOTONIC);
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@ -2996,7 +2996,7 @@ void GLTrace_glGetUniformiv(GLuint program, GLint location, GLint* params) {
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glContext->traceGLMessage(&glmsg);
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glContext->traceGLMessage(&glmsg);
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}
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}
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int GLTrace_glGetUniformLocation(GLuint program, const GLchar* name) {
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GLint GLTrace_glGetUniformLocation(GLuint program, const GLchar* name) {
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GLMessage glmsg;
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GLMessage glmsg;
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GLTraceContext *glContext = getGLTraceContext();
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GLTraceContext *glContext = getGLTraceContext();
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@ -3017,7 +3017,7 @@ int GLTrace_glGetUniformLocation(GLuint program, const GLchar* name) {
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// call function
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// call function
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nsecs_t wallStartTime = systemTime(SYSTEM_TIME_MONOTONIC);
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nsecs_t wallStartTime = systemTime(SYSTEM_TIME_MONOTONIC);
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nsecs_t threadStartTime = systemTime(SYSTEM_TIME_THREAD);
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nsecs_t threadStartTime = systemTime(SYSTEM_TIME_THREAD);
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int retValue = glContext->hooks->gl.glGetUniformLocation(program, name);
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GLint retValue = glContext->hooks->gl.glGetUniformLocation(program, name);
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nsecs_t threadEndTime = systemTime(SYSTEM_TIME_THREAD);
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nsecs_t threadEndTime = systemTime(SYSTEM_TIME_THREAD);
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nsecs_t wallEndTime = systemTime(SYSTEM_TIME_MONOTONIC);
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nsecs_t wallEndTime = systemTime(SYSTEM_TIME_MONOTONIC);
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@ -78,7 +78,7 @@ void GLTrace_glGenTextures(GLsizei n, GLuint* textures);
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void GLTrace_glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
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void GLTrace_glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
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void GLTrace_glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
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void GLTrace_glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
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void GLTrace_glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
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void GLTrace_glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
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int GLTrace_glGetAttribLocation(GLuint program, const GLchar* name);
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GLint GLTrace_glGetAttribLocation(GLuint program, const GLchar* name);
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void GLTrace_glGetBooleanv(GLenum pname, GLboolean* params);
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void GLTrace_glGetBooleanv(GLenum pname, GLboolean* params);
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void GLTrace_glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params);
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void GLTrace_glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params);
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GLenum GLTrace_glGetError(void);
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GLenum GLTrace_glGetError(void);
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@ -97,7 +97,7 @@ void GLTrace_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params);
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void GLTrace_glGetTexParameteriv(GLenum target, GLenum pname, GLint* params);
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void GLTrace_glGetTexParameteriv(GLenum target, GLenum pname, GLint* params);
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void GLTrace_glGetUniformfv(GLuint program, GLint location, GLfloat* params);
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void GLTrace_glGetUniformfv(GLuint program, GLint location, GLfloat* params);
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void GLTrace_glGetUniformiv(GLuint program, GLint location, GLint* params);
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void GLTrace_glGetUniformiv(GLuint program, GLint location, GLint* params);
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int GLTrace_glGetUniformLocation(GLuint program, const GLchar* name);
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GLint GLTrace_glGetUniformLocation(GLuint program, const GLchar* name);
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void GLTrace_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params);
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void GLTrace_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params);
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void GLTrace_glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params);
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void GLTrace_glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params);
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void GLTrace_glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer);
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void GLTrace_glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer);
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@ -341,7 +341,7 @@ void fixup_glLinkProgram(GLMessage *glmsg) {
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/** Given a glGetActive[Uniform|Attrib] call, obtain the location
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/** Given a glGetActive[Uniform|Attrib] call, obtain the location
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* of the variable of given name in the call.
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* of the variable of given name in the call.
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*/
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*/
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int getShaderVariableLocation(GLTraceContext *context, GLMessage *glmsg, GLchar *name) {
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GLint getShaderVariableLocation(GLTraceContext *context, GLMessage *glmsg, GLchar *name) {
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GLMessage_Function func = glmsg->function();
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GLMessage_Function func = glmsg->function();
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if (func != GLMessage::glGetActiveAttrib && func != GLMessage::glGetActiveUniform) {
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if (func != GLMessage::glGetActiveAttrib && func != GLMessage::glGetActiveUniform) {
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return -1;
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return -1;
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@ -374,7 +374,7 @@ void fixup_glGetActiveAttribOrUniform(GLTraceContext *context, GLMessage *glmsg,
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// In order to make things simpler for the debugger, we also pass
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// In order to make things simpler for the debugger, we also pass
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// a hidden location argument that stores the actual location.
