2009-03-04 03:31:44 +00:00
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/*
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* Copyright (C) 2006 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_UI_RECT
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#define ANDROID_UI_RECT
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#include <utils/TypeHelpers.h>
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#include <ui/Point.h>
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namespace android {
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class Rect
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{
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public:
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int left;
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int top;
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int right;
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int bottom;
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// we don't provide copy-ctor and operator= on purpose
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// because we want the compiler generated versions
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2009-07-21 18:16:54 +00:00
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inline Rect() {
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2009-03-04 03:31:44 +00:00
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}
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inline Rect(int w, int h)
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2009-07-21 18:16:54 +00:00
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: left(0), top(0), right(w), bottom(h) {
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2009-03-04 03:31:44 +00:00
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}
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inline Rect(int l, int t, int r, int b)
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: left(l), top(t), right(r), bottom(b) {
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2009-03-04 03:31:44 +00:00
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}
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inline Rect(const Point& lt, const Point& rb)
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: left(lt.x), top(lt.y), right(rb.x), bottom(rb.y) {
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}
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void makeInvalid();
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// a valid rectangle has a non negative width and height
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inline bool isValid() const {
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return (width()>=0) && (height()>=0);
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}
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// an empty rect has a zero width or height, or is invalid
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inline bool isEmpty() const {
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return (width()<=0) || (height()<=0);
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}
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inline void set(const Rect& rhs) {
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operator = (rhs);
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}
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// rectangle's width
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inline int width() const {
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return right-left;
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}
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// rectangle's height
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inline int height() const {
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return bottom-top;
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}
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2009-07-21 18:16:54 +00:00
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void setLeftTop(const Point& lt) {
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left = lt.x;
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top = lt.y;
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}
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void setRightBottom(const Point& rb) {
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right = rb.x;
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bottom = rb.y;
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}
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// the following 4 functions return the 4 corners of the rect as Point
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Point leftTop() const {
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return Point(left, top);
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}
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Point rightBottom() const {
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return Point(right, bottom);
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}
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Point rightTop() const {
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return Point(right, top);
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}
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Point leftBottom() const {
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return Point(left, bottom);
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}
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// comparisons
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inline bool operator == (const Rect& rhs) const {
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return (left == rhs.left) && (top == rhs.top) &&
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(right == rhs.right) && (bottom == rhs.bottom);
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}
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inline bool operator != (const Rect& rhs) const {
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return !operator == (rhs);
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}
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// operator < defines an order which allows to use rectangles in sorted
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// vectors.
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bool operator < (const Rect& rhs) const;
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Rect& offsetToOrigin() {
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right -= left;
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bottom -= top;
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left = top = 0;
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return *this;
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}
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Rect& offsetTo(const Point& p) {
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return offsetTo(p.x, p.y);
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}
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Rect& offsetBy(const Point& dp) {
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return offsetBy(dp.x, dp.y);
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}
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Rect& operator += (const Point& rhs) {
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return offsetBy(rhs.x, rhs.y);
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}
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Rect& operator -= (const Point& rhs) {
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return offsetBy(-rhs.x, -rhs.y);
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}
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const Rect operator + (const Point& rhs) const;
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const Rect operator - (const Point& rhs) const;
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void translate(int dx, int dy) { // legacy, don't use.
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offsetBy(dx, dy);
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}
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Rect& offsetTo(int x, int y);
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Rect& offsetBy(int x, int y);
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bool intersect(const Rect& with, Rect* result) const;
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};
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ANDROID_BASIC_TYPES_TRAITS(Rect)
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}; // namespace android
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#endif // ANDROID_UI_RECT
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