640 lines
28 KiB
C
640 lines
28 KiB
C
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/*
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* Copyright (C) 2006 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef __gl_h_
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#define __gl_h_
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#include <stdint.h>
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#include <sys/types.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*****************************************************************************/
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typedef int8_t GLbyte; // b
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typedef int16_t GLshort; // s
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typedef int32_t GLint; // i
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typedef ssize_t GLsizei; // i
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typedef int32_t GLfixed; // x
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typedef int32_t GLclampx; // x
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typedef float GLfloat; // f
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typedef float GLclampf; // f
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typedef uint8_t GLubyte; // ub
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typedef uint8_t GLboolean; // ub
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typedef uint16_t GLushort; // us
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typedef uint32_t GLuint; // ui
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typedef unsigned int GLenum; // ui
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typedef unsigned int GLbitfield; // ui
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typedef void GLvoid;
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typedef intptr_t GLintptr;
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typedef int GLsizeiptr;
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typedef GLintptr GLintptrARB;
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typedef GLsizeiptr GLsizeiptrARB;
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/*****************************************************************************/
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#define GL_VERSION_ES_CM_1_0 1
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#define GL_VERSION_ES_CL_1_0 1
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#define GL_VERSION_ES_CM_1_1 1
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#define GL_VERSION_ES_CL_1_1 1
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#define GL_OES_byte_coordinates 1
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#define GL_OES_fixed_point 1
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#define GL_OES_single_precision 1
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#define GL_OES_read_format 1
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#define GL_OES_compressed_paletted_texture 1
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#define GL_OES_draw_texture 1
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#define GL_OES_matrix_get 1
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#define GL_OES_query_matrix 1
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#define GL_OES_vertex_buffer_object 1
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#define GL_OES_point_size_array 1
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#define GL_OES_point_sprite 1
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#define GL_ARB_texture_non_power_of_two 1
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/*****************************************************************************/
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/* OpenGL ES 1.0 names */
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#define GL_FALSE 0
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#define GL_TRUE 1
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/* begin mode */
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#define GL_POINTS 0x0000
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#define GL_LINES 0x0001
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#define GL_LINE_LOOP 0x0002
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#define GL_LINE_STRIP 0x0003
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#define GL_TRIANGLES 0x0004
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#define GL_TRIANGLE_STRIP 0x0005
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#define GL_TRIANGLE_FAN 0x0006
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/* clear mask */
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#define GL_DEPTH_BUFFER_BIT 0x00000100
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#define GL_STENCIL_BUFFER_BIT 0x00000400
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#define GL_COLOR_BUFFER_BIT 0x00004000
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/* enable/disable */
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#define GL_FOG 0x0B60
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#define GL_LIGHTING 0x0B50
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#define GL_TEXTURE_2D 0x0DE1
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#define GL_CULL_FACE 0x0B44
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#define GL_ALPHA_TEST 0x0BC0
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#define GL_BLEND 0x0BE2
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#define GL_COLOR_LOGIC_OP 0x0BF2
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#define GL_DITHER 0x0BD0
