Merge "Fix PTS handling for buffer replacement" into mnc-dev
This commit is contained in:
commit
09d561dbee
@ -47,7 +47,7 @@ public:
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// returned. The presentation time is in nanoseconds, and the time base
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// is CLOCK_MONOTONIC.
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virtual status_t acquireBuffer(BufferItem* outBuffer,
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nsecs_t expectedPresent);
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nsecs_t expectedPresent, uint64_t maxFrameNumber = 0) override;
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// See IGraphicBufferConsumer::detachBuffer
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virtual status_t detachBuffer(int slot);
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@ -148,9 +148,6 @@ public:
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// Retrieve the sideband buffer stream, if any.
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virtual sp<NativeHandle> getSidebandStream() const;
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// See IGraphicBufferConsumer::setShadowQueueSize
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virtual void setShadowQueueSize(size_t size);
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// dump our state in a String
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virtual void dump(String8& result, const char* prefix) const;
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@ -275,12 +275,6 @@ private:
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// buffer as the number of frames that have elapsed since it was last queued
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uint64_t mBufferAge;
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// mConsumerHasShadowQueue determines if acquireBuffer should be more
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// cautious about dropping buffers so that it always returns a buffer that
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// is represented in the consumer's shadow queue.
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bool mConsumerHasShadowQueue;
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size_t mConsumerShadowQueueSize;
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}; // class BufferQueueCore
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} // namespace android
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@ -152,7 +152,8 @@ protected:
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// initialization that must take place the first time a buffer is assigned
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// to a slot. If it is overridden the derived class's implementation must
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// call ConsumerBase::acquireBufferLocked.
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virtual status_t acquireBufferLocked(BufferItem *item, nsecs_t presentWhen);
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virtual status_t acquireBufferLocked(BufferItem *item, nsecs_t presentWhen,
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uint64_t maxFrameNumber = 0);
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// releaseBufferLocked relinquishes control over a buffer, returning that
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// control to the BufferQueue.
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@ -241,7 +241,8 @@ protected:
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// acquireBufferLocked overrides the ConsumerBase method to update the
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// mEglSlots array in addition to the ConsumerBase behavior.
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virtual status_t acquireBufferLocked(BufferItem *item, nsecs_t presentWhen);
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virtual status_t acquireBufferLocked(BufferItem *item, nsecs_t presentWhen,
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uint64_t maxFrameNumber = 0) override;
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// releaseBufferLocked overrides the ConsumerBase method to update the
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// mEglSlots array in addition to the ConsumerBase.
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@ -69,6 +69,12 @@ public:
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// returned. The presentation time is in nanoseconds, and the time base
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// is CLOCK_MONOTONIC.
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//
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// If maxFrameNumber is non-zero, it indicates that acquireBuffer should
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// only return a buffer with a frame number less than or equal to
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// maxFrameNumber. If no such frame is available (such as when a buffer has
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// been replaced but the consumer has not received the onFrameReplaced
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// callback), then PRESENT_LATER will be returned.
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//
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// Return of NO_ERROR means the operation completed as normal.
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//
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// Return of a positive value means the operation could not be completed
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@ -78,7 +84,8 @@ public:
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//
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// Return of a negative value means an error has occurred:
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// * INVALID_OPERATION - too many buffers have been acquired
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virtual status_t acquireBuffer(BufferItem* buffer, nsecs_t presentWhen) = 0;
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virtual status_t acquireBuffer(BufferItem* buffer, nsecs_t presentWhen,
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uint64_t maxFrameNumber = 0) = 0;
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// detachBuffer attempts to remove all ownership of the buffer in the given
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// slot from the buffer queue. If this call succeeds, the slot will be
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@ -248,11 +255,6 @@ public:
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// Retrieve the sideband buffer stream, if any.
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virtual sp<NativeHandle> getSidebandStream() const = 0;
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// setShadowQueueSize notifies the BufferQueue that the consumer is
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// shadowing its queue and allows it to limit the number of buffers it is
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// permitted to drop during acquire so as to not get out of sync.
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virtual void setShadowQueueSize(size_t size) = 0;
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// dump state into a string
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virtual void dump(String8& result, const char* prefix) const = 0;
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@ -36,7 +36,7 @@ BufferQueueConsumer::BufferQueueConsumer(const sp<BufferQueueCore>& core) :
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BufferQueueConsumer::~BufferQueueConsumer() {}
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status_t BufferQueueConsumer::acquireBuffer(BufferItem* outBuffer,
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nsecs_t expectedPresent) {
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nsecs_t expectedPresent, uint64_t maxFrameNumber) {
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ATRACE_CALL();
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Mutex::Autolock lock(mCore->mMutex);
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@ -89,17 +89,12 @@ status_t BufferQueueConsumer::acquireBuffer(BufferItem* outBuffer,
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// the timestamps are being auto-generated by Surface. If the app isn't
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// generating timestamps explicitly, it probably doesn't want frames to
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// be discarded based on them.
