From 14e8b01a761180250671f3d6494532d8bd04fa8e Mon Sep 17 00:00:00 2001 From: Jesse Hall Date: Thu, 7 Nov 2013 12:28:26 -0800 Subject: [PATCH] Don't change the framebuffer target until we render a new one Continuing to send the last-rendered framebuffer to HWC on subsequent frames allows the HWC to read partially-composed regions that haven't changed, instead of re-composing from scratch. Bug: 11573910 Change-Id: I8829877d2a06001f1e1b3f168cbba71c7b217b2d --- .../DisplayHardware/VirtualDisplaySurface.cpp | 22 +++++++++---------- 1 file changed, 10 insertions(+), 12 deletions(-) diff --git a/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp b/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp index 2bf7d2141..be5cf4a88 100644 --- a/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp +++ b/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp @@ -174,14 +174,8 @@ status_t VirtualDisplaySurface::advanceFrame() { } mDbgState = DBG_STATE_HWC; - if (mCompositionType == COMPOSITION_HWC) { - // Use the output buffer for the FB as well, though conceptually the - // FB is unused on this frame. - mFbProducerSlot = mOutputProducerSlot; - mFbFence = mOutputFence; - } - - if (mFbProducerSlot < 0 || mOutputProducerSlot < 0) { + if (mOutputProducerSlot < 0 || + (mCompositionType != COMPOSITION_HWC && mFbProducerSlot < 0)) { // Last chance bailout if something bad happened earlier. For example, // in a GLES configuration, if the sink disappears then dequeueBuffer // will fail, the GLES driver won't queue a buffer, but SurfaceFlinger @@ -191,7 +185,8 @@ status_t VirtualDisplaySurface::advanceFrame() { return NO_MEMORY; } - sp fbBuffer = mProducerBuffers[mFbProducerSlot]; + sp fbBuffer = mFbProducerSlot >= 0 ? + mProducerBuffers[mFbProducerSlot] : sp(NULL); sp outBuffer = mProducerBuffers[mOutputProducerSlot]; VDS_LOGV("advanceFrame: fb=%d(%p) out=%d(%p)", mFbProducerSlot, fbBuffer.get(), @@ -201,7 +196,12 @@ status_t VirtualDisplaySurface::advanceFrame() { // so update HWC state with it. mHwc.setOutputBuffer(mDisplayId, mOutputFence, outBuffer); - return mHwc.fbPost(mDisplayId, mFbFence, fbBuffer); + status_t result = NO_ERROR; + if (fbBuffer != NULL) { + result = mHwc.fbPost(mDisplayId, mFbFence, fbBuffer); + } + + return result; } void VirtualDisplaySurface::onFrameCommitted() { @@ -458,9 +458,7 @@ void VirtualDisplaySurface::resetPerFrameState() { mCompositionType = COMPOSITION_UNKNOWN; mSinkBufferWidth = 0; mSinkBufferHeight = 0; - mFbFence = Fence::NO_FENCE; mOutputFence = Fence::NO_FENCE; - mFbProducerSlot = -1; mOutputProducerSlot = -1; }