replicant-frameworks_native/libs/surfaceflinger/LayerBase.h

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/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_LAYER_BASE_H
#define ANDROID_LAYER_BASE_H
#include <stdint.h>
#include <sys/types.h>
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#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <private/ui/SharedBufferStack.h>
#include <private/ui/LayerState.h>
#include <utils/RefBase.h>
#include <ui/Region.h>
#include <ui/Overlay.h>
#include <pixelflinger/pixelflinger.h>
#include "Transform.h"
namespace android {
// ---------------------------------------------------------------------------
class SurfaceFlinger;
class DisplayHardware;
class GraphicPlane;
class Client;
class SurfaceBuffer;
class Buffer;
// ---------------------------------------------------------------------------
class LayerBase : public RefBase
{
// poor man's dynamic_cast below
template<typename T>
struct getTypeInfoOfAnyType {
static uint32_t get() { return T::typeInfo; }
};
template<typename T>
struct getTypeInfoOfAnyType<T*> {
static uint32_t get() { return getTypeInfoOfAnyType<T>::get(); }
};
public:
static const uint32_t typeInfo;
static const char* const typeID;
virtual char const* getTypeID() const { return typeID; }
virtual uint32_t getTypeInfo() const { return typeInfo; }
template<typename T>
static T dynamicCast(LayerBase* base) {
uint32_t mostDerivedInfo = base->getTypeInfo();
uint32_t castToInfo = getTypeInfoOfAnyType<T>::get();
if ((mostDerivedInfo & castToInfo) == castToInfo)
return static_cast<T>(base);
return 0;
}
LayerBase(SurfaceFlinger* flinger, DisplayID display);
DisplayID dpy;
mutable bool contentDirty;
Region visibleRegionScreen;
Region transparentRegionScreen;
Region coveredRegionScreen;
struct State {
uint32_t w;
uint32_t h;
uint32_t requested_w;
uint32_t requested_h;
uint32_t z;
uint8_t alpha;
uint8_t flags;
uint8_t reserved[2];
int32_t sequence; // changes when visible regions can change
uint32_t tint;
Transform transform;
Region transparentRegion;
};
// modify current state
bool setPosition(int32_t x, int32_t y);
bool setLayer(uint32_t z);
bool setSize(uint32_t w, uint32_t h);
bool setAlpha(uint8_t alpha);
bool setMatrix(const layer_state_t::matrix22_t& matrix);
bool setTransparentRegionHint(const Region& opaque);
bool setFlags(uint8_t flags, uint8_t mask);
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void commitTransaction();
bool requestTransaction();
void forceVisibilityTransaction();
uint32_t getTransactionFlags(uint32_t flags);
uint32_t setTransactionFlags(uint32_t flags);
Rect visibleBounds() const;
void drawRegion(const Region& reg) const;
void invalidate();
/**
* draw - performs some global clipping optimizations
* and calls onDraw().
* Typically this method is not overridden, instead implement onDraw()
* to perform the actual drawing.
*/
virtual void draw(const Region& clip) const;
/**
* onDraw - draws the surface.
*/
virtual void onDraw(const Region& clip) const = 0;
/**
* initStates - called just after construction
*/
virtual void initStates(uint32_t w, uint32_t h, uint32_t flags);
/**
* doTransaction - process the transaction. This is a good place to figure
* out which attributes of the surface have changed.
*/
virtual uint32_t doTransaction(uint32_t transactionFlags);
/**
* setVisibleRegion - called to set the new visible region. This gives
* a chance to update the new visible region or record the fact it changed.
*/
virtual void setVisibleRegion(const Region& visibleRegion);
/**
* setCoveredRegion - called when the covered region changes. The covered
* region correspond to any area of the surface that is covered
* (transparently or not) by another surface.
*/
virtual void setCoveredRegion(const Region& coveredRegion);
/**
* validateVisibility - cache a bunch of things
*/
virtual void validateVisibility(const Transform& globalTransform);
/**
* lockPageFlip - called each time the screen is redrawn and returns whether
* the visible regions need to be recomputed (this is a fairly heavy
* operation, so this should be set only if needed). Typically this is used
* to figure out if the content or size of a surface has changed.
*/
virtual void lockPageFlip(bool& recomputeVisibleRegions);
/**
* unlockPageFlip - called each time the screen is redrawn. updates the
* final dirty region wrt the planeTransform.
