mDirtyRegion is single threaded, but could be accessed from a hwc thread

We now have mInvalidateRegion which holds the region to invalidate, it
can be set from any thread as long as mInvalidateLock is held. We use
fine-grained locking here because mInvalidateRegion can be set from anywhere,
in particular frmo HWC callbacks.

Bug: 5466774
Change-Id: Iafca20aa3f5b25a87755e65bde7b769aa8f997bc
This commit is contained in:
Mathias Agopian 2011-10-21 15:18:28 -07:00 committed by The Android Automerger
parent 69bd1e50f8
commit 0ef47a6a15
2 changed files with 23 additions and 2 deletions

View File

@ -788,6 +788,8 @@ void SurfaceFlinger::handlePageFlip()
}
unlockPageFlip(currentLayers);
mDirtyRegion.orSelf(getAndClearInvalidateRegion());
mDirtyRegion.andSelf(screenRegion);
}
@ -1798,12 +1800,24 @@ status_t SurfaceFlinger::onTransact(
}
void SurfaceFlinger::repaintEverything() {
Mutex::Autolock _l(mStateLock);
const DisplayHardware& hw(graphicPlane(0).displayHardware());
mDirtyRegion.set(hw.bounds());
const Rect bounds(hw.getBounds());
setInvalidateRegion(Region(bounds));
signalEvent();
}
void SurfaceFlinger::setInvalidateRegion(const Region& reg) {
Mutex::Autolock _l(mInvalidateLock);
mInvalidateRegion = reg;
}
Region SurfaceFlinger::getAndClearInvalidateRegion() {
Mutex::Autolock _l(mInvalidateLock);
Region reg(mInvalidateRegion);
mInvalidateRegion.clear();
return reg;
}
// ---------------------------------------------------------------------------
status_t SurfaceFlinger::renderScreenToTexture(DisplayID dpy,

View File

@ -308,6 +308,9 @@ private:
void composeSurfaces(const Region& dirty);
void setInvalidateRegion(const Region& reg);
Region getAndClearInvalidateRegion();
ssize_t addClientLayer(const sp<Client>& client,
const sp<LayerBaseClient>& lbc);
status_t addLayer_l(const sp<LayerBase>& layer);
@ -367,6 +370,10 @@ private:
bool mLayersRemoved;
DefaultKeyedVector< wp<IBinder>, wp<Layer> > mLayerMap;
// access must be protected by mInvalidateLock
mutable Mutex mInvalidateLock;
Region mInvalidateRegion;
// constant members (no synchronization needed for access)
sp<IMemoryHeap> mServerHeap;
surface_flinger_cblk_t* mServerCblk;