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#define GL_STENCIL_TEST 0x0B90
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#define GL_DEPTH_TEST 0x0B71
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#define GL_POINT_SMOOTH 0x0B10
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#define GL_LINE_SMOOTH 0x0B20
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#define GL_SCISSOR_TEST 0x0C11
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#define GL_COLOR_MATERIAL 0x0B57
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#define GL_NORMALIZE 0x0BA1
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#define GL_RESCALE_NORMAL 0x803A
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#define GL_POLYGON_OFFSET_FILL 0x8037
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#define GL_VERTEX_ARRAY 0x8074
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#define GL_NORMAL_ARRAY 0x8075
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#define GL_COLOR_ARRAY 0x8076
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#define GL_TEXTURE_COORD_ARRAY 0x8078
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#define GL_MULTISAMPLE 0x809D
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#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
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#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
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#define GL_SAMPLE_COVERAGE 0x80A0
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/* gets */
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#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
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#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
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#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
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#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
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#define GL_MAX_LIGHTS 0x0D31
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#define GL_MAX_CLIP_PLANES 0x0D32
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#define GL_MAX_TEXTURE_SIZE 0x0D33
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#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
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#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
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#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
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#define GL_MAX_VIEWPORT_DIMS 0x0D3A
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#define GL_MAX_ELEMENTS_VERTICES 0x80E8
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#define GL_MAX_ELEMENTS_INDICES 0x80E9
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#define GL_MAX_TEXTURE_UNITS 0x84E2
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#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
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#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
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#define GL_SUBPIXEL_BITS 0x0D50
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#define GL_RED_BITS 0x0D52
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#define GL_GREEN_BITS 0x0D53
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#define GL_BLUE_BITS 0x0D54
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#define GL_ALPHA_BITS 0x0D55
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#define GL_DEPTH_BITS 0x0D56
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#define GL_STENCIL_BITS 0x0D57
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/* clip planes */
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#define GL_CLIP_PLANE0 0x3000
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#define GL_CLIP_PLANE1 0x3001
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#define GL_CLIP_PLANE2 0x3002
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#define GL_CLIP_PLANE3 0x3003
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#define GL_CLIP_PLANE4 0x3004
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#define GL_CLIP_PLANE5 0x3005
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/* errors */
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#define GL_NO_ERROR 0
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#define GL_INVALID_ENUM 0x0500
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#define GL_INVALID_VALUE 0x0501
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#define GL_INVALID_OPERATION 0x0502
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#define GL_STACK_OVERFLOW 0x0503
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#define GL_STACK_UNDERFLOW 0x0504
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#define GL_OUT_OF_MEMORY 0x0505
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/* fog */
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#define GL_EXP 0x0800
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#define GL_EXP2 0x0801
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#define GL_FOG_DENSITY 0x0B62
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#define GL_FOG_START 0x0B63
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#define GL_FOG_END 0x0B64
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#define GL_FOG_MODE 0x0B65
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#define GL_FOG_COLOR 0x0B66
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/* culling */
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#define GL_CW 0x0900
