EGL renderer override: use symlinks instead of properties to specify overrides.
This fixes the character limit on app names, and reduces risk of privacy leaks.
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@ -125,14 +125,11 @@ static char const * getProcessCmdline() {
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* Used when running multiple (usually software) renderers on a single device.
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* Requires ro.zygote.disable_gl_preload to be enabled!
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*
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* It looks for these properties in this preferred order:
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* persist.egl._uid_<application UID>
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* persist.egl.<application name> (limited to 31 characters in length)
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* It looks for libraries in the filesystem in this preferred order:
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* /data/data/<application name>/os_override/libGLES_impl.so
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* /system/etc/os_override/<application name>/libGLES_impl.so
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*
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* The UID is prefered since it works with multiple users or long names.
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* Using the application name is useful for shipping pre-configured setups.
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*
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* The property value can either be a search path or a single GLES library.
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* Usually, libGLES.so would be a symlink to a GLES implementation.
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*
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* MatchFile::find() does the heavy lifting of using the value.
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* As of writing it searches for the value '/system/lib/libGLES_mesa.so'
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@ -149,26 +146,32 @@ static char* getOverridePath(void) {
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// otherwise overrides only happen once, to zygote
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if (!property_get_bool("ro.zygote.disable_gl_preload", 0)) {
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ALOGD("ro.zygote.disable_gl_preload not set,"
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" persist.egl.* overrides disabled");
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" EGL overrides disabled");
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return 0;
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}
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static char prop[PROPERTY_VALUE_MAX];
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String8 prop_prefix("persist.egl.");
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String8 prop_uid(prop_prefix);
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String8 prop_name(prop_prefix);
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prop_uid.appendFormat("_uid_%i", getuid());
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prop_name.appendFormat("%s", getProcessCmdline());
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char* prop_name_trunc = prop_name.lockBuffer(PROPERTY_KEY_MAX);
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prop_name_trunc[PROPERTY_KEY_MAX - 1] = '\0';
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String8 data_override_path("/data/data/");
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data_override_path.appendFormat("%s", getProcessCmdline());
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data_override_path.appendFormat("%s", "/os_override/libGLES_impl.so");
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ALOGD("checking %s then %s for overrides...",
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prop_uid.string(), prop_name_trunc);
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ALOGD("checking %s for override...",
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data_override_path.string());
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if (property_get(prop_uid.string(),prop,NULL) ||
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property_get(prop_name_trunc,prop,NULL)) {
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ALOGD("override found: %s", prop);
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return prop;
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if (access( data_override_path.string(), R_OK ) ) {
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ALOGD("override found: %s", data_override_path.string());
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return data_override_path.string();
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}
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String8 system_override_path("/system/etc/os_override/");
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system_override_path.appendFormat("%s", getProcessCmdline());
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system_override_path.appendFormat("%s", "/libGLES_impl.so");
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ALOGD("checking %s for override...",
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system_override_path.string());
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if (access( system_override_path.string(), R_OK ) ) {
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ALOGD("override found: %s", system_override_path.string());
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return system_override_path.string();
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}
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ALOGD("no override found");
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@ -340,17 +343,8 @@ void *Loader::load_driver(const char* kind,
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// check for overrides first
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char* overridePath = getOverridePath();
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if (overridePath) {
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// search the path in case its a directory
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// this ignores the software renderer
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if (search_path(kind, overridePath, result)) {
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return result;
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} else if (!access(overridePath, R_OK)) {
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// not a directory but accessible so probably a file?
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result.setTo(overridePath);
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return result;
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} else {
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ALOGD("override not a file or search path, ignoring...");
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}
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result.setTo(overridePath);
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return result;
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}
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// in the emulator case, we just return the hardcoded name
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