2008-10-21 14:00:00 +00:00
|
|
|
/*
|
|
|
|
* Copyright (C) 2007 The Android Open Source Project
|
|
|
|
*
|
|
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
|
|
* you may not use this file except in compliance with the License.
|
|
|
|
* You may obtain a copy of the License at
|
|
|
|
*
|
|
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
*
|
|
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
|
|
* See the License for the specific language governing permissions and
|
|
|
|
* limitations under the License.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#define LOG_TAG "SurfaceFlinger"
|
|
|
|
|
|
|
|
#include <stdlib.h>
|
|
|
|
#include <stdint.h>
|
|
|
|
#include <sys/types.h>
|
|
|
|
|
|
|
|
#include <utils/Errors.h>
|
|
|
|
#include <utils/Log.h>
|
|
|
|
|
|
|
|
#include "clz.h"
|
|
|
|
#include "LayerBase.h"
|
|
|
|
#include "LayerBlur.h"
|
|
|
|
#include "SurfaceFlinger.h"
|
|
|
|
#include "DisplayHardware/DisplayHardware.h"
|
|
|
|
|
|
|
|
|
2008-12-18 02:05:43 +00:00
|
|
|
// We don't honor the premultiplied alpha flags, which means that
|
2008-10-21 14:00:00 +00:00
|
|
|
// premultiplied surface may be composed using a non-premultiplied
|
|
|
|
// equation. We do this because it may be a lot faster on some hardware
|
|
|
|
// The correct value is HONOR_PREMULTIPLIED_ALPHA = 1
|
|
|
|
#define HONOR_PREMULTIPLIED_ALPHA 0
|
|
|
|
|
|
|
|
namespace android {
|
|
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
|
|
|
|
const uint32_t LayerBase::typeInfo = 1;
|
|
|
|
const char* const LayerBase::typeID = "LayerBase";
|
|
|
|
|
|
|
|
const uint32_t LayerBaseClient::typeInfo = LayerBase::typeInfo | 2;
|
|
|
|
const char* const LayerBaseClient::typeID = "LayerBaseClient";
|
|
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
|
|
|
|
Vector<GLuint> LayerBase::deletedTextures;
|
|
|
|
|
|
|
|
int32_t LayerBase::sIdentity = 0;
|
|
|
|
|
|
|
|
LayerBase::LayerBase(SurfaceFlinger* flinger, DisplayID display)
|
|
|
|
: dpy(display), invalidate(false),
|
|
|
|
mFlinger(flinger),
|
|
|
|
mTransformed(false),
|
|
|
|
mOrientation(0),
|
|
|
|
mCanUseCopyBit(false),
|
|
|
|
mTransactionFlags(0),
|
|
|
|
mPremultipliedAlpha(true),
|
|
|
|
mIdentity(uint32_t(android_atomic_inc(&sIdentity)))
|
|
|
|
{
|
|
|
|
const DisplayHardware& hw(flinger->graphicPlane(0).displayHardware());
|
|
|
|
mFlags = hw.getFlags();
|
|
|
|
}
|
|
|
|
|
|
|
|
LayerBase::~LayerBase()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
const GraphicPlane& LayerBase::graphicPlane(int dpy) const
|
|
|
|
{
|
|
|
|
return mFlinger->graphicPlane(dpy);
|
|
|
|
}
|
|
|
|
|
|
|
|
GraphicPlane& LayerBase::graphicPlane(int dpy)
|
|
|
|
{
|
|
|
|
return mFlinger->graphicPlane(dpy);
|
|
|
|
}
|
|
|
|
|
|
|
|
void LayerBase::initStates(uint32_t w, uint32_t h, uint32_t flags)
|
|
|
|
{
|
|
|
|
uint32_t layerFlags = 0;
|
|
|
|
if (flags & ISurfaceComposer::eHidden)
|
|
|
|
layerFlags = ISurfaceComposer::eLayerHidden;
|
|
|
|
|
|
|
|
if (flags & ISurfaceComposer::eNonPremultiplied)
|
|
|
|
mPremultipliedAlpha = false;
|
|
|
|
|
|
|
|
mCurrentState.z = 0;
|
|
|
|
mCurrentState.w = w;
|
|
|
|
mCurrentState.h = h;
|
|
|
|
mCurrentState.alpha = 0xFF;
|
|
|
|
mCurrentState.flags = layerFlags;
|
|
|
|
mCurrentState.sequence = 0;
|
|
|
|
mCurrentState.transform.set(0, 0);
|
|
|
|
|
|
|
|
// drawing state & current state are identical
|
|
|
|
mDrawingState = mCurrentState;
|
|
|
|
}
|
|
|
|
|
|
|
|
void LayerBase::commitTransaction(bool skipSize) {
|
|
|
|
const uint32_t w = mDrawingState.w;