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// a hidden location argument that stores the actual location.
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// append the location value to the end of the argument list
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// append the location value to the end of the argument list
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int location = getShaderVariableLocation(context, glmsg, (GLchar*)pointersToFixup[3]);
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GLint location = getShaderVariableLocation(context, glmsg, (GLchar*)pointersToFixup[3]);
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GLMessage_DataType *arg_location = glmsg->add_args();
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GLMessage_DataType *arg_location = glmsg->add_args();
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arg_location->set_isarray(false);
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arg_location->set_isarray(false);
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arg_location->set_type(GLMessage::DataType::INT);
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arg_location->set_type(GLMessage::DataType::INT);
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@ -160,7 +160,7 @@ GL_ENTRY(void, glGenerateMipmapOES, GLenum target)
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GL_ENTRY(void, glGetActiveAttrib, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
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GL_ENTRY(void, glGetActiveAttrib, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
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GL_ENTRY(void, glGetActiveUniform, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
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GL_ENTRY(void, glGetActiveUniform, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
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GL_ENTRY(void, glGetAttachedShaders, GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
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GL_ENTRY(void, glGetAttachedShaders, GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
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GL_ENTRY(int, glGetAttribLocation, GLuint program, const GLchar* name)
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GL_ENTRY(GLint, glGetAttribLocation, GLuint program, const GLchar* name)
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GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean *params)
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GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean *params)
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GL_ENTRY(void, glGetBufferParameteriv, GLenum target, GLenum pname, GLint *params)
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GL_ENTRY(void, glGetBufferParameteriv, GLenum target, GLenum pname, GLint *params)
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GL_ENTRY(void, glGetBufferPointervOES, GLenum target, GLenum pname, GLvoid ** params)
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GL_ENTRY(void, glGetBufferPointervOES, GLenum target, GLenum pname, GLvoid ** params)
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@ -218,7 +218,7 @@ GL_ENTRY(void, glGetTexParameterfv, GLenum target, GLenum pname, GLfloat *params
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GL_ENTRY(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint *params)
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GL_ENTRY(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint *params)
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GL_ENTRY(void, glGetTexParameterxv, GLenum target, GLenum pname, GLfixed *params)
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GL_ENTRY(void, glGetTexParameterxv, GLenum target, GLenum pname, GLfixed *params)
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GL_ENTRY(void, glGetTexParameterxvOES, GLenum target, GLenum pname, GLfixed *params)
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GL_ENTRY(void, glGetTexParameterxvOES, GLenum target, GLenum pname, GLfixed *params)
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GL_ENTRY(int, glGetUniformLocation, GLuint program, const GLchar* name)
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GL_ENTRY(GLint, glGetUniformLocation, GLuint program, const GLchar* name)
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GL_ENTRY(void, glGetUniformfv, GLuint program, GLint location, GLfloat* params)
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GL_ENTRY(void, glGetUniformfv, GLuint program, GLint location, GLfloat* params)
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GL_ENTRY(void, glGetUniformiv, GLuint program, GLint location, GLint* params)
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GL_ENTRY(void, glGetUniformiv, GLuint program, GLint location, GLint* params)
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GL_ENTRY(void, glGetVertexAttribPointerv, GLuint index, GLenum pname, GLvoid** pointer)
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GL_ENTRY(void, glGetVertexAttribPointerv, GLuint index, GLenum pname, GLvoid** pointer)
