Merge "sort the check file in alphabetical order"
This commit is contained in:
commit
0f589bedca
@ -1,42 +1,41 @@
|
||||
glClipPlanef check eqn 4
|
||||
glClipPlanex check eqn 4
|
||||
glGetClipPlanefOES check eqn 4
|
||||
glGetClipPlanexOES check eqn 4
|
||||
glDeleteBuffers check buffers n
|
||||
glDeleteTextures check textures n
|
||||
glDrawElements check_AIOOBE indices count
|
||||
glFog ifcheck params 1 pname GL_FOG_MODE,GL_FOG_DENSITY,GL_FOG_START,GL_FOG_END ifcheck params 4 pname GL_FOG_COLOR
|
||||
glGenBuffers check buffers n
|
||||
glGenTextures check textures n
|
||||
glGetClipPlane check eqn 4
|
||||
glGetIntegerv ifcheck params 1 pname GL_ALPHA_BITS,GL_ALPHA_TEST_FUNC,GL_ALPHA_TEST_REF,GL_BLEND_DST,GL_BLUE_BITS,GL_COLOR_ARRAY_BUFFER_BINDING,GL_COLOR_ARRAY_SIZE,GL_COLOR_ARRAY_STRIDE,GL_COLOR_ARRAY_TYPE,GL_CULL_FACE,GL_DEPTH_BITS,GL_DEPTH_CLEAR_VALUE,GL_DEPTH_FUNC,GL_DEPTH_WRITEMASK,GL_FOG_DENSITY,GL_FOG_END,GL_FOG_MODE,GL_FOG_START,GL_FRONT_FACE,GL_GREEN_BITS,GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES,GL_IMPLEMENTATION_COLOR_READ_TYPE_OES,GL_LIGHT_MODEL_COLOR_CONTROL,GL_LIGHT_MODEL_LOCAL_VIEWER,GL_LIGHT_MODEL_TWO_SIDE,GL_LINE_SMOOTH_HINT,GL_LINE_WIDTH,GL_LOGIC_OP_MODE,GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES,GL_MATRIX_INDEX_ARRAY_SIZE_OES,GL_MATRIX_INDEX_ARRAY_STRIDE_OES,GL_MATRIX_INDEX_ARRAY_TYPE_OES,GL_MATRIX_MODE,GL_MAX_CLIP_PLANES,GL_MAX_ELEMENTS_INDICES,GL_MAX_ELEMENTS_VERTICES,GL_MAX_LIGHTS,GL_MAX_MODELVIEW_STACK_DEPTH,GL_MAX_PALETTE_MATRICES_OES,GL_MAX_PROJECTION_STACK_DEPTH,GL_MAX_TEXTURE_SIZE,GL_MAX_TEXTURE_STACK_DEPTH,GL_MAX_TEXTURE_UNITS,GL_MAX_VERTEX_UNITS_OES,GL_MODELVIEW_STACK_DEPTH,GL_NORMAL_ARRAY_BUFFER_BINDING,GL_NORMAL_ARRAY_STRIDE,GL_NORMAL_ARRAY_TYPE,GL_NUM_COMPRESSED_TEXTURE_FORMATS,GL_PACK_ALIGNMENT,GL_PERSPECTIVE_CORRECTION_HINT,GL_POINT_SIZE,GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES,GL_POINT_SIZE_ARRAY_STRIDE_OES,GL_POINT_SIZE_ARRAY_TYPE_OES,GL_POINT_SMOOTH_HINT,GL_POLYGON_OFFSET_FACTOR,GL_POLYGON_OFFSET_UNITS,GL_PROJECTION_STACK_DEPTH,GL_RED_BITS,GL_SHADE_MODEL,GL_STENCIL_BITS,GL_STENCIL_CLEAR_VALUE,GL_STENCIL_FAIL,GL_STENCIL_FUNC,GL_STENCIL_PASS_DEPTH_FAIL,GL_STENCIL_PASS_DEPTH_PASS,GL_STENCIL_REF,GL_STENCIL_VALUE_MASK,GL_STENCIL_WRITEMASK,GL_SUBPIXEL_BITS,GL_TEXTURE_BINDING_2D,GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING,GL_TEXTURE_COORD_ARRAY_SIZE,GL_TEXTURE_COORD_ARRAY_STRIDE,GL_TEXTURE_COORD_ARRAY_TYPE,GL_TEXTURE_STACK_DEPTH,GL_UNPACK_ALIGNMENT,GL_VERTEX_ARRAY_BUFFER_BINDING,GL_VERTEX_ARRAY_SIZE,GL_VERTEX_ARRAY_STRIDE,GL_VERTEX_ARRAY_TYPE,GL_WEIGHT_ARRAY_BUFFER_BINDING_OES,GL_WEIGHT_ARRAY_SIZE_OES,GL_WEIGHT_ARRAY_STRIDE_OES,GL_WEIGHT_ARRAY_TYPE_OES