am 22956874: Merge "GLProducer: Reference count images rather than buffers." into lmp-dev

* commit '2295687487a0f2cc3e77915d5b0fe794d3af4d20':
  GLProducer: Reference count images rather than buffers.
This commit is contained in:
Eric Penner 2014-07-24 23:34:09 +00:00 committed by Android Git Automerger
commit 0c92547d87
2 changed files with 214 additions and 195 deletions

View File

@ -231,7 +231,7 @@ public:
protected: protected:
// abandonLocked overrides the ConsumerBase method to clear // abandonLocked overrides the ConsumerBase method to clear
// mCurrentTextureBuf in addition to the ConsumerBase behavior. // mCurrentTextureImage in addition to the ConsumerBase behavior.
virtual void abandonLocked(); virtual void abandonLocked();
// dumpLocked overrides the ConsumerBase method to dump GLConsumer- // dumpLocked overrides the ConsumerBase method to dump GLConsumer-
@ -262,7 +262,7 @@ protected:
status_t updateAndReleaseLocked(const BufferQueue::BufferItem& item); status_t updateAndReleaseLocked(const BufferQueue::BufferItem& item);
// Binds mTexName and the current buffer to mTexTarget. Uses // Binds mTexName and the current buffer to mTexTarget. Uses
// mCurrentTexture if it's set, mCurrentTextureBuf if not. If the // mCurrentTexture if it's set, mCurrentTextureImage if not. If the
// bind succeeds, this calls doGLFenceWait. // bind succeeds, this calls doGLFenceWait.
status_t bindTextureImageLocked(); status_t bindTextureImageLocked();
@ -275,11 +275,57 @@ protected:
status_t checkAndUpdateEglStateLocked(bool contextCheck = false); status_t checkAndUpdateEglStateLocked(bool contextCheck = false);
private: private:
// createImage creates a new EGLImage from a GraphicBuffer. // EglImage is a utility class for tracking and creating EGLImageKHRs. There
EGLImageKHR createImage(EGLDisplay dpy, // is primarily just one image per slot, but there is also special cases:
const sp<GraphicBuffer>& graphicBuffer, const Rect& crop); // - For releaseTexImage, we use a debug image (mReleasedTexImage)
// - After freeBuffer, we must still keep the current image/buffer
// Reference counting EGLImages lets us handle all these cases easily while
// also only creating new EGLImages from buffers when required.
class EglImage : public LightRefBase<EglImage> {
public:
EglImage(sp<GraphicBuffer> graphicBuffer);
// freeBufferLocked frees up the given buffer slot. If the slot has been // createIfNeeded creates an EGLImage if required (we haven't created
// one yet, or the EGLDisplay or crop-rect has changed).
status_t createIfNeeded(EGLDisplay display, const Rect& cropRect);
// This calls glEGLImageTargetTexture2DOES to bind the image to the
// texture in the specified texture target.
void bindToTextureTarget(uint32_t texTarget);
const sp<GraphicBuffer>& graphicBuffer() { return mGraphicBuffer; }
const native_handle* graphicBufferHandle() {
return mGraphicBuffer == NULL ? NULL : mGraphicBuffer->handle;
}
private:
// Only allow instantiation using ref counting.
friend class LightRefBase<EglImage>;
virtual ~EglImage();
// createImage creates a new EGLImage from a GraphicBuffer.
EGLImageKHR createImage(EGLDisplay dpy,
const sp<GraphicBuffer>& graphicBuffer, const Rect& crop);
// Disallow copying
EglImage(const EglImage& rhs);
void operator = (const EglImage& rhs);
// mGraphicBuffer is the buffer that was used to create this image.
sp<GraphicBuffer> mGraphicBuffer;
// mEglImage is the EGLImage created from mGraphicBuffer.
EGLImageKHR mEglImage;
// mEGLDisplay is the EGLDisplay that was used to create mEglImage.
EGLDisplay mEglDisplay;
// mCropRect is the crop rectangle passed to EGL when mEglImage
// was created.
Rect mCropRect;
};
// freeBufferLocked frees up the given buffer slot. If the slot has been
// initialized this will release the reference to the GraphicBuffer in that // initialized this will release the reference to the GraphicBuffer in that
// slot and destroy the EGLImage in that slot. Otherwise it has no effect. // slot and destroy the EGLImage in that slot. Otherwise it has no effect.