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#define GL_CCW 0x0901
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#define GL_FRONT 0x0404
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#define GL_BACK 0x0405
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#define GL_FRONT_AND_BACK 0x0408
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/* hints */
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#define GL_DONT_CARE 0x1100
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#define GL_FASTEST 0x1101
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#define GL_NICEST 0x1102
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#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
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#define GL_POINT_SMOOTH_HINT 0x0C51
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#define GL_LINE_SMOOTH_HINT 0x0C52
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#define GL_POLYGON_SMOOTH_HINT 0x0C53
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#define GL_FOG_HINT 0x0C54
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#define GL_GENERATE_MIPMAP_HINT 0x8192
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/* lights */
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#define GL_LIGHT_MODEL_AMBIENT 0x0B53
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#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
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#define GL_AMBIENT 0x1200
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#define GL_DIFFUSE 0x1201
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#define GL_SPECULAR 0x1202
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#define GL_POSITION 0x1203
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#define GL_SPOT_DIRECTION 0x1204
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#define GL_SPOT_EXPONENT 0x1205
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#define GL_SPOT_CUTOFF 0x1206
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#define GL_CONSTANT_ATTENUATION 0x1207
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#define GL_LINEAR_ATTENUATION 0x1208
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#define GL_QUADRATIC_ATTENUATION 0x1209
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#define GL_LIGHT0 0x4000
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#define GL_LIGHT1 0x4001
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#define GL_LIGHT2 0x4002
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#define GL_LIGHT3 0x4003
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#define GL_LIGHT4 0x4004
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#define GL_LIGHT5 0x4005
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#define GL_LIGHT6 0x4006
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#define GL_LIGHT7 0x4007
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/* material */
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#define GL_EMISSION 0x1600
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#define GL_SHININESS 0x1601
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#define GL_AMBIENT_AND_DIFFUSE 0x1602
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/* matrix */
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#define GL_MODELVIEW 0x1700
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#define GL_PROJECTION 0x1701
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#define GL_TEXTURE 0x1702
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/* types */
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#define GL_BYTE 0x1400
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#define GL_UNSIGNED_BYTE 0x1401
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#define GL_SHORT 0x1402
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#define GL_UNSIGNED_SHORT 0x1403
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#define GL_FLOAT 0x1406
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#define GL_FIXED 0x140C
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/* pixel formats */
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#define GL_ALPHA 0x1906
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#define GL_RGB 0x1907
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#define GL_RGBA 0x1908
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#define GL_LUMINANCE 0x1909
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#define GL_LUMINANCE_ALPHA 0x190A
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/* pixel store */
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#define GL_UNPACK_ALIGNMENT 0x0CF5
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#define GL_PACK_ALIGNMENT 0x0D05
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/* pixel types */
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#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
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#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
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#define GL_UNSIGNED_SHORT_5_6_5 0x8363
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/* logic op */
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#define GL_CLEAR 0x1500 // 0
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#define GL_AND 0x1501 // s & d
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#define GL_AND_REVERSE 0x1502 // s & ~d
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#define GL_COPY 0x1503 // s
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#define GL_AND_INVERTED 0x1504 // ~s & d
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#define GL_NOOP 0x1505 // d