ifcheck params 2 pname GL_ALIASED_POINT_SIZE_RANGE,GL_ALIASED_LINE_WIDTH_RANGE,GL_DEPTH_RANGE,GL_MAX_VIEWPORT_DIMS,GL_SMOOTH_LINE_WIDTH_RANGE,GL_SMOOTH_POINT_SIZE_RANGE ifcheck params 4 pname GL_COLOR_CLEAR_VALUE,GL_COLOR_WRITEMASK,GL_FOG_COLOR,GL_LIGHT_MODEL_AMBIENT,GL_SCISSOR_BOX,GL_VIEWPORT ifcheck params 16 pname GL_MODELVIEW_MATRIX,GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES,GL_PROJECTION_MATRIX,GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES,GL_TEXTURE_MATRIX,GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES ifcheck params getNumCompressedTextureFormats() pname GL_COMPRESSED_TEXTURE_FORMATS
|
||||
glGetLight ifcheck params 1 pname GL_SPOT_EXPONENT,GL_SPOT_CUTOFF,GL_CONSTANT_ATTENUATION,GL_LINEAR_ATTENUATION,GL_QUADRATIC_ATTENUATION ifcheck params 3 pname GL_SPOT_DIRECTION ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION
|
||||
glGetMaterial ifcheck params 1 pname GL_SHININESS ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION,GL_AMBIENT_AND_DIFFUSE
|
||||
glGetTexEnv ifcheck params 1 pname GL_TEXTURE_ENV_MODE,GL_COMBINE_RGB,GL_COMBINE_ALPHA ifcheck params 4 pname GL_TEXTURE_ENV_COLOR
|
||||
glGetTexParameter check params 1
|
||||
glLightModel ifcheck params 1 pname GL_LIGHT_MODEL_TWO_SIDE ifcheck params 4 pname GL_LIGHT_MODEL_AMBIENT
|
||||
glLight ifcheck params 1 pname GL_SPOT_EXPONENT,GL_SPOT_CUTOFF,GL_CONSTANT_ATTENUATION,GL_LINEAR_ATTENUATION,GL_QUADRATIC_ATTENUATION ifcheck params 3 pname GL_SPOT_DIRECTION ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION
|
||||
glLoadMatrix check m 16
|
||||
glMaterial ifcheck params 1 pname GL_SHININESS ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION,GL_AMBIENT_AND_DIFFUSE
|
||||
glMultMatrix check m 16
|
||||
glPointParameter check params 1
|
||||
glTexEnv ifcheck params 1 pname GL_TEXTURE_ENV_MODE,GL_COMBINE_RGB,GL_COMBINE_ALPHA ifcheck params 4 pname GL_TEXTURE_ENV_COLOR
|
||||
glTexImage2D nullAllowed
|
||||
glTexSubImage2D nullAllowed
|
||||
glBufferData nullAllowed check data size
|
||||
glBufferSubData check data size
|
||||
glTexParameter check params 1
|
||||
glQueryMatrixxOES check mantissa 16 check exponent 16 return -1
|
||||
glClipPlanef check eqn 4
|
||||
glClipPlanex check eqn 4
|
||||
glDeleteBuffers check buffers n
|
||||
glDeleteFramebuffersOES check framebuffers n
|
||||
glDeleteRenderbuffersOES check renderbuffers n
|
||||
glDeleteTextures check textures n
|
||||
glDrawElements check_AIOOBE indices count
