replicant-frameworks_native/libs/gui/tests/SurfaceTextureGLToGL.h

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/*
* Copyright 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_SURFACE_TEXTURE_GL_TO_GL_H
#define ANDROID_SURFACE_TEXTURE_GL_TO_GL_H
#include "SurfaceTextureGL.h"
namespace android {
/*
* This test fixture is for testing GL -> GL texture streaming. It creates an
* EGLSurface and an EGLContext for the image producer to use.
*/
class SurfaceTextureGLToGLTest : public SurfaceTextureGLTest {
protected:
SurfaceTextureGLToGLTest():
mProducerEglSurface(EGL_NO_SURFACE),
mProducerEglContext(EGL_NO_CONTEXT) {
}
virtual void SetUp() {
SurfaceTextureGLTest::SetUp();
mProducerEglSurface = eglCreateWindowSurface(mEglDisplay, mGlConfig,
mANW.get(), NULL);
ASSERT_EQ(EGL_SUCCESS, eglGetError());
ASSERT_NE(EGL_NO_SURFACE, mProducerEglSurface);
mProducerEglContext = eglCreateContext(mEglDisplay, mGlConfig,
EGL_NO_CONTEXT, getContextAttribs());
ASSERT_EQ(EGL_SUCCESS, eglGetError());
ASSERT_NE(EGL_NO_CONTEXT, mProducerEglContext);
}
virtual void TearDown() {
if (mProducerEglContext != EGL_NO_CONTEXT) {
eglDestroyContext(mEglDisplay, mProducerEglContext);
}
if (mProducerEglSurface != EGL_NO_SURFACE) {
eglDestroySurface(mEglDisplay, mProducerEglSurface);
}
SurfaceTextureGLTest::TearDown();
}
EGLSurface mProducerEglSurface;
EGLContext mProducerEglContext;
};
} // namespace android
#endif