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//
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// If the consumer is shadowing our queue, we also make sure that we
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// don't drop so many buffers that the consumer hasn't received the
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// onFrameAvailable callback for the buffer it acquires. That is, we
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// want the buffer we return to be in the consumer's shadow queue.
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size_t droppableBuffers = mCore->mConsumerShadowQueueSize > 1 ?
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mCore->mConsumerShadowQueueSize - 1 : 0;
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while (mCore->mQueue.size() > 1 && !mCore->mQueue[0].mIsAutoTimestamp) {
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if (mCore->mConsumerHasShadowQueue && droppableBuffers == 0) {
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BQ_LOGV("acquireBuffer: no droppable buffers in consumer's"
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" shadow queue, continuing");
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const BufferItem& bufferItem(mCore->mQueue[1]);
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// If dropping entry[0] would leave us with a buffer that the
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// consumer is not yet ready for, don't drop it.
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if (maxFrameNumber && bufferItem.mFrameNumber > maxFrameNumber) {
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break;
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}
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@ -112,7 +107,6 @@ status_t BufferQueueConsumer::acquireBuffer(BufferItem* outBuffer,
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//
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// We may want to add an additional criterion: don't drop the
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// earlier buffer if entry[1]'s fence hasn't signaled yet.
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const BufferItem& bufferItem(mCore->mQueue[1]);
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nsecs_t desiredPresent = bufferItem.mTimestamp;
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if (desiredPresent < expectedPresent - MAX_REASONABLE_NSEC ||
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desiredPresent > expectedPresent) {
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@ -137,18 +131,22 @@ status_t BufferQueueConsumer::acquireBuffer(BufferItem* outBuffer,
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}
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mCore->mQueue.erase(front);
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front = mCore->mQueue.begin();
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--droppableBuffers;
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}
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// See if the front buffer is due
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// See if the front buffer is ready to be acquired
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nsecs_t desiredPresent = front->mTimestamp;
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if (desiredPresent > expectedPresent &&
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desiredPresent < expectedPresent + MAX_REASONABLE_NSEC) {
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bool bufferIsDue = desiredPresent <= expectedPresent ||
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desiredPresent > expectedPresent + MAX_REASONABLE_NSEC;
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bool consumerIsReady = maxFrameNumber > 0 ?
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front->mFrameNumber <= maxFrameNumber : true;
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if (!bufferIsDue || !consumerIsReady) {
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BQ_LOGV("acquireBuffer: defer desire=%" PRId64 " expect=%" PRId64
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" (%" PRId64 ") now=%" PRId64,
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" (%" PRId64 ") now=%" PRId64 " frame=%" PRIu64
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" consumer=%" PRIu64,
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desiredPresent, expectedPresent,
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desiredPresent - expectedPresent,
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systemTime(CLOCK_MONOTONIC));
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systemTime(CLOCK_MONOTONIC),
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front->mFrameNumber, maxFrameNumber);
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return PRESENT_LATER;
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}
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@ -553,14 +551,6 @@ sp<NativeHandle> BufferQueueConsumer::getSidebandStream() const {
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return mCore->mSidebandStream;
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}
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void BufferQueueConsumer::setShadowQueueSize(size_t size) {
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ATRACE_CALL();
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BQ_LOGV("setShadowQueueSize: %zu", size);
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Mutex::Autolock lock(mCore->mMutex);
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mCore->mConsumerHasShadowQueue = true;
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mCore->mConsumerShadowQueueSize = size;
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}
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void BufferQueueConsumer::dump(String8& result, const char* prefix) const {
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mCore->dump(result, prefix);
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}
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@ -71,9 +71,7 @@ BufferQueueCore::BufferQueueCore(const sp<IGraphicBufferAlloc>& allocator) :
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mIsAllocating(false),
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mIsAllocatingCondition(),
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mAllowAllocation(true),
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mBufferAge(0),
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mConsumerHasShadowQueue(false),
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mConsumerShadowQueueSize(0)
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mBufferAge(0)
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{
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if (allocator == NULL) {
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sp<ISurfaceComposer> composer(ComposerService::getComposerService());
