2009-03-04 03:31:44 +00:00
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/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <math.h>
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#include <cutils/properties.h>
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2009-04-10 21:24:30 +00:00
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#include <utils/RefBase.h>
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2009-03-04 03:31:44 +00:00
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#include <utils/Log.h>
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2009-04-10 21:24:30 +00:00
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#include <ui/PixelFormat.h>
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2009-05-04 21:17:04 +00:00
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#include <ui/FramebufferNativeWindow.h>
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2009-08-06 23:05:39 +00:00
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#include <ui/EGLUtils.h>
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2009-03-04 03:31:44 +00:00
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#include <GLES/gl.h>
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2009-04-10 21:24:30 +00:00
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#include <EGL/egl.h>
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2009-03-04 03:31:44 +00:00
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#include <EGL/eglext.h>
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2009-04-10 21:24:30 +00:00
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#include <pixelflinger/pixelflinger.h>
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2009-03-04 03:31:44 +00:00
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#include "DisplayHardware/DisplayHardware.h"
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#include <hardware/copybit.h>
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#include <hardware/overlay.h>
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2009-04-10 21:24:30 +00:00
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#include <hardware/gralloc.h>
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2009-03-04 03:31:44 +00:00
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using namespace android;
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static __attribute__((noinline))
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void checkGLErrors()
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{
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fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
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do {
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// there could be more than one error flag
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GLenum error = glGetError();
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if (error == GL_NO_ERROR)
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break;
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2009-03-04 03:31:44 +00:00
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LOGE("GL error 0x%04x", int(error));
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fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
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} while(true);
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2009-03-04 03:31:44 +00:00
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}
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static __attribute__((noinline))
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void checkEGLErrors(const char* token)
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{
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EGLint error = eglGetError();
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fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
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if (error && error != EGL_SUCCESS) {
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LOGE("%s: EGL error 0x%04x (%s)",
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2009-08-07 23:38:10 +00:00
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token, int(error), EGLUtils::strerror(error));
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fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
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}
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2009-03-04 03:31:44 +00:00
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}
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/*
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* Initialize the display to the specified values.
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*
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*/
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DisplayHardware::DisplayHardware(
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const sp<SurfaceFlinger>& flinger,
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uint32_t dpy)
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2010-06-25 16:25:19 +00:00
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: DisplayHardwareBase(flinger, dpy), mFlags(0)
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2009-03-04 03:31:44 +00:00
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{
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init(dpy);
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}
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DisplayHardware::~DisplayHardware()
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{
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fini();
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}
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float DisplayHardware::getDpiX() const { return mDpiX; }
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float DisplayHardware::getDpiY() const { return mDpiY; }
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float DisplayHardware::getDensity() const { return mDensity; }
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float DisplayHardware::getRefreshRate() const { return mRefreshRate; }
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int DisplayHardware::getWidth() const { return mWidth; }
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int DisplayHardware::getHeight() const { return mHeight; }
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PixelFormat DisplayHardware::getFormat() const { return mFormat; }
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2010-04-14 23:43:44 +00:00
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uint32_t DisplayHardware::getMaxTextureSize() const { return mMaxTextureSize; }
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uint32_t DisplayHardware::getMaxViewportDims() const { return mMaxViewportDims; }
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2009-03-04 03:31:44 +00:00
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void DisplayHardware::init(uint32_t dpy)
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{
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2009-04-10 21:24:30 +00:00
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mNativeWindow = new FramebufferNativeWindow();
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2009-08-07 23:38:10 +00:00
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framebuffer_device_t const * fbDev = mNativeWindow->getDevice();
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2009-04-10 21:24:30 +00:00
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mOverlayEngine = NULL;
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2009-08-07 23:38:10 +00:00
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hw_module_t const* module;
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2009-04-10 21:24:30 +00:00
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if (hw_get_module(OVERLAY_HARDWARE_MODULE_ID, &module) == 0) {
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overlay_control_open(module, &mOverlayEngine);
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}
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2009-03-04 03:31:44 +00:00
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// initialize EGL
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2009-09-05 01:49:03 +00:00
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EGLint attribs[] = {
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2009-08-07 23:38:10 +00:00
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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2009-09-05 01:49:03 +00:00
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EGL_NONE, 0,
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2009-03-04 03:31:44 +00:00
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EGL_NONE
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};
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2009-09-05 01:49:03 +00:00
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// debug: disable h/w rendering
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char property[PROPERTY_VALUE_MAX];
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if (property_get("debug.sf.hw", property, NULL) > 0) {
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if (atoi(property) == 0) {
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LOGW("H/W composition disabled");
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attribs[2] = EGL_CONFIG_CAVEAT;
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attribs[3] = EGL_SLOW_CONFIG;
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}
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}
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2010-06-25 16:25:19 +00:00
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EGLint w, h, dummy;
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EGLint numConfigs=0;
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EGLSurface surface;
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EGLContext context;
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2009-03-04 03:31:44 +00:00
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// TODO: all the extensions below should be queried through
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// eglGetProcAddress().
