2009-03-04 03:31:44 +00:00
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/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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2009-03-05 22:34:35 +00:00
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// #define LOG_NDEBUG 0
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2009-03-04 03:31:44 +00:00
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#define LOG_TAG "libutils.threads"
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#include <utils/threads.h>
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#include <utils/Log.h>
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2009-12-08 01:59:37 +00:00
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#include <cutils/sched_policy.h>
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2009-03-04 03:31:44 +00:00
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#include <stdio.h>
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#include <stdlib.h>
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#include <memory.h>
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#include <errno.h>
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#include <assert.h>
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#include <unistd.h>
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#if defined(HAVE_PTHREADS)
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# include <pthread.h>
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# include <sched.h>
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# include <sys/resource.h>
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#elif defined(HAVE_WIN32_THREADS)
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# include <windows.h>
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# include <stdint.h>
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# include <process.h>
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# define HAVE_CREATETHREAD // Cygwin, vs. HAVE__BEGINTHREADEX for MinGW
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#endif
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#if defined(HAVE_PRCTL)
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#include <sys/prctl.h>
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#endif
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/*
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* ===========================================================================
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* Thread wrappers
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* ===========================================================================
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*/
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using namespace android;
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// ----------------------------------------------------------------------------
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#if defined(HAVE_PTHREADS)
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// ----------------------------------------------------------------------------
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/*
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* Create and run a new thead.
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*
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* We create it "detached", so it cleans up after itself.
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*/
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typedef void* (*android_pthread_entry)(void*);
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struct thread_data_t {
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thread_func_t entryFunction;
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void* userData;
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int priority;
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char * threadName;
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// we use this trampoline when we need to set the priority with
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// nice/setpriority.
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static int trampoline(const thread_data_t* t) {
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thread_func_t f = t->entryFunction;
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void* u = t->userData;
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int prio = t->priority;
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char * name = t->threadName;
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delete t;
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setpriority(PRIO_PROCESS, 0, prio);
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if (name) {
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#if defined(HAVE_PRCTL)
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// Mac OS doesn't have this, and we build libutil for the host too
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int hasAt = 0;
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int hasDot = 0;
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char *s = name;
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while (*s) {
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if (*s == '.') hasDot = 1;
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else if (*s == '@') hasAt = 1;
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s++;
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}
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int len = s - name;
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if (len < 15 || hasAt || !hasDot) {
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s = name;
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} else {
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s = name + len - 15;
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}
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prctl(PR_SET_NAME, (unsigned long) s, 0, 0, 0);
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#endif
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free(name);
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}
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return f(u);
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}
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};
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int androidCreateRawThreadEtc(android_thread_func_t entryFunction,
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void *userData,
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const char* threadName,
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int32_t threadPriority,
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size_t threadStackSize,
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android_thread_id_t *threadId)
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{
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pthread_attr_t attr;
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pthread_attr_init(&attr);
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pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
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#ifdef HAVE_ANDROID_OS /* valgrind is rejecting RT-priority create reqs */
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if (threadPriority != PRIORITY_DEFAULT || threadName != NULL) {
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// We could avoid the trampoline if there was a way to get to the
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// android_thread_id_t (pid) from pthread_t
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thread_data_t* t = new thread_data_t;
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t->priority = threadPriority;
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t->threadName = threadName ? strdup(threadName) : NULL;
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t->entryFunction = entryFunction;
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t->userData = userData;
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entryFunction = (android_thread_func_t)&thread_data_t::trampoline;
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userData = t;
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}
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#endif
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if (threadStackSize) {
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pthread_attr_setstacksize(&attr, threadStackSize);
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}
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errno = 0;
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pthread_t thread;
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int result = pthread_create(&thread, &attr,
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(android_pthread_entry)entryFunction, userData);
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if (result != 0) {
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LOGE("androidCreateRawThreadEtc failed (entry=%p, res=%d, errno=%d)\n"
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"(android threadPriority=%d)",
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entryFunction, result, errno, threadPriority);
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return 0;
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}
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if (threadId != NULL) {
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*threadId = (android_thread_id_t)thread; // XXX: this is not portable
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}
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return 1;
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}
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android_thread_id_t androidGetThreadId()
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{
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return (android_thread_id_t)pthread_self();
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}
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// ----------------------------------------------------------------------------
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#elif defined(HAVE_WIN32_THREADS)
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// ----------------------------------------------------------------------------
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/*
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* Trampoline to make us __stdcall-compliant.