// //
@ -289,7 +335,7 @@ private:
// computeCurrentTransformMatrixLocked computes the transform matrix for the // computeCurrentTransformMatrixLocked computes the transform matrix for the
// current texture. It uses mCurrentTransform and the current GraphicBuffer // current texture. It uses mCurrentTransform and the current GraphicBuffer
// to compute this matrix and stores it in mCurrentTransformMatrix. // to compute this matrix and stores it in mCurrentTransformMatrix.
// mCurrentTextureBuf must not be NULL. // mCurrentTextureImage must not be NULL.
void computeCurrentTransformMatrixLocked(); void computeCurrentTransformMatrixLocked();
// doGLFenceWaitLocked inserts a wait command into the OpenGL ES command // doGLFenceWaitLocked inserts a wait command into the OpenGL ES command
@ -303,13 +349,6 @@ private:
// before the outstanding accesses have completed. // before the outstanding accesses have completed.
status_t syncForReleaseLocked(EGLDisplay dpy); status_t syncForReleaseLocked(EGLDisplay dpy);
// Normally, when we bind a buffer to a texture target, we bind a buffer
// that is referenced by an entry in mEglSlots. In some situations we
// have a buffer in mCurrentTextureBuf, but no corresponding entry for
// it in our slot array. bindUnslottedBuffer handles that situation by
// binding the buffer without touching the EglSlots.
status_t bindUnslottedBufferLocked(EGLDisplay dpy);
// returns a graphic buffer used when the texture image has been released // returns a graphic buffer used when the texture image has been released
static sp<GraphicBuffer> getDebugTexImageBuffer(); static sp<GraphicBuffer> getDebugTexImageBuffer();
@ -319,10 +358,10 @@ private:
// consume buffers as hardware textures. // consume buffers as hardware textures.
static const uint32_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE; static const uint32_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE;
// mCurrentTextureBuf is the graphic buffer of the current texture. It's // mCurrentTextureImage is the EglImage/buffer of the current texture. It's
// possible that this buffer is not associated with any buffer slot, so we // possible that this buffer is not associated with any buffer slot, so we
// must track it separately in order to support the getCurrentBuffer method. // must track it separately in order to support the getCurrentBuffer method.
sp<GraphicBuffer> mCurrentTextureBuf; sp<EglImage> mCurrentTextureImage;
// mCurrentCrop is the crop rectangle that applies to the current texture. // mCurrentCrop is the crop rectangle that applies to the current texture.
// It gets set each time updateTexImage is called. // It gets set each time updateTexImage is called.
@ -382,17 +421,10 @@ private:
// EGLSlot contains the information and object references that // EGLSlot contains the information and object references that
// GLConsumer maintains about a BufferQueue buffer slot. // GLConsumer maintains about a BufferQueue buffer slot.
struct EglSlot { struct EglSlot {
EglSlot() EglSlot() : mEglFence(EGL_NO_SYNC_KHR) {}
: mEglImage(EGL_NO_IMAGE_KHR),
mEglFence(EGL_NO_SYNC_KHR) {
}
// mEglImage is the EGLImage created from mGraphicBuffer. // mEglImage is the EGLImage created from mGraphicBuffer.
EGLImageKHR mEglImage; sp<EglImage> mEglImage;
// mCropRect is the crop rectangle passed to EGL when mEglImage was
// created.
Rect mCropRect;
// mFence is the EGL sync object that must signal before the buffer // mFence is the EGL sync object that must signal before the buffer
// associated with this buffer slot may be dequeued. It is initialized // associated with this buffer slot may be dequeued. It is initialized
@ -444,6 +476,7 @@ private:
// mReleasedTexImageBuffer is a dummy buffer used when in single buffer // mReleasedTexImageBuffer is a dummy buffer used when in single buffer
// mode and releaseTexImage() has been called // mode and releaseTexImage() has been called
static sp<GraphicBuffer> sReleasedTexImageBuffer; static sp<GraphicBuffer> sReleasedTexImageBuffer;
sp<EglImage> mReleasedTexImage;
}; };
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------

View File

@ -279,8 +279,12 @@ status_t GLConsumer::releaseTexImage() {
return err; return err;
} }
if (mReleasedTexImage == NULL) {
mReleasedTexImage = new EglImage(getDebugTexImageBuffer());
}
mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT; mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT;
mCurrentTextureBuf = getDebugTexImageBuffer(); mCurrentTextureImage = mReleasedTexImage;
mCurrentCrop.makeInvalid(); mCurrentCrop.makeInvalid();
mCurrentTransform = 0; mCurrentTransform = 0;
mCurrentScalingMode = NATIVE_WINDOW_SCALING_MODE_FREEZE; mCurrentScalingMode = NATIVE_WINDOW_SCALING_MODE_FREEZE;
@ -288,9 +292,11 @@ status_t GLConsumer::releaseTexImage() {
mCurrentFence = Fence::NO_FENCE; mCurrentFence = Fence::NO_FENCE;
if (mAttached) { if (mAttached) {
// bind a dummy texture // This binds a dummy buffer (mReleasedTexImage).
