replicant-frameworks_native/libs/ui/Keyboard.cpp

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Added support for full PC-style keyboards. BREAKING CHANGE: Redesigned the key character map format to accomodate full keyboards with more comprehensive suite of modifiers. Old key character maps will not work anymore and must be updated. The new format is plain text only and it not compiled to a binary file (so the "kcm" tool will be removed in a subsequent check-in). Added FULL keyboard type to support full PC-style keyboards. Added SPECIAL_FUNCTION keyboard type to support special function keypads that do not have any printable keys suitable for typing and only have keys like HOME and POWER Added a special VIRTUAL_KEYBOARD device id convention that maps to a virtual keyboard with a fixed known layout. This is designed to work around issues injecting input events on devices whose built-in keyboard does not have a useful key character map (ie. when the built-in keyboard is a special function keyboard only.) Modified several places where events were being synthesized to use the virtual keyboard. Removed support for the "qwerty" default layout. The new default layout is "Generic". For the most part "qwerty" was being used as a backstop in case the built-in keyboard did not have a key character map (probably because it was a special function keypad) and the framework needed to be able to inject key events anyways. The latter issue is resolved by using the special VIRTUAL_KEYBOARD device instead of BUILT_IN_KEYBOARD. Added the concept of a key modifier behavior so that MetaKeyKeyListener can distinguish between keyboards that use chorded vs. toggled modifiers. Wrote more robust key layout and key character map parsers to enable support for new keyboard features and user installable key maps. Fixed a bug in InputReader generating key ups when keys are released out of sequence. Updated tons of documentation. Currently QwertyKeyListener is being used for full keyboards with autotext and capitalization disabled. This mostly works but causes some problems with character pickers, etc. These issues will be resolved in subsequent changes. Change-Id: Ica48f6097a551141c215bc0d2c6f7b3fb634d354
2010-11-11 00:03:06 +00:00
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "Keyboard"
#include <stdlib.h>
#include <unistd.h>
#include <limits.h>
#include <androidfw/Keyboard.h>
#include <androidfw/KeycodeLabels.h>
#include <androidfw/KeyLayoutMap.h>
#include <androidfw/KeyCharacterMap.h>
Added support for full PC-style keyboards. BREAKING CHANGE: Redesigned the key character map format to accomodate full keyboards with more comprehensive suite of modifiers. Old key character maps will not work anymore and must be updated. The new format is plain text only and it not compiled to a binary file (so the "kcm" tool will be removed in a subsequent check-in). Added FULL keyboard type to support full PC-style keyboards. Added SPECIAL_FUNCTION keyboard type to support special function keypads that do not have any printable keys suitable for typing and only have keys like HOME and POWER Added a special VIRTUAL_KEYBOARD device id convention that maps to a virtual keyboard with a fixed known layout. This is designed to work around issues injecting input events on devices whose built-in keyboard does not have a useful key character map (ie. when the built-in keyboard is a special function keyboard only.) Modified several places where events were being synthesized to use the virtual keyboard. Removed support for the "qwerty" default layout. The new default layout is "Generic". For the most part "qwerty" was being used as a backstop in case the built-in keyboard did not have a key character map (probably because it was a special function keypad) and the framework needed to be able to inject key events anyways. The latter issue is resolved by using the special VIRTUAL_KEYBOARD device instead of BUILT_IN_KEYBOARD. Added the concept of a key modifier behavior so that MetaKeyKeyListener can distinguish between keyboards that use chorded vs. toggled modifiers. Wrote more robust key layout and key character map parsers to enable support for new keyboard features and user installable key maps. Fixed a bug in InputReader generating key ups when keys are released out of sequence. Updated tons of documentation. Currently QwertyKeyListener is being used for full keyboards with autotext and capitalization disabled. This mostly works but causes some problems with character pickers, etc. These issues will be resolved in subsequent changes. Change-Id: Ica48f6097a551141c215bc0d2c6f7b3fb634d354
2010-11-11 00:03:06 +00:00
#include <utils/Errors.h>
#include <utils/Log.h>
#include <cutils/properties.h>
namespace android {
// --- KeyMap ---
Added support for full PC-style keyboards. BREAKING CHANGE: Redesigned the key character map format to accomodate full keyboards with more comprehensive suite of modifiers. Old key character maps will not work anymore and must be updated. The new format is plain text only and it not compiled to a binary file (so the "kcm" tool will be removed in a subsequent check-in). Added FULL keyboard type to support full PC-style keyboards. Added SPECIAL_FUNCTION keyboard type to support special function keypads that do not have any printable keys suitable for typing and only have keys like HOME and POWER Added a special VIRTUAL_KEYBOARD device id convention that maps to a virtual keyboard with a fixed known layout. This is designed to work around issues injecting input events on devices whose built-in keyboard does not have a useful key character map (ie. when the built-in keyboard is a special function keyboard only.) Modified several places where events were being