replicant-frameworks_native/libs/utils/Socket.cpp

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2008-10-21 14:00:00 +00:00
/*
* Copyright (C) 2005 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
//
// Internet address class.
//
#ifdef HAVE_WINSOCK
// This needs to come first, or Cygwin gets concerned about a potential
// clash between WinSock and <sys/types.h>.
# include <winsock2.h>
#endif
#include <utils/Socket.h>
#include <utils/inet_address.h>
#include <utils/Log.h>
#include <utils/Timers.h>
#ifndef HAVE_WINSOCK
# include <sys/types.h>
# include <sys/socket.h>
# include <netinet/in.h>
# include <arpa/inet.h>
#endif
#include <stdlib.h>
#include <stdio.h>
#include <unistd.h>
#include <string.h>
#include <errno.h>
#include <assert.h>
using namespace android;
/*
* ===========================================================================
* Socket
* ===========================================================================
*/
#ifndef INVALID_SOCKET
# define INVALID_SOCKET (-1)
#endif
#define UNDEF_SOCKET ((unsigned long) INVALID_SOCKET)
/*static*/ bool Socket::mBootInitialized = false;
/*
* Extract system-dependent error code.
*/
static inline int getSocketError(void) {
#ifdef HAVE_WINSOCK
return WSAGetLastError();
#else
return errno;
#endif
}
/*
* One-time initialization for socket code.
*/
/*static*/ bool Socket::bootInit(void)
{
#ifdef HAVE_WINSOCK
WSADATA wsaData;
int err;
err = WSAStartup(MAKEWORD(2, 0), &wsaData);
if (err != 0) {
LOG(LOG_ERROR, "socket", "Unable to start WinSock\n");
return false;
}
LOG(LOG_INFO, "socket", "Using WinSock v%d.%d\n",
LOBYTE(wsaData.wVersion), HIBYTE(wsaData.wVersion));
#endif
mBootInitialized = true;
return true;
}
/*
* One-time shutdown for socket code.
*/
/*static*/ void Socket::finalShutdown(void)
{
#ifdef HAVE_WINSOCK
WSACleanup();
#endif
mBootInitialized = false;
}
/*
* Simple constructor. Allow the application to create us and then make
* bind/connect calls.
*/
Socket::Socket(void)
: mSock(UNDEF_SOCKET)
{
if (!mBootInitialized)
LOG(LOG_WARN, "socket", "WARNING: sockets not initialized\n");
}
/*
* Destructor. Closes the socket and resets our storage.
*/
Socket::~Socket(void)
{
close();
}
/*
* Create a socket and connect to the specified host and port.
*/
int Socket::connect(const char* host, int port)
{
if (mSock != UNDEF_SOCKET) {
LOG(LOG_WARN, "socket", "Socket already connected\n");
return -1;
}
InetSocketAddress sockAddr;
if (!sockAddr.create(host, port))
return -1;
//return doConnect(sockAddr);
int foo;
foo = doConnect(sockAddr);
return foo;
}
/*
* Create a socket and connect to the specified host and port.
*/
int Socket::connect(const InetAddress* addr, int port)
{
if (mSock != UNDEF_SOCKET) {
LOG(LOG_WARN, "socket", "Socket already connected\n");
return -1;
}
InetSocketAddress sockAddr;
if (!sockAddr.create(addr, port))
return -1;
return doConnect(sockAddr);
}
/*
* Finish creating a socket by connecting to the remote host.
*
* Returns 0 on success.
*/
int Socket::doConnect(const InetSocketAddress& sockAddr)
{
#ifdef HAVE_WINSOCK
SOCKET sock;
#else
int sock;
#endif
const InetAddress* addr = sockAddr.getAddress();
int port = sockAddr.getPort();
struct sockaddr_in inaddr;
DurationTimer connectTimer;
assert(sizeof(struct sockaddr_in) == addr->getAddressLength());
memcpy(&inaddr, addr->getAddress(), addr->getAddressLength());
inaddr.sin_port = htons(port);
//fprintf(stderr, "--- connecting to %s:%d\n",
// sockAddr.getHostName(), port);
sock = ::socket(PF_INET, SOCK_STREAM, IPPROTO_TCP);
if (sock == INVALID_SOCKET) {
int err = getSocketError();
LOG(LOG_ERROR, "socket", "Unable to create socket (err=%d)\n", err);
return (err != 0) ? err : -1;
}
connectTimer.start();
if (::connect(sock, (struct sockaddr*) &inaddr, sizeof(inaddr)) != 0) {
int err = getSocketError();
LOG(LOG_WARN, "socket", "Connect to %s:%d failed: %d\n",
sockAddr.getHostName(), port, err);
return (err != 0) ? err : -1;
}
connectTimer.stop();
if ((long) connectTimer.durationUsecs() > 100000) {
LOG(LOG_INFO, "socket",
"Connect to %s:%d took %.3fs\n", sockAddr.getHostName(),
port, ((long) connectTimer.durationUsecs()) / 1000000.0);
}
mSock = (unsigned long) sock;
LOG(LOG_VERBOSE, "socket",
"--- connected to %s:%d\n", sockAddr.getHostName(), port);
return 0;
}
/*
* Close the socket if it needs closing.
