fix transitions from hwc to GLES composition
If we switched from HWC to GLES but the dirty region was empty (could happen if the dirty region is outside of the screen for instance), we need to force a full screen composition. In this change we ignore the dirty region for the purpose of rejecting the whole update and we rely on the fact that it will later be expanded to the whole screen. This was the least risky fix. Bug: 7467760, 7452931 Change-Id: I2132f2f963b00a3ce7150adadb107b0367b3862e
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@ -978,10 +978,10 @@ void SurfaceFlinger::doComposition() {
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if (hw->canDraw()) {
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if (hw->canDraw()) {
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// transform the dirty region into this screen's coordinate space
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// transform the dirty region into this screen's coordinate space
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const Region dirtyRegion(hw->getDirtyRegion(repaintEverything));
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const Region dirtyRegion(hw->getDirtyRegion(repaintEverything));
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if (!dirtyRegion.isEmpty()) {
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// repaint the framebuffer (if needed)
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// repaint the framebuffer (if needed)
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doDisplayComposition(hw, dirtyRegion);
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doDisplayComposition(hw, dirtyRegion);
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}
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hw->dirtyRegion.clear();
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hw->dirtyRegion.clear();
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hw->flip(hw->swapRegion);
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hw->flip(hw->swapRegion);
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hw->swapRegion.clear();
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hw->swapRegion.clear();
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