replicant-frameworks_native/opengl/libs/GLES_CM/gl_api.in

761 lines
23 KiB
Plaintext
Raw Normal View History

void API_ENTRY(glColor4f)(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) {
CALL_GL_API(glColor4f, arg0, arg1, arg2, arg3);
}
void API_ENTRY(glColor4x)(GLfixed arg0, GLfixed arg1, GLfixed arg2, GLfixed arg3) {
CALL_GL_API(glColor4x, arg0, arg1, arg2, arg3);
}
void API_ENTRY(glNormal3f)(GLfloat arg0, GLfloat arg1, GLfloat arg2) {
CALL_GL_API(glNormal3f, arg0, arg1, arg2);
}
void API_ENTRY(glNormal3x)(GLfixed arg0, GLfixed arg1, GLfixed arg2) {
CALL_GL_API(glNormal3x, arg0, arg1, arg2);
}
void API_ENTRY(glCullFace)(GLenum arg0) {
CALL_GL_API(glCullFace, arg0);
}
void API_ENTRY(glFrontFace)(GLenum arg0) {
CALL_GL_API(glFrontFace, arg0);
}
void API_ENTRY(glDisable)(GLenum arg0) {
CALL_GL_API(glDisable, arg0);
}
void API_ENTRY(glEnable)(GLenum arg0) {
CALL_GL_API(glEnable, arg0);
}
void API_ENTRY(glFinish)(void) {
CALL_GL_API(glFinish);
}
void API_ENTRY(glFlush)(void) {
CALL_GL_API(glFlush);
}
GLenum API_ENTRY(glGetError)(void) {
CALL_GL_API_RETURN(glGetError);
}
const GLubyte* API_ENTRY(glGetString)(GLenum arg0) {
CALL_GL_API_RETURN(glGetString, arg0);
}
void API_ENTRY(glGetIntegerv)(GLenum arg0, GLint * arg1) {
CALL_GL_API(glGetIntegerv, arg0, arg1);
}
void API_ENTRY(glColorMask)(GLboolean arg0, GLboolean arg1, GLboolean arg2, GLboolean arg3) {
CALL_GL_API(glColorMask, arg0, arg1, arg2, arg3);
}
void API_ENTRY(glDepthMask)(GLboolean arg0) {
CALL_GL_API(glDepthMask, arg0);
}
void API_ENTRY(glStencilMask)(GLuint arg0) {
CALL_GL_API(glStencilMask, arg0);
}
void API_ENTRY(glDepthFunc)(GLenum arg0) {
CALL_GL_API(glDepthFunc, arg0);
}
void API_ENTRY(glDepthRangef)(GLclampf arg0, GLclampf arg1) {
CALL_GL_API(glDepthRangef, arg0, arg1);
}
void API_ENTRY(glDepthRangex)(GLclampx arg0, GLclampx arg1) {
CALL_GL_API(glDepthRangex, arg0, arg1);
}
void API_ENTRY(glPolygonOffset)(GLfloat arg0, GLfloat arg1) {
CALL_GL_API(glPolygonOffset, arg0, arg1);
}
void API_ENTRY(glPolygonOffsetx)(GLfixed arg0, GLfixed arg1) {
CALL_GL_API(glPolygonOffsetx, arg0, arg1);
}
void API_ENTRY(glLogicOp)(GLenum arg0) {
CALL_GL_API(glLogicOp, arg0);
}
void API_ENTRY(glAlphaFuncx)(GLenum arg0, GLclampx arg1) {
CALL_GL_API(glAlphaFuncx, arg0, arg1);
}
void API_ENTRY(glAlphaFunc)(GLenum arg0, GLclampf arg1) {
CALL_GL_API(glAlphaFunc, arg0, arg1);
}
void API_ENTRY(glBlendFunc)(GLenum arg0, GLenum arg1) {
CALL_GL_API(glBlendFunc, arg0, arg1);
}
void API_ENTRY(glClear)(GLbitfield arg0) {
CALL_GL_API(glClear, arg0);
}
void API_ENTRY(glClearColor)(GLclampf arg0, GLclampf arg1, GLclampf arg2, GLclampf arg3) {
CALL_GL_API(glClearColor, arg0, arg1, arg2, arg3);
}
void API_ENTRY(glClearColorx)(GLclampx arg0, GLclampx arg1, GLclampx arg2, GLclampx arg3) {
CALL_GL_API(glClearColorx, arg0, arg1, arg2, arg3);
}
void API_ENTRY(glClearDepthf)(GLclampf arg0) {
