replicant-frameworks_native/include/gui/GLConsumer.h

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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_GUI_CONSUMER_H
#define ANDROID_GUI_CONSUMER_H
#include <gui/BufferQueue.h>
#include <gui/ConsumerBase.h>
#include <gui/ISurfaceTexture.h>
namespace android {
class GLConsumer : public ConsumerBase {
public:
GLConsumer(GLuint, bool = false, GLenum = 0, bool = false, const sp<BufferQueue>& = 0) :
ConsumerBase(0) {}
void incStrong(const void*) const {}
void decStrong(const void*) const {}
status_t updateTexImage() { return 0; }
void abandon() {}
sp<ISurfaceTexture> getBufferQueue() const { return 0; }
GLenum getCurrentTextureTarget() const { return 0; }
status_t setSynchronousMode(bool) { return 0; }
void getTransformMatrix(float[16]) {}
int64_t getTimestamp() {}
void setFrameAvailableListener(const wp<FrameAvailableListener>&) {}
sp<GraphicBuffer> getCurrentBuffer() const { return 0; }
};
}; // namespace android
#endif // ANDROID_GUI_CONSUMER_H