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#define GL_XOR 0x1506 // s ^ d
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#define GL_OR 0x1507 // s | d
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#define GL_NOR 0x1508 // ~(s | d)
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#define GL_EQUIV 0x1509 // ~(s ^ d)
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#define GL_INVERT 0x150A // ~d
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#define GL_OR_REVERSE 0x150B // s | ~d
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#define GL_COPY_INVERTED 0x150C // ~s
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#define GL_OR_INVERTED 0x150D // ~s | d
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#define GL_NAND 0x150E // ~(s & d)
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#define GL_SET 0x150F // 1
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/* shade model */
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#define GL_FLAT 0x1D00
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#define GL_SMOOTH 0x1D01
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/* strings */
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#define GL_VENDOR 0x1F00
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#define GL_RENDERER 0x1F01
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#define GL_VERSION 0x1F02
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#define GL_EXTENSIONS 0x1F03
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/* stencil */
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#define GL_KEEP 0x1E00
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#define GL_REPLACE 0x1E01
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#define GL_INCR 0x1E02
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#define GL_DECR 0x1E03
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/* alpha & stencil */
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#define GL_NEVER 0x0200
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#define GL_LESS 0x0201
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#define GL_EQUAL 0x0202
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#define GL_LEQUAL 0x0203
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#define GL_GREATER 0x0204
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#define GL_NOTEQUAL 0x0205
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#define GL_GEQUAL 0x0206
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#define GL_ALWAYS 0x0207
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/* blending equation & function */
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#define GL_ZERO 0 // SD
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#define GL_ONE 1 // SD
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#define GL_SRC_COLOR 0x0300 // D
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#define GL_ONE_MINUS_SRC_COLOR 0x0301 // D
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#define GL_SRC_ALPHA 0x0302 // SD
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303 // SD
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#define GL_DST_ALPHA 0x0304 // SD
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#define GL_ONE_MINUS_DST_ALPHA 0x0305 // SD
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#define GL_DST_COLOR 0x0306 // S
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#define GL_ONE_MINUS_DST_COLOR 0x0307 // S
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#define GL_SRC_ALPHA_SATURATE 0x0308 // S
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/* Texture parameter name */
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#define GL_TEXTURE_MIN_FILTER 0x2801
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#define GL_TEXTURE_MAG_FILTER 0x2800
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#define GL_TEXTURE_WRAP_S 0x2802
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#define GL_TEXTURE_WRAP_T 0x2803
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#define GL_GENERATE_MIPMAP 0x8191
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#define GL_TEXTURE_CROP_RECT_OES 0x8B9D
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/* Texture Filter */
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#define GL_NEAREST 0x2600
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#define GL_LINEAR 0x2601
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#define GL_NEAREST_MIPMAP_NEAREST 0x2700
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#define GL_LINEAR_MIPMAP_NEAREST 0x2701
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#define GL_NEAREST_MIPMAP_LINEAR 0x2702
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#define GL_LINEAR_MIPMAP_LINEAR 0x2703
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/* Texture Wrap Mode */
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#define GL_CLAMP 0x2900
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#define GL_REPEAT 0x2901
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#define GL_CLAMP_TO_EDGE 0x812F
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/* Texture Env Mode */
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#define GL_REPLACE 0x1E01
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#define GL_MODULATE 0x2100
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#define GL_DECAL 0x2101
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#define GL_ADD 0x0104
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/* Texture Env Parameter */
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#define GL_TEXTURE_ENV_MODE 0x2200
