2010-12-20 19:27:26 +00:00
|
|
|
/*
|
|
|
|
* Copyright (C) 2010 The Android Open Source Project
|
|
|
|
*
|
|
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
|
|
* you may not use this file except in compliance with the License.
|
|
|
|
* You may obtain a copy of the License at
|
|
|
|
*
|
|
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
*
|
|
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
|
|
* See the License for the specific language governing permissions and
|
|
|
|
* limitations under the License.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef ANDROID_GUI_SURFACETEXTURE_H
|
|
|
|
#define ANDROID_GUI_SURFACETEXTURE_H
|
|
|
|
|
|
|
|
#include <EGL/egl.h>
|
|
|
|
#include <EGL/eglext.h>
|
|
|
|
#include <GLES2/gl2.h>
|
2011-09-28 19:13:31 +00:00
|
|
|
#include <GLES2/gl2ext.h>
|
2010-12-20 19:27:26 +00:00
|
|
|
|
|
|
|
#include <gui/ISurfaceTexture.h>
|
2012-01-22 23:26:27 +00:00
|
|
|
#include <gui/BufferQueue.h>
|
2010-12-20 19:27:26 +00:00
|
|
|
|
|
|
|
#include <ui/GraphicBuffer.h>
|
|
|
|
|
2011-09-17 00:30:26 +00:00
|
|
|
#include <utils/String8.h>
|
2011-01-13 02:30:40 +00:00
|
|
|
#include <utils/Vector.h>
|
2011-09-17 00:30:26 +00:00
|
|
|
#include <utils/threads.h>
|
2010-12-20 19:27:26 +00:00
|
|
|
|
|
|
|
#define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture"
|
|
|
|
|
|
|
|
namespace android {
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
|
2012-01-22 23:26:27 +00:00
|
|
|
|
2011-05-10 02:08:33 +00:00
|
|
|
class String8;
|
2011-01-13 02:30:40 +00:00
|
|
|
|
2012-01-22 23:26:27 +00:00
|
|
|
class SurfaceTexture : public BufferQueue {
|
2010-12-20 19:27:26 +00:00
|
|
|
public:
|
2011-01-13 22:43:36 +00:00
|
|
|
|
2011-11-14 22:51:01 +00:00
|
|
|
// SurfaceTexture constructs a new SurfaceTexture object. tex indicates the
|
|
|
|
// name of the OpenGL ES texture to which images are to be streamed. This
|
|
|
|
// texture name cannot be changed once the SurfaceTexture is created.
|
|
|
|
// allowSynchronousMode specifies whether or not synchronous mode can be
|
|
|
|
// enabled. texTarget specifies the OpenGL ES texture target to which the
|
|
|
|
// texture will be bound in updateTexImage. useFenceSync specifies whether
|
|
|
|
// fences should be used to synchronize access to buffers if that behavior
|
|
|
|
// is enabled at compile-time.
|
2011-09-28 19:13:31 +00:00
|
|
|
SurfaceTexture(GLuint tex, bool allowSynchronousMode = true,
|
2011-11-14 22:51:01 +00:00
|
|
|
GLenum texTarget = GL_TEXTURE_EXTERNAL_OES, bool useFenceSync = true);
|
2010-12-20 19:27:26 +00:00
|
|
|
|
|
|
|
virtual ~SurfaceTexture();
|
|
|
|
|
2011-04-20 21:20:59 +00:00
|
|
|
virtual int query(int what, int* value);
|
|
|
|
|
2010-12-20 19:27:26 +00:00
|
|
|
// updateTexImage sets the image contents of the target texture to that of
|
|
|
|
// the most recently queued buffer.
|
|
|
|
//
|
|
|
|
// This call may only be made while the OpenGL ES context to which the
|
|
|
|
// target texture belongs is bound to the calling thread.
|
|
|
|
status_t updateTexImage();
|
|
|
|
|
2011-05-03 02:51:12 +00:00
|
|
|
// setBufferCountServer set the buffer count. If the client has requested
|
|
|
|
// a buffer count using setBufferCount, the server-buffer count will
|
|
|
|
// take effect once the client sets the count back to zero.
|
|
|
|
status_t setBufferCountServer(int bufferCount);
|
|
|
|
|
2011-01-10 00:33:17 +00:00
|
|
|
// getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
|
|
|
|
// associated with the texture image set by the most recent call to
|
|
|
|
// updateTexImage.
|
|
|
|
//
|
|
|
|
// This transform matrix maps 2D homogeneous texture coordinates of the form
|
|
|
|
// (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
|
|
|
|
// coordinate that should be used to sample that location from the texture.
|
|
|
|
// Sampling the texture outside of the range of this transform is undefined.