glBindTexture(mTexTarget, mTexName); status_t err = bindTextureImageLocked();
bindUnslottedBufferLocked(mEglDisplay); if (err != NO_ERROR) {
return err;
}
} else { } else {
// detached, don't touch the texture (and we may not even have an // detached, don't touch the texture (and we may not even have an
// EGLDisplay here. // EGLDisplay here.
@ -332,29 +338,12 @@ status_t GLConsumer::acquireBufferLocked(BufferQueue::BufferItem *item,
return err; return err;
} }
int slot = item->mBuf; // If item->mGraphicBuffer is not null, this buffer has not been acquired
bool destroyEglImage = false; // before, so any prior EglImage created is using a stale buffer. This
// replaces any old EglImage with a new one (using the new buffer).
if (mEglSlots[slot].mEglImage != EGL_NO_IMAGE_KHR) { if (item->mGraphicBuffer != NULL) {
if (item->mGraphicBuffer != NULL) { int slot = item->mBuf;
// This buffer has not been acquired before, so we must assume mEglSlots[slot].mEglImage = new EglImage(item->mGraphicBuffer);
// that any EGLImage in mEglSlots is stale.
destroyEglImage = true;
} else if (mEglSlots[slot].mCropRect != item->mCrop) {
// We've already seen this buffer before, but it now has a
// different crop rect, so we'll need to recreate the EGLImage if
// we're using the EGL_ANDROID_image_crop extension.
destroyEglImage = hasEglAndroidImageCrop();
}
}
if (destroyEglImage) {
if (!eglDestroyImageKHR(mEglDisplay, mEglSlots[slot].mEglImage)) {
ST_LOGW("acquireBufferLocked: eglDestroyImageKHR failed for slot=%d",
slot);
// keep going
}
mEglSlots[slot].mEglImage = EGL_NO_IMAGE_KHR;
} }
return NO_ERROR; return NO_ERROR;
@ -395,29 +384,18 @@ status_t GLConsumer::updateAndReleaseLocked(const BufferQueue::BufferItem& item)
return err; return err;
} }
// If the mEglSlot entry is empty, create an EGLImage for the gralloc // Ensure we have a valid EglImageKHR for the slot, creating an EglImage
// buffer currently in the slot in ConsumerBase. // if nessessary, for the gralloc buffer currently in the slot in
// // ConsumerBase.
// We may have to do this even when item.mGraphicBuffer == NULL (which // We may have to do this even when item.mGraphicBuffer == NULL (which
// means the buffer was previously acquired), if we destroyed the // means the buffer was previously acquired).
// EGLImage when detaching from a context but the buffer has not been err = mEglSlots[buf].mEglImage->createIfNeeded(mEglDisplay, item.mCrop);
// re-allocated. if (err != NO_ERROR) {
if (mEglSlots[buf].mEglImage == EGL_NO_IMAGE_KHR) { ST_LOGW("updateAndRelease: unable to createImage on display=%p slot=%d",
EGLImageKHR image = createImage(mEglDisplay, mEglDisplay, buf);
mSlots[buf].mGraphicBuffer, item.mCrop); releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer,
if (image == EGL_NO_IMAGE_KHR) { mEglDisplay, EGL_NO_SYNC_KHR);
ST_LOGW("updateAndRelease: unable to createImage on display=%p slot=%d", return UNKNOWN_ERROR;
mEglDisplay, buf);
const sp<GraphicBuffer>& gb = mSlots[buf].mGraphicBuffer;
ST_LOGW("buffer size=%ux%u st=%u usage=0x%x fmt=%d",
gb->getWidth(), gb->getHeight(), gb->getStride(),
gb->getUsage(), gb->getPixelFormat());
releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer,
mEglDisplay, EGL_NO_SYNC_KHR);
return UNKNOWN_ERROR;
}
mEglSlots[buf].mEglImage = image;
mEglSlots[buf].mCropRect = item.mCrop;
} }
// Do whatever sync ops we need to do before releasing the old slot. // Do whatever sync ops we need to do before releasing the old slot.