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@ -211,8 +211,8 @@ void ConsumerBase::dumpLocked(String8& result, const char* prefix) const {
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}
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status_t ConsumerBase::acquireBufferLocked(BufferItem *item,
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nsecs_t presentWhen) {
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status_t err = mConsumer->acquireBuffer(item, presentWhen);
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nsecs_t presentWhen, uint64_t maxFrameNumber) {
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status_t err = mConsumer->acquireBuffer(item, presentWhen, maxFrameNumber);
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if (err != NO_ERROR) {
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return err;
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}
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@ -344,8 +344,9 @@ sp<GraphicBuffer> GLConsumer::getDebugTexImageBuffer() {
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}
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status_t GLConsumer::acquireBufferLocked(BufferItem *item,
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nsecs_t presentWhen) {
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status_t err = ConsumerBase::acquireBufferLocked(item, presentWhen);
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nsecs_t presentWhen, uint64_t maxFrameNumber) {
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status_t err = ConsumerBase::acquireBufferLocked(item, presentWhen,
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maxFrameNumber);
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if (err != NO_ERROR) {
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return err;
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}
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@ -52,7 +52,6 @@ enum {
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SET_CONSUMER_USAGE_BITS,
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SET_TRANSFORM_HINT,
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GET_SIDEBAND_STREAM,
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SET_SHADOW_QUEUE_SIZE,
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DUMP,
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};
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@ -67,10 +66,12 @@ public:
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virtual ~BpGraphicBufferConsumer();
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virtual status_t acquireBuffer(BufferItem *buffer, nsecs_t presentWhen) {
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virtual status_t acquireBuffer(BufferItem *buffer, nsecs_t presentWhen,
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uint64_t maxFrameNumber) {
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Parcel data, reply;
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data.writeInterfaceToken(IGraphicBufferConsumer::getInterfaceDescriptor());
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data.writeInt64(presentWhen);
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data.writeUint64(maxFrameNumber);
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status_t result = remote()->transact(ACQUIRE_BUFFER, data, &reply);
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if (result != NO_ERROR) {
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return result;
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@ -270,17 +271,6 @@ public:
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return stream;
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}
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virtual void setShadowQueueSize(size_t size) {
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Parcel data, reply;
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data.writeInterfaceToken(IGraphicBufferConsumer::getInterfaceDescriptor());
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data.writeInt64(static_cast<int64_t>(size));
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status_t result = remote()->transact(SET_SHADOW_QUEUE_SIZE, data, &reply);
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if (result != NO_ERROR) {
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ALOGE("setShadowQueueSize failed (%d)", result);
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return;
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}
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}
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virtual void dump(String8& result, const char* prefix) const {
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Parcel data, reply;
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data.writeInterfaceToken(IGraphicBufferConsumer::getInterfaceDescriptor());
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@ -307,7 +297,8 @@ status_t BnGraphicBufferConsumer::onTransact(
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CHECK_INTERFACE(IGraphicBufferConsumer, data, reply);
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BufferItem item;
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int64_t presentWhen = data.readInt64();
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status_t result = acquireBuffer(&item, presentWhen);
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uint64_t maxFrameNumber = data.readUint64();
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status_t result = acquireBuffer(&item, presentWhen, maxFrameNumber);
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status_t err = reply->write(item);
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if (err) return err;
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reply->writeInt32(result);
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@ -435,12 +426,6 @@ status_t BnGraphicBufferConsumer::onTransact(
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}
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return NO_ERROR;
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}
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case SET_SHADOW_QUEUE_SIZE: {
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CHECK_INTERFACE(IGraphicBufferConsumer, data, reply);
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size_t size = static_cast<size_t>(data.readInt64());
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setShadowQueueSize(size);
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return NO_ERROR;
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}
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case DUMP: {
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CHECK_INTERFACE(IGraphicBufferConsumer, data, reply);
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String8 result = data.readString8();
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|
@ -80,7 +80,11 @@ Layer::Layer(SurfaceFlinger* flinger, const sp<Client>& client,
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mProtectedByApp(false),
