Revert "Added display initialization method"
This reverts commit 3f3956236a
Change-Id: Ia2a15d9a5db88add6019edf9d955cef1f73d432d
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6e9dc4c814
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@ -137,8 +137,15 @@ void SurfaceFlinger::binderDied(const wp<IBinder>& who)
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{
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// the window manager died on us. prepare its eulogy.
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// restore initial conditions (default device unblank, etc)
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initializeDisplays();
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// reset screen orientation
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Vector<ComposerState> state;
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Vector<DisplayState> displays;
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DisplayState d;
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d.what = DisplayState::eOrientationChanged;
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d.token = mDefaultDisplays[DisplayDevice::DISPLAY_ID_MAIN];
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d.orientation = DisplayState::eOrientationDefault;
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displays.add(d);
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setTransactionState(state, displays, 0);
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// restart the boot-animation
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startBootAnim();
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@ -424,9 +431,6 @@ status_t SurfaceFlinger::readyToRun()
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// We're now ready to accept clients...
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mReadyToRunBarrier.open();
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// set initial conditions (e.g. unblank default device)
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initializeDisplays();
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// start boot animation
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startBootAnim();
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@ -1697,36 +1701,6 @@ status_t SurfaceFlinger::onLayerDestroyed(const wp<LayerBaseClient>& layer)
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// ---------------------------------------------------------------------------
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void SurfaceFlinger::onInitializeDisplays() {
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// reset screen orientation
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Vector<ComposerState> state;
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Vector<DisplayState> displays;
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DisplayState d;
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d.what = DisplayState::eOrientationChanged;
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d.token = mDefaultDisplays[DisplayDevice::DISPLAY_ID_MAIN];
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d.orientation = DisplayState::eOrientationDefault;
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displays.add(d);
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setTransactionState(state, displays, 0);
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// XXX: this should init default device to "unblank" and all other devices to "blank"
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onScreenAcquired();
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}
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void SurfaceFlinger::initializeDisplays() {
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class MessageScreenInitialized : public MessageBase {
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SurfaceFlinger* flinger;
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public:
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MessageScreenInitialized(SurfaceFlinger* flinger) : flinger(flinger) { }
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virtual bool handler() {
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flinger->onInitializeDisplays();
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return true;
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}
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};
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sp<MessageBase> msg = new MessageScreenInitialized(this);
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postMessageAsync(msg); // we may be called from main thread, use async message
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}
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void SurfaceFlinger::onScreenAcquired() {
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ALOGD("Screen about to return, flinger = %p", this);
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sp<const DisplayDevice> hw(getDefaultDisplayDevice()); // XXX: this should be per DisplayDevice
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@ -231,11 +231,9 @@ private:
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void signalLayerUpdate();
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void signalRefresh();
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// called on the main thread in response to initializeDisplays()
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void onInitializeDisplays();
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// called on the main thread in response to blank()
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// called on the main thread in response to screenReleased()
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void onScreenReleased();
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// called on the main thread in response to unblank()
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// called on the main thread in response to screenAcquired()
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void onScreenAcquired();
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void handleMessageTransaction();
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@ -323,9 +321,6 @@ private:
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/* ------------------------------------------------------------------------
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* Display and layer stack management
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*/
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// called when starting, or restarting after system_server death
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void initializeDisplays();
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sp<const DisplayDevice> getDisplayDevice(DisplayID dpy) const {
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return mDisplays.valueFor(dpy);
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}
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