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EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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eglInitialize(display, NULL, NULL);
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eglGetConfigs(display, NULL, 0, &numConfigs);
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2009-04-10 21:24:30 +00:00
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2009-08-06 23:05:39 +00:00
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EGLConfig config;
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2009-08-07 23:38:10 +00:00
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status_t err = EGLUtils::selectConfigForNativeWindow(
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display, attribs, mNativeWindow.get(), &config);
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2009-08-06 23:05:39 +00:00
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LOGE_IF(err, "couldn't find an EGLConfig matching the screen format");
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2009-08-07 23:38:10 +00:00
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EGLint r,g,b,a;
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eglGetConfigAttrib(display, config, EGL_RED_SIZE, &r);
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eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &g);
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eglGetConfigAttrib(display, config, EGL_BLUE_SIZE, &b);
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eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &a);
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2010-06-25 16:25:19 +00:00
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/*
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* Gather EGL extensions
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*/
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const char* const egl_extensions = eglQueryString(
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display, EGL_EXTENSIONS);
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LOGI("EGL informations:");
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LOGI("# of configs : %d", numConfigs);
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LOGI("vendor : %s", eglQueryString(display, EGL_VENDOR));
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LOGI("version : %s", eglQueryString(display, EGL_VERSION));
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LOGI("extensions: %s", egl_extensions);
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LOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported");
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LOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, config);
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2009-05-08 00:40:23 +00:00
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if (mNativeWindow->isUpdateOnDemand()) {
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2009-09-24 21:57:26 +00:00
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mFlags |= PARTIAL_UPDATES;
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2009-05-08 00:40:23 +00:00
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}
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2009-03-04 03:31:44 +00:00
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if (eglGetConfigAttrib(display, config, EGL_CONFIG_CAVEAT, &dummy) == EGL_TRUE) {
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if (dummy == EGL_SLOW_CONFIG)
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mFlags |= SLOW_CONFIG;
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}
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/*
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* Create our main surface
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*/
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2009-04-10 21:24:30 +00:00
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surface = eglCreateWindowSurface(display, config, mNativeWindow.get(), NULL);
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2009-03-04 03:31:44 +00:00
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2009-09-24 21:57:26 +00:00
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if (mFlags & PARTIAL_UPDATES) {
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// if we have partial updates, we definitely don't need to
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// preserve the backbuffer, which may be costly.
