62 lines
2.2 KiB
C++
62 lines
2.2 KiB
C++
|
/*
|
||
|
* Copyright 2013 The Android Open Source Project
|
||
|
*
|
||
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
||
|
* you may not use this file except in compliance with the License.
|
||
|
* You may obtain a copy of the License at
|
||
|
*
|
||
|
* http://www.apache.org/licenses/LICENSE-2.0
|
||
|
*
|
||
|
* Unless required by applicable law or agreed to in writing, software
|
||
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
||
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||
|
* See the License for the specific language governing permissions and
|
||
|
* limitations under the License.
|
||
|
*/
|
||
|
|
||
|
#include <GLES/gl.h>
|
||
|
|
||
|
#include <cutils/compiler.h>
|
||
|
|
||
|
#include "GLES10RenderEngine.h"
|
||
|
|
||
|
// ---------------------------------------------------------------------------
|
||
|
namespace android {
|
||
|
// ---------------------------------------------------------------------------
|
||
|
|
||
|
GLES10RenderEngine::~GLES10RenderEngine() {
|
||
|
}
|
||
|
|
||
|
void GLES10RenderEngine::setupLayerBlending(
|
||
|
bool premultipliedAlpha, bool opaque, int alpha) {
|
||
|
// OpenGL ES 1.0 doesn't support texture combiners.
|
||
|
// This path doesn't properly handle opaque layers that have non-opaque
|
||
|
// alpha values. The alpha channel will be copied into the framebuffer or
|
||
|
// screenshot, so if the framebuffer or screenshot is blended on top of
|
||
|
// something else, whatever is below the window will incorrectly show
|
||
|
// through.
|
||
|
if (CC_UNLIKELY(alpha < 0xFF)) {
|
||
|
GLfloat floatAlpha = alpha * (1.0f / 255.0f);
|
||
|
if (premultipliedAlpha) {
|
||
|
glColor4f(floatAlpha, floatAlpha, floatAlpha, floatAlpha);
|
||
|
} else {
|
||
|
glColor4f(1.0f, 1.0f, 1.0f, floatAlpha);
|
||
|
}
|
||
|
glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||
|
} else {
|
||
|
glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||
|
}
|
||
|
|
||
|
if (alpha < 0xFF || !opaque) {
|
||
|
glEnable(GL_BLEND);
|
||
|
glBlendFunc(premultipliedAlpha ? GL_ONE : GL_SRC_ALPHA,
|
||
|
GL_ONE_MINUS_SRC_ALPHA);
|
||
|
} else {
|
||
|
glDisable(GL_BLEND);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// ---------------------------------------------------------------------------
|
||
|
}; // namespace android
|
||
|
// ---------------------------------------------------------------------------
|