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@ -160,7 +160,7 @@ TRACE_GL_VOID(glGenerateMipmapOES, (GLenum target), (target), 1, "GLenum", targe
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TRACE_GL_VOID(glGetActiveAttrib, (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name), (program, index, bufsize, length, size, type, name), 7, "GLuint", program, "GLuint", index, "GLsizei", bufsize, "GLsizei*", length, "GLint*", size, "GLenum*", type, "GLchar*", name)
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TRACE_GL_VOID(glGetActiveAttrib, (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name), (program, index, bufsize, length, size, type, name), 7, "GLuint", program, "GLuint", index, "GLsizei", bufsize, "GLsizei*", length, "GLint*", size, "GLenum*", type, "GLchar*", name)
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TRACE_GL_VOID(glGetActiveUniform, (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name), (program, index, bufsize, length, size, type, name), 7, "GLuint", program, "GLuint", index, "GLsizei", bufsize, "GLsizei*", length, "GLint*", size, "GLenum*", type, "GLchar*", name)
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TRACE_GL_VOID(glGetActiveUniform, (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name), (program, index, bufsize, length, size, type, name), 7, "GLuint", program, "GLuint", index, "GLsizei", bufsize, "GLsizei*", length, "GLint*", size, "GLenum*", type, "GLchar*", name)
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TRACE_GL_VOID(glGetAttachedShaders, (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders), (program, maxcount, count, shaders), 4, "GLuint", program, "GLsizei", maxcount, "GLsizei*", count, "GLuint*", shaders)
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TRACE_GL_VOID(glGetAttachedShaders, (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders), (program, maxcount, count, shaders), 4, "GLuint", program, "GLsizei", maxcount, "GLsizei*", count, "GLuint*", shaders)
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TRACE_GL(int, glGetAttribLocation, (GLuint program, const GLchar* name), (program, name), 2, "GLuint", program, "const GLchar*", name)
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TRACE_GL(GLint, glGetAttribLocation, (GLuint program, const GLchar* name), (program, name), 2, "GLuint", program, "const GLchar*", name)
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TRACE_GL_VOID(glGetBooleanv, (GLenum pname, GLboolean *params), (pname, params), 2, "GLenum", pname, "GLboolean *", params)
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TRACE_GL_VOID(glGetBooleanv, (GLenum pname, GLboolean *params), (pname, params), 2, "GLenum", pname, "GLboolean *", params)
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TRACE_GL_VOID(glGetBufferParameteriv, (GLenum target, GLenum pname, GLint *params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLint *", params)
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TRACE_GL_VOID(glGetBufferParameteriv, (GLenum target, GLenum pname, GLint *params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLint *", params)
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TRACE_GL_VOID(glGetBufferPointervOES, (GLenum target, GLenum pname, GLvoid ** params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLvoid **", params)
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TRACE_GL_VOID(glGetBufferPointervOES, (GLenum target, GLenum pname, GLvoid ** params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLvoid **", params)
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@ -218,7 +218,7 @@ TRACE_GL_VOID(glGetTexParameterfv, (GLenum target, GLenum pname, GLfloat *params
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TRACE_GL_VOID(glGetTexParameteriv, (GLenum target, GLenum pname, GLint *params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLint *", params)
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TRACE_GL_VOID(glGetTexParameteriv, (GLenum target, GLenum pname, GLint *params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLint *", params)
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TRACE_GL_VOID(glGetTexParameterxv, (GLenum target, GLenum pname, GLfixed *params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLfixed *", params)
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TRACE_GL_VOID(glGetTexParameterxv, (GLenum target, GLenum pname, GLfixed *params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLfixed *", params)
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TRACE_GL_VOID(glGetTexParameterxvOES, (GLenum target, GLenum pname, GLfixed *params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLfixed *", params)
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TRACE_GL_VOID(glGetTexParameterxvOES, (GLenum target, GLenum pname, GLfixed *params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLfixed *", params)
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TRACE_GL(int, glGetUniformLocation, (GLuint program, const GLchar* name), (program, name), 2, "GLuint", program, "const GLchar*", name)
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TRACE_GL(GLint, glGetUniformLocation, (GLuint program, const GLchar* name), (program, name), 2, "GLuint", program, "const GLchar*", name)