CALL_GL_API(glClearDepthf, arg0);
}
void API_ENTRY(glClearDepthx)(GLclampx arg0) {
CALL_GL_API(glClearDepthx, arg0);
}
void API_ENTRY(glClearStencil)(GLint arg0) {
CALL_GL_API(glClearStencil, arg0);
}
void API_ENTRY(glPointSize)(GLfloat arg0) {
CALL_GL_API(glPointSize, arg0);
}
void API_ENTRY(glPointSizex)(GLfixed arg0) {
CALL_GL_API(glPointSizex, arg0);
}
void API_ENTRY(glSampleCoverage)(GLclampf arg0, GLboolean arg1) {
CALL_GL_API(glSampleCoverage, arg0, arg1);
}
void API_ENTRY(glSampleCoveragex)(GLclampx arg0, GLboolean arg1) {
CALL_GL_API(glSampleCoveragex, arg0, arg1);
}
void API_ENTRY(glStencilFunc)(GLenum arg0, GLint arg1, GLuint arg2) {
CALL_GL_API(glStencilFunc, arg0, arg1, arg2);
}
void API_ENTRY(glStencilOp)(GLenum arg0, GLenum arg1, GLenum arg2) {
CALL_GL_API(glStencilOp, arg0, arg1, arg2);
}
void API_ENTRY(glScissor)(GLint arg0, GLint arg1, GLsizei arg2, GLsizei arg3) {
CALL_GL_API(glScissor, arg0, arg1, arg2, arg3);
}
void API_ENTRY(glHint)(GLenum arg0, GLenum arg1) {
CALL_GL_API(glHint, arg0, arg1);
}
void API_ENTRY(glLineWidth)(GLfloat arg0) {
CALL_GL_API(glLineWidth, arg0);
}
void API_ENTRY(glLineWidthx)(GLfixed arg0) {
CALL_GL_API(glLineWidthx, arg0);
}
void API_ENTRY(glShadeModel)(GLenum arg0) {
CALL_GL_API(glShadeModel, arg0);
}
void API_ENTRY(glLightModelf)(GLenum arg0, GLfloat arg1) {
CALL_GL_API(glLightModelf, arg0, arg1);
}
void API_ENTRY(glLightModelfv)(GLenum arg0, const GLfloat * arg1) {
CALL_GL_API(glLightModelfv, arg0, arg1);
}
void API_ENTRY(glLightModelx)(GLenum arg0, GLfixed arg1) {
CALL_GL_API(glLightModelx, arg0, arg1);
}
void API_ENTRY(glLightModelxv)(GLenum arg0, const GLfixed * arg1) {
CALL_GL_API(glLightModelxv, arg0, arg1);
}
void API_ENTRY(glLightf)(GLenum arg0, GLenum arg1, GLfloat arg2) {
CALL_GL_API(glLightf, arg0, arg1, arg2);
}
void API_ENTRY(glLightfv)(GLenum arg0, GLenum arg1, const GLfloat * arg2) {
CALL_GL_API(glLightfv, arg0, arg1, arg2);
}
void API_ENTRY(glLightx)(GLenum arg0, GLenum arg1, GLfixed arg2) {
CALL_GL_API(glLightx, arg0, arg1, arg2);
}
void API_ENTRY(glLightxv)(GLenum arg0, GLenum arg1, const GLfixed * arg2) {
CALL_GL_API(glLightxv, arg0, arg1, arg2);
}
void API_ENTRY(glMaterialf)(GLenum arg0, GLenum arg1, GLfloat arg2) {
CALL_GL_API(glMaterialf, arg0, arg1, arg2);
}
void API_ENTRY(glMaterialfv)(GLenum arg0, GLenum arg1, const GLfloat * arg2) {
CALL_GL_API(glMaterialfv, arg0, arg1, arg2);
}
void API_ENTRY(glMaterialx)(GLenum arg0, GLenum arg1, GLfixed arg2) {
CALL_GL_API(glMaterialx, arg0, arg1, arg2);
}
void API_ENTRY(glMaterialxv)(GLenum arg0, GLenum arg1, const GLfixed * arg2) {
CALL_GL_API(glMaterialxv, arg0, arg1, arg2);
}
void API_ENTRY(glFogf)(GLenum arg0, GLfloat arg1) {
CALL_GL_API(glFogf, arg0, arg1);
}
void API_ENTRY(glFogfv)(GLenum arg0, const GLfloat * arg1) {
CALL_GL_API(glFogfv, arg0, arg1);
}