synthesized to use the virtual keyboard. Removed support for the "qwerty" default layout. The new default layout is "Generic". For the most part "qwerty" was being used as a backstop in case the built-in keyboard did not have a key character map (probably because it was a special function keypad) and the framework needed to be able to inject key events anyways. The latter issue is resolved by using the special VIRTUAL_KEYBOARD device instead of BUILT_IN_KEYBOARD. Added the concept of a key modifier behavior so that MetaKeyKeyListener can distinguish between keyboards that use chorded vs. toggled modifiers. Wrote more robust key layout and key character map parsers to enable support for new keyboard features and user installable key maps. Fixed a bug in InputReader generating key ups when keys are released out of sequence. Updated tons of documentation. Currently QwertyKeyListener is being used for full keyboards with autotext and capitalization disabled. This mostly works but causes some problems with character pickers, etc. These issues will be resolved in subsequent changes. Change-Id: Ica48f6097a551141c215bc0d2c6f7b3fb634d354
2010-11-11 00:03:06 +00:00
KeyMap::KeyMap() :
keyLayoutMap(NULL), keyCharacterMap(NULL) {
}
Added support for full PC-style keyboards. BREAKING CHANGE: Redesigned the key character map format to accomodate full keyboards with more comprehensive suite of modifiers. Old key character maps will not work anymore and must be updated. The new format is plain text only and it not compiled to a binary file (so the "kcm" tool will be removed in a subsequent check-in). Added FULL keyboard type to support full PC-style keyboards. Added SPECIAL_FUNCTION keyboard type to support special function keypads that do not have any printable keys suitable for typing and only have keys like HOME and POWER Added a special VIRTUAL_KEYBOARD device id convention that maps to a virtual keyboard with a fixed known layout. This is designed to work around issues injecting input events on devices whose built-in keyboard does not have a useful key character map (ie. when the built-in keyboard is a special function keyboard only.) Modified several places where events were being synthesized to use the virtual keyboard. Removed support for the "qwerty" default layout. The new default layout is "Generic". For the most part "qwerty" was being used as a backstop in case the built-in keyboard did not have a key character map (probably because it was a special function keypad) and the framework needed to be able to inject key events anyways. The latter issue is resolved by using the special VIRTUAL_KEYBOARD device instead of BUILT_IN_KEYBOARD. Added the concept of a key modifier behavior so that MetaKeyKeyListener can distinguish between keyboards that use chorded vs. toggled modifiers. Wrote more robust key layout and key character map parsers to enable support for new keyboard features and user installable key maps. Fixed a bug in InputReader generating key ups when keys are released out of sequence. Updated tons of documentation. Currently QwertyKeyListener is being used for full keyboards with autotext and capitalization disabled. This mostly works but causes some problems with character pickers, etc. These issues will be resolved in subsequent changes. Change-Id: Ica48f6097a551141c215bc0d2c6f7b3fb634d354
2010-11-11 00:03:06 +00:00
KeyMap::~KeyMap() {
delete keyLayoutMap;
delete keyCharacterMap;
Added support for full PC-style keyboards. BREAKING CHANGE: Redesigned the key character map format to accomodate full keyboards with more comprehensive suite of modifiers. Old key character maps will not work anymore and must be updated. The new format is plain text only and it not compiled to a binary file (so the "kcm" tool will be removed in a subsequent check-in). Added FULL keyboard type to support full PC-style keyboards. Added SPECIAL_FUNCTION keyboard type to support special function keypads that do not have any printable keys suitable for typing and only have keys like HOME and POWER Added a special VIRTUAL_KEYBOARD device id convention that maps to a virtual keyboard with a fixed known layout. This is designed to work around issues injecting input events on devices whose built-in keyboard does not have a useful key character map (ie. when the built-in keyboard is a special function keyboard only.) Modified several places where events were being synthesized to use the virtual keyboard. Removed support for the "qwerty" default layout. The new default layout is "Generic". For the most part "qwerty" was being used as a backstop in case the built-in keyboard did not have a key character map (probably because it was a special function keypad) and the framework needed to be able to inject key events anyways. The latter issue is resolved by using the special VIRTUAL_KEYBOARD device instead of BUILT_IN_KEYBOARD. Added the concept of a key modifier behavior so that MetaKeyKeyListener can distinguish between keyboards that use chorded vs. toggled modifiers. Wrote more robust key layout and key character map parsers to enable support for new keyboard features and user installable key maps. Fixed a bug in InputReader generating key ups when keys are released out of sequence. Updated tons of documentation. Currently QwertyKeyListener is being used for full keyboards with autotext and capitalization disabled. This mostly works but causes some problems with character pickers, etc. These issues will be resolved in subsequent changes. Change-Id: Ica48f6097a551141c215bc0d2c6f7b3fb634d354
2010-11-11 00:03:06 +00:00
}
status_t KeyMap::load(const InputDeviceIdentifier& deviceIdenfifier,
const PropertyMap* deviceConfiguration) {
// Use the configured key layout if available.