|
|
|
|
//
|
|
|
|
// This transform is necessary to compensate for transforms that the stream
|
|
|
|
// content producer may implicitly apply to the content. By forcing users of
|
|
|
|
// a SurfaceTexture to apply this transform we avoid performing an extra
|
|
|
|
// copy of the data that would be needed to hide the transform from the
|
|
|
|
// user.
|
|
|
|
//
|
|
|
|
// The matrix is stored in column-major order so that it may be passed
|
|
|
|
// directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
|
|
|
|
// functions.
|
|
|
|
void getTransformMatrix(float mtx[16]);
|
|
|
|
|
2011-02-18 19:02:42 +00:00
|
|
|
// getTimestamp retrieves the timestamp associated with the texture image
|
|
|
|
// set by the most recent call to updateTexImage.
|
|
|
|
//
|
|
|
|
// The timestamp is in nanoseconds, and is monotonically increasing. Its
|
|
|
|
// other semantics (zero point, etc) are source-dependent and should be
|
|
|
|
// documented by the source.
|
|
|
|
int64_t getTimestamp();
|
|
|
|
|
2011-01-13 22:43:36 +00:00
|
|
|
// setFrameAvailableListener sets the listener object that will be notified
|
|
|
|
// when a new frame becomes available.
|
2011-06-24 16:56:27 +00:00
|
|
|
void setFrameAvailableListener(const sp<FrameAvailableListener>& listener);
|
2011-01-13 22:43:36 +00:00
|
|
|
|
2011-02-02 23:31:47 +00:00
|
|
|
// getAllocator retrieves the binder object that must be referenced as long
|
|
|
|
// as the GraphicBuffers dequeued from this SurfaceTexture are referenced.
|
|
|
|
// Holding this binder reference prevents SurfaceFlinger from freeing the
|
|
|
|
// buffers before the client is done with them.
|
|
|
|
sp<IBinder> getAllocator();
|
|
|
|
|
2011-04-01 02:10:24 +00:00
|
|
|
// setDefaultBufferSize is used to set the size of buffers returned by
|
|
|
|
// requestBuffers when a with and height of zero is requested.
|
|
|
|
// A call to setDefaultBufferSize() may trigger requestBuffers() to
|
|
|
|
// be called from the client.
|
2011-11-10 22:34:26 +00:00
|
|
|
// The width and height parameters must be no greater than the minimum of
|
|
|
|
// GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
|
|
|
|
// An error due to invalid dimensions might not be reported until
|
|
|
|
// updateTexImage() is called.
|
|
|
|
status_t setDefaultBufferSize(uint32_t width, uint32_t height);
|
2011-04-01 02:10:24 +00:00
|
|
|
|
2011-04-12 04:19:55 +00:00
|
|
|
// getCurrentBuffer returns the buffer associated with the current image.
|
|
|
|
sp<GraphicBuffer> getCurrentBuffer() const;
|
|
|
|
|
|
|
|
// getCurrentTextureTarget returns the texture target of the current
|
|
|
|
// texture as returned by updateTexImage().
|
|
|
|
GLenum getCurrentTextureTarget() const;
|
|
|
|
|
|
|
|
// getCurrentCrop returns the cropping rectangle of the current buffer
|
|
|
|
Rect getCurrentCrop() const;
|
|
|
|
|
|
|
|
// getCurrentTransform returns the transform of the current buffer
|
|
|
|
uint32_t getCurrentTransform() const;
|
|
|
|
|
2011-07-13 22:24:42 +00:00
|
|
|
// getCurrentScalingMode returns the scaling mode of the current buffer
|
|
|
|
uint32_t getCurrentScalingMode() const;
|
|
|
|
|
2011-11-20 02:04:43 +00:00
|
|
|
// isSynchronousMode returns whether the SurfaceTexture is currently in
|
|
|
|
// synchronous mode.
|
|
|
|
bool isSynchronousMode() const;
|
|
|
|
|
2011-07-19 19:08:33 +00:00
|
|
|
// abandon frees all the buffers and puts the SurfaceTexture into the
|
|
|
|
// 'abandoned' state. Once put in this state the SurfaceTexture can never
|
|
|
|
// leave it. When in the 'abandoned' state, all methods of the
|
|
|
|
// ISurfaceTexture interface will fail with the NO_INIT error.
|
|
|
|
//
|
|
|
|
// Note that while calling this method causes all the buffers to be freed
|
|
|
|
// from the perspective of the the SurfaceTexture, if there are additional
|
|
|
|
// references on the buffers (e.g. if a buffer is referenced by a client or
|
|
|
|
// by OpenGL ES as a texture) then those buffer will remain allocated.
|
|
|
|
void abandon();
|
|
|
|
|
2011-09-17 00:30:26 +00:00
|
|
|
// set the name of the SurfaceTexture that will be used to identify it in
|
|
|
|
// log messages.
