2008-10-21 14:00:00 +00:00
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/*
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**
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** Copyright 2007 The Android Open Source Project
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**
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** Licensed under the Apache License Version 2.0(the "License");
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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**
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** http://www.apache.org/licenses/LICENSE-2.0
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**
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** Unless required by applicable law or agreed to in writing software
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** distributed under the License is distributed on an "AS IS" BASIS
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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*/
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#define LOG_TAG "EGLDisplaySurface"
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <unistd.h>
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#include <fcntl.h>
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#include <sys/ioctl.h>
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#include <sys/types.h>
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#include <sys/mman.h>
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#include <cutils/log.h>
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#include <cutils/atomic.h>
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2008-12-18 02:05:43 +00:00
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#include <cutils/properties.h>
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#include <hardware/copybit.h>
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2008-10-21 14:00:00 +00:00
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#include <ui/SurfaceComposerClient.h>
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#include <ui/DisplayInfo.h>
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#include <ui/Rect.h>
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#include <ui/Region.h>
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2008-12-18 02:05:43 +00:00
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#include <ui/EGLDisplaySurface.h>
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2008-10-21 14:00:00 +00:00
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#if HAVE_ANDROID_OS
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#include <linux/msm_mdp.h>
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#endif
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#include <GLES/egl.h>
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#include <pixelflinger/format.h>
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// ----------------------------------------------------------------------------
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egl_native_window_t* android_createDisplaySurface()
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{
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egl_native_window_t* s = new android::EGLDisplaySurface();
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s->memory_type = NATIVE_MEMORY_TYPE_GPU;
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return s;
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}
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#define LIKELY( exp ) (__builtin_expect( (exp) != 0, true ))
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#define UNLIKELY( exp ) (__builtin_expect( (exp) != 0, false ))
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// ----------------------------------------------------------------------------
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namespace android {
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// ----------------------------------------------------------------------------
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EGLDisplaySurface::EGLDisplaySurface()
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: EGLNativeSurface<EGLDisplaySurface>()
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{
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egl_native_window_t::version = sizeof(egl_native_window_t);
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egl_native_window_t::ident = 0;
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egl_native_window_t::incRef = &EGLDisplaySurface::hook_incRef;
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egl_native_window_t::decRef = &EGLDisplaySurface::hook_decRef;
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egl_native_window_t::swapBuffers = &EGLDisplaySurface::hook_swapBuffers;
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egl_native_window_t::setSwapRectangle = &EGLDisplaySurface::hook_setSwapRectangle;
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egl_native_window_t::nextBuffer = &EGLDisplaySurface::hook_nextBuffer;
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egl_native_window_t::connect = 0;
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egl_native_window_t::disconnect = 0;
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mFb[0].data = 0;
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mFb[1].data = 0;
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mBlitEngine = 0;
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egl_native_window_t::fd = mapFrameBuffer();
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if (egl_native_window_t::fd >= 0) {
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2008-12-18 02:05:43 +00:00
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hw_module_t const* module;
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if (hw_get_module(COPYBIT_HARDWARE_MODULE_ID, &module) == 0) {
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copybit_open(module, &mBlitEngine);
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}
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2008-10-21 14:00:00 +00:00
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const float in2mm = 25.4f;
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float refreshRate = 1000000000000000LLU / (
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float( mInfo.upper_margin + mInfo.lower_margin + mInfo.yres )
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* ( mInfo.left_margin + mInfo.right_margin + mInfo.xres )
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* mInfo.pixclock);
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const GGLSurface& buffer = mFb[1 - mIndex];
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egl_native_window_t::width = buffer.width;
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egl_native_window_t::height = buffer.height;
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egl_native_window_t::stride = buffer.stride;
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egl_native_window_t::format = buffer.format;
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egl_native_window_t::base = intptr_t(mFb[0].data);
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egl_native_window_t::offset =
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intptr_t(buffer.data) - egl_native_window_t::base;
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egl_native_window_t::flags = 0;
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egl_native_window_t::xdpi = (mInfo.xres * in2mm) / mInfo.width;