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*
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* We're expected to delete "vDetails" when we're done.
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*/
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struct threadDetails {
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int (*func)(void*);
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void* arg;
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};
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static __stdcall unsigned int threadIntermediary(void* vDetails)
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{
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struct threadDetails* pDetails = (struct threadDetails*) vDetails;
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int result;
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result = (*(pDetails->func))(pDetails->arg);
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delete pDetails;
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LOG(LOG_VERBOSE, "thread", "thread exiting\n");
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return (unsigned int) result;
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}
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/*
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* Create and run a new thread.
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*/
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static bool doCreateThread(android_thread_func_t fn, void* arg, android_thread_id_t *id)
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{
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HANDLE hThread;
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struct threadDetails* pDetails = new threadDetails; // must be on heap
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unsigned int thrdaddr;
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pDetails->func = fn;
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pDetails->arg = arg;
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#if defined(HAVE__BEGINTHREADEX)
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hThread = (HANDLE) _beginthreadex(NULL, 0, threadIntermediary, pDetails, 0,
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&thrdaddr);
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if (hThread == 0)
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#elif defined(HAVE_CREATETHREAD)
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hThread = CreateThread(NULL, 0,
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(LPTHREAD_START_ROUTINE) threadIntermediary,
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(void*) pDetails, 0, (DWORD*) &thrdaddr);
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if (hThread == NULL)
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#endif
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{
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LOG(LOG_WARN, "thread", "WARNING: thread create failed\n");
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return false;
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}
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#if defined(HAVE_CREATETHREAD)
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/* close the management handle */
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CloseHandle(hThread);
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#endif
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if (id != NULL) {
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*id = (android_thread_id_t)thrdaddr;
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}
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return true;
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}
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int androidCreateRawThreadEtc(android_thread_func_t fn,
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void *userData,
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const char* threadName,
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int32_t threadPriority,
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size_t threadStackSize,
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android_thread_id_t *threadId)
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{
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return doCreateThread( fn, userData, threadId);
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}
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android_thread_id_t androidGetThreadId()
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{
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return (android_thread_id_t)GetCurrentThreadId();
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}
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// ----------------------------------------------------------------------------
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#else
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#error "Threads not supported"
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#endif
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// ----------------------------------------------------------------------------
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int androidCreateThread(android_thread_func_t fn, void* arg)
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{
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return createThreadEtc(fn, arg);
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}
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int androidCreateThreadGetID(android_thread_func_t fn, void *arg, android_thread_id_t *id)
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{
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return createThreadEtc(fn, arg, "android:unnamed_thread",
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PRIORITY_DEFAULT, 0, id);
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}
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static android_create_thread_fn gCreateThreadFn = androidCreateRawThreadEtc;
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int androidCreateThreadEtc(android_thread_func_t entryFunction,
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void *userData,
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const char* threadName,
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int32_t threadPriority,
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size_t threadStackSize,
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android_thread_id_t *threadId)
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{
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return gCreateThreadFn(entryFunction, userData, threadName,
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threadPriority, threadStackSize, threadId);
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}
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void androidSetCreateThreadFunc(android_create_thread_fn func)
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{
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gCreateThreadFn = func;
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}
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2009-12-08 01:59:37 +00:00
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pid_t androidGetTid()
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{
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#ifdef HAVE_GETTID
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return gettid();
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#else
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return getpid();
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#endif
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}
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int androidSetThreadSchedulingGroup(pid_t tid, int grp)
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{
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if (grp > ANDROID_TGROUP_MAX || grp < 0) {
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return BAD_VALUE;
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}
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if (set_sched_policy(tid, (grp == ANDROID_TGROUP_BG_NONINTERACT) ?