|
|
|
|
const uint32_t h = mDrawingState.h;
|
|
|
|
mDrawingState = mCurrentState;
|
|
|
|
if (skipSize) {
|
|
|
|
mDrawingState.w = w;
|
|
|
|
mDrawingState.h = h;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
bool LayerBase::requestTransaction() {
|
|
|
|
int32_t old = setTransactionFlags(eTransactionNeeded);
|
|
|
|
return ((old & eTransactionNeeded) == 0);
|
|
|
|
}
|
|
|
|
uint32_t LayerBase::getTransactionFlags(uint32_t flags) {
|
|
|
|
return android_atomic_and(~flags, &mTransactionFlags) & flags;
|
|
|
|
}
|
|
|
|
uint32_t LayerBase::setTransactionFlags(uint32_t flags) {
|
|
|
|
return android_atomic_or(flags, &mTransactionFlags);
|
|
|
|
}
|
|
|
|
|
|
|
|
void LayerBase::setSizeChanged(uint32_t w, uint32_t h) {
|
|
|
|
}
|
|
|
|
|
|
|
|
bool LayerBase::setPosition(int32_t x, int32_t y) {
|
|
|
|
if (mCurrentState.transform.tx() == x && mCurrentState.transform.ty() == y)
|
|
|
|
return false;
|
|
|
|
mCurrentState.sequence++;
|
|
|
|
mCurrentState.transform.set(x, y);
|
|
|
|
requestTransaction();
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
bool LayerBase::setLayer(uint32_t z) {
|
|
|
|
if (mCurrentState.z == z)
|
|
|
|
return false;
|
|
|
|
mCurrentState.sequence++;
|
|
|
|
mCurrentState.z = z;
|
|
|
|
requestTransaction();
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
bool LayerBase::setSize(uint32_t w, uint32_t h) {
|
|
|
|
if (mCurrentState.w == w && mCurrentState.h == h)
|
|
|
|
return false;
|
|
|
|
setSizeChanged(w, h);
|
|
|
|
mCurrentState.w = w;
|
|
|
|
mCurrentState.h = h;
|
|
|
|
requestTransaction();
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
bool LayerBase::setAlpha(uint8_t alpha) {
|
|
|
|
if (mCurrentState.alpha == alpha)
|
|
|
|
return false;
|
|
|
|
mCurrentState.sequence++;
|
|
|
|
mCurrentState.alpha = alpha;
|
|
|
|
requestTransaction();
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
bool LayerBase::setMatrix(const layer_state_t::matrix22_t& matrix) {
|
|
|
|
// TODO: check the matrix has changed
|
|
|
|
mCurrentState.sequence++;
|
|
|
|
mCurrentState.transform.set(
|
|
|
|
matrix.dsdx, matrix.dsdy, matrix.dtdx, matrix.dtdy);
|
|
|
|
requestTransaction();
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
bool LayerBase::setTransparentRegionHint(const Region& transparent) {
|
|
|
|
// TODO: check the region has changed
|
|
|
|
mCurrentState.sequence++;
|
|
|
|
mCurrentState.transparentRegion = transparent;
|
|
|
|
requestTransaction();
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
bool LayerBase::setFlags(uint8_t flags, uint8_t mask) {
|
|
|
|
const uint32_t newFlags = (mCurrentState.flags & ~mask) | (flags & mask);
|
|
|
|
if (mCurrentState.flags == newFlags)
|
|
|
|
return false;
|
|
|
|
mCurrentState.sequence++;
|
|
|
|
mCurrentState.flags = newFlags;
|
|
|
|
requestTransaction();
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
Rect LayerBase::visibleBounds() const
|
|
|
|
{
|
|
|
|
return mTransformedBounds;
|
|
|
|
}
|
|
|
|
|
|
|
|
void LayerBase::setVisibleRegion(const Region& visibleRegion) {
|
|
|
|
// always called from main thread
|
|
|
|
visibleRegionScreen = visibleRegion;
|
|
|
|
}
|
|
|
|
|
|
|
|
void LayerBase::setCoveredRegion(const Region& coveredRegion) {
|
|
|
|
// always called from main thread
|
|
|
|
coveredRegionScreen = coveredRegion;
|
|
|
|
}
|
|
|
|
|
|
|
|
uint32_t LayerBase::doTransaction(uint32_t flags)
|
|
|
|
{
|
|
|
|
const Layer::State& front(drawingState());
|
|
|
|
const Layer::State& temp(currentState());
|
|
|
|