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#define GL_TEXTURE_ENV_COLOR 0x2201
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/* Texture Env Target */
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#define GL_TEXTURE_ENV 0x2300
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/* TMUs */
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#define GL_TEXTURE0 0x84C0
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#define GL_TEXTURE1 0x84C1
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#define GL_TEXTURE2 0x84C2
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#define GL_TEXTURE3 0x84C3
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#define GL_TEXTURE4 0x84C4
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#define GL_TEXTURE5 0x84C5
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#define GL_TEXTURE6 0x84C6
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#define GL_TEXTURE7 0x84C7
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#define GL_TEXTURE8 0x84C8
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#define GL_TEXTURE9 0x84C9
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#define GL_TEXTURE10 0x84CA
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#define GL_TEXTURE11 0x84CB
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#define GL_TEXTURE12 0x84CC
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#define GL_TEXTURE13 0x84CD
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#define GL_TEXTURE14 0x84CE
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#define GL_TEXTURE15 0x84CF
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#define GL_TEXTURE16 0x84D0
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#define GL_TEXTURE17 0x84D1
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#define GL_TEXTURE18 0x84D2
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#define GL_TEXTURE19 0x84D3
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#define GL_TEXTURE20 0x84D4
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#define GL_TEXTURE21 0x84D5
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#define GL_TEXTURE22 0x84D6
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#define GL_TEXTURE23 0x84D7
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#define GL_TEXTURE24 0x84D8
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#define GL_TEXTURE25 0x84D9
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#define GL_TEXTURE26 0x84DA
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#define GL_TEXTURE27 0x84DB
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#define GL_TEXTURE28 0x84DC
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#define GL_TEXTURE29 0x84DD
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#define GL_TEXTURE30 0x84DE
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#define GL_TEXTURE31 0x84DF
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/*****************************************************************************/
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/* OpenGL ES 1.1 additions */
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#define GL_ARRAY_BUFFER 0x8892
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#define GL_ELEMENT_ARRAY_BUFFER 0x8893
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#define GL_STATIC_DRAW 0x88E4
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#define GL_DYNAMIC_DRAW 0x88E8
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#define GL_BUFFER_SIZE 0x8764
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#define GL_BUFFER_USAGE 0x8765
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#define GL_ARRAY_BUFFER_BINDING 0x8894
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#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
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#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
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#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
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#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
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#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
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/*****************************************************************************/
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/* Required extensions */
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#define GL_PALETTE4_RGB8_OES 0x8B90
|
||
|
#define GL_PALETTE4_RGBA8_OES 0x8B91
|
||
|
#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
|
||
|
#define GL_PALETTE4_RGBA4_OES 0x8B93
|
||
|
#define GL_PALETTE4_RGB5_A1_OES 0x8B94
|
||
|
#define GL_PALETTE8_RGB8_OES 0x8B95
|
||
|
#define GL_PALETTE8_RGBA8_OES 0x8B96
|
||
|
#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
|
||
|
#define GL_PALETTE8_RGBA4_OES 0x8B98
|
||
|
#define GL_PALETTE8_RGB5_A1_OES 0x8B99
|
||
|
|
||
|
#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
|
||
|
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
|
||
|
|
||
|
#define GL_POINT_SPRITE_OES 0x8861
|
||
|
#define GL_COORD_REPLACE_OES 0x8862
|
||
|
|
||
|
#define GL_POINT_SIZE_ARRAY_OES 0x8B9C
|
||
|
#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A
|
||
|
#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B
|
||
|
#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C
|
||
|
#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
|
||
|
|
||
|
/*****************************************************************************/
|
||
|
/* Extensions */
|
||
|
|
||
|
#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898D
|
||
|