void API_ENTRY(glFogx)(GLenum arg0, GLfixed arg1) {
CALL_GL_API(glFogx, arg0, arg1);
}
void API_ENTRY(glFogxv)(GLenum arg0, const GLfixed * arg1) {
CALL_GL_API(glFogxv, arg0, arg1);
}
void API_ENTRY(glVertexPointer)(GLint arg0, GLenum arg1, GLsizei arg2, const GLvoid * arg3) {
CALL_GL_API(glVertexPointer, arg0, arg1, arg2, arg3);
}
void API_ENTRY(glColorPointer)(GLint arg0, GLenum arg1, GLsizei arg2, const GLvoid * arg3) {
CALL_GL_API(glColorPointer, arg0, arg1, arg2, arg3);
}
void API_ENTRY(glNormalPointer)(GLenum arg0, GLsizei arg1, const GLvoid * arg2) {
CALL_GL_API(glNormalPointer, arg0, arg1, arg2);
}
void API_ENTRY(glTexCoordPointer)(GLint arg0, GLenum arg1, GLsizei arg2, const GLvoid * arg3) {
CALL_GL_API(glTexCoordPointer, arg0, arg1, arg2, arg3);
}
void API_ENTRY(glEnableClientState)(GLenum arg0) {
CALL_GL_API(glEnableClientState, arg0);
}
void API_ENTRY(glDisableClientState)(GLenum arg0) {
CALL_GL_API(glDisableClientState, arg0);
}
void API_ENTRY(glClientActiveTexture)(GLenum arg0) {
CALL_GL_API(glClientActiveTexture, arg0);
}
void API_ENTRY(glDrawArrays)(GLenum arg0, GLint arg1, GLsizei arg2) {
CALL_GL_API(glDrawArrays, arg0, arg1, arg2);
}
void API_ENTRY(glDrawElements)(GLenum arg0, GLsizei arg1, GLenum arg2, const GLvoid * arg3) {
CALL_GL_API(glDrawElements, arg0, arg1, arg2, arg3);
}
void API_ENTRY(glLoadIdentity)(void) {
CALL_GL_API(glLoadIdentity);
}
void API_ENTRY(glLoadMatrixf)(const GLfloat* arg0) {
CALL_GL_API(glLoadMatrixf, arg0);
}
void API_ENTRY(glLoadMatrixx)(const GLfixed* arg0) {
CALL_GL_API(glLoadMatrixx, arg0);
}
void API_ENTRY(glMatrixMode)(GLenum arg0) {
CALL_GL_API(glMatrixMode, arg0);
}
void API_ENTRY(glMultMatrixf)(const GLfloat* arg0) {
CALL_GL_API(glMultMatrixf, arg0);
}
void API_ENTRY(glMultMatrixx)(const GLfixed* arg0) {
CALL_GL_API(glMultMatrixx, arg0);
}
void API_ENTRY(glPopMatrix)(void) {
CALL_GL_API(glPopMatrix);
}
void API_ENTRY(glPushMatrix)(void) {
CALL_GL_API(glPushMatrix);
}
void API_ENTRY(glFrustumf)(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3, GLfloat arg4, GLfloat arg5) {
CALL_GL_API(glFrustumf, arg0, arg1, arg2, arg3, arg4, arg5);
}
void API_ENTRY(glFrustumx)(GLfixed arg0, GLfixed arg1, GLfixed arg2, GLfixed arg3, GLfixed arg4, GLfixed arg5) {
CALL_GL_API(glFrustumx, arg0, arg1, arg2, arg3, arg4, arg5);
}
void API_ENTRY(glOrthof)(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3, GLfloat arg4, GLfloat arg5) {
CALL_GL_API(glOrthof, arg0, arg1, arg2, arg3, arg4, arg5);
}
void API_ENTRY(glOrthox)(GLfixed arg0, GLfixed arg1, GLfixed arg2, GLfixed arg3, GLfixed arg4, GLfixed arg5) {
CALL_GL_API(glOrthox, arg0, arg1, arg2, arg3, arg4, arg5);
}
void API_ENTRY(glRotatef)(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) {
CALL_GL_API(glRotatef, arg0, arg1, arg2, arg3);
}
void API_ENTRY(glRotatex)(GLfixed arg0, GLfixed arg1, GLfixed arg2, GLfixed arg3) {