if (deviceConfiguration) {
String8 keyLayoutName;
if (deviceConfiguration->tryGetProperty(String8("keyboard.layout"),
keyLayoutName)) {
status_t status = loadKeyLayout(deviceIdenfifier, keyLayoutName);
if (status == NAME_NOT_FOUND) {
ALOGE("Configuration for keyboard device '%s' requested keyboard layout '%s' but "
"it was not found.",
deviceIdenfifier.name.string(), keyLayoutName.string());
}
}
Added support for full PC-style keyboards. BREAKING CHANGE: Redesigned the key character map format to accomodate full keyboards with more comprehensive suite of modifiers. Old key character maps will not work anymore and must be updated. The new format is plain text only and it not compiled to a binary file (so the "kcm" tool will be removed in a subsequent check-in). Added FULL keyboard type to support full PC-style keyboards. Added SPECIAL_FUNCTION keyboard type to support special function keypads that do not have any printable keys suitable for typing and only have keys like HOME and POWER Added a special VIRTUAL_KEYBOARD device id convention that maps to a virtual keyboard with a fixed known layout. This is designed to work around issues injecting input events on devices whose built-in keyboard does not have a useful key character map (ie. when the built-in keyboard is a special function keyboard only.) Modified several places where events were being synthesized to use the virtual keyboard. Removed support for the "qwerty" default layout. The new default layout is "Generic". For the most part "qwerty" was being used as a backstop in case the built-in keyboard did not have a key character map (probably because it was a special function keypad) and the framework needed to be able to inject key events anyways. The latter issue is resolved by using the special VIRTUAL_KEYBOARD device instead of BUILT_IN_KEYBOARD. Added the concept of a key modifier behavior so that MetaKeyKeyListener can distinguish between keyboards that use chorded vs. toggled modifiers. Wrote more robust key layout and key character map parsers to enable support for new keyboard features and user installable key maps. Fixed a bug in InputReader generating key ups when keys are released out of sequence. Updated tons of documentation. Currently QwertyKeyListener is being used for full keyboards with autotext and capitalization disabled. This mostly works but causes some problems with character pickers, etc. These issues will be resolved in subsequent changes. Change-Id: Ica48f6097a551141c215bc0d2c6f7b3fb634d354
2010-11-11 00:03:06 +00:00
String8 keyCharacterMapName;
if (deviceConfiguration->tryGetProperty(String8("keyboard.characterMap"),
keyCharacterMapName)) {
status_t status = loadKeyCharacterMap(deviceIdenfifier, keyCharacterMapName);
if (status == NAME_NOT_FOUND) {
ALOGE("Configuration for keyboard device '%s' requested keyboard character "
"map '%s' but it was not found.",
deviceIdenfifier.name.string(), keyLayoutName.string());
}
}
Added support for full PC-style keyboards. BREAKING CHANGE: Redesigned the key character map format to accomodate full keyboards with more comprehensive suite of modifiers. Old key character maps will not work anymore and must be updated. The new format is plain text only and it not compiled to a binary file (so the "kcm" tool will be removed in a subsequent check-in). Added FULL keyboard type to support full PC-style keyboards. Added SPECIAL_FUNCTION keyboard type to support special function keypads that do not have any printable keys suitable for typing and only have keys like HOME and POWER Added a special VIRTUAL_KEYBOARD device id convention that maps to a virtual keyboard with a fixed known layout. This is designed to work around issues injecting input events on devices whose built-in keyboard does not have a useful key character map (ie. when the built-in keyboard is a special function keyboard only.) Modified several places where events were being synthesized to use the virtual keyboard. Removed support for the "qwerty" default layout. The new default layout is "Generic". For the most part "qwerty" was being used as a backstop in case the built-in keyboard did not have a key character map (probably because it was a special function keypad) and the framework needed to be able to inject key events anyways. The latter issue is resolved by using the special VIRTUAL_KEYBOARD device instead of BUILT_IN_KEYBOARD. Added the concept of a key modifier behavior so that MetaKeyKeyListener can distinguish between keyboards that use chorded vs. toggled modifiers. Wrote more robust key layout and key character map parsers to enable support for new keyboard features and user installable key maps. Fixed a bug in InputReader generating key ups when keys are released out of sequence. Updated tons of documentation. Currently QwertyKeyListener is being used for full keyboards with autotext and capitalization disabled. This mostly works but causes some problems with character pickers, etc. These issues will be resolved in subsequent changes. Change-Id: Ica48f6097a551141c215bc0d2c6f7b3fb634d354
2010-11-11 00:03:06 +00:00
if (isComplete()) {
return OK;
}
}
// Try searching by device identifier.