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TRACE_GL_VOID(glGetUniformfv, (GLuint program, GLint location, GLfloat* params), (program, location, params), 3, "GLuint", program, "GLint", location, "GLfloat*", params)
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TRACE_GL_VOID(glGetUniformfv, (GLuint program, GLint location, GLfloat* params), (program, location, params), 3, "GLuint", program, "GLint", location, "GLfloat*", params)
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TRACE_GL_VOID(glGetUniformiv, (GLuint program, GLint location, GLint* params), (program, location, params), 3, "GLuint", program, "GLint", location, "GLint*", params)
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TRACE_GL_VOID(glGetUniformiv, (GLuint program, GLint location, GLint* params), (program, location, params), 3, "GLuint", program, "GLint", location, "GLint*", params)
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TRACE_GL_VOID(glGetVertexAttribPointerv, (GLuint index, GLenum pname, GLvoid** pointer), (index, pname, pointer), 3, "GLuint", index, "GLenum", pname, "GLvoid**", pointer)
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TRACE_GL_VOID(glGetVertexAttribPointerv, (GLuint index, GLenum pname, GLvoid** pointer), (index, pname, pointer), 3, "GLuint", index, "GLenum", pname, "GLvoid**", pointer)
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@ -189,7 +189,7 @@ static void setupVA() {
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}
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}
|
||||||
|
|
||||||
static void randUniform(int pgm, const char *var) {
|
static void randUniform(int pgm, const char *var) {
|
||||||
int loc = glGetUniformLocation(pgm, var);
|
GLint loc = glGetUniformLocation(pgm, var);
|
||||||
if (loc >= 0) {
|
if (loc >= 0) {
|
||||||
float x = ((float)rand()) / RAND_MAX;
|
float x = ((float)rand()) / RAND_MAX;
|
||||||
float y = ((float)rand()) / RAND_MAX;
|
float y = ((float)rand()) / RAND_MAX;
|
||||||
@ -211,7 +211,7 @@ static void doLoop(bool warmup, int pgm, uint32_t passCount) {
|
|||||||
startTimer();
|
startTimer();
|
||||||
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
||||||
for (uint32_t ct=0; ct < passCount; ct++) {
|
for (uint32_t ct=0; ct < passCount; ct++) {
|
||||||
int loc = glGetUniformLocation(pgm, "u_texOff");
|
GLint loc = glGetUniformLocation(pgm, "u_texOff");
|
||||||
glUniform2f(loc, ((float)ct) / passCount, ((float)ct) / 2.f / passCount);
|
glUniform2f(loc, ((float)ct) / passCount, ((float)ct) / 2.f / passCount);
|
||||||
|
|
||||||
randUniform(pgm, "u_color");
|
randUniform(pgm, "u_color");
|
||||||
@ -271,7 +271,7 @@ static void doSingleTest(uint32_t pgmNum, int tex) {
|
|||||||
printf("error running test\n");
|
printf("error running test\n");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
int loc = glGetUniformLocation(pgm, "u_tex0");
|
GLint loc = glGetUniformLocation(pgm, "u_tex0");
|
||||||
if (loc >= 0) glUniform1i(loc, 0);
|
if (loc >= 0) glUniform1i(loc, 0);
|
||||||
loc = glGetUniformLocation(pgm, "u_tex1");
|
loc = glGetUniformLocation(pgm, "u_tex1");
|
||||||
if (loc >= 0) glUniform1i(loc, 1);
|
if (loc >= 0) glUniform1i(loc, 1);
|
||||||
|
@ -56,7 +56,7 @@ void glGenTextures ( GLsizei n, GLuint *textures )
|
|||||||
void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
|
void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
|
||||||
void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
|
void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
|
||||||
void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
|
void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
|
||||||
int glGetAttribLocation ( GLuint program, const char *name )
|
GLint glGetAttribLocation ( GLuint program, const char *name )
|
||||||
void glGetBooleanv ( GLenum pname, GLboolean *params )
|
void glGetBooleanv ( GLenum pname, GLboolean *params )
|
||||||
void glGetBufferParameteriv ( GLenum target, GLenum pname, GLint *params )
|
void glGetBufferParameteriv ( GLenum target, GLenum pname, GLint *params )
|
||||||
GLenum glGetError ( void )
|
GLenum glGetError ( void )
|
||||||
@ -75,7 +75,7 @@ void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params )
|
|||||||
void glGetTexParameteriv ( GLenum target, GLenum pname, GLint *params )
|
void glGetTexParameteriv ( GLenum target, GLenum pname, GLint *params )
|
||||||
void glGetUniformfv ( GLuint program, GLint location, GLfloat *params )
|
void glGetUniformfv ( GLuint program, GLint location, GLfloat *params )
|
||||||
void glGetUniformiv ( GLuint program, GLint location, GLint *params )
|
void glGetUniformiv ( GLuint program, GLint location, GLint *params )
|
||||||
int glGetUniformLocation ( GLuint program, const char *name )
|
GLint glGetUniformLocation ( GLuint program, const char *name )
|
||||||
void glGetVertexAttribfv ( GLuint index, GLenum pname, GLfloat *params )
|
void glGetVertexAttribfv ( GLuint index, GLenum pname, GLfloat *params )
|
||||||
void glGetVertexAttribiv ( GLuint index, GLenum pname, GLint *params )
|
void glGetVertexAttribiv ( GLuint index, GLenum pname, GLint *params )
|
||||||
// void glGetVertexAttribPointerv ( GLuint index, GLenum pname, void **pointer )
|
// void glGetVertexAttribPointerv ( GLuint index, GLenum pname, void **pointer )
|
||||||
|
Loading…
Reference in New Issue
Block a user