replicant-frameworks_native/opengl/libagl2/src/vertex.cpp

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#include "gles2context.h"
//#undef LOGD
//#define LOGD(...)
void GLES2Context::InitializeVertices()
{
vert.vbos = std::map<GLuint, VBO *>(); // the entire struct has been zeroed in constructor
vert.free = 1;
vert.vbo = NULL;
vert.indices = NULL;
for (unsigned i = 0; i < GGL_MAXVERTEXATTRIBS; i++)
vert.defaultAttribs[i] = Vector4(0,0,0,1);
}
void GLES2Context::UninitializeVertices()
{
for (std::map<GLuint, VBO *>::iterator it = vert.vbos.begin(); it != vert.vbos.end(); it++) {
if (!it->second)
continue;
free(it->second->data);
free(it->second);
}
}
static inline void FetchElement(const GLES2Context * ctx, const unsigned index,
const unsigned maxAttrib, VertexInput * elem)
{
for (unsigned i = 0; i < maxAttrib; i++) {
{
unsigned size = 0;
if (ctx->vert.attribs[i].enabled) {
const char * ptr = (const char *)ctx->vert.attribs[i].ptr;
ptr += ctx->vert.attribs[i].stride * index;
memcpy(elem->attributes + i, ptr, ctx->vert.attribs[i].size * sizeof(float));
size = ctx->vert.attribs[i].size;
// LOGD("agl2: FetchElement %d attribs size=%d %.2f,%.2f,%.2f,%.2f", i, size, elem->attributes[i].x,
// elem->attributes[i].y, elem->attributes[i].z, elem->attributes[i].w);
} else {
// LOGD("agl2: FetchElement %d default %.2f,%.2f,%.2f,%.2f", i, ctx->vert.defaultAttribs[i].x,
// ctx->vert.defaultAttribs[i].y, ctx->vert.defaultAttribs[i].z, ctx->vert.defaultAttribs[i].w);
}
switch (size) {
case 0: // fall through
elem->attributes[i].x = ctx->vert.defaultAttribs[i].x;
case 1: // fall through
elem->attributes[i].y = ctx->vert.defaultAttribs[i].y;
case 2: // fall through
elem->attributes[i].z = ctx->vert.defaultAttribs[i].z;
case 3: // fall through
elem->attributes[i].w = ctx->vert.defaultAttribs[i].w;
case 4:
break;
default:
assert(0);
break;
}
// LOGD("agl2: FetchElement %d size=%d %.2f,%.2f,%.2f,%.2f", i, size, elem->attributes[i].x,
// elem->attributes[i].y, elem->attributes[i].z, elem->attributes[i].w);
}
}
}
template<typename IndexT> static void DrawElementsTriangles(const GLES2Context * ctx,
const unsigned count, const IndexT * indices, const unsigned maxAttrib)
{
VertexInput v[3];
if (ctx->vert.indices)
indices = (IndexT *)((char *)ctx->vert.indices->data + (long)indices);
for (unsigned i = 0; i < count; i += 3) {
for (unsigned j = 0; j < 3; j++)
FetchElement(ctx, indices[i + j], maxAttrib, v + j);
ctx->iface->DrawTriangle(ctx->iface, v, v + 1, v + 2);
}
}
static void DrawArraysTriangles(const GLES2Context * ctx, const unsigned first,
const unsigned count, const unsigned maxAttrib)
{
// LOGD("agl: DrawArraysTriangles=%p", DrawArraysTriangles);
VertexInput v[3];
for (unsigned i = 2; i < count; i+=3) {
// TODO: fix order
FetchElement(ctx, first + i - 2, maxAttrib, v + 0);
FetchElement(ctx, first + i - 1, maxAttrib, v + 1);
FetchElement(ctx, first + i - 0, maxAttrib, v + 2);
ctx->iface->DrawTriangle(ctx->iface, v + 0, v + 1, v + 2);
}
// LOGD("agl: DrawArraysTriangles end");
}
template<typename IndexT> static void DrawElementsTriangleStrip(const GLES2Context * ctx,
const unsigned count, const IndexT * indices, const unsigned maxAttrib)
{
VertexInput v[3];
if (ctx->vert.indices)
indices = (IndexT *)((char *)ctx->vert.indices->data + (long)indices);
// LOGD("agl2: DrawElementsTriangleStrip");
// for (unsigned i = 0; i < count; i++)
// LOGD("indices[%d] = %d", i, indices[i]);
FetchElement(ctx, indices[0], maxAttrib, v + 0);
FetchElement(ctx, indices[1], maxAttrib, v + 1);
for (unsigned i = 2; i < count; i ++) {
FetchElement(ctx, indices[i], maxAttrib, v + i % 3);
ctx->iface->DrawTriangle(ctx->iface, v + (i - 2) % 3, v + (i - 1) % 3 , v + (i + 0) % 3);