CALL_GL_API(glRotatex, arg0, arg1, arg2, arg3);
}
void API_ENTRY(glScalef)(GLfloat arg0, GLfloat arg1, GLfloat arg2) {
CALL_GL_API(glScalef, arg0, arg1, arg2);
}
void API_ENTRY(glScalex)(GLfixed arg0, GLfixed arg1, GLfixed arg2) {
CALL_GL_API(glScalex, arg0, arg1, arg2);
}
void API_ENTRY(glTranslatef)(GLfloat arg0, GLfloat arg1, GLfloat arg2) {
CALL_GL_API(glTranslatef, arg0, arg1, arg2);
}
void API_ENTRY(glTranslatex)(GLfixed arg0, GLfixed arg1, GLfixed arg2) {
CALL_GL_API(glTranslatex, arg0, arg1, arg2);
}
void API_ENTRY(glViewport)(GLint arg0, GLint arg1, GLsizei arg2, GLsizei arg3) {
CALL_GL_API(glViewport, arg0, arg1, arg2, arg3);
}
void API_ENTRY(glActiveTexture)(GLenum arg0) {
CALL_GL_API(glActiveTexture, arg0);
}
void API_ENTRY(glBindTexture)(GLenum arg0, GLuint arg1) {
CALL_GL_API(glBindTexture, arg0, arg1);
}
void API_ENTRY(glGenTextures)(GLsizei arg0, GLuint* arg1) {
CALL_GL_API(glGenTextures, arg0, arg1);
}
void API_ENTRY(glDeleteTextures)(GLsizei arg0, const GLuint * arg1) {
CALL_GL_API(glDeleteTextures, arg0, arg1);
}
void API_ENTRY(glMultiTexCoord4f)(GLenum arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3, GLfloat arg4) {
CALL_GL_API(glMultiTexCoord4f, arg0, arg1, arg2, arg3, arg4);
}
void API_ENTRY(glMultiTexCoord4x)(GLenum arg0, GLfixed arg1, GLfixed arg2, GLfixed arg3, GLfixed arg4) {
CALL_GL_API(glMultiTexCoord4x, arg0, arg1, arg2, arg3, arg4);
}
void API_ENTRY(glPixelStorei)(GLenum arg0, GLint arg1) {
CALL_GL_API(glPixelStorei, arg0, arg1);
}
void API_ENTRY(glTexEnvf)(GLenum arg0, GLenum arg1, GLfloat arg2) {
CALL_GL_API(glTexEnvf, arg0, arg1, arg2);
}
void API_ENTRY(glTexEnvfv)(GLenum arg0, GLenum arg1, const GLfloat* arg2) {
CALL_GL_API(glTexEnvfv, arg0, arg1, arg2);
}
void API_ENTRY(glTexEnvx)(GLenum arg0, GLenum arg1, GLfixed arg2) {
CALL_GL_API(glTexEnvx, arg0, arg1, arg2);
}
void API_ENTRY(glTexEnvxv)(GLenum arg0, GLenum arg1, const GLfixed* arg2) {
CALL_GL_API(glTexEnvxv, arg0, arg1, arg2);
}
void API_ENTRY(glTexParameterf)(GLenum arg0, GLenum arg1, GLfloat arg2) {
CALL_GL_API(glTexParameterf, arg0, arg1, arg2);
}
void API_ENTRY(glTexParameterx)(GLenum arg0, GLenum arg1, GLfixed arg2) {
CALL_GL_API(glTexParameterx, arg0, arg1, arg2);
}
void API_ENTRY(glCompressedTexImage2D)(GLenum arg0, GLint arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLint arg5, GLsizei arg6, const GLvoid* arg7) {
CALL_GL_API(glCompressedTexImage2D, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
}
void API_ENTRY(glCompressedTexSubImage2D)(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLsizei arg4, GLsizei arg5, GLenum arg6, GLsizei arg7, const GLvoid* arg8) {
CALL_GL_API(glCompressedTexSubImage2D, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
}
void API_ENTRY(glCopyTexImage2D)(GLenum arg0, GLint arg1, GLenum arg2, GLint arg3, GLint arg4, GLsizei arg5, GLsizei arg6, GLint arg7) {