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egl_native_window_t::ydpi = (mInfo.yres * in2mm) / mInfo.height;
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egl_native_window_t::fps = refreshRate;
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egl_native_window_t::memory_type = NATIVE_MEMORY_TYPE_FB;
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// no error, set the magic word
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egl_native_window_t::magic = 0x600913;
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}
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mSwapCount = -1;
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mPageFlipCount = 0;
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}
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EGLDisplaySurface::~EGLDisplaySurface()
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{
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magic = 0;
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2008-12-18 02:05:43 +00:00
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copybit_close(mBlitEngine);
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2008-10-21 14:00:00 +00:00
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mBlitEngine = 0;
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close(egl_native_window_t::fd);
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munmap(mFb[0].data, mSize);
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if (!(mFlags & PAGE_FLIP))
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free((void*)mFb[1].data);
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}
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void EGLDisplaySurface::hook_incRef(NativeWindowType window) {
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EGLDisplaySurface* that = static_cast<EGLDisplaySurface*>(window);
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that->incStrong(that);
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}
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void EGLDisplaySurface::hook_decRef(NativeWindowType window) {
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EGLDisplaySurface* that = static_cast<EGLDisplaySurface*>(window);
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that->decStrong(that);
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}
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uint32_t EGLDisplaySurface::hook_swapBuffers(NativeWindowType window) {
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EGLDisplaySurface* that = static_cast<EGLDisplaySurface*>(window);
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return that->swapBuffers();
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}
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uint32_t EGLDisplaySurface::hook_nextBuffer(NativeWindowType window) {
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EGLDisplaySurface* that = static_cast<EGLDisplaySurface*>(window);
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return that->nextBuffer();
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}
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void EGLDisplaySurface::hook_setSwapRectangle(NativeWindowType window,
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int l, int t, int w, int h) {
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EGLDisplaySurface* that = static_cast<EGLDisplaySurface*>(window);
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that->setSwapRectangle(l, t, w, h);
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}
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void EGLDisplaySurface::setSwapRectangle(int l, int t, int w, int h)
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{
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mInfo.reserved[0] = 0x54445055; // "UPDT";
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mInfo.reserved[1] = (uint16_t)l | ((uint32_t)t << 16);
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mInfo.reserved[2] = (uint16_t)(l+w) | ((uint32_t)(t+h) << 16);
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}
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uint32_t EGLDisplaySurface::swapBuffers()
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{
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#define SHOW_FPS 0
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#if SHOW_FPS
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nsecs_t now = systemTime();
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if (mSwapCount == -1) {
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mTime = now;
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mSwapCount = 0;
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mSleep = 0;
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} else {
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nsecs_t d = now-mTime;
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if (d >= seconds(1)) {
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double fps = (mSwapCount * double(seconds(1))) / double(d);
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LOGD("%f fps, sleep=%d / frame",
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fps, (int)ns2us(mSleep / mSwapCount));
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mSwapCount = 0;
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mTime = now;
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mSleep = 0;
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} else {
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mSwapCount++;
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}
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}
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#endif
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2008-12-18 02:05:43 +00:00
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/* If we can't do the page_flip, just copy the back buffer to the front */
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if (!(mFlags & PAGE_FLIP)) {
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memcpy(mFb[0].data, mFb[1].data, mInfo.xres*mInfo.yres*2);
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return 0;
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}
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2008-10-21 14:00:00 +00:00
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// do the actual flip
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mIndex = 1 - mIndex;
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mInfo.activate = FB_ACTIVATE_VBL;
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mInfo.yoffset = mIndex ? mInfo.yres : 0;
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if (ioctl(egl_native_window_t::fd, FBIOPUT_VSCREENINFO, &mInfo) == -1) {
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LOGE("FBIOPUT_VSCREENINFO failed");
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return 0;
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}
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/*
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* this is a monstrous hack: Because the h/w accelerator is not able
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* to render directly into the framebuffer, we need to copy its
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* internal framebuffer out to the fb.
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* oem[0] is used to access the fd of internal fb.