#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898E
|
||
|
#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898F
|
||
|
|
||
|
#define GL_DIRECT_TEXTURE_2D_QUALCOMM 0x7E80
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
/*****************************************************************************/
|
||
|
/* OpenGL ES 1.0 functions */
|
||
|
|
||
|
void glActiveTexture(GLenum texture);
|
||
|
void glAlphaFunc(GLenum func, GLclampf ref);
|
||
|
void glAlphaFuncx(GLenum func, GLclampx ref);
|
||
|
void glBindTexture(GLenum target, GLuint texture);
|
||
|
void glBlendFunc(GLenum sfactor, GLenum dfactor);
|
||
|
void glClear(GLbitfield mask);
|
||
|
void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
||
|
void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
|
||
|
void glClearDepthf(GLclampf depth);
|
||
|
void glClearDepthx(GLclampx depth);
|
||
|
void glClearStencil(GLint s);
|
||
|
void glClientActiveTexture(GLenum texture);
|
||
|
void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
||
|
void glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
|
||
|
void glColorMask(GLboolean r, GLboolean g, GLboolean b, GLboolean a);
|
||
|
void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
|
||
|
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat,
|
||
|
GLsizei width, GLsizei height, GLint border,
|
||
|
GLsizei imageSize, const GLvoid *data);
|
||
|
void glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset,
|
||
|
GLint yoffset, GLsizei width, GLsizei height,
|
||
|
GLenum format, GLsizei imageSize,
|
||
|
const GLvoid *data);
|
||
|
void glCopyTexImage2D( GLenum target, GLint level, GLenum internalformat,
|
||
|
GLint x, GLint y, GLsizei width, GLsizei height,
|
||
|
GLint border);
|
||
|
void glCopyTexSubImage2D( GLenum target, GLint level, GLint xoffset,
|
||
|
GLint yoffset, GLint x, GLint y, GLsizei width,
|
||
|
GLsizei height);
|
||
|
void glCullFace(GLenum mode);
|
||
|
void glDeleteTextures(GLsizei n, const GLuint *textures);
|
||
|
void glDepthFunc(GLenum func);
|
||
|
void glDepthMask(GLboolean flag);
|
||
|
void glDepthRangef(GLclampf zNear, GLclampf zFar);
|
||
|
void glDepthRangex(GLclampx zNear, GLclampx zFar);
|
||
|
void glDisable(GLenum cap);
|
||
|
void glDisableClientState(GLenum array);
|
||
|
void glDrawArrays(GLenum mode, GLint first, GLsizei count);
|
||
|
void glDrawElements(GLenum mode, GLsizei count,
|
||
|
GLenum type, const GLvoid *indices);
|
||
|
void glEnable(GLenum cap);
|
||
|
void glEnableClientState(GLenum array);
|
||
|
void glFinish(void);
|
||
|
void glFlush(void);
|
||
|
void glFogf(GLenum pname, GLfloat param);
|
||
|
void glFogfv(GLenum pname, const GLfloat *params);
|
||
|
void glFogx(GLenum pname, GLfixed param);
|
||
|
void glFogxv(GLenum pname, const GLfixed *params);
|
||
|
void glFrontFace(GLenum mode);
|
||
|
void glFrustumf(GLfloat left, GLfloat right,
|
||
|
GLfloat bottom, GLfloat top,
|
||
|
GLfloat zNear, GLfloat zFar);
|
||
|
void glFrustumx(GLfixed left, GLfixed right,
|
||
|
GLfixed bottom, GLfixed top,
|
||
|
GLfixed zNear, GLfixed zFar);
|
||
|
void glGenTextures(GLsizei n, GLuint *textures);
|
||
|
GLenum glGetError(void);
|
||
|
void glGetIntegerv(GLenum pname, GLint *params);
|
||
|
const GLubyte * glGetString(GLenum name);
|
||
|
void glHint(GLenum target, GLenum mode);
|
||
|
void glLightModelf(GLenum pname, GLfloat param);
|
||
|
void glLightModelfv(GLenum pname, const GLfloat *params);
|
||
|
void glLightModelx(GLenum pname, GLfixed param);
|
||
|
void glLightModelxv(GLenum pname, const GLfixed *params);
|
||
|
void glLightf(GLenum light, GLenum pname, GLfloat param);
|
||
|
void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
|
||
|
void glLightx(GLenum light, GLenum pname, GLfixed param);
|
||
|
void glLightxv(GLenum light, GLenum pname, const GLfixed *params);
|
||
|
void glLineWidth(GLfloat width);
|
||
|
void glLineWidthx(GLfixed width);
|
||
|
void glLoadIdentity(void);
|
||
|
void glLoadMatrixf(const GLfloat *m);
|
||
|
void glLoadMatrixx(const GLfixed *m);
|
||
|
void glLogicOp(GLenum opcode);
|
||
|
void glMaterialf(GLenum face, GLenum pname, GLfloat param);
|
||
|
void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
|
||
|
void glMaterialx(GLenum face, GLenum pname, GLfixed param);
|
||
|
void glMaterialxv(GLenum face, GLenum pname, const GLfixed *params);
|
||
|
void glMatrixMode(GLenum mode);
|
||
|
void glMultMatrixf(const GLfloat *m);
|
||
|
void glMultMatrixx(const GLfixed *m);
|
||
|
void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
|
||
|
void glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
|
||
|
void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
|
||
|
void glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz);
|
||
|
void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
|
||
|
void glOrthof( GLfloat left, GLfloat right,
|
||
|
GLfloat bottom, GLfloat top,
|
||
|
GLfloat zNear, GLfloat zFar);
|
||
|
void glOrthox( GLfixed left, GLfixed right,
|
||
|
GLfixed bottom, GLfixed top,
|
||
|
GLfixed zNear, GLfixed zFar);
|
||
|
void glPixelStorei(GLenum pname, GLint param);
|
||
|
void glPointSize(GLfloat size);
|
||
|
void glPointSizex(GLfixed size);
|
||
|
void glPolygonOffset(GLfloat factor, GLfloat units);
|
||
|
void glPolygonOffsetx(GLfixed factor, GLfixed units);
|
||
|
void glPopMatrix(void);
|
||
|
void glPushMatrix(void);
|
||
|
void glReadPixels( GLint x, GLint y, GLsizei width, GLsizei height,
|
||
|
GLenum format, GLenum type, GLvoid *pixels);
|
||
|
void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
|
||
|
void glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
|
||
|
void glSampleCoverage(GLclampf value, GLboolean invert);
|
||
|
