2009-03-04 03:31:44 +00:00
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LOCAL_PATH:= $(call my-dir)
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#
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# Build the software OpenGL ES library
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#
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include $(CLEAR_VARS)
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LOCAL_SRC_FILES:= \
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egl.cpp \
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state.cpp \
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texture.cpp \
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Tokenizer.cpp \
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TokenManager.cpp \
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TextureObjectManager.cpp \
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BufferObjectManager.cpp \
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array.cpp.arm \
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fp.cpp.arm \
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light.cpp.arm \
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matrix.cpp.arm \
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mipmap.cpp.arm \
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primitives.cpp.arm \
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vertex.cpp.arm
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ifeq ($(TARGET_ARCH),arm)
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LOCAL_SRC_FILES += fixed_asm.S iterators.S
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LOCAL_CFLAGS += -fstrict-aliasing
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endif
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ifneq ($(TARGET_SIMULATOR),true)
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# we need to access the private Bionic header <bionic_tls.h>
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LOCAL_CFLAGS += -I$(LOCAL_PATH)/../../../../bionic/libc/private
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endif
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LOCAL_SHARED_LIBRARIES := libcutils libutils libpixelflinger
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2009-05-08 22:23:38 +00:00
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LOCAL_CFLAGS += -fvisibility=hidden
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2009-03-04 03:31:44 +00:00
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LOCAL_LDLIBS := -lpthread -ldl
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LOCAL_MODULE:= libagl
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include $(BUILD_SHARED_LIBRARY)
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