replicant-frameworks_native/services/surfaceflinger/Android.mk

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Makefile
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LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
Client.cpp \
DisplayHardware.cpp \
EventThread.cpp \
Layer.cpp \
LayerBase.cpp \
LayerDim.cpp \
LayerScreenshot.cpp \
DisplayHardware/DisplayHardwareBase.cpp \
DisplayHardware/FramebufferSurface.cpp \
DisplayHardware/HWComposer.cpp \
DisplayHardware/PowerHAL.cpp \
GLExtensions.cpp \
MessageQueue.cpp \
SurfaceFlinger.cpp \
SurfaceTextureLayer.cpp \
Transform.cpp \
LOCAL_CFLAGS:= -DLOG_TAG=\"SurfaceFlinger\"
LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
ifeq ($(TARGET_BOARD_PLATFORM),omap3)
LOCAL_CFLAGS += -DNO_RGBX_8888
endif
ifeq ($(TARGET_BOARD_PLATFORM),omap4)
LOCAL_CFLAGS += -DHAS_CONTEXT_PRIORITY
endif
ifeq ($(TARGET_BOARD_PLATFORM),s5pc110)
LOCAL_CFLAGS += -DHAS_CONTEXT_PRIORITY
LOCAL_CFLAGS += -DNEVER_DEFAULT_TO_ASYNC_MODE
endif
ifeq ($(TARGET_DISABLE_TRIPLE_BUFFERING),true)
LOCAL_CFLAGS += -DTARGET_DISABLE_TRIPLE_BUFFERING
endif
LOCAL_SHARED_LIBRARIES := \
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libcutils \
libhardware \
libutils \
libEGL \
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libGLESv1_CM \
libbinder \
libui \
libgui
# this is only needed for DDMS debugging
ifneq ($(TARGET_BUILD_PDK),true)
LOCAL_SHARED_LIBRARIES += libdvm libandroid_runtime
LOCAL_CFLAGS += -DDDMS_DEBUGGING
LOCAL_SRC_FILES += DdmConnection.cpp
endif
LOCAL_MODULE:= libsurfaceflinger
include $(BUILD_SHARED_LIBRARY)