if (probeKeyMap(deviceIdenfifier, String8::empty())) {
return OK;
}
Added support for full PC-style keyboards. BREAKING CHANGE: Redesigned the key character map format to accomodate full keyboards with more comprehensive suite of modifiers. Old key character maps will not work anymore and must be updated. The new format is plain text only and it not compiled to a binary file (so the "kcm" tool will be removed in a subsequent check-in). Added FULL keyboard type to support full PC-style keyboards. Added SPECIAL_FUNCTION keyboard type to support special function keypads that do not have any printable keys suitable for typing and only have keys like HOME and POWER Added a special VIRTUAL_KEYBOARD device id convention that maps to a virtual keyboard with a fixed known layout. This is designed to work around issues injecting input events on devices whose built-in keyboard does not have a useful key character map (ie. when the built-in keyboard is a special function keyboard only.) Modified several places where events were being synthesized to use the virtual keyboard. Removed support for the "qwerty" default layout. The new default layout is "Generic". For the most part "qwerty" was being used as a backstop in case the built-in keyboard did not have a key character map (probably because it was a special function keypad) and the framework needed to be able to inject key events anyways. The latter issue is resolved by using the special VIRTUAL_KEYBOARD device instead of BUILT_IN_KEYBOARD. Added the concept of a key modifier behavior so that MetaKeyKeyListener can distinguish between keyboards that use chorded vs. toggled modifiers. Wrote more robust key layout and key character map parsers to enable support for new keyboard features and user installable key maps. Fixed a bug in InputReader generating key ups when keys are released out of sequence. Updated tons of documentation. Currently QwertyKeyListener is being used for full keyboards with autotext and capitalization disabled. This mostly works but causes some problems with character pickers, etc. These issues will be resolved in subsequent changes. Change-Id: Ica48f6097a551141c215bc0d2c6f7b3fb634d354
2010-11-11 00:03:06 +00:00
// Fall back on the Generic key map.
Added support for full PC-style keyboards. BREAKING CHANGE: Redesigned the key character map format to accomodate full keyboards with more comprehensive suite of modifiers. Old key character maps will not work anymore and must be updated. The new format is plain text only and it not compiled to a binary file (so the "kcm" tool will be removed in a subsequent check-in). Added FULL keyboard type to support full PC-style keyboards. Added SPECIAL_FUNCTION keyboard type to support special function keypads that do not have any printable keys suitable for typing and only have keys like HOME and POWER Added a special VIRTUAL_KEYBOARD device id convention that maps to a virtual keyboard with a fixed known layout. This is designed to work around issues injecting input events on devices whose built-in keyboard does not have a useful key character map (ie. when the built-in keyboard is a special function keyboard only.) Modified several places where events were being synthesized to use the virtual keyboard. Removed support for the "qwerty" default layout. The new default layout is "Generic". For the most part "qwerty" was being used as a backstop in case the built-in keyboard did not have a key character map (probably because it was a special function keypad) and the framework needed to be able to inject key events anyways. The latter issue is resolved by using the special VIRTUAL_KEYBOARD device instead of BUILT_IN_KEYBOARD. Added the concept of a key modifier behavior so that MetaKeyKeyListener can distinguish between keyboards that use chorded vs. toggled modifiers. Wrote more robust key layout and key character map parsers to enable support for new keyboard features and user installable key maps. Fixed a bug in InputReader generating key ups when keys are released out of sequence. Updated tons of documentation. Currently QwertyKeyListener is being used for full keyboards with autotext and capitalization disabled. This mostly works but causes some problems with character pickers, etc. These issues will be resolved in subsequent changes. Change-Id: Ica48f6097a551141c215bc0d2c6f7b3fb634d354
2010-11-11 00:03:06 +00:00
// TODO Apply some additional heuristics here to figure out what kind of
// generic key map to use (US English, etc.) for typical external keyboards.
if (probeKeyMap(deviceIdenfifier, String8("Generic"))) {
return OK;
}
// Try the Virtual key map as a last resort.