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mHasSurface(false),
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mClientRef(client),
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mPotentialCursor(false)
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mPotentialCursor(false),
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mQueueItemLock(),
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mQueueItemCondition(),
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mQueueItems(),
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mLastFrameNumberReceived(0)
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{
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mCurrentCrop.makeInvalid();
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mFlinger->getRenderEngine().genTextures(1, &mTextureName);
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@ -127,10 +131,6 @@ void Layer::onFirstRef() {
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mSurfaceFlingerConsumer->setContentsChangedListener(this);
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mSurfaceFlingerConsumer->setName(mName);
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// Set the shadow queue size to 0 to notify the BufferQueue that we are
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// shadowing it
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mSurfaceFlingerConsumer->setShadowQueueSize(0);
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#ifdef TARGET_DISABLE_TRIPLE_BUFFERING
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#warning "disabling triple buffering"
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mSurfaceFlingerConsumer->setDefaultMaxBufferCount(2);
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@ -167,9 +167,28 @@ void Layer::onFrameAvailable(const BufferItem& item) {
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// Add this buffer from our internal queue tracker
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{ // Autolock scope
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Mutex::Autolock lock(mQueueItemLock);
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// Reset the frame number tracker when we receive the first buffer after
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// a frame number reset
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if (item.mFrameNumber == 1) {
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mLastFrameNumberReceived = 0;
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}
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|
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// Ensure that callbacks are handled in order
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while (item.mFrameNumber != mLastFrameNumberReceived + 1) {
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status_t result = mQueueItemCondition.waitRelative(mQueueItemLock,
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ms2ns(500));
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if (result != NO_ERROR) {
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ALOGE("[%s] Timed out waiting on callback", mName.string());
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}
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}
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mQueueItems.push_back(item);
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mSurfaceFlingerConsumer->setShadowQueueSize(mQueueItems.size());
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android_atomic_inc(&mQueuedFrames);
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// Wake up any pending callbacks
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mLastFrameNumberReceived = item.mFrameNumber;
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mQueueItemCondition.broadcast();
|
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}
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mFlinger->signalLayerUpdate();
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@ -177,11 +196,25 @@ void Layer::onFrameAvailable(const BufferItem& item) {
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|
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void Layer::onFrameReplaced(const BufferItem& item) {
|
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Mutex::Autolock lock(mQueueItemLock);
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|
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// Ensure that callbacks are handled in order
|
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while (item.mFrameNumber != mLastFrameNumberReceived + 1) {
|
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status_t result = mQueueItemCondition.waitRelative(mQueueItemLock,
|
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ms2ns(500));
|
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if (result != NO_ERROR) {
|
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ALOGE("[%s] Timed out waiting on callback", mName.string());
|
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}
|
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}
|
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|
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if (mQueueItems.empty()) {
|
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ALOGE("Can't replace a frame on an empty queue");
|
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return;
|
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}
|
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mQueueItems.editItemAt(0) = item;
|
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|
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// Wake up any pending callbacks
|
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mLastFrameNumberReceived = item.mFrameNumber;
|
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mQueueItemCondition.broadcast();
|
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}
|
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|
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void Layer::onSidebandStreamChanged() {
|
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@ -1261,8 +1294,14 @@ Region Layer::latchBuffer(bool& recomputeVisibleRegions)
|
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Reject r(mDrawingState, getCurrentState(), recomputeVisibleRegions,
|
||||
getProducerStickyTransform() != 0);
|
||||
|
||||
uint64_t maxFrameNumber = 0;
|
||||
{
|
||||
Mutex::Autolock lock(mQueueItemLock);
|
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maxFrameNumber = mLastFrameNumberReceived;
|
||||
}
|
||||
|
||||
status_t updateResult = mSurfaceFlingerConsumer->updateTexImage(&r,
|
||||
mFlinger->mPrimaryDispSync);
|
||||
mFlinger->mPrimaryDispSync, maxFrameNumber);
|
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if (updateResult == BufferQueue::PRESENT_LATER) {
|
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// Producer doesn't want buffer to be displayed yet. Signal a
|
||||
// layer update so we check again at the next opportunity.