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* All this is needed only in standalone mode, in SurfaceFlinger mode
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* we control where the GPU renders.
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* We do this only if we have copybit, since this hack is needed only
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* with msm7k.
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*/
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if (egl_native_window_t::memory_type == NATIVE_MEMORY_TYPE_GPU && oem[0] && mBlitEngine) {
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2008-12-18 02:05:43 +00:00
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copybit_device_t *copybit = mBlitEngine;
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2008-10-21 14:00:00 +00:00
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copybit_rect_t sdrect = { 0, 0,
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egl_native_window_t::width, egl_native_window_t::height };
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copybit_image_t dst = {
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egl_native_window_t::width,
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egl_native_window_t::height,
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egl_native_window_t::format,
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egl_native_window_t::offset,
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(void*)egl_native_window_t::base,
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egl_native_window_t::fd
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};
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copybit_image_t src = {
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egl_native_window_t::width,
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egl_native_window_t::height,
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egl_native_window_t::format, // XXX: use proper format
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egl_native_window_t::offset,
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(void*)egl_native_window_t::base, // XXX: use proper base
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egl_native_window_t::oem[0]
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};
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region_iterator it(Region(Rect(
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egl_native_window_t::width, egl_native_window_t::height)));
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copybit->set_parameter(copybit, COPYBIT_TRANSFORM, 0);
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copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, 0xFF);
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copybit->set_parameter(copybit, COPYBIT_DITHER, COPYBIT_DISABLE);
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copybit->stretch(copybit, &dst, &src, &sdrect, &sdrect, &it);
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}
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// update the address of the buffer to draw to next
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const GGLSurface& buffer = mFb[1 - mIndex];
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egl_native_window_t::offset =
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intptr_t(buffer.data) - egl_native_window_t::base;
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#if SHOW_FPS
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mSleep += systemTime()-now;
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#endif
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mPageFlipCount++;
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// We don't support screen-size changes for now
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return 0;
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}
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int32_t EGLDisplaySurface::getPageFlipCount() const
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{
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return mPageFlipCount;
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}
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uint32_t EGLDisplaySurface::nextBuffer()
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{
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// update the address of the buffer to draw to next
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const GGLSurface& buffer = mFb[mIndex];
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egl_native_window_t::offset =
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intptr_t(buffer.data) - egl_native_window_t::base;
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return 0;
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}
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void EGLDisplaySurface::copyFrontToBack(const Region& copyback)
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{
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#if HAVE_ANDROID_OS