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SP_BACKGROUND : SP_FOREGROUND)) {
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return PERMISSION_DENIED;
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}
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return NO_ERROR;
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}
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int androidSetThreadPriority(pid_t tid, int pri)
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{
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int rc = 0;
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int lasterr = 0;
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if (pri >= ANDROID_PRIORITY_BACKGROUND) {
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rc = set_sched_policy(tid, SP_BACKGROUND);
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} else if (getpriority(PRIO_PROCESS, tid) >= ANDROID_PRIORITY_BACKGROUND) {
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rc = set_sched_policy(tid, SP_FOREGROUND);
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}
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if (rc) {
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lasterr = errno;
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}
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if (setpriority(PRIO_PROCESS, tid, pri) < 0) {
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rc = INVALID_OPERATION;
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} else {
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errno = lasterr;
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}
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return rc;
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}
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2009-03-04 03:31:44 +00:00
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namespace android {
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/*
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* ===========================================================================
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* Mutex class
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* ===========================================================================
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*/
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2009-07-13 06:11:20 +00:00
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#if defined(HAVE_PTHREADS)
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// implemented as inlines in threads.h
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2009-03-04 03:31:44 +00:00
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#elif defined(HAVE_WIN32_THREADS)
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Mutex::Mutex()
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{
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HANDLE hMutex;
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assert(sizeof(hMutex) == sizeof(mState));
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hMutex = CreateMutex(NULL, FALSE, NULL);
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mState = (void*) hMutex;
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}
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Mutex::Mutex(const char* name)
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{
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// XXX: name not used for now
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HANDLE hMutex;
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2009-07-31 22:20:17 +00:00
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assert(sizeof(hMutex) == sizeof(mState));
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hMutex = CreateMutex(NULL, FALSE, NULL);
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mState = (void*) hMutex;
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}
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Mutex::Mutex(int type, const char* name)
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{
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// XXX: type and name not used for now
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HANDLE hMutex;
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assert(sizeof(hMutex) == sizeof(mState));
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2009-03-04 03:31:44 +00:00
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hMutex = CreateMutex(NULL, FALSE, NULL);
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mState = (void*) hMutex;
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}
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Mutex::~Mutex()
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{
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CloseHandle((HANDLE) mState);
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}
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status_t Mutex::lock()
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{
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DWORD dwWaitResult;
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dwWaitResult = WaitForSingleObject((HANDLE) mState, INFINITE);
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return dwWaitResult != WAIT_OBJECT_0 ? -1 : NO_ERROR;
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}
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void Mutex::unlock()
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{
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if (!ReleaseMutex((HANDLE) mState))
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LOG(LOG_WARN, "thread", "WARNING: bad result from unlocking mutex\n");
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}
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status_t Mutex::tryLock()
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{
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DWORD dwWaitResult;
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dwWaitResult = WaitForSingleObject((HANDLE) mState, 0);
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if (dwWaitResult != WAIT_OBJECT_0 && dwWaitResult != WAIT_TIMEOUT)
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LOG(LOG_WARN, "thread", "WARNING: bad result from try-locking mutex\n");
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return (dwWaitResult == WAIT_OBJECT_0) ? 0 : -1;
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}
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#else
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#error "Somebody forgot to implement threads for this platform."
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#endif
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/*
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* ===========================================================================
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* Condition class
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* ===========================================================================
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*/
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2009-07-13 06:11:20 +00:00
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#if defined(HAVE_PTHREADS)
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// implemented as inlines in threads.h
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2009-03-04 03:31:44 +00:00
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#elif defined(HAVE_WIN32_THREADS)
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/*
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* Windows doesn't have a condition variable solution. It's possible
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* to create one, but it's easy to get it wrong. For a discussion, and
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* the origin of this implementation, see:
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*
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* http://www.cs.wustl.edu/~schmidt/win32-cv-1.html
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*
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* The implementation shown on the page does NOT follow POSIX semantics.
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* As an optimization they require acquiring the external mutex before
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* calling signal() and broadcast(), whereas POSIX only requires grabbing
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* it before calling wait(). The implementation here has been un-optimized
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* to have the correct behavior.
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*/
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typedef struct WinCondition {
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// Number of waiting threads.
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int waitersCount;
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// Serialize access to waitersCount.
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CRITICAL_SECTION waitersCountLock;
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// Semaphore used to queue up threads waiting for the condition to
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// become signaled.