CALL_GL_API(glCopyTexImage2D, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
}
void API_ENTRY(glCopyTexSubImage2D)(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLint arg5, GLsizei arg6, GLsizei arg7) {
CALL_GL_API(glCopyTexSubImage2D, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
}
void API_ENTRY(glTexImage2D)(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLsizei arg4, GLint arg5, GLenum arg6, GLenum arg7, const GLvoid* arg8) {
CALL_GL_API(glTexImage2D, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
}
void API_ENTRY(glTexSubImage2D)(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLsizei arg4, GLsizei arg5, GLenum arg6, GLenum arg7, const GLvoid* arg8) {
CALL_GL_API(glTexSubImage2D, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
}
void API_ENTRY(glReadPixels)(GLint arg0, GLint arg1, GLsizei arg2, GLsizei arg3, GLenum arg4, GLenum arg5, GLvoid * arg6) {
CALL_GL_API(glReadPixels, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
}
void API_ENTRY(glClipPlanef)(GLenum arg0, const GLfloat* arg1) {
CALL_GL_API(glClipPlanef, arg0, arg1);
}
void API_ENTRY(glClipPlanex)(GLenum arg0, const GLfixed* arg1) {
CALL_GL_API(glClipPlanex, arg0, arg1);
}
void API_ENTRY(glBindBuffer)(GLenum arg0, GLuint arg1) {
CALL_GL_API(glBindBuffer, arg0, arg1);
}
void API_ENTRY(glBufferData)(GLenum arg0, GLsizeiptr arg1, const GLvoid* arg2, GLenum arg3) {
CALL_GL_API(glBufferData, arg0, arg1, arg2, arg3);
}
void API_ENTRY(glBufferSubData)(GLenum arg0, GLintptr arg1, GLsizeiptr arg2, const GLvoid* arg3) {
CALL_GL_API(glBufferSubData, arg0, arg1, arg2, arg3);
}
void API_ENTRY(glDeleteBuffers)(GLsizei arg0, const GLuint* arg1) {
CALL_GL_API(glDeleteBuffers, arg0, arg1);
}
void API_ENTRY(glGenBuffers)(GLsizei arg0, GLuint* arg1) {
CALL_GL_API(glGenBuffers, arg0, arg1);
}
void API_ENTRY(glGetBooleanv)(GLenum arg0, GLboolean * arg1) {
CALL_GL_API(glGetBooleanv, arg0, arg1);
}
void API_ENTRY(glGetFixedv)(GLenum arg0, GLfixed * arg1) {
CALL_GL_API(glGetFixedv, arg0, arg1);
}
void API_ENTRY(glGetFloatv)(GLenum arg0, GLfloat * arg1) {
CALL_GL_API(glGetFloatv, arg0, arg1);
}
void API_ENTRY(glGetPointerv)(GLenum arg0, void ** arg1) {
CALL_GL_API(glGetPointerv, arg0, arg1);
}
void API_ENTRY(glGetBufferParameteriv)(GLenum arg0, GLenum arg1, GLint * arg2) {
CALL_GL_API(glGetBufferParameteriv, arg0, arg1, arg2);
}
void API_ENTRY(glGetClipPlanef)(GLenum arg0, GLfloat arg1[4]) {
CALL_GL_API(glGetClipPlanef, arg0, arg1);
}
void API_ENTRY(glGetClipPlanex)(GLenum arg0, GLfixed arg1[4]) {
CALL_GL_API(glGetClipPlanex, arg0, arg1);
}
void API_ENTRY(glGetLightxv)(GLenum arg0, GLenum arg1, GLfixed * arg2) {
CALL_GL_API(glGetLightxv, arg0, arg1, arg2);
}
void API_ENTRY(glGetLightfv)(GLenum arg0, GLenum arg1, GLfloat * arg2) {
CALL_GL_API(glGetLightfv, arg0, arg1, arg2);
}