|
|
|
|
if (temp.sequence != front.sequence) {
|
|
|
|
// invalidate and recompute the visible regions if needed
|
|
|
|
flags |= eVisibleRegion;
|
|
|
|
this->invalidate = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Commit the transaction
|
|
|
|
commitTransaction(flags & eRestartTransaction);
|
|
|
|
return flags;
|
|
|
|
}
|
|
|
|
|
|
|
|
Point LayerBase::getPhysicalSize() const
|
|
|
|
{
|
|
|
|
const Layer::State& front(drawingState());
|
|
|
|
return Point(front.w, front.h);
|
|
|
|
}
|
|
|
|
|
|
|
|
void LayerBase::validateVisibility(const Transform& planeTransform)
|
|
|
|
{
|
|
|
|
const Layer::State& s(drawingState());
|
|
|
|
const Transform tr(planeTransform * s.transform);
|
|
|
|
const bool transformed = tr.transformed();
|
|
|
|
|
|
|
|
const Point size(getPhysicalSize());
|
|
|
|
uint32_t w = size.x;
|
|
|
|
uint32_t h = size.y;
|
|
|
|
tr.transform(mVertices[0], 0, 0);
|
|
|
|
tr.transform(mVertices[1], 0, h);
|
|
|
|
tr.transform(mVertices[2], w, h);
|
|
|
|
tr.transform(mVertices[3], w, 0);
|
|
|
|
if (UNLIKELY(transformed)) {
|
|
|
|
// NOTE: here we could also punt if we have too many rectangles
|
|
|
|
// in the transparent region
|
|
|
|
if (tr.preserveRects()) {
|
|
|
|
// transform the transparent region
|
|
|
|
transparentRegionScreen = tr.transform(s.transparentRegion);
|
|
|
|
} else {
|
|
|
|
// transformation too complex, can't do the transparent region
|
|
|
|
// optimization.
|
|
|
|
transparentRegionScreen.clear();
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
transparentRegionScreen = s.transparentRegion;
|
|
|
|
}
|
|
|
|
|
|
|
|
// cache a few things...
|
|
|
|
mOrientation = tr.getOrientation();
|
|
|
|
mTransformedBounds = tr.makeBounds(w, h);
|
|
|
|
mTransformed = transformed;
|
|
|
|
mLeft = tr.tx();
|
|
|
|
mTop = tr.ty();
|
|
|
|
|
|
|
|
// see if we can/should use 2D h/w with the new configuration
|
|
|
|
mCanUseCopyBit = false;
|
2008-12-18 02:05:43 +00:00
|
|
|
copybit_device_t* copybit = mFlinger->getBlitEngine();
|
2008-10-21 14:00:00 +00:00
|
|
|
if (copybit) {
|
|
|
|
const int step = copybit->get(copybit, COPYBIT_ROTATION_STEP_DEG);
|
|
|
|
const int scaleBits = copybit->get(copybit, COPYBIT_SCALING_FRAC_BITS);
|
|
|
|
mCanUseCopyBit = true;
|
|
|
|
if ((mOrientation < 0) && (step > 1)) {
|
|
|
|
// arbitrary orientations not supported
|
|
|
|
mCanUseCopyBit = false;
|
|
|
|
} else if ((mOrientation > 0) && (step > 90)) {
|
|
|
|
// 90 deg rotations not supported
|
|
|
|
mCanUseCopyBit = false;
|
|
|
|
} else if ((tr.getType() & SkMatrix::kScale_Mask) && (scaleBits < 12)) {
|
|
|
|
// arbitrary scaling not supported
|
|
|
|
mCanUseCopyBit = false;
|
|
|
|
}
|
|
|
|
#if HONOR_PREMULTIPLIED_ALPHA
|
|
|
|
else if (needsBlending() && mPremultipliedAlpha) {
|
|
|
|
// pre-multiplied alpha not supported
|
|
|
|
mCanUseCopyBit = false;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
else {
|
|
|
|
// here, we determined we can use copybit
|
|
|
|
if (tr.getType() & SkMatrix::kScale_Mask) {
|
|
|
|
// and we have scaling
|
|
|
|
if (!transparentRegionScreen.isRect()) {
|
|
|
|
// we punt because blending is cheap (h/w) and the region is
|
|
|
|
// complex, which may causes artifacts when copying
|
|
|
|
// scaled content
|
|
|
|
transparentRegionScreen.clear();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void LayerBase::lockPageFlip(bool& recomputeVisibleRegions)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void LayerBase::unlockPageFlip(
|
|
|
|
