Revert "Added display initialization method"

This reverts commit 3f3956236a

Change-Id: Ia2a15d9a5db88add6019edf9d955cef1f73d432d
This commit is contained in:
Ramanan Rajeswaran 2012-08-22 14:23:50 -07:00 committed by The Android Automerger
parent 6e9dc4c814
commit 11676d963f
2 changed files with 11 additions and 42 deletions

View File

@ -137,8 +137,15 @@ void SurfaceFlinger::binderDied(const wp<IBinder>& who)
{
// the window manager died on us. prepare its eulogy.
// restore initial conditions (default device unblank, etc)
initializeDisplays();
// reset screen orientation
Vector<ComposerState> state;
Vector<DisplayState> displays;
DisplayState d;
d.what = DisplayState::eOrientationChanged;
d.token = mDefaultDisplays[DisplayDevice::DISPLAY_ID_MAIN];
d.orientation = DisplayState::eOrientationDefault;
displays.add(d);
setTransactionState(state, displays, 0);
// restart the boot-animation
startBootAnim();
@ -424,9 +431,6 @@ status_t SurfaceFlinger::readyToRun()
// We're now ready to accept clients...
mReadyToRunBarrier.open();
// set initial conditions (e.g. unblank default device)
initializeDisplays();
// start boot animation
startBootAnim();
@ -1697,36 +1701,6 @@ status_t SurfaceFlinger::onLayerDestroyed(const wp<LayerBaseClient>& layer)
// ---------------------------------------------------------------------------
void SurfaceFlinger::onInitializeDisplays() {
// reset screen orientation
Vector<ComposerState> state;
Vector<DisplayState> displays;
DisplayState d;
d.what = DisplayState::eOrientationChanged;
d.token = mDefaultDisplays[DisplayDevice::DISPLAY_ID_MAIN];
d.orientation = DisplayState::eOrientationDefault;
displays.add(d);
setTransactionState(state, displays, 0);
// XXX: this should init default device to "unblank" and all other devices to "blank"
onScreenAcquired();
}
void SurfaceFlinger::initializeDisplays() {
class MessageScreenInitialized : public MessageBase {
SurfaceFlinger* flinger;
public:
MessageScreenInitialized(SurfaceFlinger* flinger) : flinger(flinger) { }
virtual bool handler() {
flinger->onInitializeDisplays();
return true;
}
};
sp<MessageBase> msg = new MessageScreenInitialized(this);
postMessageAsync(msg); // we may be called from main thread, use async message
}
void SurfaceFlinger::onScreenAcquired() {
ALOGD("Screen about to return, flinger = %p", this);
sp<const DisplayDevice> hw(getDefaultDisplayDevice()); // XXX: this should be per DisplayDevice

View File

@ -231,11 +231,9 @@ private:
void signalLayerUpdate();
void signalRefresh();
// called on the main thread in response to initializeDisplays()
void onInitializeDisplays();
// called on the main thread in response to blank()
// called on the main thread in response to screenReleased()
void onScreenReleased();
// called on the main thread in response to unblank()
// called on the main thread in response to screenAcquired()
void onScreenAcquired();
void handleMessageTransaction();
@ -323,9 +321,6 @@ private:
/* ------------------------------------------------------------------------
* Display and layer stack management
*/
// called when starting, or restarting after system_server death
void initializeDisplays();
sp<const DisplayDevice> getDisplayDevice(DisplayID dpy) const {
return mDisplays.valueFor(dpy);
}