replicant-frameworks_native/opengl/libs/Android.mk

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LOCAL_PATH:= $(call my-dir)
###############################################################################
# Build META EGL library
#
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
EGL/egl.cpp \
EGL/hooks.cpp \
EGL/Loader.cpp \
#
LOCAL_SHARED_LIBRARIES += libcutils libutils
LOCAL_LDLIBS := -lpthread -ldl
LOCAL_MODULE:= libEGL
# needed on sim build because of weird logging issues
ifeq ($(TARGET_SIMULATOR),true)
else
LOCAL_SHARED_LIBRARIES += libdl
# we need to access the private Bionic header <bionic_tls.h>
LOCAL_C_INCLUDES += bionic/libc/private
endif
LOCAL_CFLAGS += -DLOG_TAG=\"libEGL\"
LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
LOCAL_CFLAGS += -fvisibility=hidden
include $(BUILD_SHARED_LIBRARY)
installed_libEGL := $(LOCAL_INSTALLED_MODULE)
# OpenGL drivers config file
ifneq ($(BOARD_EGL_CFG),)
include $(CLEAR_VARS)
LOCAL_MODULE := egl.cfg
LOCAL_MODULE_TAGS := optional
LOCAL_MODULE_CLASS := ETC
LOCAL_MODULE_PATH := $(TARGET_OUT)/lib/egl
LOCAL_SRC_FILES := ../../../../$(BOARD_EGL_CFG)
include $(BUILD_PREBUILT)
# make sure we depend on egl.cfg, so it gets installed
$(installed_libEGL): | egl.cfg
endif
###############################################################################
# Build the wrapper OpenGL ES 1.x library
#
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
GLES_CM/gl.cpp.arm \
#
LOCAL_SHARED_LIBRARIES += libcutils libEGL
LOCAL_LDLIBS := -lpthread -ldl
LOCAL_MODULE:= libGLESv1_CM
# needed on sim build because of weird logging issues
ifeq ($(TARGET_SIMULATOR),true)
else
LOCAL_SHARED_LIBRARIES += libdl
# we need to access the private Bionic header <bionic_tls.h>
LOCAL_C_INCLUDES += bionic/libc/private
endif
LOCAL_CFLAGS += -DLOG_TAG=\"libGLESv1\"
LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
LOCAL_CFLAGS += -fvisibility=hidden
include $(BUILD_SHARED_LIBRARY)
###############################################################################
# Build the wrapper OpenGL ES 2.x library
#
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
GLES2/gl2.cpp.arm \
#
LOCAL_SHARED_LIBRARIES += libcutils libEGL
LOCAL_LDLIBS := -lpthread -ldl
LOCAL_MODULE:= libGLESv2
# needed on sim build because of weird logging issues
ifeq ($(TARGET_SIMULATOR),true)
else
LOCAL_SHARED_LIBRARIES += libdl
# we need to access the private Bionic header <bionic_tls.h>
LOCAL_C_INCLUDES += bionic/libc/private
endif
LOCAL_CFLAGS += -DLOG_TAG=\"libGLESv2\"
LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
LOCAL_CFLAGS += -fvisibility=hidden
include $(BUILD_SHARED_LIBRARY)