*/
bool Socket::close(void)
{
if (mSock != UNDEF_SOCKET) {
//fprintf(stderr, "--- closing socket %lu\n", mSock);
#ifdef HAVE_WINSOCK
if (::closesocket((SOCKET) mSock) != 0)
return false;
#else
if (::close((int) mSock) != 0)
return false;
#endif
}
mSock = UNDEF_SOCKET;
return true;
}
/*
* Read data from socket.
*
* Standard semantics: read up to "len" bytes into "buf". Returns the
* number of bytes read, or less than zero on error.
*/
int Socket::read(void* buf, ssize_t len) const
{
if (mSock == UNDEF_SOCKET) {
LOG(LOG_ERROR, "socket", "ERROR: read on invalid socket\n");
return -500;
}
#ifdef HAVE_WINSOCK
SOCKET sock = (SOCKET) mSock;
#else
int sock = (int) mSock;
#endif
int cc;
cc = recv(sock, (char*)buf, len, 0);
if (cc < 0) {
int err = getSocketError();
return (err > 0) ? -err : -1;
}
return cc;
}
/*
* Write data to a socket.
*
* Standard semantics: write up to "len" bytes into "buf". Returns the
* number of bytes written, or less than zero on error.
*/
int Socket::write(const void* buf, ssize_t len) const
{
if (mSock == UNDEF_SOCKET) {
LOG(LOG_ERROR, "socket", "ERROR: write on invalid socket\n");
return -500;
}
#ifdef HAVE_WINSOCK
SOCKET sock = (SOCKET) mSock;
#else
int sock = (int) mSock;
#endif
int cc;
cc = send(sock, (const char*)buf, len, 0);
if (cc < 0) {
int err = getSocketError();
return (err > 0) ? -err : -1;
}
return cc;
}
/*
* ===========================================================================
* Socket tests
* ===========================================================================
*/
/*
* Read all data from the socket. The data is read into a buffer that
* expands as needed.
*
* On exit, the buffer is returned, and the length of the data is stored
* in "*sz". A null byte is added to the end, but is not included in
* the length.
*/
static char* socketReadAll(const Socket& s, int *sz)
{
int max, r;
char *data, *ptr, *tmp;
data = (char*) malloc(max = 32768);
if (data == NULL)
return NULL;
ptr = data;
for (;;) {
if ((ptr - data) == max) {
tmp = (char*) realloc(data, max *= 2);
if(tmp == 0) {
free(data);
return 0;
}
}
r = s.read(ptr, max - (ptr - data));
if (r == 0)
break;
if (r < 0) {
LOG(LOG_WARN, "socket", "WARNING: socket read failed (res=%d)\n",r);
break;
}
ptr += r;
}
if ((ptr - data) == max) {
tmp = (char*) realloc(data, max + 1);
if (tmp == NULL) {
free(data);
return NULL;
}
}
*ptr = '\0';
*sz = (ptr - data);
return data;
}
/*
* Exercise the Socket class.
*/
void android::TestSockets(void)
{
printf("----- SOCKET TEST ------\n");
Socket::bootInit();
char* buf = NULL;
int len, cc;
const char* kTestStr =
"GET / HTTP/1.0\n"
"Connection: close\n"
"\n";
Socket sock;
if (sock.connect("www.google.com", 80) != 0) {
fprintf(stderr, "socket connected failed\n");
goto bail;
}
cc = sock.write(kTestStr, strlen(kTestStr));
if (cc != (int) strlen(kTestStr)) {
fprintf(stderr, "write failed, res=%d\n", cc);
goto bail;
}
buf = socketReadAll(sock, &len);
printf("GOT '%s'\n", buf);
bail:
sock.close();
free(buf);
}