if (probeKeyMap(deviceIdenfifier, String8("Virtual"))) {
return OK;
}
Added support for full PC-style keyboards. BREAKING CHANGE: Redesigned the key character map format to accomodate full keyboards with more comprehensive suite of modifiers. Old key character maps will not work anymore and must be updated. The new format is plain text only and it not compiled to a binary file (so the "kcm" tool will be removed in a subsequent check-in). Added FULL keyboard type to support full PC-style keyboards. Added SPECIAL_FUNCTION keyboard type to support special function keypads that do not have any printable keys suitable for typing and only have keys like HOME and POWER Added a special VIRTUAL_KEYBOARD device id convention that maps to a virtual keyboard with a fixed known layout. This is designed to work around issues injecting input events on devices whose built-in keyboard does not have a useful key character map (ie. when the built-in keyboard is a special function keyboard only.) Modified several places where events were being synthesized to use the virtual keyboard. Removed support for the "qwerty" default layout. The new default layout is "Generic". For the most part "qwerty" was being used as a backstop in case the built-in keyboard did not have a key character map (probably because it was a special function keypad) and the framework needed to be able to inject key events anyways. The latter issue is resolved by using the special VIRTUAL_KEYBOARD device instead of BUILT_IN_KEYBOARD. Added the concept of a key modifier behavior so that MetaKeyKeyListener can distinguish between keyboards that use chorded vs. toggled modifiers. Wrote more robust key layout and key character map parsers to enable support for new keyboard features and user installable key maps. Fixed a bug in InputReader generating key ups when keys are released out of sequence. Updated tons of documentation. Currently QwertyKeyListener is being used for full keyboards with autotext and capitalization disabled. This mostly works but causes some problems with character pickers, etc. These issues will be resolved in subsequent changes. Change-Id: Ica48f6097a551141c215bc0d2c6f7b3fb634d354
2010-11-11 00:03:06 +00:00
// Give up!
ALOGE("Could not determine key map for device '%s' and no default key maps were found!",
deviceIdenfifier.name.string());
Added support for full PC-style keyboards. BREAKING CHANGE: Redesigned the key character map format to accomodate full keyboards with more comprehensive suite of modifiers. Old key character maps will not work anymore and must be updated. The new format is plain text only and it not compiled to a binary file (so the "kcm" tool will be removed in a subsequent check-in). Added FULL keyboard type to support full PC-style keyboards. Added SPECIAL_FUNCTION keyboard type to support special function keypads that do not have any printable keys suitable for typing and only have keys like HOME and POWER Added a special VIRTUAL_KEYBOARD device id convention that maps to a virtual keyboard with a fixed known layout. This is designed to work around issues injecting input events on devices whose built-in keyboard does not have a useful key character map (ie. when the built-in keyboard is a special function keyboard only.) Modified several places where events were being synthesized to use the virtual keyboard. Removed support for the "qwerty" default layout. The new default layout is "Generic". For the most part "qwerty" was being used as a backstop in case the built-in keyboard did not have a key character map (probably because it was a special function keypad) and the framework needed to be able to inject key events anyways. The latter issue is resolved by using the special VIRTUAL_KEYBOARD device instead of BUILT_IN_KEYBOARD. Added the concept of a key modifier behavior so that MetaKeyKeyListener can distinguish between keyboards that use chorded vs. toggled modifiers. Wrote more robust key layout and key character map parsers to enable support for new keyboard features and user installable key maps. Fixed a bug in InputReader generating key ups when keys are released out of sequence. Updated tons of documentation. Currently QwertyKeyListener is being used for full keyboards with autotext and capitalization disabled. This mostly works but causes some problems with character pickers, etc. These issues will be resolved in subsequent changes. Change-Id: Ica48f6097a551141c215bc0d2c6f7b3fb634d354
2010-11-11 00:03:06 +00:00
return NAME_NOT_FOUND;
}
bool KeyMap::probeKeyMap(const InputDeviceIdentifier& deviceIdentifier,
const String8& keyMapName) {
if (!haveKeyLayout()) {
loadKeyLayout(deviceIdentifier, keyMapName);
}
if (!haveKeyCharacterMap()) {
loadKeyCharacterMap(deviceIdentifier, keyMapName);
}
return isComplete();
}
status_t KeyMap::loadKeyLayout(const InputDeviceIdentifier& deviceIdentifier,
const String8& name) {
String8 path(getPath(deviceIdentifier, name,
INPUT_DEVICE_CONFIGURATION_FILE_TYPE_KEY_LAYOUT));
if (path.isEmpty()) {
return NAME_NOT_FOUND;
}
KeyLayoutMap* map;
status_t status = KeyLayoutMap::load(path, &map);
if (status) {
return status;
}
keyLayoutFile.setTo(path);