@ -433,15 +411,15 @@ status_t GLConsumer::updateAndReleaseLocked(const BufferQueue::BufferItem& item)
} }
ST_LOGV("updateAndRelease: (slot=%d buf=%p) -> (slot=%d buf=%p)", ST_LOGV("updateAndRelease: (slot=%d buf=%p) -> (slot=%d buf=%p)",
mCurrentTexture, mCurrentTexture, mCurrentTextureImage != NULL ?
mCurrentTextureBuf != NULL ? mCurrentTextureBuf->handle : 0, mCurrentTextureImage->graphicBufferHandle() : 0,
buf, mSlots[buf].mGraphicBuffer->handle); buf, mSlots[buf].mGraphicBuffer->handle);
// release old buffer // release old buffer
if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
status_t status = releaseBufferLocked( status_t status = releaseBufferLocked(
mCurrentTexture, mCurrentTextureBuf, mEglDisplay, mCurrentTexture, mCurrentTextureImage->graphicBuffer(),
mEglSlots[mCurrentTexture].mEglFence); mEglDisplay, mEglSlots[mCurrentTexture].mEglFence);
if (status < NO_ERROR) { if (status < NO_ERROR) {
ST_LOGE("updateAndRelease: failed to release buffer: %s (%d)", ST_LOGE("updateAndRelease: failed to release buffer: %s (%d)",
strerror(-status), status); strerror(-status), status);
@ -452,7 +430,7 @@ status_t GLConsumer::updateAndReleaseLocked(const BufferQueue::BufferItem& item)
// Update the GLConsumer state. // Update the GLConsumer state.
mCurrentTexture = buf; mCurrentTexture = buf;
mCurrentTextureBuf = mSlots[buf].mGraphicBuffer; mCurrentTextureImage = mEglSlots[buf].mEglImage;
mCurrentCrop = item.mCrop; mCurrentCrop = item.mCrop;
mCurrentTransform = item.mTransform; mCurrentTransform = item.mTransform;
mCurrentScalingMode = item.mScalingMode; mCurrentScalingMode = item.mScalingMode;
@ -477,25 +455,26 @@ status_t GLConsumer::bindTextureImageLocked() {
} }
glBindTexture(mTexTarget, mTexName); glBindTexture(mTexTarget, mTexName);
if (mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT) { if (mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT &&
if (mCurrentTextureBuf == NULL) { mCurrentTextureImage == NULL) {
ST_LOGE("bindTextureImage: no currently-bound texture"); ST_LOGE("bindTextureImage: no currently-bound texture");
return NO_INIT; return NO_INIT;
} }
status_t err = bindUnslottedBufferLocked(mEglDisplay);
if (err != NO_ERROR) {
return err;
}
} else {
EGLImageKHR image = mEglSlots[mCurrentTexture].mEglImage;
glEGLImageTargetTexture2DOES(mTexTarget, (GLeglImageOES)image); status_t err = mCurrentTextureImage->createIfNeeded(mEglDisplay,
mCurrentCrop);
while ((error = glGetError()) != GL_NO_ERROR) { if (err != NO_ERROR) {
ST_LOGE("bindTextureImage: error binding external texture image %p" ST_LOGW("bindTextureImage: can't create image on display=%p slot=%d",
": %#04x", image, error); mEglDisplay, mCurrentTexture);
return UNKNOWN_ERROR; return UNKNOWN_ERROR;
} }
mCurrentTextureImage->bindToTextureTarget(mTexTarget);
while ((error = glGetError()) != GL_NO_ERROR) {
ST_LOGE("bindTextureImage: error binding external image: %#04x", error);
return UNKNOWN_ERROR;
} }
// Wait for the new buffer to be ready. // Wait for the new buffer to be ready.