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HANDLE sema;
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// An auto-reset event used by the broadcast/signal thread to wait
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// for all the waiting thread(s) to wake up and be released from
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// the semaphore.
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HANDLE waitersDone;
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// This mutex wouldn't be necessary if we required that the caller
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// lock the external mutex before calling signal() and broadcast().
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// I'm trying to mimic pthread semantics though.
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HANDLE internalMutex;
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// Keeps track of whether we were broadcasting or signaling. This
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// allows us to optimize the code if we're just signaling.
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bool wasBroadcast;
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status_t wait(WinCondition* condState, HANDLE hMutex, nsecs_t* abstime)
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{
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// Increment the wait count, avoiding race conditions.
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EnterCriticalSection(&condState->waitersCountLock);
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condState->waitersCount++;
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//printf("+++ wait: incr waitersCount to %d (tid=%ld)\n",
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// condState->waitersCount, getThreadId());
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LeaveCriticalSection(&condState->waitersCountLock);
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DWORD timeout = INFINITE;
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if (abstime) {
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nsecs_t reltime = *abstime - systemTime();
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if (reltime < 0)
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reltime = 0;
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timeout = reltime/1000000;
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}
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// Atomically release the external mutex and wait on the semaphore.
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DWORD res =
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SignalObjectAndWait(hMutex, condState->sema, timeout, FALSE);
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//printf("+++ wait: awake (tid=%ld)\n", getThreadId());
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// Reacquire lock to avoid race conditions.
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EnterCriticalSection(&condState->waitersCountLock);
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// No longer waiting.
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condState->waitersCount--;
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// Check to see if we're the last waiter after a broadcast.
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bool lastWaiter = (condState->wasBroadcast && condState->waitersCount == 0);
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//printf("+++ wait: lastWaiter=%d (wasBc=%d wc=%d)\n",
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// lastWaiter, condState->wasBroadcast, condState->waitersCount);
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LeaveCriticalSection(&condState->waitersCountLock);
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// If we're the last waiter thread during this particular broadcast
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// then signal broadcast() that we're all awake. It'll drop the
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// internal mutex.
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if (lastWaiter) {
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// Atomically signal the "waitersDone" event and wait until we
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// can acquire the internal mutex. We want to do this in one step
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// because it ensures that everybody is in the mutex FIFO before
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// any thread has a chance to run. Without it, another thread
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// could wake up, do work, and hop back in ahead of us.
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SignalObjectAndWait(condState->waitersDone, condState->internalMutex,
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INFINITE, FALSE);
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} else {
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// Grab the internal mutex.
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WaitForSingleObject(condState->internalMutex, INFINITE);
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}
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// Release the internal and grab the external.
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ReleaseMutex(condState->internalMutex);
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WaitForSingleObject(hMutex, INFINITE);
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return res == WAIT_OBJECT_0 ? NO_ERROR : -1;
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}
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} WinCondition;
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/*
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* Constructor. Set up the WinCondition stuff.
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*/
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Condition::Condition()
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{
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WinCondition* condState = new WinCondition;
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condState->waitersCount = 0;
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condState->wasBroadcast = false;
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// semaphore: no security, initial value of 0
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condState->sema = CreateSemaphore(NULL, 0, 0x7fffffff, NULL);
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InitializeCriticalSection(&condState->waitersCountLock);
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// auto-reset event, not signaled initially
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condState->waitersDone = CreateEvent(NULL, FALSE, FALSE, NULL);
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// used so we don't have to lock external mutex on signal/broadcast
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condState->internalMutex = CreateMutex(NULL, FALSE, NULL);
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mState = condState;
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}
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/*
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* Destructor. Free Windows resources as well as our allocated storage.