|
||||
glDrawTexfvOES check coords 5
|
||||
glDrawTexivOES check coords 5
|
||||
glDrawTexsvOES check coords 5
|
||||
glDrawTexxvOES check coords 5
|
||||
glDeleteFramebuffersOES check framebuffers n
|
||||
glDeleteRenderbuffersOES check renderbuffers n
|
||||
glFog ifcheck params 1 pname GL_FOG_MODE,GL_FOG_DENSITY,GL_FOG_START,GL_FOG_END ifcheck params 4 pname GL_FOG_COLOR
|
||||
glGenBuffers check buffers n
|
||||
glGenFramebuffersOES check framebuffers n
|
||||
glGenRenderbuffersOES check renderbuffers n
|
||||
glGenTextures check textures n
|
||||
glGetBufferParameter check params 1
|
||||
glGetClipPlane check eqn 4
|
||||
glGetClipPlanefOES check eqn 4
|
||||
glGetClipPlanexOES check eqn 4
|
||||
glGetFramebufferAttachmentParameterivOES check params 1
|
||||
glGetIntegerv ifcheck params 1 pname GL_ALPHA_BITS,GL_ALPHA_TEST_FUNC,GL_ALPHA_TEST_REF,GL_BLEND_DST,GL_BLUE_BITS,GL_COLOR_ARRAY_BUFFER_BINDING,GL_COLOR_ARRAY_SIZE,GL_COLOR_ARRAY_STRIDE,GL_COLOR_ARRAY_TYPE,GL_CULL_FACE,GL_DEPTH_BITS,GL_DEPTH_CLEAR_VALUE,GL_DEPTH_FUNC,GL_DEPTH_WRITEMASK,GL_FOG_DENSITY,GL_FOG_END,GL_FOG_MODE,GL_FOG_START,GL_FRONT_FACE,GL_GREEN_BITS,GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES,GL_IMPLEMENTATION_COLOR_READ_TYPE_OES,GL_LIGHT_MODEL_COLOR_CONTROL,GL_LIGHT_MODEL_LOCAL_VIEWER,GL_LIGHT_MODEL_TWO_SIDE,GL_LINE_SMOOTH_HINT,GL_LINE_WIDTH,GL_LOGIC_OP_MODE,GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES,GL_MATRIX_INDEX_ARRAY_SIZE_OES,GL_MATRIX_INDEX_ARRAY_STRIDE_OES,GL_MATRIX_INDEX_ARRAY_TYPE_OES,GL_MATRIX_MODE,GL_MAX_CLIP_PLANES,GL_MAX_ELEMENTS_INDICES,GL_MAX_ELEMENTS_VERTICES,GL_MAX_LIGHTS,GL_MAX_MODELVIEW_STACK_DEPTH,GL_MAX_PALETTE_MATRICES_OES,GL_MAX_PROJECTION_STACK_DEPTH,GL_MAX_TEXTURE_SIZE,GL_MAX_TEXTURE_STACK_DEPTH,GL_MAX_TEXTURE_UNITS,GL_MAX_VERTEX_UNITS_OES,GL_MODELVIEW_STACK_DEPTH,GL_NORMAL_ARRAY_BUFFER_BINDING,GL_NORMAL_ARRAY_STRIDE,GL_NORMAL_ARRAY_TYPE,GL_NUM_COMPRESSED_TEXTURE_FORMATS,GL_PACK_ALIGNMENT,GL_PERSPECTIVE_CORRECTION_HINT,GL_POINT_SIZE,GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES,GL_POINT_SIZE_ARRAY_STRIDE_OES,GL_POINT_SIZE_ARRAY_TYPE_OES,GL_POINT_SMOOTH_HINT,GL_POLYGON_OFFSET_FACTOR,GL_POLYGON_OFFSET_UNITS,GL_PROJECTION_STACK_DEPTH,GL_RED_BITS,GL_SHADE_MODEL,GL_STENCIL_BITS,GL_STENCIL_CLEAR_VALUE,GL_STENCIL_FAIL,GL_STENCIL_FUNC,GL_STENCIL_PASS_DEPTH_FAIL,GL_STENCIL_PASS_DEPTH_PASS,GL_STENCIL_REF,GL_STENCIL_VALUE_MASK,GL_STENCIL_WRITEMASK,GL_SUBPIXEL_BITS,GL_TEXTURE_BINDING_2D,GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING,GL_TEXTURE_COORD_ARRAY_SIZE,GL_TEXTURE_COORD_ARRAY_STRIDE,GL_TEXTURE_COORD_ARRAY_TYPE,GL_TEXTURE_STACK_DEPTH,GL_UNPACK_ALIGNMENT,GL_VERTEX_ARRAY_BUFFER_BINDING,GL_VERTEX_ARRAY_SIZE,GL_VERTEX_ARRAY_STRIDE,GL_VERTEX_ARRAY_TYPE,GL_WEIGHT_ARRAY_BUFFER_BINDING_OES,GL_WEIGHT_ARRAY_SIZE_OES,GL_WEIGHT_ARRAY_STRIDE_OES,GL_WEIGHT_ARRAY_TYPE_OES