const Transform& planeTransform, Region& outDirtyRegion)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void LayerBase::finishPageFlip()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void LayerBase::drawRegion(const Region& reg) const
|
|
|
|
{
|
|
|
|
Region::iterator iterator(reg);
|
|
|
|
if (iterator) {
|
|
|
|
Rect r;
|
|
|
|
const DisplayHardware& hw(graphicPlane(0).displayHardware());
|
|
|
|
const int32_t fbWidth = hw.getWidth();
|
|
|
|
const int32_t fbHeight = hw.getHeight();
|
|
|
|
const GLshort vertices[][2] = { { 0, 0 }, { fbWidth, 0 },
|
|
|
|
{ fbWidth, fbHeight }, { 0, fbHeight } };
|
|
|
|
glVertexPointer(2, GL_SHORT, 0, vertices);
|
|
|
|
while (iterator.iterate(&r)) {
|
|
|
|
const GLint sy = fbHeight - (r.top + r.height());
|
|
|
|
glScissor(r.left, sy, r.width(), r.height());
|
|
|
|
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void LayerBase::draw(const Region& inClip) const
|
|
|
|
{
|
|
|
|
// invalidate the region we'll update
|
|
|
|
Region clip(inClip); // copy-on-write, so no-op most of the time
|
|
|
|
|
|
|
|
// Remove the transparent area from the clipping region
|
|
|
|
const State& s = drawingState();
|
|
|
|
if (LIKELY(!s.transparentRegion.isEmpty())) {
|
|
|
|
clip.subtract(transparentRegionScreen);
|
|
|
|
if (clip.isEmpty()) {
|
|
|
|
// usually this won't happen because this should be taken care of
|
|
|
|
// by SurfaceFlinger::computeVisibleRegions()
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
onDraw(clip);
|
|
|
|
|
|
|
|
/*
|
|
|
|
glDisable(GL_TEXTURE_2D);
|
|
|
|
glDisable(GL_DITHER);
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
glColor4x(0, 0x8000, 0, 0x10000);
|
|
|
|
drawRegion(transparentRegionScreen);
|
|
|
|
glDisable(GL_BLEND);
|
|
|
|
*/
|
|
|
|
}
|
|
|
|
|
|
|
|
GLuint LayerBase::createTexture() const
|
|
|
|
{
|
|
|
|
GLuint textureName = -1;
|
|
|
|
glGenTextures(1, &textureName);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, textureName);
|
|
|
|
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
|
|
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
|
|
if (mFlags & DisplayHardware::SLOW_CONFIG) {
|
|
|
|
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
|
|
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
|
|
} else {
|
|
|
|
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
|
|
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
|
|
}
|
|
|
|
return textureName;
|
|
|
|
}
|
|
|
|
|
|
|
|
void LayerBase::clearWithOpenGL(const Region& clip) const
|
|
|
|
{
|
|
|
|
const DisplayHardware& hw(graphicPlane(0).displayHardware());
|
|
|
|
const uint32_t fbHeight = hw.getHeight();
|
|
|
|
glColor4x(0,0,0,0);
|
|
|
|
glDisable(GL_TEXTURE_2D);
|
|
|
|
glDisable(GL_BLEND);
|
|
|
|
glDisable(GL_DITHER);
|
|
|
|
Rect r;
|
|
|
|
Region::iterator iterator(clip);
|
|
|
|
if (iterator) {
|
|
|
|
glVertexPointer(2, GL_FIXED, 0, mVertices);
|
|
|
|
while (iterator.iterate(&r)) {
|
|
|
|
const GLint sy = fbHeight - (r.top + r.height());
|
|
|
|
glScissor(r.left, sy, r.width(), r.height());
|
|
|
|
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void LayerBase::drawWithOpenGL(const Region& clip,
|
|
|
|
GLint textureName, const GGLSurface& t) const
|
|
|
|
{
|
|
|
|
const DisplayHardware& hw(graphicPlane(0).displayHardware());
|
|
|
|
const uint32_t fbHeight = hw.getHeight();
|
|
|
|
const State& s(drawingState());
|
|
|
|
|
|
|
|
// bind our texture
|
|
|
|
validateTexture(textureName);
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
|
|
|
|
|
|
// Dithering...