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2009-09-17 03:15:42 +00:00
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eglSurfaceAttrib(display, surface,
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EGL_SWAP_BEHAVIOR, EGL_BUFFER_DESTROYED);
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}
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2009-03-04 03:31:44 +00:00
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if (eglQuerySurface(display, surface, EGL_SWAP_BEHAVIOR, &dummy) == EGL_TRUE) {
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if (dummy == EGL_BUFFER_PRESERVED) {
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mFlags |= BUFFER_PRESERVED;
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}
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}
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2010-06-25 16:25:19 +00:00
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eglQuerySurface(display, surface, EGL_WIDTH, &mWidth);
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eglQuerySurface(display, surface, EGL_HEIGHT, &mHeight);
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#ifdef EGL_ANDROID_swap_rectangle
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if (strstr(egl_extensions, "EGL_ANDROID_swap_rectangle")) {
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if (eglSetSwapRectangleANDROID(display, surface,
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0, 0, mWidth, mHeight) == EGL_TRUE) {
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// This could fail if this extension is not supported by this
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// specific surface (of config)
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mFlags |= SWAP_RECTANGLE;
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}
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}
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// when we have the choice between PARTIAL_UPDATES and SWAP_RECTANGLE
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// choose PARTIAL_UPDATES, which should be more efficient
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if (mFlags & PARTIAL_UPDATES)
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mFlags &= ~SWAP_RECTANGLE;
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#endif
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LOGI("flags : %08x", mFlags);
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mDpiX = mNativeWindow->xdpi;
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mDpiY = mNativeWindow->ydpi;
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mRefreshRate = fbDev->fps;
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2009-03-04 03:31:44 +00:00
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2009-06-19 02:41:12 +00:00
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/* Read density from build-specific ro.sf.lcd_density property
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2009-08-13 04:18:15 +00:00
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* except if it is overridden by qemu.sf.lcd_density.
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2009-06-19 02:41:12 +00:00
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*/
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if (property_get("qemu.sf.lcd_density", property, NULL) <= 0) {
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if (property_get("ro.sf.lcd_density", property, NULL) <= 0) {
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LOGW("ro.sf.lcd_density not defined, using 160 dpi by default.");
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strcpy(property, "160");
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2009-06-18 02:30:32 +00:00
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}
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2009-07-28 22:38:58 +00:00
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} else {
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/* for the emulator case, reset the dpi values too */
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mDpiX = mDpiY = atoi(property);
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2009-03-04 03:31:44 +00:00
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}
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mDensity = atoi(property) * (1.0f/160.0f);
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/*
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* Create our OpenGL ES context
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*/
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context = eglCreateContext(display, config, NULL, NULL);
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/*
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* Gather OpenGL ES extensions
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*/
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eglMakeCurrent(display, surface, surface, context);
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2010-06-25 16:25:19 +00:00
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const char* const gl_extensions = (const char*)glGetString(GL_EXTENSIONS);
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const char* const gl_renderer = (const char*)glGetString(GL_RENDERER);
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LOGI("OpenGL informations:");
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LOGI("vendor : %s", glGetString(GL_VENDOR));
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LOGI("renderer : %s", gl_renderer);
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LOGI("version : %s", glGetString(GL_VERSION));
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LOGI("extensions: %s", gl_extensions);
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2009-03-04 03:31:44 +00:00
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2010-04-14 23:43:44 +00:00
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
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glGetIntegerv(GL_MAX_VIEWPORT_DIMS, &mMaxViewportDims);
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2010-06-25 16:25:19 +00:00
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LOGI("GL_MAX_TEXTURE_SIZE = %d", mMaxTextureSize);
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LOGI("GL_MAX_VIEWPORT_DIMS = %d", mMaxViewportDims);
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2010-04-14 23:43:44 +00:00
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2009-11-14 02:54:14 +00:00
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2010-06-25 16:25:19 +00:00
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if (strstr(gl_extensions, "GL_ARB_texture_non_power_of_two")) {
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mFlags |= NPOT_EXTENSION;
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2009-03-04 03:31:44 +00:00
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}
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2010-06-25 16:25:19 +00:00
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#ifdef EGL_ANDROID_image_native_buffer
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if (strstr( gl_extensions, "GL_OES_EGL_image") &&
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(strstr(egl_extensions, "EGL_KHR_image_base") ||
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strstr(egl_extensions, "EGL_KHR_image")) &&
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strstr(egl_extensions, "EGL_ANDROID_image_native_buffer")) {
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mFlags |= DIRECT_TEXTURE;
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}
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#else
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#warning "EGL_ANDROID_image_native_buffer not supported"
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2009-10-27 03:12:37 +00:00
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#endif
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2009-03-04 03:31:44 +00:00
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2010-04-14 23:43:44 +00:00
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2009-03-04 03:31:44 +00:00
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// Unbind the context from this thread
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eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
2010-06-25 16:25:19 +00:00
|
|
|
|
|
|
|
mDisplay = display;
|
|
|
|
mConfig = config;
|
|
|
|
mSurface = surface;
|
|
|
|
mContext = context;
|
|
|
|
mFormat = fbDev->format;
|
|
|
|
mPageFlipCount = 0;
|
2009-03-04 03:31:44 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Clean up. Throw out our local state.