@ -537,7 +516,7 @@ void GLConsumer::setReleaseFence(const sp<Fence>& fence) {
if (fence->isValid() && if (fence->isValid() &&
mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
status_t err = addReleaseFence(mCurrentTexture, status_t err = addReleaseFence(mCurrentTexture,
mCurrentTextureBuf, fence); mCurrentTextureImage->graphicBuffer(), fence);
if (err != OK) { if (err != OK) {
ST_LOGE("setReleaseFence: failed to add the fence: %s (%d)", ST_LOGE("setReleaseFence: failed to add the fence: %s (%d)",
strerror(-err), err); strerror(-err), err);
@ -583,18 +562,6 @@ status_t GLConsumer::detachFromContext() {
glDeleteTextures(1, &mTexName); glDeleteTextures(1, &mTexName);
} }
// Because we're giving up the EGLDisplay we need to free all the EGLImages
// that are associated with it. They'll be recreated when the
// GLConsumer gets attached to a new OpenGL ES context (and thus gets a
// new EGLDisplay).
for (int i =0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) {
EGLImageKHR img = mEglSlots[i].mEglImage;
if (img != EGL_NO_IMAGE_KHR) {
eglDestroyImageKHR(mEglDisplay, img);
mEglSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
}
}
mEglDisplay = EGL_NO_DISPLAY; mEglDisplay = EGL_NO_DISPLAY;
mEglContext = EGL_NO_CONTEXT; mEglContext = EGL_NO_CONTEXT;
mAttached = false; mAttached = false;
@ -635,56 +602,25 @@ status_t GLConsumer::attachToContext(uint32_t tex) {
// buffer. // buffer.
glBindTexture(mTexTarget, GLuint(tex)); glBindTexture(mTexTarget, GLuint(tex));
if (mCurrentTextureBuf != NULL) {
// The EGLImageKHR that was associated with the slot was destroyed when
// the GLConsumer was detached from the old context, so we need to
// recreate it here.
status_t err = bindUnslottedBufferLocked(dpy);
if (err != NO_ERROR) {
return err;
}
}
mEglDisplay = dpy; mEglDisplay = dpy;
mEglContext = ctx; mEglContext = ctx;
mTexName = tex; mTexName = tex;
mAttached = true; mAttached = true;
if (mCurrentTextureImage != NULL) {
// This may wait for a buffer a second time. This is likely required if
// this is a different context, since otherwise the wait could be skipped
// by bouncing through another context. For the same context the extra
// wait is redundant.
status_t err = bindTextureImageLocked();
if (err != NO_ERROR) {
return err;
}
}
return OK; return OK;
} }
status_t GLConsumer::bindUnslottedBufferLocked(EGLDisplay dpy) {
ST_LOGV("bindUnslottedBuffer ct=%d ctb=%p",
mCurrentTexture, mCurrentTextureBuf.get());
// Create a temporary EGLImageKHR.
Rect crop;
EGLImageKHR image = createImage(dpy, mCurrentTextureBuf, mCurrentCrop);
if (image == EGL_NO_IMAGE_KHR) {
return UNKNOWN_ERROR;
}
// Attach the current buffer to the GL texture.
glEGLImageTargetTexture2DOES(mTexTarget, (GLeglImageOES)image);
GLint error;
status_t err = OK;
while ((error = glGetError()) != GL_NO_ERROR) {
ST_LOGE("bindUnslottedBuffer: error binding external texture image %p "
"(slot %d): %#04x", image, mCurrentTexture, error);
err = UNKNOWN_ERROR;
}
// We destroy the EGLImageKHR here because the current buffer may no
// longer be associated with one of the buffer slots, so we have
// nowhere to to store it. If the buffer is still associated with a
// slot then another EGLImageKHR will be created next time that buffer
// gets acquired in updateTexImage.