|
|
|
|
if (s.flags & ISurfaceComposer::eLayerDither) {
|
|
|
|
glEnable(GL_DITHER);
|
|
|
|
} else {
|
|
|
|
glDisable(GL_DITHER);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (UNLIKELY(s.alpha < 0xFF)) {
|
|
|
|
// We have an alpha-modulation. We need to modulate all
|
|
|
|
// texture components by alpha because we're always using
|
|
|
|
// premultiplied alpha.
|
|
|
|
|
|
|
|
// If the texture doesn't have an alpha channel we can
|
2008-12-18 02:05:43 +00:00
|
|
|
// use REPLACE and switch to non premultiplied alpha
|
2008-10-21 14:00:00 +00:00
|
|
|
// blending (SRCA/ONE_MINUS_SRCA).
|
|
|
|
|
|
|
|
GLenum env, src;
|
|
|
|
if (needsBlending()) {
|
|
|
|
env = GL_MODULATE;
|
|
|
|
src = mPremultipliedAlpha ? GL_ONE : GL_SRC_ALPHA;
|
|
|
|
} else {
|
|
|
|
env = GL_REPLACE;
|
|
|
|
src = GL_SRC_ALPHA;
|
|
|
|
}
|
|
|
|
const GGLfixed alpha = (s.alpha << 16)/255;
|
|
|
|
glColor4x(alpha, alpha, alpha, alpha);
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
glBlendFunc(src, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, env);
|
|
|
|
} else {
|
|
|
|
glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
2008-12-18 02:05:43 +00:00
|
|
|
glColor4x(0x10000, 0x10000, 0x10000, 0x10000);
|
2008-10-21 14:00:00 +00:00
|
|
|
if (needsBlending()) {
|
|
|
|
GLenum src = mPremultipliedAlpha ? GL_ONE : GL_SRC_ALPHA;
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
glBlendFunc(src, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
} else {
|
|
|
|
glDisable(GL_BLEND);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (UNLIKELY(transformed()
|
|
|
|
|| !(mFlags & DisplayHardware::DRAW_TEXTURE_EXTENSION) ))
|
|
|
|
{
|
|
|
|
//StopWatch watch("GL transformed");
|
|
|
|
Region::iterator iterator(clip);
|
|
|
|
if (iterator) {
|
|
|
|
// always use high-quality filtering with fast configurations
|
|
|
|
bool fast = !(mFlags & DisplayHardware::SLOW_CONFIG);
|
|
|
|
if (!fast && s.flags & ISurfaceComposer::eLayerFilter) {
|
|
|
|
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
|
|
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
|
|
}
|
|
|
|
const GLfixed texCoords[4][2] = {
|
|
|
|
{ 0, 0 },
|
|
|
|
{ 0, 0x10000 },
|
|
|
|
{ 0x10000, 0x10000 },
|
|
|
|
{ 0x10000, 0 }
|
|
|
|
};
|
|
|
|
|
|
|
|
glMatrixMode(GL_TEXTURE);
|
|
|
|
glLoadIdentity();
|
|
|
|
if (!(mFlags & DisplayHardware::NPOT_EXTENSION)) {
|
2008-12-18 02:05:43 +00:00
|
|
|
// find the smallest power-of-two that will accommodate our surface
|
2008-10-21 14:00:00 +00:00
|
|
|
GLuint tw = 1 << (31 - clz(t.width));
|
|
|
|
GLuint th = 1 << (31 - clz(t.height));
|
|
|
|
if (tw < t.width) tw <<= 1;
|
|
|
|
if (th < t.height) th <<= 1;
|
|
|
|
// this divide should be relatively fast because it's