ifcheck params 2 pname GL_ALIASED_POINT_SIZE_RANGE,GL_ALIASED_LINE_WIDTH_RANGE,GL_DEPTH_RANGE,GL_MAX_VIEWPORT_DIMS,GL_SMOOTH_LINE_WIDTH_RANGE,GL_SMOOTH_POINT_SIZE_RANGE ifcheck params 4 pname GL_COLOR_CLEAR_VALUE,GL_COLOR_WRITEMASK,GL_FOG_COLOR,GL_LIGHT_MODEL_AMBIENT,GL_SCISSOR_BOX,GL_VIEWPORT ifcheck params 16 pname GL_MODELVIEW_MATRIX,GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES,GL_PROJECTION_MATRIX,GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES,GL_TEXTURE_MATRIX,GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES ifcheck params getNumCompressedTextureFormats() pname GL_COMPRESSED_TEXTURE_FORMATS
|
||||
glGetLight ifcheck params 1 pname GL_SPOT_EXPONENT,GL_SPOT_CUTOFF,GL_CONSTANT_ATTENUATION,GL_LINEAR_ATTENUATION,GL_QUADRATIC_ATTENUATION ifcheck params 3 pname GL_SPOT_DIRECTION ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION
|
||||
glGetMaterial ifcheck params 1 pname GL_SHININESS ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION,GL_AMBIENT_AND_DIFFUSE
|
||||
glGetRenderbufferParameterivOES check params 1
|
||||
glGetTexEnv ifcheck params 1 pname GL_TEXTURE_ENV_MODE,GL_COMBINE_RGB,GL_COMBINE_ALPHA ifcheck params 4 pname GL_TEXTURE_ENV_COLOR
|
||||
glGetTexGen ifcheck params 1 pname GL_TEXTURE_GEN_MODE ifcheck params 4 pname GL_OBJECT_PLANE,GL_EYE_PLANE
|
||||
|
||||
glGetTexParameter check params 1
|
||||
glLight ifcheck params 1 pname GL_SPOT_EXPONENT,GL_SPOT_CUTOFF,GL_CONSTANT_ATTENUATION,GL_LINEAR_ATTENUATION,GL_QUADRATIC_ATTENUATION ifcheck params 3 pname GL_SPOT_DIRECTION ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION
|
||||
glLightModel ifcheck params 1 pname GL_LIGHT_MODEL_TWO_SIDE ifcheck params 4 pname GL_LIGHT_MODEL_AMBIENT
|
||||
glLoadMatrix check m 16
|
||||
glMaterial ifcheck params 1 pname GL_SHININESS ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION,GL_AMBIENT_AND_DIFFUSE
|
||||
glMultMatrix check m 16
|
||||
glPointParameter check params 1
|
||||
glQueryMatrixxOES check mantissa 16 check exponent 16 return -1
|
||||
glTexEnv ifcheck params 1 pname GL_TEXTURE_ENV_MODE,GL_COMBINE_RGB,GL_COMBINE_ALPHA ifcheck params 4 pname GL_TEXTURE_ENV_COLOR
|
||||
glTexImage2D nullAllowed
|
||||
glTexParameter check params 1
|
||||
glTexSubImage2D nullAllowed
|
||||
|
Loading…
Reference in New Issue
Block a user