eglDestroyImageKHR(dpy, image);
return err;
}
status_t GLConsumer::syncForReleaseLocked(EGLDisplay dpy) { status_t GLConsumer::syncForReleaseLocked(EGLDisplay dpy) {
ST_LOGV("syncForReleaseLocked"); ST_LOGV("syncForReleaseLocked");
@ -708,7 +644,7 @@ status_t GLConsumer::syncForReleaseLocked(EGLDisplay dpy) {
} }
sp<Fence> fence(new Fence(fenceFd)); sp<Fence> fence(new Fence(fenceFd));
status_t err = addReleaseFenceLocked(mCurrentTexture, status_t err = addReleaseFenceLocked(mCurrentTexture,
mCurrentTextureBuf, fence); mCurrentTextureImage->graphicBuffer(), fence);
if (err != OK) { if (err != OK) {
ST_LOGE("syncForReleaseLocked: error adding release fence: " ST_LOGE("syncForReleaseLocked: error adding release fence: "
"%s (%d)", strerror(-err), err); "%s (%d)", strerror(-err), err);
@ -787,11 +723,11 @@ void GLConsumer::setFilteringEnabled(bool enabled) {
bool needsRecompute = mFilteringEnabled != enabled; bool needsRecompute = mFilteringEnabled != enabled;
mFilteringEnabled = enabled; mFilteringEnabled = enabled;
if (needsRecompute && mCurrentTextureBuf==NULL) { if (needsRecompute && mCurrentTextureImage==NULL) {
ST_LOGD("setFilteringEnabled called with mCurrentTextureBuf == NULL"); ST_LOGD("setFilteringEnabled called with mCurrentTextureImage == NULL");
} }
if (needsRecompute && mCurrentTextureBuf != NULL) { if (needsRecompute && mCurrentTextureImage != NULL) {
computeCurrentTransformMatrixLocked(); computeCurrentTransformMatrixLocked();
} }
} }
@ -825,10 +761,11 @@ void GLConsumer::computeCurrentTransformMatrixLocked() {
} }
} }
sp<GraphicBuffer>& buf(mCurrentTextureBuf); sp<GraphicBuffer> buf = (mCurrentTextureImage == NULL) ?
NULL : mCurrentTextureImage->graphicBuffer();
if (buf == NULL) { if (buf == NULL) {
ST_LOGD("computeCurrentTransformMatrixLocked: mCurrentTextureBuf is NULL"); ST_LOGD("computeCurrentTransformMatrixLocked: mCurrentTextureImage is NULL");
} }
float mtxBeforeFlipV[16]; float mtxBeforeFlipV[16];
@ -911,39 +848,10 @@ nsecs_t GLConsumer::getFrameNumber() {
return mCurrentFrameNumber; return mCurrentFrameNumber;
} }
EGLImageKHR GLConsumer::createImage(EGLDisplay dpy,
const sp<GraphicBuffer>& graphicBuffer, const Rect& crop) {
EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer();
EGLint attrs[] = {
EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
EGL_IMAGE_CROP_LEFT_ANDROID, crop.left,
EGL_IMAGE_CROP_TOP_ANDROID, crop.top,
EGL_IMAGE_CROP_RIGHT_ANDROID, crop.right,
EGL_IMAGE_CROP_BOTTOM_ANDROID, crop.bottom,
EGL_NONE,
};
if (!crop.isValid()) {
// No crop rect to set, so terminate the attrib array before the crop.
attrs[2] = EGL_NONE;
} else if (!isEglImageCroppable(crop)) {
// The crop rect is not at the origin, so we can't set the crop on the
// EGLImage because that's not allowed by the EGL_ANDROID_image_crop
// extension. In the future we can add a layered extension that
// removes this restriction if there is hardware that can support it.
attrs[2] = EGL_NONE;
}
EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT,
EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs);
if (image == EGL_NO_IMAGE_KHR) {
EGLint error = eglGetError();
ST_LOGE("error creating EGLImage: %#x", error);
}
return image;
}
sp<GraphicBuffer> GLConsumer::getCurrentBuffer() const { sp<GraphicBuffer> GLConsumer::getCurrentBuffer() const {
Mutex::Autolock lock(mMutex); Mutex::Autolock lock(mMutex);
return mCurrentTextureBuf; return (mCurrentTextureImage == NULL) ?