}
// for (unsigned i = 2; i < count; i++) {
// FetchElement(ctx, indices[i - 2], maxAttrib, v + 0);
// FetchElement(ctx, indices[i - 1], maxAttrib, v + 1);
// FetchElement(ctx, indices[i - 0], maxAttrib, v + 2);
// ctx->iface->DrawTriangle(ctx->iface, v + 0, v + 1, v + 2);
// }
}
static void DrawArraysTriangleStrip(const GLES2Context * ctx, const unsigned first,
const unsigned count, const unsigned maxAttrib)
{
VertexInput v[3];
FetchElement(ctx, first, maxAttrib, v + 0);
FetchElement(ctx, first + 1, maxAttrib, v + 1);
for (unsigned i = 2; i < count; i++) {
// TODO: fix order
FetchElement(ctx, first + i, maxAttrib, v + i % 3);
ctx->iface->DrawTriangle(ctx->iface, v + (i - 2) % 3, v + (i - 1) % 3 , v + (i + 0) % 3);
}
}
void glBindBuffer(GLenum target, GLuint buffer)
{
GLES2_GET_CONST_CONTEXT(ctx);
VBO * vbo = NULL;
if (0 != buffer) {
std::map<GLuint, VBO *>::iterator it = ctx->vert.vbos.find(buffer);
if (it != ctx->vert.vbos.end()) {
vbo = it->second;
if (!vbo)
vbo = (VBO *)calloc(1, sizeof(VBO));
it->second = vbo;
} else
assert(0);
}
if (GL_ARRAY_BUFFER == target)
ctx->vert.vbo = vbo;
else if (GL_ELEMENT_ARRAY_BUFFER == target)
ctx->vert.indices = vbo;
else
assert(0);
assert(vbo || buffer == 0);
// LOGD("\n*\n glBindBuffer 0x%.4X=%d ", target, buffer);
}
void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
{
GLES2_GET_CONST_CONTEXT(ctx);
if (GL_ARRAY_BUFFER == target) {
assert(ctx->vert.vbo);
ctx->vert.vbo->data = realloc(ctx->vert.vbo->data, size);
ctx->vert.vbo->size = size;
ctx->vert.vbo->usage = usage;
if (data)
memcpy(ctx->vert.vbo->data, data, size);
} else if (GL_ELEMENT_ARRAY_BUFFER == target) {
assert(ctx->vert.indices);
ctx->vert.indices->data = realloc(ctx->vert.indices->data, size);
ctx->vert.indices->size = size;
ctx->vert.indices->usage = usage;
if (data)
memcpy(ctx->vert.indices->data, data, size);
} else
assert(0);
// LOGD("\n*\n glBufferData target=0x%.4X size=%u data=%p usage=0x%.4X \n",
// target, size, data, usage);
}
void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
{
GLES2_GET_CONST_CONTEXT(ctx);
if (GL_ARRAY_BUFFER == target)
{
assert(ctx->vert.vbo);
assert(0 <= offset);
assert(0 <= size);
assert(offset + size <= ctx->vert.vbo->size);
memcpy((char *)ctx->vert.vbo->data + offset, data, size);
}
else
assert(0);
}
void glDeleteBuffers(GLsizei n, const GLuint* buffers)
{
GLES2_GET_CONST_CONTEXT(ctx);
for (unsigned i = 0; i < n; i++) {
std::map<GLuint, VBO*>::iterator it = ctx->vert.vbos.find(buffers[i]);
if (it == ctx->vert.vbos.end())
continue;
ctx->vert.free = min(ctx->vert.free, buffers[i]);
if (it->second == ctx->vert.vbo)
ctx->vert.vbo = NULL;
else if (it->second == ctx->vert.indices)
ctx->vert.indices = NULL;
if (it->second) {
free(it->second->data);
free(it->second);
}
}
}
void glDisableVertexAttribArray(GLuint index)
{
GLES2_GET_CONST_CONTEXT(ctx);
assert(GGL_MAXVERTEXATTRIBS > index);
ctx->vert.attribs[index].enabled = false;
}
void glDrawArrays(GLenum mode, GLint first, GLsizei count)
{
GLES2_GET_CONST_CONTEXT(ctx);
// LOGD("agl2: glDrawArrays=%p", glDrawArrays);
assert(ctx->rasterizer.CurrentProgram);
assert(0 <= first);
int maxAttrib = -1;
ctx->iface->ShaderProgramGetiv(ctx->rasterizer.CurrentProgram, GL_ACTIVE_ATTRIBUTES, &maxAttrib);
assert(0 <= maxAttrib && GGL_MAXVERTEXATTRIBS >= maxAttrib);
switch (mode) {
case GL_TRIANGLE_STRIP:
DrawArraysTriangleStrip(ctx, first, count, maxAttrib);
break;
case GL_TRIANGLES:
DrawArraysTriangles(ctx, first, count, maxAttrib);
break;
default:
LOGE("agl2: glDrawArrays unsupported mode: 0x%.4X \n", mode);
assert(0);
break;
}
// LOGD("agl2: glDrawArrays end");
}
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