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*/
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Condition::~Condition()
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{
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WinCondition* condState = (WinCondition*) mState;
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if (condState != NULL) {
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CloseHandle(condState->sema);
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CloseHandle(condState->waitersDone);
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delete condState;
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}
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}
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status_t Condition::wait(Mutex& mutex)
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{
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WinCondition* condState = (WinCondition*) mState;
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HANDLE hMutex = (HANDLE) mutex.mState;
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return ((WinCondition*)mState)->wait(condState, hMutex, NULL);
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}
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status_t Condition::waitRelative(Mutex& mutex, nsecs_t reltime)
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{
|
2009-07-31 22:20:17 +00:00
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WinCondition* condState = (WinCondition*) mState;
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HANDLE hMutex = (HANDLE) mutex.mState;
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nsecs_t absTime = systemTime()+reltime;
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return ((WinCondition*)mState)->wait(condState, hMutex, &absTime);
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2009-03-04 03:31:44 +00:00
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}
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/*
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* Signal the condition variable, allowing one thread to continue.
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*/
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void Condition::signal()
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{
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WinCondition* condState = (WinCondition*) mState;
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// Lock the internal mutex. This ensures that we don't clash with
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// broadcast().
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WaitForSingleObject(condState->internalMutex, INFINITE);
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EnterCriticalSection(&condState->waitersCountLock);
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bool haveWaiters = (condState->waitersCount > 0);
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LeaveCriticalSection(&condState->waitersCountLock);
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// If no waiters, then this is a no-op. Otherwise, knock the semaphore
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// down a notch.
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if (haveWaiters)
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ReleaseSemaphore(condState->sema, 1, 0);
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// Release internal mutex.
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ReleaseMutex(condState->internalMutex);
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}
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/*
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* Signal the condition variable, allowing all threads to continue.
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*
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* First we have to wake up all threads waiting on the semaphore, then
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* we wait until all of the threads have actually been woken before
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* releasing the internal mutex. This ensures that all threads are woken.
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*/
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void Condition::broadcast()
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{
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WinCondition* condState = (WinCondition*) mState;
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// Lock the internal mutex. This keeps the guys we're waking up
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// from getting too far.
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WaitForSingleObject(condState->internalMutex, INFINITE);
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EnterCriticalSection(&condState->waitersCountLock);
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bool haveWaiters = false;
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if (condState->waitersCount > 0) {
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haveWaiters = true;
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condState->wasBroadcast = true;
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}
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if (haveWaiters) {
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// Wake up all the waiters.
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ReleaseSemaphore(condState->sema, condState->waitersCount, 0);
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LeaveCriticalSection(&condState->waitersCountLock);
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// Wait for all awakened threads to acquire the counting semaphore.
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// The last guy who was waiting sets this.
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WaitForSingleObject(condState->waitersDone, INFINITE);
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// Reset wasBroadcast. (No crit section needed because nobody
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// else can wake up to poke at it.)
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condState->wasBroadcast = 0;
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} else {
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// nothing to do
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LeaveCriticalSection(&condState->waitersCountLock);
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}
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// Release internal mutex.
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ReleaseMutex(condState->internalMutex);
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}
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#else
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#error "condition variables not supported on this platform"
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#endif
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// ----------------------------------------------------------------------------
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/*
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* This is our thread object!
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*/
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Thread::Thread(bool canCallJava)
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: mCanCallJava(canCallJava),
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mThread(thread_id_t(-1)),
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mLock("Thread::mLock"),
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mStatus(NO_ERROR),
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mExitPending(false), mRunning(false)
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{
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}
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Thread::~Thread()
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{
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}
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status_t Thread::readyToRun()
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{
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return NO_ERROR;
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}
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status_t Thread::run(const char* name, int32_t priority, size_t stack)
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{
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Mutex::Autolock _l(mLock);
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if (mRunning) {
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// thread already started
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return INVALID_OPERATION;
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}
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// reset status and exitPending to their default value, so we can
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// try again after an error happened (either below, or in readyToRun())
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mStatus = NO_ERROR;
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mExitPending = false;
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mThread = thread_id_t(-1);
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// hold a strong reference on ourself
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mHoldSelf = this;
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|
2009-03-05 22:34:35 +00:00
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mRunning = true;
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|
2009-03-04 03:31:44 +00:00
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bool res;
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if (mCanCallJava) {
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res = createThreadEtc(_threadLoop,
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this, name, priority, stack, &mThread);
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} else {
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res = androidCreateRawThreadEtc(_threadLoop,
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this, name, priority, stack, &mThread);
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}
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if (res == false) {
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mStatus = UNKNOWN_ERROR; // something happened!
