200 lines
6.4 KiB
C++
200 lines
6.4 KiB
C++
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/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "SurfaceTexture"
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#define GL_GLEXT_PROTOTYPES
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#define EGL_EGLEXT_PROTOTYPES
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <gui/SurfaceTexture.h>
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#include <surfaceflinger/ISurfaceComposer.h>
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#include <surfaceflinger/SurfaceComposerClient.h>
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#include <utils/Log.h>
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namespace android {
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SurfaceTexture::SurfaceTexture(GLuint tex) :
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mBufferCount(MIN_BUFFER_SLOTS), mCurrentTexture(INVALID_BUFFER_SLOT),
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mLastQueued(INVALID_BUFFER_SLOT), mTexName(tex) {
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}
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SurfaceTexture::~SurfaceTexture() {
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freeAllBuffers();
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}
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status_t SurfaceTexture::setBufferCount(int bufferCount) {
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Mutex::Autolock lock(mMutex);
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freeAllBuffers();
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mBufferCount = bufferCount;
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return OK;
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}
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sp<GraphicBuffer> SurfaceTexture::requestBuffer(int buf,
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uint32_t w, uint32_t h, uint32_t format, uint32_t usage) {
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Mutex::Autolock lock(mMutex);
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if (buf < 0 || mBufferCount <= buf) {
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LOGE("requestBuffer: slot index out of range [0, %d]: %d",
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mBufferCount, buf);
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return 0;
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}
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usage |= GraphicBuffer::USAGE_HW_TEXTURE;
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sp<ISurfaceComposer> composer(ComposerService::getComposerService());
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sp<GraphicBuffer> graphicBuffer(composer->createGraphicBuffer(w, h,
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format, usage));
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if (graphicBuffer == 0) {
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LOGE("requestBuffer: SurfaceComposer::createGraphicBuffer failed");
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} else {
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mSlots[buf].mGraphicBuffer = graphicBuffer;
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if (mSlots[buf].mEglImage != EGL_NO_IMAGE_KHR) {
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eglDestroyImageKHR(mSlots[buf].mEglDisplay, mSlots[buf].mEglImage);
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mSlots[buf].mEglImage = EGL_NO_IMAGE_KHR;
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mSlots[buf].mEglDisplay = EGL_NO_DISPLAY;
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}
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}
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return graphicBuffer;
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}
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status_t SurfaceTexture::dequeueBuffer(int *buf) {
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Mutex::Autolock lock(mMutex);
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int found = INVALID_BUFFER_SLOT;
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for (int i = 0; i < mBufferCount; i++) {
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if (!mSlots[i].mOwnedByClient && i != mCurrentTexture) {
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mSlots[i].mOwnedByClient = true;
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found = i;
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break;
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}
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}
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if (found == INVALID_BUFFER_SLOT) {
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return -EBUSY;
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}
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*buf = found;
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return OK;
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}
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status_t SurfaceTexture::queueBuffer(int buf) {
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Mutex::Autolock lock(mMutex);
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if (buf < 0 || mBufferCount <= buf) {
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LOGE("queueBuffer: slot index out of range [0, %d]: %d",
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mBufferCount, buf);
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return -EINVAL;
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} else if (!mSlots[buf].mOwnedByClient) {
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LOGE("queueBuffer: slot %d is not owned by the client", buf);
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return -EINVAL;
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} else if (mSlots[buf].mGraphicBuffer == 0) {
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LOGE("queueBuffer: slot %d was enqueued without requesting a buffer",
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buf);
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return -EINVAL;
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}
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mSlots[buf].mOwnedByClient = false;
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mLastQueued = buf;
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return OK;
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}
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void SurfaceTexture::cancelBuffer(int buf) {
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Mutex::Autolock lock(mMutex);
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if (buf < 0 || mBufferCount <= buf) {
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LOGE("cancelBuffer: slot index out of range [0, %d]: %d", mBufferCount,
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buf);
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return;
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} else if (!mSlots[buf].mOwnedByClient) {
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LOGE("cancelBuffer: slot %d is not owned by the client", buf);
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return;
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}
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mSlots[buf].mOwnedByClient = false;
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}
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status_t SurfaceTexture::setCrop(const Rect& reg) {
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Mutex::Autolock lock(mMutex);
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// XXX: How should we handle crops?
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return OK;
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}
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status_t SurfaceTexture::setTransform(uint32_t transform) {
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Mutex::Autolock lock(mMutex);
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// XXX: How should we handle transforms?
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return OK;
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}
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status_t SurfaceTexture::updateTexImage() {
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Mutex::Autolock lock(mMutex);
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// We always bind the texture even if we don't update its contents.
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glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTexName);
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// Initially both mCurrentTexture and mLastQueued are INVALID_BUFFER_SLOT,
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// so this check will fail until a buffer gets queued.
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if (mCurrentTexture != mLastQueued) {
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// XXX: Figure out the right target.
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mCurrentTexture = mLastQueued;
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EGLImageKHR image = mSlots[mCurrentTexture].mEglImage;
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if (image == EGL_NO_IMAGE_KHR) {
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EGLDisplay dpy = eglGetCurrentDisplay();
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sp<GraphicBuffer> graphicBuffer = mSlots[mCurrentTexture].mGraphicBuffer;
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image = createImage(dpy, graphicBuffer);
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mSlots[mCurrentTexture].mEglImage = image;
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mSlots[mCurrentTexture].mEglDisplay = dpy;
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}
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glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, (GLeglImageOES)image);
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GLint error = glGetError();
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if (error != GL_NO_ERROR) {
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LOGE("error binding external texture image %p (slot %d): %#04x",
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image, mCurrentTexture, error);
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return -EINVAL;
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}
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}
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return OK;
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}
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void SurfaceTexture::freeAllBuffers() {
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for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
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mSlots[i].mGraphicBuffer = 0;
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mSlots[i].mOwnedByClient = false;
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if (mSlots[i].mEglImage != EGL_NO_IMAGE_KHR) {
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eglDestroyImageKHR(mSlots[i].mEglDisplay, mSlots[i].mEglImage);
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mSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
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mSlots[i].mEglDisplay = EGL_NO_DISPLAY;
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}
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}
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}
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EGLImageKHR SurfaceTexture::createImage(EGLDisplay dpy,
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const sp<GraphicBuffer>& graphicBuffer) {
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EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer();
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EGLint attrs[] = {
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EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
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EGL_NONE,
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};
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EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT,
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EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs);
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EGLint error = eglGetError();
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if (error != EGL_SUCCESS) {
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LOGE("error creating EGLImage: %#x", error);
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} else if (image == EGL_NO_IMAGE_KHR) {
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LOGE("no error reported, but no image was returned by "
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"eglCreateImageKHR");
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}
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return image;
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}
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}; // namespace android
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