|
|
|
|
*
|
|
|
|
* (It's entirely possible we'll never get here, since this is meant
|
|
|
|
* for real hardware, which doesn't restart.)
|
|
|
|
*/
|
|
|
|
|
|
|
|
void DisplayHardware::fini()
|
|
|
|
{
|
|
|
|
eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
|
|
|
eglTerminate(mDisplay);
|
|
|
|
overlay_control_close(mOverlayEngine);
|
|
|
|
}
|
|
|
|
|
|
|
|
void DisplayHardware::releaseScreen() const
|
|
|
|
{
|
|
|
|
DisplayHardwareBase::releaseScreen();
|
|
|
|
}
|
|
|
|
|
|
|
|
void DisplayHardware::acquireScreen() const
|
|
|
|
{
|
|
|
|
DisplayHardwareBase::acquireScreen();
|
|
|
|
}
|
|
|
|
|
|
|
|
uint32_t DisplayHardware::getPageFlipCount() const {
|
2009-04-10 21:24:30 +00:00
|
|
|
return mPageFlipCount;
|
2009-03-04 03:31:44 +00:00
|
|
|
}
|
|
|
|
|
2009-09-17 23:18:16 +00:00
|
|
|
status_t DisplayHardware::compositionComplete() const {
|
|
|
|
return mNativeWindow->compositionComplete();
|
|
|
|
}
|
2009-03-04 03:31:44 +00:00
|
|
|
|
|
|
|
void DisplayHardware::flip(const Region& dirty) const
|
|
|
|
{
|
|
|
|
checkGLErrors();
|
|
|
|
|
|
|
|
EGLDisplay dpy = mDisplay;
|
|
|
|
EGLSurface surface = mSurface;
|
|
|
|
|
2009-06-12 00:19:54 +00:00
|
|
|
#ifdef EGL_ANDROID_swap_rectangle
|
2009-05-05 02:29:25 +00:00
|
|
|
if (mFlags & SWAP_RECTANGLE) {
|
2009-06-27 02:06:36 +00:00
|
|
|
const Region newDirty(dirty.intersect(bounds()));
|
|
|
|
const Rect b(newDirty.getBounds());
|
2009-05-05 02:29:25 +00:00
|
|
|
eglSetSwapRectangleANDROID(dpy, surface,
|
|
|
|
b.left, b.top, b.width(), b.height());
|
2009-03-04 03:31:44 +00:00
|
|
|
}
|
2009-06-12 00:19:54 +00:00
|
|
|
#endif
|
|
|
|
|
2009-09-24 21:57:26 +00:00
|
|
|
if (mFlags & PARTIAL_UPDATES) {
|
2009-06-30 01:49:56 +00:00
|
|
|
mNativeWindow->setUpdateRectangle(dirty.getBounds());
|
2009-05-08 00:40:23 +00:00
|
|
|
}
|
|
|
|
|
2009-04-10 21:24:30 +00:00
|
|
|
mPageFlipCount++;
|
2009-03-04 03:31:44 +00:00
|
|
|
eglSwapBuffers(dpy, surface);
|
|
|
|
checkEGLErrors("eglSwapBuffers");
|
|
|
|
|
|
|
|
// for debugging
|
|
|
|
//glClearColor(1,0,0,0);
|
|
|
|
//glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
}
|
|
|
|
|
|
|
|
uint32_t DisplayHardware::getFlags() const
|
|
|
|
{
|
|
|
|
return mFlags;
|
|
|
|
}
|
|
|
|
|
|
|
|
void DisplayHardware::makeCurrent() const
|
|
|
|
{
|
|
|
|
eglMakeCurrent(mDisplay, mSurface, mSurface, mContext);
|
|
|
|
}
|