void API_ENTRY(glGetMaterialxv)(GLenum arg0, GLenum arg1, GLfixed * arg2) {
CALL_GL_API(glGetMaterialxv, arg0, arg1, arg2);
}
void API_ENTRY(glGetMaterialfv)(GLenum arg0, GLenum arg1, GLfloat * arg2) {
CALL_GL_API(glGetMaterialfv, arg0, arg1, arg2);
}
void API_ENTRY(glGetTexEnvfv)(GLenum arg0, GLenum arg1, GLfloat * arg2) {
CALL_GL_API(glGetTexEnvfv, arg0, arg1, arg2);
}
void API_ENTRY(glGetTexEnviv)(GLenum arg0, GLenum arg1, GLint * arg2) {
CALL_GL_API(glGetTexEnviv, arg0, arg1, arg2);
}
void API_ENTRY(glGetTexEnvxv)(GLenum arg0, GLenum arg1, GLfixed * arg2) {
CALL_GL_API(glGetTexEnvxv, arg0, arg1, arg2);
}
void API_ENTRY(glGetTexParameterfv)(GLenum arg0, GLenum arg1, GLfloat * arg2) {
CALL_GL_API(glGetTexParameterfv, arg0, arg1, arg2);
}
void API_ENTRY(glGetTexParameteriv)(GLenum arg0, GLenum arg1, GLint * arg2) {
CALL_GL_API(glGetTexParameteriv, arg0, arg1, arg2);
}
void API_ENTRY(glGetTexParameterxv)(GLenum arg0, GLenum arg1, GLfixed * arg2) {
CALL_GL_API(glGetTexParameterxv, arg0, arg1, arg2);
}
GLboolean API_ENTRY(glIsBuffer)(GLuint arg0) {
CALL_GL_API_RETURN(glIsBuffer, arg0);
}
GLboolean API_ENTRY(glIsEnabled)(GLenum arg0) {
CALL_GL_API_RETURN(glIsEnabled, arg0);
}
GLboolean API_ENTRY(glIsTexture)(GLuint arg0) {
CALL_GL_API_RETURN(glIsTexture, arg0);
}
void API_ENTRY(glPointParameterf)(GLenum arg0, GLfloat arg1) {
CALL_GL_API(glPointParameterf, arg0, arg1);
}
void API_ENTRY(glPointParameterfv)(GLenum arg0, const GLfloat * arg1) {
CALL_GL_API(glPointParameterfv, arg0, arg1);
}
void API_ENTRY(glPointParameterx)(GLenum arg0, GLfixed arg1) {
CALL_GL_API(glPointParameterx, arg0, arg1);
}
void API_ENTRY(glPointParameterxv)(GLenum arg0, const GLfixed * arg1) {
CALL_GL_API(glPointParameterxv, arg0, arg1);
}
void API_ENTRY(glColor4ub)(GLubyte arg0, GLubyte arg1, GLubyte arg2, GLubyte arg3) {
CALL_GL_API(glColor4ub, arg0, arg1, arg2, arg3);
}
void API_ENTRY(glTexEnvi)(GLenum arg0, GLenum arg1, GLint arg2) {
CALL_GL_API(glTexEnvi, arg0, arg1, arg2);
}
void API_ENTRY(glTexEnviv)(GLenum arg0, GLenum arg1, const GLint * arg2) {
CALL_GL_API(glTexEnviv, arg0, arg1, arg2);
}
void API_ENTRY(glTexParameterfv)(GLenum arg0, GLenum arg1, const GLfloat * arg2) {
CALL_GL_API(glTexParameterfv, arg0, arg1, arg2);
}
void API_ENTRY(glTexParameteriv)(GLenum arg0, GLenum arg1, const GLint * arg2) {
CALL_GL_API(glTexParameteriv, arg0, arg1, arg2);
}
void API_ENTRY(glTexParameteri)(GLenum arg0, GLenum arg1, GLint arg2) {
CALL_GL_API(glTexParameteri, arg0, arg1, arg2);
}
void API_ENTRY(glTexParameterxv)(GLenum arg0, GLenum arg1, const GLfixed * arg2) {
CALL_GL_API(glTexParameterxv, arg0, arg1, arg2);
}
void API_ENTRY(glPointSizePointerOES)(GLenum arg0, GLsizei arg1, const GLvoid* arg2) {
CALL_GL_API(glPointSizePointerOES, arg0, arg1, arg2);
}
void API_ENTRY(glDrawTexsOES)(GLshort arg0, GLshort arg1, GLshort arg2, GLshort arg3, GLshort arg4) {