|
|
|
|
// a power-of-two (optimized path in libgcc)
|
|
|
|
GLfloat ws = GLfloat(t.width) /tw;
|
|
|
|
GLfloat hs = GLfloat(t.height)/th;
|
|
|
|
glScalef(ws, hs, 1.0f);
|
|
|
|
}
|
|
|
|
|
|
|
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
|
|
glVertexPointer(2, GL_FIXED, 0, mVertices);
|
|
|
|
glTexCoordPointer(2, GL_FIXED, 0, texCoords);
|
|
|
|
|
|
|
|
Rect r;
|
|
|
|
while (iterator.iterate(&r)) {
|
|
|
|
const GLint sy = fbHeight - (r.top + r.height());
|
|
|
|
glScissor(r.left, sy, r.width(), r.height());
|
|
|
|
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!fast && s.flags & ISurfaceComposer::eLayerFilter) {
|
|
|
|
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
|
|
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
|
|
}
|
|
|
|
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
Region::iterator iterator(clip);
|
|
|
|
if (iterator) {
|
|
|
|
Rect r;
|
|
|
|
GLint crop[4] = { 0, t.height, t.width, -t.height };
|
|
|
|
glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
|
|
|
|
int x = tx();
|
|
|
|
int y = ty();
|
|
|
|
y = fbHeight - (y + t.height);
|
|
|
|
while (iterator.iterate(&r)) {
|
|
|
|
const GLint sy = fbHeight - (r.top + r.height());
|
|
|
|
glScissor(r.left, sy, r.width(), r.height());
|
|
|
|
glDrawTexiOES(x, y, 0, t.width, t.height);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void LayerBase::validateTexture(GLint textureName) const
|
|
|
|
{
|
|
|
|
glBindTexture(GL_TEXTURE_2D, textureName);
|
|
|
|
// TODO: reload the texture if needed
|
|
|
|
// this is currently done in loadTexture() below
|
|
|
|
}
|
|
|
|
|
|
|
|
void LayerBase::loadTexture(const Region& dirty,
|
|
|
|
GLint textureName, const GGLSurface& t,
|
|
|
|
GLuint& textureWidth, GLuint& textureHeight) const
|
|
|
|
{
|
|
|
|
// TODO: defer the actual texture reload until LayerBase::validateTexture
|
|
|
|
// is called.
|
|
|
|
|
|
|
|
uint32_t flags = mFlags;
|
|
|
|
glBindTexture(GL_TEXTURE_2D, textureName);
|
|
|
|
|
|
|
|
GLuint tw = t.width;
|
|
|
|
GLuint th = t.height;
|
|
|
|
|
|
|
|
/*
|
|
|
|
* In OpenGL ES we can't specify a stride with glTexImage2D (however,
|
|
|
|
* GL_UNPACK_ALIGNMENT is 4, which in essence allows a limited form of
|
|
|
|
* stride).
|
|
|
|
* So if the stride here isn't representable with GL_UNPACK_ALIGNMENT, we
|
|
|
|
* need to do something reasonable (here creating a bigger texture).
|
|
|
|
*
|
|
|
|
* extra pixels = (((stride - width) * pixelsize) / GL_UNPACK_ALIGNMENT);
|
|
|
|
*
|
|
|
|
* This situation doesn't happen often, but some h/w have a limitation
|
|
|
|
* for their framebuffer (eg: must be multiple of 8 pixels), and
|
|
|
|
* we need to take that into account when using these buffers as
|
|
|
|
* textures.