|
||||
@ -1272,12 +1311,7 @@ Region Layer::latchBuffer(bool& recomputeVisibleRegions)
|
||||
// If the buffer has been rejected, remove it from the shadow queue
|
||||
// and return early
|
||||
Mutex::Autolock lock(mQueueItemLock);
|
||||
|
||||
// Update the BufferQueue with the new shadow queue size after
|
||||
// dropping this item
|
||||
mQueueItems.removeAt(0);
|
||||
mSurfaceFlingerConsumer->setShadowQueueSize(mQueueItems.size());
|
||||
|
||||
android_atomic_dec(&mQueuedFrames);
|
||||
return outDirtyRegion;
|
||||
}
|
||||
@ -1294,10 +1328,7 @@ Region Layer::latchBuffer(bool& recomputeVisibleRegions)
|
||||
android_atomic_dec(&mQueuedFrames);
|
||||
}
|
||||
|
||||
// Update the BufferQueue with our new shadow queue size, since we
|
||||
// have removed at least one item
|
||||
mQueueItems.removeAt(0);
|
||||
mSurfaceFlingerConsumer->setShadowQueueSize(mQueueItems.size());
|
||||
}
|
||||
|
||||
|
||||
|
@ -416,7 +416,9 @@ private:
|
||||
|
||||
// Local copy of the queued contents of the incoming BufferQueue
|
||||
mutable Mutex mQueueItemLock;
|
||||
Condition mQueueItemCondition;
|
||||
Vector<BufferItem> mQueueItems;
|
||||
uint64_t mLastFrameNumberReceived;
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
@ -32,7 +32,7 @@ namespace android {
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
status_t SurfaceFlingerConsumer::updateTexImage(BufferRejecter* rejecter,
|
||||
const DispSync& dispSync)
|
||||
const DispSync& dispSync, uint64_t maxFrameNumber)
|
||||
{
|
||||
ATRACE_CALL();
|
||||
ALOGV("updateTexImage");
|
||||
@ -54,7 +54,8 @@ status_t SurfaceFlingerConsumer::updateTexImage(BufferRejecter* rejecter,
|
||||
// Acquire the next buffer.
|
||||
// In asynchronous mode the list is guaranteed to be one buffer
|
||||
// deep, while in synchronous mode we use the oldest buffer.
|
||||
err = acquireBufferLocked(&item, computeExpectedPresent(dispSync));
|
||||
err = acquireBufferLocked(&item, computeExpectedPresent(dispSync),
|
||||
maxFrameNumber);
|
||||
if (err != NO_ERROR) {
|
||||
if (err == BufferQueue::NO_BUFFER_AVAILABLE) {
|
||||
err = NO_ERROR;
|
||||
@ -104,8 +105,9 @@ status_t SurfaceFlingerConsumer::bindTextureImage()
|
||||
}
|
||||
|
||||
status_t SurfaceFlingerConsumer::acquireBufferLocked(BufferItem* item,
|
||||
nsecs_t presentWhen) {
|
||||
status_t result = GLConsumer::acquireBufferLocked(item, presentWhen);
|
||||
nsecs_t presentWhen, uint64_t maxFrameNumber) {
|
||||
status_t result = GLConsumer::acquireBufferLocked(item, presentWhen,
|
||||
maxFrameNumber);
|
||||
if (result == NO_ERROR) {
|
||||
mTransformToDisplayInverse = item->mTransformToDisplayInverse;
|
||||
mSurfaceDamage = item->mSurfaceDamage;
|
||||
@ -125,10 +127,6 @@ sp<NativeHandle> SurfaceFlingerConsumer::getSidebandStream() const {
|
||||
return mConsumer->getSidebandStream();
|
||||
}
|
||||
|
||||
void SurfaceFlingerConsumer::setShadowQueueSize(size_t size) {
|
||||
mConsumer->setShadowQueueSize(size);
|
||||
}
|
||||
|
||||
// We need to determine the time when a buffer acquired now will be
|
||||
// displayed. This can be calculated:
|
||||
// time when previous buffer's actual-present fence was signaled
|
||||
|
@ -49,13 +49,15 @@ public:
|
||||
virtual ~BufferRejecter() { }
|
||||
};
|
||||
|
||||
virtual status_t acquireBufferLocked(BufferItem *item, nsecs_t presentWhen);
|
||||
virtual status_t acquireBufferLocked(BufferItem *item, nsecs_t presentWhen,
|
||||
uint64_t maxFrameNumber = 0) override;
|
||||
|
||||
// This version of updateTexImage() takes a functor that may be used to
|
||||
// reject the newly acquired buffer. Unlike the GLConsumer version,
|
||||
// this does not guarantee that the buffer has been bound to the GL
|
||||
// texture.
|
||||
status_t updateTexImage(BufferRejecter* rejecter, const DispSync& dispSync);
|
||||
status_t updateTexImage(BufferRejecter* rejecter, const DispSync& dispSync,
|
||||
uint64_t maxFrameNumber = 0);
|
||||
|
||||
// See GLConsumer::bindTextureImageLocked().
|
||||
status_t bindTextureImage();
|
||||
@ -70,9 +72,6 @@ public:
|
||||
|
||||
sp<NativeHandle> getSidebandStream() const;
|
||||
|
||||
// See IGraphicBufferConsumer::setShadowQueueSize
|
||||
void setShadowQueueSize(size_t size);
|
||||
|
||||
nsecs_t computeExpectedPresent(const DispSync& dispSync);
|
||||
|
||||
private:
|
||||
|
Loading…
Reference in New Issue
Block a user