keyLayoutMap = map;
return OK;
}
status_t KeyMap::loadKeyCharacterMap(const InputDeviceIdentifier& deviceIdentifier,
const String8& name) {
String8 path(getPath(deviceIdentifier, name,
INPUT_DEVICE_CONFIGURATION_FILE_TYPE_KEY_CHARACTER_MAP));
if (path.isEmpty()) {
return NAME_NOT_FOUND;
}
KeyCharacterMap* map;
status_t status = KeyCharacterMap::load(path, &map);
if (status) {
return status;
}
keyCharacterMapFile.setTo(path);
keyCharacterMap = map;
return OK;
}
String8 KeyMap::getPath(const InputDeviceIdentifier& deviceIdentifier,
const String8& name, InputDeviceConfigurationFileType type) {
return name.isEmpty()
? getInputDeviceConfigurationFilePathByDeviceIdentifier(deviceIdentifier, type)
: getInputDeviceConfigurationFilePathByName(name, type);
}
// --- Global functions ---
bool isEligibleBuiltInKeyboard(const InputDeviceIdentifier& deviceIdentifier,
const PropertyMap* deviceConfiguration, const KeyMap* keyMap) {
if (!keyMap->haveKeyCharacterMap()
|| keyMap->keyCharacterMap->getKeyboardType()
== KeyCharacterMap::KEYBOARD_TYPE_SPECIAL_FUNCTION) {
return false;
}
if (deviceConfiguration) {
bool builtIn = false;
if (deviceConfiguration->tryGetProperty(String8("keyboard.builtIn"), builtIn)
&& builtIn) {
return true;
}
}
return strstr(deviceIdentifier.name.string(), "-keypad");
}
static int lookupValueByLabel(const char* literal, const KeycodeLabel *list) {
Added support for full PC-style keyboards. BREAKING CHANGE: Redesigned the key character map format to accomodate full keyboards with more comprehensive suite of modifiers. Old key character maps will not work anymore and must be updated. The new format is plain text only and it not compiled to a binary file (so the "kcm" tool will be removed in a subsequent check-in). Added FULL keyboard type to support full PC-style keyboards. Added SPECIAL_FUNCTION keyboard type to support special function keypads that do not have any printable keys suitable for typing and only have keys like HOME and POWER Added a special VIRTUAL_KEYBOARD device id convention that maps to a virtual keyboard with a fixed known layout. This is designed to work around issues injecting input events on devices whose built-in keyboard does not have a useful key character map (ie. when the built-in keyboard is a special function keyboard only.) Modified several places where events were being synthesized to use the virtual keyboard. Removed support for the "qwerty" default layout. The new default layout is "Generic". For the most part "qwerty" was being used as a backstop in case the built-in keyboard did not have a key character map (probably because it was a special function keypad) and the framework needed to be able to inject key events anyways. The latter issue is resolved by using the special VIRTUAL_KEYBOARD device instead of BUILT_IN_KEYBOARD. Added the concept of a key modifier behavior so that MetaKeyKeyListener can distinguish between keyboards that use chorded vs. toggled modifiers. Wrote more robust key layout and key character map parsers to enable support for new keyboard features and user installable key maps. Fixed a bug in InputReader generating key ups when keys are released out of sequence. Updated tons of documentation. Currently QwertyKeyListener is being used for full keyboards with autotext and capitalization disabled. This mostly works but causes some problems with character pickers, etc. These issues will be resolved in subsequent changes. Change-Id: Ica48f6097a551141c215bc0d2c6f7b3fb634d354
2010-11-11 00:03:06 +00:00
while (list->literal) {
if (strcmp(literal, list->literal) == 0) {
return list->value;
}
list++;
}
return list->value;
}
static const char* lookupLabelByValue(int value, const KeycodeLabel *list) {
while (list->literal) {
if (list->value == value) {
return list->literal;
}
list++;
}
return NULL;
}
Added support for full PC-style keyboards. BREAKING CHANGE: Redesigned the key character map format to accomodate full keyboards with more comprehensive suite of modifiers. Old key character maps will not work anymore and must be updated. The new format is plain text only and it not compiled to a binary file (so the "kcm" tool will be removed in a subsequent check-in). Added FULL keyboard type to support full PC-style keyboards. Added SPECIAL_FUNCTION keyboard type to support special function keypads that do not have any printable keys suitable for typing and only have keys like HOME and POWER Added a special VIRTUAL_KEYBOARD device id convention that maps to a virtual keyboard with a fixed known layout. This is designed to work around issues injecting input events on devices whose built-in keyboard does not have a useful key character map (ie. when the built-in keyboard is a special function keyboard only.) Modified several places where events were being synthesized to use the virtual keyboard. Removed support for the "qwerty" default layout. The new default layout is "Generic". For the most part "qwerty" was being used as a backstop in case the built-in keyboard did not have a key character map (probably because it was a special function keypad) and the framework needed to be able to inject key events