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if (mBlitEngine) {
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copybit_image_t dst = {
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w: egl_native_window_t::stride,
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h: egl_native_window_t::height,
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format: egl_native_window_t::format,
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offset: mFb[1-mIndex].data - mFb[0].data,
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base: (void*)egl_native_window_t::base,
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fd: egl_native_window_t::fd
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};
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copybit_image_t src = {
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w: egl_native_window_t::stride,
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h: egl_native_window_t::height,
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format: egl_native_window_t::format,
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offset: mFb[mIndex].data - mFb[0].data,
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base: (void*)egl_native_window_t::base,
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fd: egl_native_window_t::fd
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};
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region_iterator it(copyback);
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mBlitEngine->blit(mBlitEngine, &dst, &src, &it);
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} else
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#endif
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{
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2008-12-18 02:05:43 +00:00
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/* no extra copy needed since we copied back to front instead of
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* flipping */
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if (!(mFlags & PAGE_FLIP)) {
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return;
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}
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2008-10-21 14:00:00 +00:00
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Region::iterator iterator(copyback);
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if (iterator) {
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Rect r;
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uint8_t* const screen_src = mFb[ mIndex].data;
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uint8_t* const screen_dst = mFb[1-mIndex].data;
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const size_t bpp = bytesPerPixel(egl_native_window_t::format);
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const size_t bpr = egl_native_window_t::stride * bpp;
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while (iterator.iterate(&r)) {
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ssize_t h = r.bottom - r.top;
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if (h) {
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size_t size = (r.right - r.left) * bpp;
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size_t o = (r.left + egl_native_window_t::stride * r.top) * bpp;
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uint8_t* s = screen_src + o;
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uint8_t* d = screen_dst + o;
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if (size == bpr) {
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size *= h;
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h = 1;
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}
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do {
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memcpy(d, s, size);
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d += bpr;
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s += bpr;
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} while (--h > 0);
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}
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}
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}
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}
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}
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status_t EGLDisplaySurface::mapFrameBuffer()
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{
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char const * const device_template[] = {
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"/dev/graphics/fb%u",
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"/dev/fb%u",
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0 };
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int fd = -1;
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int i=0;
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char name[64];
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while ((fd==-1) && device_template[i]) {
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snprintf(name, 64, device_template[i], 0);