|
|
|
|
void setName(const String8& name);
|
|
|
|
|
2011-05-10 02:08:33 +00:00
|
|
|
// dump our state in a String
|
|
|
|
void dump(String8& result) const;
|
|
|
|
void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
|
|
|
|
|
2011-04-12 04:19:55 +00:00
|
|
|
protected:
|
2010-12-20 19:27:26 +00:00
|
|
|
|
2011-04-12 04:19:55 +00:00
|
|
|
static bool isExternalFormat(uint32_t format);
|
|
|
|
|
|
|
|
private:
|
2010-12-20 19:27:26 +00:00
|
|
|
|
|
|
|
// createImage creates a new EGLImage from a GraphicBuffer.
|
|
|
|
EGLImageKHR createImage(EGLDisplay dpy,
|
|
|
|
const sp<GraphicBuffer>& graphicBuffer);
|
|
|
|
|
2011-06-13 00:03:06 +00:00
|
|
|
// computeCurrentTransformMatrix computes the transform matrix for the
|
|
|
|
// current texture. It uses mCurrentTransform and the current GraphicBuffer
|
|
|
|
// to compute this matrix and stores it in mCurrentTransformMatrix.
|
|
|
|
void computeCurrentTransformMatrix();
|
|
|
|
|
2011-01-13 02:30:40 +00:00
|
|
|
// mCurrentTextureBuf is the graphic buffer of the current texture. It's
|
|
|
|
// possible that this buffer is not associated with any buffer slot, so we
|
2011-07-19 19:11:52 +00:00
|
|
|
// must track it separately in order to support the getCurrentBuffer method.
|
2011-01-13 02:30:40 +00:00
|
|
|
sp<GraphicBuffer> mCurrentTextureBuf;
|
|
|
|
|
2011-01-10 00:33:17 +00:00
|
|
|
// mCurrentCrop is the crop rectangle that applies to the current texture.
|
2011-07-13 22:24:42 +00:00
|
|
|
// It gets set each time updateTexImage is called.
|
2011-01-10 00:33:17 +00:00
|
|
|
Rect mCurrentCrop;
|
|
|
|
|
|
|
|
// mCurrentTransform is the transform identifier for the current texture. It
|
2011-07-13 22:24:42 +00:00
|
|
|
// gets set each time updateTexImage is called.
|
2011-01-10 00:33:17 +00:00
|
|
|
uint32_t mCurrentTransform;
|
|
|
|
|
2011-07-13 22:24:42 +00:00
|
|
|
// mCurrentScalingMode is the scaling mode for the current texture. It gets
|
|
|
|
// set to each time updateTexImage is called.
|
|
|
|
uint32_t mCurrentScalingMode;
|
|
|
|
|
2011-06-13 00:03:06 +00:00
|
|
|
// mCurrentTransformMatrix is the transform matrix for the current texture.
|
|
|
|
// It gets computed by computeTransformMatrix each time updateTexImage is
|
|
|
|
// called.
|
|
|
|
float mCurrentTransformMatrix[16];
|
|
|
|
|
2011-02-18 19:02:42 +00:00
|
|
|
// mCurrentTimestamp is the timestamp for the current texture. It
|
2011-07-13 22:24:42 +00:00
|
|
|
// gets set each time updateTexImage is called.
|
2011-02-18 19:02:42 +00:00
|
|
|
int64_t mCurrentTimestamp;
|
|
|
|
|
2010-12-20 19:27:26 +00:00
|
|
|
// mTexName is the name of the OpenGL texture to which streamed images will
|
2011-06-24 16:56:27 +00:00
|
|
|
// be bound when updateTexImage is called. It is set at construction time
|
2010-12-20 19:27:26 +00:00
|
|
|
// changed with a call to setTexName.
|
|
|
|
const GLuint mTexName;
|
|
|
|
|
2011-11-14 22:51:01 +00:00
|
|
|
// mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync
|
|
|
|
// extension should be used to prevent buffers from being dequeued before
|
|
|
|
// it's safe for them to be written. It gets set at construction time and
|
|
|
|
// never changes.
|
|
|
|
const bool mUseFenceSync;
|
|
|
|
|
2011-09-28 19:13:31 +00:00
|
|
|
// mTexTarget is the GL texture target with which the GL texture object is
|
|
|
|
// associated. It is set in the constructor and never changed. It is
|
|
|
|
// almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android
|
|
|
|
// Browser. In that case it is set to GL_TEXTURE_2D to allow
|
|
|
|
// glCopyTexSubImage to read from the texture. This is a hack to work
|
|
|
|
// around a GL driver limitation on the number of FBO attachments, which the
|
|
|
|
// browser's tile cache exceeds.
|
|
|
|
const GLenum mTexTarget;
|
2011-11-10 00:23:41 +00:00
|
|
|
|
2010-12-20 19:27:26 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
}; // namespace android
|
|
|
|
|
|
|
|
#endif // ANDROID_GUI_SURFACETEXTURE_H
|