void glSampleCoveragex(GLclampx value, GLboolean invert);
|
||
|
void glScalef(GLfloat x, GLfloat y, GLfloat z);
|
||
|
void glScalex(GLfixed x, GLfixed y, GLfixed z);
|
||
|
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
|
||
|
void glShadeModel(GLenum mode);
|
||
|
void glStencilFunc(GLenum func, GLint ref, GLuint mask);
|
||
|
void glStencilMask(GLuint mask);
|
||
|
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
|
||
|
void glTexCoordPointer( GLint size, GLenum type,
|
||
|
GLsizei stride, const GLvoid *pointer);
|
||
|
void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
|
||
|
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
|
||
|
void glTexEnvx(GLenum target, GLenum pname, GLfixed param);
|
||
|
void glTexEnvxv(GLenum target, GLenum pname, const GLfixed *params);
|
||
|
void glTexImage2D( GLenum target, GLint level, GLenum internalformat,
|
||
|
GLsizei width, GLsizei height, GLint border, GLenum format,
|
||
|
GLenum type, const GLvoid *pixels);
|
||
|
void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
|
||
|
void glTexParameterx(GLenum target, GLenum pname, GLfixed param);
|
||
|
void glTexSubImage2D( GLenum target, GLint level, GLint xoffset,
|
||
|
GLint yoffset, GLsizei width, GLsizei height,
|
||
|
GLenum format, GLenum type, const GLvoid *pixels);
|
||
|
void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
|
||
|
void glTranslatex(GLfixed x, GLfixed y, GLfixed z);
|
||
|
void glVertexPointer( GLint size, GLenum type,
|
||
|
GLsizei stride, const GLvoid *pointer);
|
||
|
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
|
||
|
|
||
|
/*****************************************************************************/
|
||
|
/* OpenGL ES 1.1 functions */
|
||
|
|
||
|
void glClipPlanef(GLenum plane, const GLfloat* equation);
|
||
|
void glClipPlanex(GLenum plane, const GLfixed* equation);
|
||
|
|
||
|
void glBindBuffer(GLenum target, GLuint buffer);
|
||
|
void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
|
||
|
void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
|
||
|
void glDeleteBuffers(GLsizei n, const GLuint* buffers);
|
||
|
void glGenBuffers(GLsizei n, GLuint* buffers);
|
||
|
|
||
|
void glGetBooleanv(GLenum pname, GLboolean *params);
|
||
|
void glGetFixedv(GLenum pname, GLfixed *params);
|
||
|
void glGetFloatv(GLenum pname, GLfloat *params);
|
||
|
void glGetPointerv(GLenum pname, void **params);
|
||
|
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
|
||
|
void glGetClipPlanef(GLenum pname, GLfloat eqn[4]);
|
||
|
void glGetClipPlanex(GLenum pname, GLfixed eqn[4]);
|
||
|
void glGetLightxv(GLenum light, GLenum pname, GLfixed *params);
|
||
|
void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
|
||
|
void glGetMaterialxv(GLenum face, GLenum pname, GLfixed *params);
|
||
|
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
|
||
|
void glGetTexEnvfv(GLenum env, GLenum pname, GLfloat *params);
|
||
|
void glGetTexEnviv(GLenum env, GLenum pname, GLint *params);
|
||
|
void glGetTexEnvxv(GLenum env, GLenum pname, GLfixed *params);
|
||
|
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
|
||
|
void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
|
||
|
void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed *params);
|
||
|
GLboolean glIsBuffer(GLuint buffer);
|
||
|
GLboolean glIsEnabled(GLenum cap);
|
||
|
GLboolean glIsTexture(GLuint texture);
|
||
|
void glPointParameterf(GLenum pname, GLfloat param);
|
||
|
void glPointParameterfv(GLenum pname, const GLfloat *params);
|
||
|
void glPointParameterx(GLenum pname, GLfixed param);
|
||
|
void glPointParameterxv(GLenum pname, const GLfixed *params);
|
||
|
void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
|
||
|
void glTexEnvi(GLenum target, GLenum pname, GLint param);
|
||
|
void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
|
||
|
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
|
||
|
void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
|
||
|
void glTexParameteri(GLenum target, GLenum pname, GLint param);
|
||
|
void glTexParameterxv(GLenum target, GLenum pname, const GLfixed *params);
|
||
|
|
||
|
/*****************************************************************************/
|
||
|
/* Required extensions functions */
|
||
|
|
||
|
void glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *pointer);
|
||
|
|
||
|
|
||
|
/*****************************************************************************/
|
||
|
/* Extensions functions */
|
||
|
|
||
|
void glDrawTexsOES(GLshort x , GLshort y, GLshort z, GLshort w, GLshort h);
|
||
|
void glDrawTexiOES(GLint x, GLint y, GLint z, GLint w, GLint h);
|
||
|
void glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat w, GLfloat h);
|
||
|
void glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed w, GLfixed h);
|
||
|
void glDrawTexsvOES(const GLshort* coords);
|
||
|
void glDrawTexivOES(const GLint* coords);
|
||
|
void glDrawTexfvOES(const GLfloat* coords);
|
||
|
void glDrawTexxvOES(const GLfixed* coords);
|
||
|
GLbitfield glQueryMatrixxOES(GLfixed* mantissa, GLint* exponent);
|
||
|
|
||
|
/* called by dalvik */
|
||
|
void glColorPointerBounds(GLint size, GLenum type, GLsizei stride,
|
||
|
const GLvoid *ptr, GLsizei count);
|
||
|
void glNormalPointerBounds(GLenum type, GLsizei stride,
|
||
|
const GLvoid *pointer, GLsizei count);
|
||
|
void glTexCoordPointerBounds(GLint size, GLenum type,
|
||
|
GLsizei stride, const GLvoid *pointer, GLsizei count);
|
||
|
void glVertexPointerBounds(GLint size, GLenum type,
|
||
|
GLsizei stride, const GLvoid *pointer, GLsizei count);
|
||
|
|
||
|
#ifdef __cplusplus
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
#endif /* __gl_h_ */
|