NULL : mCurrentTextureImage->graphicBuffer();
} }
Rect GLConsumer::getCurrentCrop() const { Rect GLConsumer::getCurrentCrop() const {
@ -1067,18 +975,13 @@ void GLConsumer::freeBufferLocked(int slotIndex) {
if (slotIndex == mCurrentTexture) { if (slotIndex == mCurrentTexture) {
mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT; mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT;
} }
EGLImageKHR img = mEglSlots[slotIndex].mEglImage; mEglSlots[slotIndex].mEglImage.clear();
if (img != EGL_NO_IMAGE_KHR) {
ST_LOGV("destroying EGLImage dpy=%p img=%p", mEglDisplay, img);
eglDestroyImageKHR(mEglDisplay, img);
}
mEglSlots[slotIndex].mEglImage = EGL_NO_IMAGE_KHR;
ConsumerBase::freeBufferLocked(slotIndex); ConsumerBase::freeBufferLocked(slotIndex);
} }
void GLConsumer::abandonLocked() { void GLConsumer::abandonLocked() {
ST_LOGV("abandonLocked"); ST_LOGV("abandonLocked");
mCurrentTextureBuf.clear(); mCurrentTextureImage.clear();
ConsumerBase::abandonLocked(); ConsumerBase::abandonLocked();
} }
@ -1138,4 +1041,87 @@ static void mtxMul(float out[16], const float a[16], const float b[16]) {
out[15] = a[3]*b[12] + a[7]*b[13] + a[11]*b[14] + a[15]*b[15]; out[15] = a[3]*b[12] + a[7]*b[13] + a[11]*b[14] + a[15]*b[15];
} }
GLConsumer::EglImage::EglImage(sp<GraphicBuffer> graphicBuffer) :
mGraphicBuffer(graphicBuffer),
mEglImage(EGL_NO_IMAGE_KHR),
mEglDisplay(EGL_NO_DISPLAY) {
}
GLConsumer::EglImage::~EglImage() {
if (mEglImage != EGL_NO_IMAGE_KHR) {
if (!eglDestroyImageKHR(mEglDisplay, mEglImage)) {
ALOGE("~EglImage: eglDestroyImageKHR failed");
}
}
}
status_t GLConsumer::EglImage::createIfNeeded(EGLDisplay eglDisplay,
const Rect& cropRect) {
// If there's an image and it's no longer valid, destroy it.
bool haveImage = mEglImage != EGL_NO_IMAGE_KHR;
bool displayInvalid = mEglDisplay != eglDisplay;
bool cropInvalid = hasEglAndroidImageCrop() && mCropRect != cropRect;
if (haveImage && (displayInvalid || cropInvalid)) {
if (!eglDestroyImageKHR(mEglDisplay, mEglImage)) {
ALOGE("createIfNeeded: eglDestroyImageKHR failed");
}
mEglImage = EGL_NO_IMAGE_KHR;
mEglDisplay = EGL_NO_DISPLAY;
}
// If there's no image, create one.
if (mEglImage == EGL_NO_IMAGE_KHR) {
mEglDisplay = eglDisplay;
mCropRect = cropRect;
mEglImage = createImage(mEglDisplay, mGraphicBuffer, mCropRect);
}
// Fail if we can't create a valid image.
if (mEglImage == EGL_NO_IMAGE_KHR) {
mEglDisplay = EGL_NO_DISPLAY;
mCropRect.makeInvalid();
const sp<GraphicBuffer>& buffer = mGraphicBuffer;
ALOGE("Failed to create image. size=%ux%u st=%u usage=0x%x fmt=%d",
buffer->getWidth(), buffer->getHeight(), buffer->getStride(),
buffer->getUsage(), buffer->getPixelFormat());
return UNKNOWN_ERROR;
}
return OK;
}
void GLConsumer::EglImage::bindToTextureTarget(uint32_t texTarget) {
glEGLImageTargetTexture2DOES(texTarget, (GLeglImageOES)mEglImage);
}
EGLImageKHR GLConsumer::EglImage::createImage(EGLDisplay dpy,
const sp<GraphicBuffer>& graphicBuffer, const Rect& crop) {
EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer();
EGLint attrs[] = {
EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
EGL_IMAGE_CROP_LEFT_ANDROID, crop.left,
EGL_IMAGE_CROP_TOP_ANDROID, crop.top,
EGL_IMAGE_CROP_RIGHT_ANDROID, crop.right,
EGL_IMAGE_CROP_BOTTOM_ANDROID, crop.bottom,
EGL_NONE,
};
if (!crop.isValid()) {
// No crop rect to set, so terminate the attrib array before the crop.
attrs[2] = EGL_NONE;
} else if (!isEglImageCroppable(crop)) {
// The crop rect is not at the origin, so we can't set the crop on the
// EGLImage because that's not allowed by the EGL_ANDROID_image_crop
// extension. In the future we can add a layered extension that
// removes this restriction if there is hardware that can support it.
attrs[2] = EGL_NONE;
}
EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT,
EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs);
if (image == EGL_NO_IMAGE_KHR) {
EGLint error = eglGetError();
ALOGE("error creating EGLImage: %#x", error);
}
return image;
}
}; // namespace android }; // namespace android