|
|
|
|
*
|
|
|
|
* This should never be a problem with POT textures
|
|
|
|
*/
|
|
|
|
|
|
|
|
tw += (((t.stride - tw) * bytesPerPixel(t.format)) / 4);
|
|
|
|
|
|
|
|
/*
|
|
|
|
* round to POT if needed
|
|
|
|
*/
|
|
|
|
|
|
|
|
GLuint texture_w = tw;
|
|
|
|
GLuint texture_h = th;
|
|
|
|
if (!(flags & DisplayHardware::NPOT_EXTENSION)) {
|
2008-12-18 02:05:43 +00:00
|
|
|
// find the smallest power-of-two that will accommodate our surface
|
2008-10-21 14:00:00 +00:00
|
|
|
texture_w = 1 << (31 - clz(t.width));
|
|
|
|
texture_h = 1 << (31 - clz(t.height));
|
|
|
|
if (texture_w < t.width) texture_w <<= 1;
|
|
|
|
if (texture_h < t.height) texture_h <<= 1;
|
|
|
|
if (texture_w != tw || texture_h != th) {
|
|
|
|
// we can't use DIRECT_TEXTURE since we changed the size
|
|
|
|
// of the texture
|
|
|
|
flags &= ~DisplayHardware::DIRECT_TEXTURE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (flags & DisplayHardware::DIRECT_TEXTURE) {
|
|
|
|
// here we're guaranteed that texture_{w|h} == t{w|h}
|
|
|
|
if (t.format == GGL_PIXEL_FORMAT_RGB_565) {
|
|
|
|
glTexImage2D(GL_DIRECT_TEXTURE_2D_QUALCOMM, 0,
|
|
|
|
GL_RGB, tw, th, 0,
|
|
|
|
GL_RGB, GL_UNSIGNED_SHORT_5_6_5, t.data);
|
|
|
|
} else if (t.format == GGL_PIXEL_FORMAT_RGBA_4444) {
|
|
|
|
glTexImage2D(GL_DIRECT_TEXTURE_2D_QUALCOMM, 0,
|
|
|
|
GL_RGBA, tw, th, 0,
|
|
|
|
GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, t.data);
|
|
|
|
} else if (t.format == GGL_PIXEL_FORMAT_RGBA_8888) {
|
|
|
|
glTexImage2D(GL_DIRECT_TEXTURE_2D_QUALCOMM, 0,
|
|
|
|
GL_RGBA, tw, th, 0,
|
|
|
|
GL_RGBA, GL_UNSIGNED_BYTE, t.data);
|
2008-12-18 02:05:43 +00:00
|
|
|
} else if (t.format == GGL_PIXEL_FORMAT_BGRA_8888) {
|
|
|
|
// TODO: add GL_BGRA extension
|
2008-10-21 14:00:00 +00:00
|
|
|
} else {
|
|
|
|
// oops, we don't handle this format, try the regular path
|
|
|
|
goto regular;
|
|
|
|
}
|
|
|
|
textureWidth = tw;
|
|
|
|
textureHeight = th;
|
|
|
|
} else {
|
|
|
|
regular:
|
|
|
|
Rect bounds(dirty.bounds());
|
|
|
|
GLvoid* data = 0;
|
2008-12-18 02:05:43 +00:00
|
|
|
if (texture_w!=textureWidth || texture_h!=textureHeight) {
|
2008-10-21 14:00:00 +00:00
|
|
|
// texture size changed, we need to create a new one
|
|
|
|
|
|
|
|
if (!textureWidth || !textureHeight) {
|
|
|
|
// this is the first time, load the whole texture
|
|
|
|
if (texture_w==tw && texture_h==th) {
|
|
|
|
// we can do it one pass
|
|
|
|
data = t.data;
|
|
|
|
} else {
|
|
|
|
// we have to create the texture first because it
|
|
|
|
// doesn't match the size of the buffer
|
|
|
|
bounds.set(Rect(tw, th));
|
|
|
|
}
|
|
|
|
}
|
2008-12-18 02:05:43 +00:00
|
|
|
|
2008-10-21 14:00:00 +00:00
|
|
|
if (t.format == GGL_PIXEL_FORMAT_RGB_565) {
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0,
|
2008-12-18 02:05:43 +00:00
|
|
|
GL_RGB, texture_w, texture_h, 0,
|
2008-10-21 14:00:00 +00:00
|
|
|
GL_RGB, GL_UNSIGNED_SHORT_5_6_5, data);
|
|
|
|
} else if (t.format == GGL_PIXEL_FORMAT_RGBA_4444) {
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0,
|
2008-12-18 02:05:43 +00:00
|
|
|
GL_RGBA, texture_w, texture_h, 0,
|
2008-10-21 14:00:00 +00:00
|
|
|
GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, data);
|
|
|
|
} else if (t.format == GGL_PIXEL_FORMAT_RGBA_8888) {
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0,
|
2008-12-18 02:05:43 +00:00
|
|
|
GL_RGBA, texture_w, texture_h, 0,
|
2008-10-21 14:00:00 +00:00
|
|
|
GL_RGBA, GL_UNSIGNED_BYTE, data);
|
|
|
|
} else if ( t.format == GGL_PIXEL_FORMAT_YCbCr_422_SP ||
|
|
|
|
t.format == GGL_PIXEL_FORMAT_YCbCr_420_SP) {
|
|
|
|
// just show the Y plane of YUV buffers
|
|
|
|
data = t.data;
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0,
|
2008-12-18 02:05:43 +00:00
|
|
|
GL_LUMINANCE, texture_w, texture_h, 0,
|
2008-10-21 14:00:00 +00:00
|
|
|
GL_LUMINANCE, GL_UNSIGNED_BYTE, data);
|
2008-12-18 02:05:43 +00:00
|
|
|
} else {
|
|
|
|
// oops, we don't handle this format!
