Merge change 24465 into eclair

* changes:
  fix [2102410] Home Screen is not displayed in the background in Landscape Mode
This commit is contained in:
Android (Google) Code Review 2009-09-09 20:52:03 -04:00
commit 11a68fdf07
2 changed files with 35 additions and 11 deletions

View File

@ -24,6 +24,7 @@
#include <GLES/gl.h>
#include <GLES/glext.h>
#include "clz.h"
#include "BlurFilter.h"
#include "LayerBlur.h"
#include "SurfaceFlinger.h"
@ -40,7 +41,8 @@ const char* const LayerBlur::typeID = "LayerBlur";
LayerBlur::LayerBlur(SurfaceFlinger* flinger, DisplayID display,
const sp<Client>& client, int32_t i)
: LayerBaseClient(flinger, display, client, i), mCacheDirty(true),
mRefreshCache(true), mCacheAge(0), mTextureName(-1U)
mRefreshCache(true), mCacheAge(0), mTextureName(-1U),
mWidthScale(1.0f), mHeightScale(1.0f)
{
}
@ -165,10 +167,25 @@ void LayerBlur::onDraw(const Region& clip) const
bl.data = (GGLubyte*)pixels;
blurFilter(&bl, 8, 2);
// NOTE: this works only because we have POT. we'd have to round the
// texture size up, otherwise.
if (mFlags & (DisplayHardware::NPOT_EXTENSION)) {
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0,
GL_RGB, GL_UNSIGNED_SHORT_5_6_5, pixels);
mWidthScale = 1.0f / w;
mHeightScale =-1.0f / h;
mYOffset = 0;
} else {
GLuint tw = 1 << (31 - clz(w));
GLuint th = 1 << (31 - clz(h));
if (tw < w) tw <<= 1;
if (th < h) th <<= 1;
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tw, th, 0,
GL_RGB, GL_UNSIGNED_SHORT_5_6_5, NULL);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h,
GL_RGB, GL_UNSIGNED_SHORT_5_6_5, pixels);
mWidthScale = 1.0f / tw;
mHeightScale =-1.0f / th;
mYOffset = th-h;
}
free((void*)pixels);
}
@ -184,7 +201,12 @@ void LayerBlur::onDraw(const Region& clip) const
glDisable(GL_BLEND);
}
if (mFlags & DisplayHardware::SLOW_CONFIG) {
glDisable(GL_DITHER);
} else {
glEnable(GL_DITHER);
}
glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
@ -194,8 +216,8 @@ void LayerBlur::onDraw(const Region& clip) const
// This is a very rare scenario.
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glScalef(1.0f/w, -1.0f/h, 1);
glTranslatef(-x, -y, 0);
glScalef(mWidthScale, mHeightScale, 1);
glTranslatef(-x, mYOffset - y, 0);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glVertexPointer(2, GL_FIXED, 0, mVertices);
glTexCoordPointer(2, GL_FIXED, 0, mVertices);
@ -205,6 +227,7 @@ void LayerBlur::onDraw(const Region& clip) const
glScissor(r.left, sy, r.width(), r.height());
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
} else {
// NOTE: this is marginally faster with the software gl, because
// glReadPixels() reads the fb bottom-to-top, however we'll
@ -221,8 +244,6 @@ void LayerBlur::onDraw(const Region& clip) const
}
}
}
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
// ---------------------------------------------------------------------------

View File

@ -56,6 +56,9 @@ private:
mutable bool mAutoRefreshPending;
nsecs_t mCacheAge;
mutable GLuint mTextureName;
mutable GLfloat mWidthScale;
mutable GLfloat mHeightScale;
mutable GLfloat mYOffset;
};
// ---------------------------------------------------------------------------