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mRunning = false;
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mThread = thread_id_t(-1);
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2009-03-05 22:34:35 +00:00
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mHoldSelf.clear(); // "this" may have gone away after this.
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return UNKNOWN_ERROR;
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2009-03-04 03:31:44 +00:00
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}
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2009-03-05 22:34:35 +00:00
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// Do not refer to mStatus here: The thread is already running (may, in fact
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// already have exited with a valid mStatus result). The NO_ERROR indication
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// here merely indicates successfully starting the thread and does not
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// imply successful termination/execution.
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return NO_ERROR;
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2009-03-04 03:31:44 +00:00
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}
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int Thread::_threadLoop(void* user)
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{
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Thread* const self = static_cast<Thread*>(user);
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sp<Thread> strong(self->mHoldSelf);
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wp<Thread> weak(strong);
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self->mHoldSelf.clear();
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|
|
2009-09-09 09:38:13 +00:00
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|
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#if HAVE_ANDROID_OS
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|
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// this is very useful for debugging with gdb
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self->mTid = gettid();
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#endif
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|
2009-03-05 22:34:35 +00:00
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|
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bool first = true;
|
2009-03-04 03:31:44 +00:00
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do {
|
2009-03-05 22:34:35 +00:00
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|
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bool result;
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if (first) {
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|
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first = false;
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self->mStatus = self->readyToRun();
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result = (self->mStatus == NO_ERROR);
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|
|
if (result && !self->mExitPending) {
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|
|
// Binder threads (and maybe others) rely on threadLoop
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|
|
// running at least once after a successful ::readyToRun()
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|
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// (unless, of course, the thread has already been asked to exit
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|
|
// at that point).
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|
|
// This is because threads are essentially used like this:
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|
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// (new ThreadSubclass())->run();
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|
|
// The caller therefore does not retain a strong reference to
|
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|
|
// the thread and the thread would simply disappear after the
|
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|
|
// successful ::readyToRun() call instead of entering the
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|
|
// threadLoop at least once.
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|
|
result = self->threadLoop();
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|
|
}
|
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|
|
} else {
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|
|
result = self->threadLoop();
|
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|
|
}
|
|
|
|
|
2009-03-04 03:31:44 +00:00
|
|
|
if (result == false || self->mExitPending) {
|
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|
|
self->mExitPending = true;
|
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|
|
self->mLock.lock();
|
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|
|
self->mRunning = false;
|
2009-09-09 09:38:13 +00:00
|
|
|
self->mThreadExitedCondition.broadcast();
|
2009-03-04 03:31:44 +00:00
|
|
|
self->mLock.unlock();
|
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|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Release our strong reference, to let a chance to the thread
|
|
|
|
// to die a peaceful death.
|
|
|
|
strong.clear();
|
2009-09-09 09:38:13 +00:00
|
|
|
// And immediately, re-acquire a strong reference for the next loop
|
2009-03-04 03:31:44 +00:00
|
|
|
strong = weak.promote();
|
|
|
|
} while(strong != 0);
|
|
|
|
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|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Thread::requestExit()
|
|
|
|
{
|
|
|
|
mExitPending = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
status_t Thread::requestExitAndWait()
|
|
|
|
{
|
2009-03-05 22:34:35 +00:00
|
|
|
if (mThread == getThreadId()) {
|
|
|
|
LOGW(
|
|
|
|
"Thread (this=%p): don't call waitForExit() from this "
|
|
|
|
"Thread object's thread. It's a guaranteed deadlock!",
|
|
|
|
this);
|
2009-03-04 03:31:44 +00:00
|
|
|
|
2009-03-05 22:34:35 +00:00
|
|
|
return WOULD_BLOCK;
|
2009-03-04 03:31:44 +00:00
|
|
|
}
|
2009-03-05 22:34:35 +00:00
|
|
|
|
|
|
|
requestExit();
|
|
|
|
|
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Mutex::Autolock _l(mLock);
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while (mRunning == true) {
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mThreadExitedCondition.wait(mLock);
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}
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mExitPending = false;
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2009-03-04 03:31:44 +00:00
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return mStatus;
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}
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bool Thread::exitPending() const
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{
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return mExitPending;
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}
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}; // namespace android
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