{
GLES2_GET_CONST_CONTEXT(ctx);
// LOGD("agl2: glDrawElements=%p mode=0x%.4X count=%d type=0x%.4X indices=%p",
// glDrawElements, mode, count, type, indices);
if (!ctx->rasterizer.CurrentProgram)
return;
int maxAttrib = -1;
ctx->iface->ShaderProgramGetiv(ctx->rasterizer.CurrentProgram, GL_ACTIVE_ATTRIBUTES, &maxAttrib);
assert(0 <= maxAttrib && GGL_MAXVERTEXATTRIBS >= maxAttrib);
// LOGD("agl2: glDrawElements mode=0x%.4X type=0x%.4X count=%d program=%p indices=%p \n",
// mode, type, count, ctx->rasterizer.CurrentProgram, indices);
switch (mode) {
case GL_TRIANGLES:
if (GL_UNSIGNED_SHORT == type)
DrawElementsTriangles<unsigned short>(ctx, count, (unsigned short *)indices, maxAttrib);
else
assert(0);
break;
case GL_TRIANGLE_STRIP:
if (GL_UNSIGNED_SHORT == type)
DrawElementsTriangleStrip<unsigned short>(ctx, count, (unsigned short *)indices, maxAttrib);
else
assert(0);
break;
default:
assert(0);
}
// LOGD("agl2: glDrawElements end");
}
void glEnableVertexAttribArray(GLuint index)
{
GLES2_GET_CONST_CONTEXT(ctx);
ctx->vert.attribs[index].enabled = true;
// LOGD("agl2: glEnableVertexAttribArray %d \n", index);
}
void glGenBuffers(GLsizei n, GLuint* buffers)
{
GLES2_GET_CONST_CONTEXT(ctx);
for (unsigned i = 0; i < n; i++) {
buffers[i] = 0;
for (ctx->vert.free; ctx->vert.free < 0xffffffffu; ctx->vert.free++) {
if (ctx->vert.vbos.find(ctx->vert.free) == ctx->vert.vbos.end()) {
ctx->vert.vbos[ctx->vert.free] = NULL;
buffers[i] = ctx->vert.free;
// LOGD("glGenBuffers %d \n", buffers[i]);
ctx->vert.free++;
break;
}
}
assert(buffers[i]);
}
}
void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized,
GLsizei stride, const GLvoid* ptr)
{
GLES2_GET_CONST_CONTEXT(ctx);
assert(GL_FLOAT == type);
assert(0 < size && 4 >= size);
ctx->vert.attribs[index].size = size;
ctx->vert.attribs[index].type = type;
ctx->vert.attribs[index].normalized = normalized;
if (0 == stride)
ctx->vert.attribs[index].stride = size * sizeof(float);
else if (stride > 0)
ctx->vert.attribs[index].stride = stride;
else
assert(0);
// LOGD("\n*\n*\n* agl2: glVertexAttribPointer program=%u index=%d size=%d stride=%d ptr=%p \n*\n*",
// unsigned(ctx->rasterizer.CurrentProgram) ^ 0x04dc18f9, index, size, stride, ptr);
if (ctx->vert.vbo)
ctx->vert.attribs[index].ptr = (char *)ctx->vert.vbo->data + (long)ptr;
else
ctx->vert.attribs[index].ptr = ptr;
// const float * attrib = (const float *)ctx->vert.attribs[index].ptr;
// for (unsigned i = 0; i < 3; i++)
// if (3 == size)
// LOGD("%.2f %.2f %.2f", attrib[i * 3 + 0], attrib[i * 3 + 1], attrib[i * 3 + 2]);
// else if (2 == size)
// LOGD("%.2f %.2f", attrib[i * 3 + 0], attrib[i * 3 + 1]);
}
void glVertexAttrib1f(GLuint indx, GLfloat x)
{
glVertexAttrib4f(indx, x,0,0,1);
}
void glVertexAttrib1fv(GLuint indx, const GLfloat* values)
{
glVertexAttrib4f(indx, values[0],0,0,1);
}
void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
{
glVertexAttrib4f(indx, x,y,0,1);
}
void glVertexAttrib2fv(GLuint indx, const GLfloat* values)
{
glVertexAttrib4f(indx, values[0],values[1],0,1);
}
void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
{
glVertexAttrib4f(indx, x,y,z,1);
}
void glVertexAttrib3fv(GLuint indx, const GLfloat* values)
{
glVertexAttrib4f(indx, values[0],values[1],values[2],1);
}
void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
assert(GGL_MAXVERTEXATTRIBS > indx);
GLES2_GET_CONST_CONTEXT(ctx);
// LOGD("\n*\n*\n agl2: glVertexAttrib4f %d %.2f,%.2f,%.2f,%.2f \n*\n*", indx, x, y, z, w);
ctx->vert.defaultAttribs[indx] = Vector4(x,y,z,w);
assert(0);
}
void glVertexAttrib4fv(GLuint indx, const GLfloat* values)
{
glVertexAttrib4f(indx, values[0], values[1], values[2], values[3]);
}