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fd = open(name, O_RDWR, 0);
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i++;
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}
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if (fd < 0)
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return -errno;
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struct fb_fix_screeninfo finfo;
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if (ioctl(fd, FBIOGET_FSCREENINFO, &finfo) == -1)
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|
|
|
return -errno;
|
|
|
|
|
|
|
|
struct fb_var_screeninfo info;
|
|
|
|
if (ioctl(fd, FBIOGET_VSCREENINFO, &info) == -1)
|
|
|
|
return -errno;
|
|
|
|
|
|
|
|
info.reserved[0] = 0;
|
|
|
|
info.reserved[1] = 0;
|
|
|
|
info.reserved[2] = 0;
|
|
|
|
info.xoffset = 0;
|
|
|
|
info.yoffset = 0;
|
|
|
|
info.yres_virtual = info.yres * 2;
|
|
|
|
info.bits_per_pixel = 16;
|
|
|
|
/* Explicitly request 5/6/5 */
|
|
|
|
info.red.offset = 11;
|
|
|
|
info.red.length = 5;
|
|
|
|
info.green.offset = 5;
|
|
|
|
info.green.length = 6;
|
|
|
|
info.blue.offset = 0;
|
|
|
|
info.blue.length = 5;
|
|
|
|
info.transp.offset = 0;
|
|
|
|
info.transp.length = 0;
|
|
|
|
info.activate = FB_ACTIVATE_NOW;
|
|
|
|
|
|
|
|
uint32_t flags = PAGE_FLIP;
|
|
|
|
if (ioctl(fd, FBIOPUT_VSCREENINFO, &info) == -1) {
|
|
|
|
info.yres_virtual = info.yres;
|
|
|
|
flags &= ~PAGE_FLIP;
|
|
|
|
LOGW("FBIOPUT_VSCREENINFO failed, page flipping not supported");
|
|
|
|
}
|
|
|
|
|
|
|
|
if (info.yres_virtual < info.yres * 2) {
|
|
|
|
info.yres_virtual = info.yres;
|
|
|
|
flags &= ~PAGE_FLIP;
|
|
|
|
LOGW("page flipping not supported (yres_virtual=%d, requested=%d)",
|
|
|
|
info.yres_virtual, info.yres*2);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ioctl(fd, FBIOGET_VSCREENINFO, &info) == -1)
|
|
|
|
return -errno;
|
|
|
|
|
|
|
|
int refreshRate = 1000000000000000LLU /
|
|
|
|
(
|
|
|
|
uint64_t( info.upper_margin + info.lower_margin + info.yres )
|
|
|
|
* ( info.left_margin + info.right_margin + info.xres )
|
|
|
|
* info.pixclock
|
|
|
|
);
|
|
|
|
|
|
|
|
if (refreshRate == 0) {
|
|
|
|
// bleagh, bad info from the driver
|
|
|
|
refreshRate = 60*1000; // 60 Hz
|
|
|
|
}
|
|
|
|
if (int(info.width) <= 0 || int(info.height) <= 0) {
|
|
|
|
// the driver doesn't return that information
|
|
|
|
// default to 160 dpi
|
2008-12-18 02:05:43 +00:00
|
|
|
info.width = ((info.xres * 25.4f)/160.0f + 0.5f);
|
|
|
|
info.height = ((info.yres * 25.4f)/160.0f + 0.5f);
|
2008-10-21 14:00:00 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
float xdpi = (info.xres * 25.4f) / info.width;
|
|
|
|
float ydpi = (info.yres * 25.4f) / info.height;
|
|
|
|
float fps = refreshRate / 1000.0f;
|
|
|
|
|
|
|
|
LOGI( "using (fd=%d)\n"
|
|
|
|
"id = %s\n"
|
|
|
|
"xres = %d px\n"
|
|
|
|
"yres = %d px\n"
|
|
|
|
"xres_virtual = %d px\n"
|
|
|
|
"yres_virtual = %d px\n"
|
|
|
|
"bpp = %d\n"
|
|
|
|
"r = %2u:%u\n"
|
|
|
|
"g = %2u:%u\n"
|
|
|
|
"b = %2u:%u\n",
|
|
|
|
fd,
|
|
|
|
finfo.id,
|
|
|
|
info.xres,
|
|
|
|
info.yres,
|
|
|
|
info.xres_virtual,
|
|
|
|
info.yres_virtual,
|
|
|
|
info.bits_per_pixel,
|
|
|
|
info.red.offset, info.red.length,
|
|
|
|
info.green.offset, info.green.length,
|
|
|
|
info.blue.offset, info.blue.length
|
|
|
|
);
|
|
|
|
|
|
|
|
LOGI( "width = %d mm (%f dpi)\n"
|
|
|
|
"height = %d mm (%f dpi)\n"
|
|
|
|
"refresh rate = %.2f Hz\n",
|
|
|
|
info.width, xdpi,
|
|
|
|
info.height, ydpi,
|
|
|
|
fps
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
if (ioctl(fd, FBIOGET_FSCREENINFO, &finfo) == -1)
|
|
|
|
return -errno;
|
|
|
|
|
|
|
|
if (finfo.smem_len <= 0)
|
|
|
|
return -errno;
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Open and map the display.
|
|
|
|
*/
|
|
|
|
|
|
|
|
void* buffer = (uint16_t*) mmap(
|
|
|
|
0, finfo.smem_len,
|
|
|
|
PROT_READ | PROT_WRITE,
|
|
|
|
MAP_SHARED,
|
|
|
|
fd, 0);
|
|
|
|
|
|
|
|
if (buffer == MAP_FAILED)
|
|
|
|
return -errno;
|
|
|
|
|
|
|
|
// at least for now, always clear the fb
|
|
|
|
memset(buffer, 0, finfo.smem_len);
|
|
|
|
|
|
|
|
uint8_t* offscreen[2];
|
|
|
|
offscreen[0] = (uint8_t*)buffer;
|
|
|
|
if (flags & PAGE_FLIP) {
|
|
|
|
offscreen[1] = (uint8_t*)buffer + finfo.line_length*info.yres;
|
|
|
|
} else {
|
|
|
|
offscreen[1] = (uint8_t*)malloc(finfo.smem_len);
|
|
|
|
if (offscreen[1] == 0) {
|
|
|
|
munmap(buffer, finfo.smem_len);
|
|
|
|
return NO_MEMORY;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
mFlags = flags;
|
|
|
|
mInfo = info;
|
|
|
|
mFinfo = finfo;
|
|
|
|
mSize = finfo.smem_len;
|
|
|
|
mIndex = 0;
|
|
|
|
for (int i=0 ; i<2 ; i++) {
|
|
|
|
mFb[i].version = sizeof(GGLSurface);
|
|
|
|
mFb[i].width = info.xres;
|
|
|
|
mFb[i].height = info.yres;
|
|
|
|
mFb[i].stride = finfo.line_length / (info.bits_per_pixel >> 3);
|
|
|
|
mFb[i].data = (GGLubyte*)(offscreen[i]);
|
|
|
|
mFb[i].format = GGL_PIXEL_FORMAT_RGB_565;
|
|
|
|
}
|
|
|
|
return fd;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
}; // namespace android
|
|
|
|
// ----------------------------------------------------------------------------
|