CALL_GL_API(glDrawTexsOES, arg0, arg1, arg2, arg3, arg4);
}
void API_ENTRY(glDrawTexiOES)(GLint arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4) {
CALL_GL_API(glDrawTexiOES, arg0, arg1, arg2, arg3, arg4);
}
void API_ENTRY(glDrawTexfOES)(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3, GLfloat arg4) {
CALL_GL_API(glDrawTexfOES, arg0, arg1, arg2, arg3, arg4);
}
void API_ENTRY(glDrawTexxOES)(GLfixed arg0, GLfixed arg1, GLfixed arg2, GLfixed arg3, GLfixed arg4) {
CALL_GL_API(glDrawTexxOES, arg0, arg1, arg2, arg3, arg4);
}
void API_ENTRY(glDrawTexsvOES)(const GLshort* arg0) {
CALL_GL_API(glDrawTexsvOES, arg0);
}
void API_ENTRY(glDrawTexivOES)(const GLint* arg0) {
CALL_GL_API(glDrawTexivOES, arg0);
}
void API_ENTRY(glDrawTexfvOES)(const GLfloat* arg0) {
CALL_GL_API(glDrawTexfvOES, arg0);
}
void API_ENTRY(glDrawTexxvOES)(const GLfixed* arg0) {
CALL_GL_API(glDrawTexxvOES, arg0);
}
GLbitfield API_ENTRY(glQueryMatrixxOES)(GLfixed* arg0, GLint* arg1) {
CALL_GL_API_RETURN(glQueryMatrixxOES, arg0, arg1);
}
void API_ENTRY(__glEGLImageTargetTexture2DOES)(GLenum arg0, GLeglImageOES arg1) {
CALL_GL_API(__glEGLImageTargetTexture2DOES, arg0, arg1);
}
void API_ENTRY(__glEGLImageTargetRenderbufferStorageOES)(GLenum arg0, GLeglImageOES arg1) {
CALL_GL_API(__glEGLImageTargetRenderbufferStorageOES, arg0, arg1);
}
void API_ENTRY(glBlendEquationSeparateOES)(GLenum arg0, GLenum arg1) {
CALL_GL_API(glBlendEquationSeparateOES, arg0, arg1);
}
void API_ENTRY(glBlendFuncSeparateOES)(GLenum arg0, GLenum arg1, GLenum arg2, GLenum arg3) {
CALL_GL_API(glBlendFuncSeparateOES, arg0, arg1, arg2, arg3);
}
void API_ENTRY(glBlendEquationOES)(GLenum arg0) {
CALL_GL_API(glBlendEquationOES, arg0);
}
GLboolean API_ENTRY(glIsRenderbufferOES)(GLuint arg0) {
CALL_GL_API_RETURN(glIsRenderbufferOES, arg0);
}
void API_ENTRY(glBindRenderbufferOES)(GLenum arg0, GLuint arg1) {
CALL_GL_API(glBindRenderbufferOES, arg0, arg1);
}
void API_ENTRY(glDeleteRenderbuffersOES)(GLsizei arg0, const GLuint* arg1) {
CALL_GL_API(glDeleteRenderbuffersOES, arg0, arg1);
}
void API_ENTRY(glGenRenderbuffersOES)(GLsizei arg0, GLuint* arg1) {
CALL_GL_API(glGenRenderbuffersOES, arg0, arg1);
}
void API_ENTRY(glRenderbufferStorageOES)(GLenum arg0, GLenum arg1, GLsizei arg2, GLsizei arg3) {
CALL_GL_API(glRenderbufferStorageOES, arg0, arg1, arg2, arg3);
}
void API_ENTRY(glGetRenderbufferParameterivOES)(GLenum arg0, GLenum arg1, GLint* arg2) {
CALL_GL_API(glGetRenderbufferParameterivOES, arg0, arg1, arg2);
}
GLboolean API_ENTRY(glIsFramebufferOES)(GLuint arg0) {
CALL_GL_API_RETURN(glIsFramebufferOES, arg0);
}
void API_ENTRY(glBindFramebufferOES)(GLenum arg0, GLuint arg1) {
CALL_GL_API(glBindFramebufferOES, arg0, arg1);
}
void API_ENTRY(glDeleteFramebuffersOES)(GLsizei arg0, const GLuint* arg1) {
CALL_GL_API(glDeleteFramebuffersOES, arg0, arg1);
}