anyways. The latter issue is resolved by using the special VIRTUAL_KEYBOARD device instead of BUILT_IN_KEYBOARD. Added the concept of a key modifier behavior so that MetaKeyKeyListener can distinguish between keyboards that use chorded vs. toggled modifiers. Wrote more robust key layout and key character map parsers to enable support for new keyboard features and user installable key maps. Fixed a bug in InputReader generating key ups when keys are released out of sequence. Updated tons of documentation. Currently QwertyKeyListener is being used for full keyboards with autotext and capitalization disabled. This mostly works but causes some problems with character pickers, etc. These issues will be resolved in subsequent changes. Change-Id: Ica48f6097a551141c215bc0d2c6f7b3fb634d354
2010-11-11 00:03:06 +00:00
int32_t getKeyCodeByLabel(const char* label) {
return int32_t(lookupValueByLabel(label, KEYCODES));
Added support for full PC-style keyboards. BREAKING CHANGE: Redesigned the key character map format to accomodate full keyboards with more comprehensive suite of modifiers. Old key character maps will not work anymore and must be updated. The new format is plain text only and it not compiled to a binary file (so the "kcm" tool will be removed in a subsequent check-in). Added FULL keyboard type to support full PC-style keyboards. Added SPECIAL_FUNCTION keyboard type to support special function keypads that do not have any printable keys suitable for typing and only have keys like HOME and POWER Added a special VIRTUAL_KEYBOARD device id convention that maps to a virtual keyboard with a fixed known layout. This is designed to work around issues injecting input events on devices whose built-in keyboard does not have a useful key character map (ie. when the built-in keyboard is a special function keyboard only.) Modified several places where events were being synthesized to use the virtual keyboard. Removed support for the "qwerty" default layout. The new default layout is "Generic". For the most part "qwerty" was being used as a backstop in case the built-in keyboard did not have a key character map (probably because it was a special function keypad) and the framework needed to be able to inject key events anyways. The latter issue is resolved by using the special VIRTUAL_KEYBOARD device instead of BUILT_IN_KEYBOARD. Added the concept of a key modifier behavior so that MetaKeyKeyListener can distinguish between keyboards that use chorded vs. toggled modifiers. Wrote more robust key layout and key character map parsers to enable support for new keyboard features and user installable key maps. Fixed a bug in InputReader generating key ups when keys are released out of sequence. Updated tons of documentation. Currently QwertyKeyListener is being used for full keyboards with autotext and capitalization disabled. This mostly works but causes some problems with character pickers, etc. These issues will be resolved in subsequent changes. Change-Id: Ica48f6097a551141c215bc0d2c6f7b3fb634d354
2010-11-11 00:03:06 +00:00
}
uint32_t getKeyFlagByLabel(const char* label) {
return uint32_t(lookupValueByLabel(label, FLAGS));
}
int32_t getAxisByLabel(const char* label) {
return int32_t(lookupValueByLabel(label, AXES));
}
const char* getAxisLabel(int32_t axisId) {
return lookupLabelByValue(axisId, AXES);
Added support for full PC-style keyboards. BREAKING CHANGE: Redesigned the key character map format to accomodate full keyboards with more comprehensive suite of modifiers. Old key character maps will not work anymore and must be updated. The new format is plain text only and it not compiled to a binary file (so the "kcm" tool will be removed in a subsequent check-in). Added FULL keyboard type to support full PC-style keyboards. Added SPECIAL_FUNCTION keyboard type to support special function keypads that do not have any printable keys suitable for typing and only have keys like HOME and POWER Added a special VIRTUAL_KEYBOARD device id convention that maps to a virtual keyboard with a fixed known layout. This is designed to work around issues injecting input events on devices whose built-in keyboard does not have a useful key character map (ie. when the built-in keyboard is a special function keyboard only.) Modified several places where events were being synthesized to use the virtual keyboard. Removed support for the "qwerty" default layout. The new default layout is "Generic". For the most part "qwerty" was being used as a backstop in case the built-in keyboard did not have a key character map (probably because it was a special function keypad) and the framework needed to be able to inject key events anyways. The latter issue is resolved by using the special VIRTUAL_KEYBOARD device instead of BUILT_IN_KEYBOARD. Added the concept of a key modifier behavior so that MetaKeyKeyListener can distinguish between keyboards that use chorded vs. toggled modifiers. Wrote more robust key layout and key character map parsers to enable support for new keyboard features and user installable key maps. Fixed a bug in InputReader generating key ups when keys are released out of sequence. Updated tons of documentation. Currently QwertyKeyListener is being used for full keyboards with autotext and capitalization disabled. This mostly works but causes some problems with character pickers, etc. These issues will be resolved in subsequent changes. Change-Id: Ica48f6097a551141c215bc0d2c6f7b3fb634d354