|
|
|
|
LOGE("layer %p, texture=%d, using format %d, which is not "
|
|
|
|
"supported by the GL", this, textureName, t.format);
|
|
|
|
textureName = -1;
|
2008-10-21 14:00:00 +00:00
|
|
|
}
|
2008-12-18 02:05:43 +00:00
|
|
|
textureWidth = texture_w;
|
|
|
|
textureHeight = texture_h;
|
2008-10-21 14:00:00 +00:00
|
|
|
}
|
2008-12-18 02:05:43 +00:00
|
|
|
if (!data && textureName>=0) {
|
2008-10-21 14:00:00 +00:00
|
|
|
if (t.format == GGL_PIXEL_FORMAT_RGB_565) {
|
|
|
|
glTexSubImage2D(GL_TEXTURE_2D, 0,
|
|
|
|
0, bounds.top, t.width, bounds.height(),
|
|
|
|
GL_RGB, GL_UNSIGNED_SHORT_5_6_5,
|
|
|
|
t.data + bounds.top*t.width*2);
|
|
|
|
} else if (t.format == GGL_PIXEL_FORMAT_RGBA_4444) {
|
|
|
|
glTexSubImage2D(GL_TEXTURE_2D, 0,
|
|
|
|
0, bounds.top, t.width, bounds.height(),
|
|
|
|
GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4,
|
|
|
|
t.data + bounds.top*t.width*2);
|
|
|
|
} else if (t.format == GGL_PIXEL_FORMAT_RGBA_8888) {
|
|
|
|
glTexSubImage2D(GL_TEXTURE_2D, 0,
|
|
|
|
0, bounds.top, t.width, bounds.height(),
|
|
|
|
GL_RGBA, GL_UNSIGNED_BYTE,
|
|
|
|
t.data + bounds.top*t.width*4);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bool LayerBase::canUseCopybit() const
|
|
|
|
{
|
|
|
|
return mCanUseCopyBit;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
|
|
|
|
LayerBaseClient::LayerBaseClient(SurfaceFlinger* flinger, DisplayID display,
|
|
|
|
Client* c, int32_t i)
|
|
|
|
: LayerBase(flinger, display), client(c),
|
|
|
|
lcblk( c ? &(c->ctrlblk->layers[i]) : 0 ),
|
|
|
|
mIndex(i)
|
|
|
|
{
|
|
|
|
if (client) {
|
|
|
|
client->bindLayer(this, i);
|
|
|
|
|
|
|
|
// Initialize this layer's control block
|
|
|
|
memset(this->lcblk, 0, sizeof(layer_cblk_t));
|
|
|
|
this->lcblk->identity = mIdentity;
|
|
|
|
Region::writeEmpty(&(this->lcblk->region[0]), sizeof(flat_region_t));
|
|
|
|
Region::writeEmpty(&(this->lcblk->region[1]), sizeof(flat_region_t));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
LayerBaseClient::~LayerBaseClient()
|
|
|
|
{
|
|
|
|
if (client) {
|
|
|
|
client->free(mIndex);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int32_t LayerBaseClient::serverIndex() const {
|
|
|
|
if (client) {
|
|
|
|
return (client->cid<<16)|mIndex;
|
|
|
|
}
|
|
|
|
return 0xFFFF0000 | mIndex;
|
|
|
|
}
|
|
|
|
|
|
|
|
sp<LayerBaseClient::Surface> LayerBaseClient::getSurface() const
|
|
|
|
{
|
|
|
|
return new Surface(clientIndex(), mIdentity);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
|
|
|
|
}; // namespace android
|