void API_ENTRY(glGenFramebuffersOES)(GLsizei arg0, GLuint* arg1) {
CALL_GL_API(glGenFramebuffersOES, arg0, arg1);
}
GLenum API_ENTRY(glCheckFramebufferStatusOES)(GLenum arg0) {
CALL_GL_API_RETURN(glCheckFramebufferStatusOES, arg0);
}
void API_ENTRY(glFramebufferRenderbufferOES)(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3) {
CALL_GL_API(glFramebufferRenderbufferOES, arg0, arg1, arg2, arg3);
}
void API_ENTRY(glFramebufferTexture2DOES)(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3, GLint arg4) {
CALL_GL_API(glFramebufferTexture2DOES, arg0, arg1, arg2, arg3, arg4);
}
void API_ENTRY(glGetFramebufferAttachmentParameterivOES)(GLenum arg0, GLenum arg1, GLenum arg2, GLint* arg3) {
CALL_GL_API(glGetFramebufferAttachmentParameterivOES, arg0, arg1, arg2, arg3);
}
void API_ENTRY(glGenerateMipmapOES)(GLenum arg0) {
CALL_GL_API(glGenerateMipmapOES, arg0);
}
void* API_ENTRY(glMapBufferOES)(GLenum arg0, GLenum arg1) {
CALL_GL_API_RETURN(glMapBufferOES, arg0, arg1);
}
GLboolean API_ENTRY(glUnmapBufferOES)(GLenum arg0) {
CALL_GL_API_RETURN(glUnmapBufferOES, arg0);
}
void API_ENTRY(glGetBufferPointervOES)(GLenum arg0, GLenum arg1, void** arg2) {
CALL_GL_API(glGetBufferPointervOES, arg0, arg1, arg2);
}
void API_ENTRY(glCurrentPaletteMatrixOES)(GLuint arg0) {
CALL_GL_API(glCurrentPaletteMatrixOES, arg0);
}
void API_ENTRY(glLoadPaletteFromModelViewMatrixOES)(void) {
CALL_GL_API(glLoadPaletteFromModelViewMatrixOES);
}
void API_ENTRY(glMatrixIndexPointerOES)(GLint arg0, GLenum arg1, GLsizei arg2, const GLvoid * arg3) {
CALL_GL_API(glMatrixIndexPointerOES, arg0, arg1, arg2, arg3);
}
void API_ENTRY(glWeightPointerOES)(GLint arg0, GLenum arg1, GLsizei arg2, const GLvoid * arg3) {
CALL_GL_API(glWeightPointerOES, arg0, arg1, arg2, arg3);
}
void API_ENTRY(glTexGenfOES)(GLenum arg0, GLenum arg1, GLfloat arg2) {
CALL_GL_API(glTexGenfOES, arg0, arg1, arg2);
}
void API_ENTRY(glTexGenfvOES)(GLenum arg0, GLenum arg1, const GLfloat * arg2) {
CALL_GL_API(glTexGenfvOES, arg0, arg1, arg2);
}
void API_ENTRY(glTexGeniOES)(GLenum arg0, GLenum arg1, GLint arg2) {
CALL_GL_API(glTexGeniOES, arg0, arg1, arg2);
}
void API_ENTRY(glTexGenivOES)(GLenum arg0, GLenum arg1, const GLint * arg2) {
CALL_GL_API(glTexGenivOES, arg0, arg1, arg2);
}
void API_ENTRY(glTexGenxOES)(GLenum arg0, GLenum arg1, GLfixed arg2) {
CALL_GL_API(glTexGenxOES, arg0, arg1, arg2);
}
void API_ENTRY(glTexGenxvOES)(GLenum arg0, GLenum arg1, const GLfixed * arg2) {
CALL_GL_API(glTexGenxvOES, arg0, arg1, arg2);
}
void API_ENTRY(glGetTexGenfvOES)(GLenum arg0, GLenum arg1, GLfloat * arg2) {
CALL_GL_API(glGetTexGenfvOES, arg0, arg1, arg2);
}
void API_ENTRY(glGetTexGenivOES)(GLenum arg0, GLenum arg1, GLint * arg2) {
CALL_GL_API(glGetTexGenivOES, arg0, arg1, arg2);
}
void API_ENTRY(glGetTexGenxvOES)(GLenum arg0, GLenum arg1, GLfixed * arg2) {
CALL_GL_API(glGetTexGenxvOES, arg0, arg1, arg2);
}