2010-11-11 00:03:06 +00:00
}
static int32_t setEphemeralMetaState(int32_t mask, bool down, int32_t oldMetaState) {
int32_t newMetaState;
if (down) {
newMetaState = oldMetaState | mask;
} else {
newMetaState = oldMetaState &
~(mask | AMETA_ALT_ON | AMETA_SHIFT_ON | AMETA_CTRL_ON | AMETA_META_ON);
}
if (newMetaState & (AMETA_ALT_LEFT_ON | AMETA_ALT_RIGHT_ON)) {
newMetaState |= AMETA_ALT_ON;
}
if (newMetaState & (AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_RIGHT_ON)) {
newMetaState |= AMETA_SHIFT_ON;
}
if (newMetaState & (AMETA_CTRL_LEFT_ON | AMETA_CTRL_RIGHT_ON)) {
newMetaState |= AMETA_CTRL_ON;
}
if (newMetaState & (AMETA_META_LEFT_ON | AMETA_META_RIGHT_ON)) {
newMetaState |= AMETA_META_ON;
}
return newMetaState;
}
static int32_t toggleLockedMetaState(int32_t mask, bool down, int32_t oldMetaState) {
if (down) {
return oldMetaState;
} else {
return oldMetaState ^ mask;
}
}
int32_t updateMetaState(int32_t keyCode, bool down, int32_t oldMetaState) {
int32_t mask;
switch (keyCode) {
case AKEYCODE_ALT_LEFT:
return setEphemeralMetaState(AMETA_ALT_LEFT_ON, down, oldMetaState);
case AKEYCODE_ALT_RIGHT:
return setEphemeralMetaState(AMETA_ALT_RIGHT_ON, down, oldMetaState);
case AKEYCODE_SHIFT_LEFT:
return setEphemeralMetaState(AMETA_SHIFT_LEFT_ON, down, oldMetaState);
case AKEYCODE_SHIFT_RIGHT:
return setEphemeralMetaState(AMETA_SHIFT_RIGHT_ON, down, oldMetaState);
case AKEYCODE_SYM:
return setEphemeralMetaState(AMETA_SYM_ON, down, oldMetaState);
case AKEYCODE_FUNCTION:
return setEphemeralMetaState(AMETA_FUNCTION_ON, down, oldMetaState);
case AKEYCODE_CTRL_LEFT:
return setEphemeralMetaState(AMETA_CTRL_LEFT_ON, down, oldMetaState);
case AKEYCODE_CTRL_RIGHT:
return setEphemeralMetaState(AMETA_CTRL_RIGHT_ON, down, oldMetaState);
case AKEYCODE_META_LEFT:
return setEphemeralMetaState(AMETA_META_LEFT_ON, down, oldMetaState);
case AKEYCODE_META_RIGHT:
return setEphemeralMetaState(AMETA_META_RIGHT_ON, down, oldMetaState);
case AKEYCODE_CAPS_LOCK:
return toggleLockedMetaState(AMETA_CAPS_LOCK_ON, down, oldMetaState);
case AKEYCODE_NUM_LOCK:
return toggleLockedMetaState(AMETA_NUM_LOCK_ON, down, oldMetaState);
case AKEYCODE_SCROLL_LOCK:
return toggleLockedMetaState(AMETA_SCROLL_LOCK_ON, down, oldMetaState);
default:
return oldMetaState;
}
}
bool isMetaKey(int32_t keyCode) {
switch (keyCode) {
case AKEYCODE_ALT_LEFT:
case AKEYCODE_ALT_RIGHT:
case AKEYCODE_SHIFT_LEFT:
case AKEYCODE_SHIFT_RIGHT:
case AKEYCODE_SYM:
case AKEYCODE_FUNCTION:
case AKEYCODE_CTRL_LEFT:
case AKEYCODE_CTRL_RIGHT:
case AKEYCODE_META_LEFT:
case AKEYCODE_META_RIGHT:
case AKEYCODE_CAPS_LOCK:
case AKEYCODE_NUM_LOCK:
case AKEYCODE_SCROLL_LOCK:
return true;
default:
return false;
}
}
Added support for full PC-style keyboards. BREAKING CHANGE: Redesigned the key character map format to accomodate full keyboards with more comprehensive suite of modifiers. Old key character maps will not work anymore and must be updated. The new format is plain text only and it not compiled to a binary file (so the "kcm" tool will be removed in a subsequent check-in). Added FULL keyboard type to support full PC-style keyboards. Added SPECIAL_FUNCTION keyboard type to support special function keypads that do not have any printable keys suitable for typing and only have keys like HOME and POWER Added a special VIRTUAL_KEYBOARD device id convention that maps to a virtual keyboard with a fixed known layout. This is designed to work around issues injecting input events on devices whose built-in keyboard does not have a useful key character map (ie. when the built-in keyboard is a special function keyboard only.) Modified several places where events were being synthesized to use the virtual keyboard. Removed support for the "qwerty" default layout. The new default layout is "Generic". For the most part "qwerty" was being used as a backstop in case the built-in keyboard did not have a key character map (probably because it was a special function keypad) and the framework needed to be able to inject key events anyways. The latter issue is resolved by using the special VIRTUAL_KEYBOARD device instead of BUILT_IN_KEYBOARD. Added the concept of a key modifier behavior so that MetaKeyKeyListener can distinguish between keyboards that use chorded vs. toggled modifiers. Wrote more robust key layout and key character map parsers to enable support for new keyboard features and user installable key maps. Fixed a bug in InputReader generating key ups when keys are released out of sequence. Updated tons of documentation. Currently QwertyKeyListener is being used for full keyboards with autotext and capitalization disabled. This mostly works but causes some problems with character pickers, etc. These issues will be resolved in subsequent changes. Change-Id: Ica48f6097a551141c215bc0d2c6f7b3fb634d354
2010-11-11 00:03:06 +00:00
} // namespace android