* At this point, all visible regions, surface position and size, etc... are
* correct.
*/
virtual void unlockPageFlip(const Transform& planeTransform, Region& outDirtyRegion);
/**
* finishPageFlip - called after all surfaces have drawn.
*/
virtual void finishPageFlip();
/**
* needsBlending - true if this surface needs blending
*/
virtual bool needsBlending() const { return false; }
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/**
* needsDithering - true if this surface needs dithering
*/
virtual bool needsDithering() const { return false; }
/**
* transformed -- true is this surface needs a to be transformed
*/
virtual bool transformed() const { return mTransformed; }
/**
* isSecure - true if this surface is secure, that is if it prevents
* screenshots or VNC servers.
*/
virtual bool isSecure() const { return false; }
/** Called from the main thread, when the surface is removed from the
* draw list */
virtual status_t ditch() { return NO_ERROR; }
/** called with the state lock when the surface is removed from the
* current list */
virtual void onRemoved() { };
enum { // flags for doTransaction()
eVisibleRegion = 0x00000002,
};
inline const State& drawingState() const { return mDrawingState; }
inline const State& currentState() const { return mCurrentState; }
inline State& currentState() { return mCurrentState; }
static int compareCurrentStateZ(
sp<LayerBase> const * layerA,
sp<LayerBase> const * layerB) {
return layerA[0]->currentState().z - layerB[0]->currentState().z;
}
int32_t getOrientation() const { return mOrientation; }
int tx() const { return mLeft; }
int ty() const { return mTop; }
protected:
const GraphicPlane& graphicPlane(int dpy) const;
GraphicPlane& graphicPlane(int dpy);
GLuint createTexture() const;
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struct Texture {
Texture() : name(-1U), width(0), height(0),
image(EGL_NO_IMAGE_KHR), transform(0), dirty(true) { }
GLuint name;
GLuint width;
GLuint height;
EGLImageKHR image;
uint32_t transform;
bool dirty;
};
void clearWithOpenGL(const Region& clip, GLclampx r, GLclampx g,
GLclampx b, GLclampx alpha) const;
void clearWithOpenGL(const Region& clip) const;
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void drawWithOpenGL(const Region& clip, const Texture& texture) const;
void loadTexture(Texture* texture, GLint textureName,
const Region& dirty, const GGLSurface& t) const;
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sp<SurfaceFlinger> mFlinger;
uint32_t mFlags;
// cached during validateVisibility()
bool mTransformed;
bool mUseLinearFiltering;
int32_t mOrientation;
GLfixed mVertices[4][2];
Rect mTransformedBounds;
int mLeft;
int mTop;
// these are protected by an external lock
State mCurrentState;
State mDrawingState;
volatile int32_t mTransactionFlags;
// don't change, don't need a lock
bool mPremultipliedAlpha;
// atomic
volatile int32_t mInvalidate;
protected:
virtual ~LayerBase();
private:
LayerBase(const LayerBase& rhs);
void validateTexture(GLint textureName) const;
};
// ---------------------------------------------------------------------------
class LayerBaseClient : public LayerBase
{
public:
class Surface;
static const uint32_t typeInfo;
static const char* const typeID;
virtual char const* getTypeID() const { return typeID; }
virtual uint32_t getTypeInfo() const { return typeInfo; }
// lcblk is (almost) only accessed from the main SF thread, in the places
// where it's not, a reference to Client must be held
SharedBufferServer* lcblk;
LayerBaseClient(SurfaceFlinger* flinger, DisplayID display,
const sp<Client>& client, int32_t i);
virtual ~LayerBaseClient();
virtual void onFirstRef();
const wp<Client> client;
inline uint32_t getIdentity() const { return mIdentity; }
inline int32_t clientIndex() const { return mIndex; }
int32_t serverIndex() const;
sp<Surface> getSurface();
virtual sp<Surface> createSurface() const;
virtual void onRemoved();
class Surface : public BnSurface
{
public:
int32_t getToken() const { return mToken; }
int32_t getIdentity() const { return mIdentity; }
protected:
Surface(const sp<SurfaceFlinger>& flinger,
SurfaceID id, int identity,
const sp<LayerBaseClient>& owner);
virtual ~Surface();
virtual status_t onTransact(uint32_t code, const Parcel& data,
Parcel* reply, uint32_t flags);
sp<LayerBaseClient> getOwner() const;
private:
virtual sp<SurfaceBuffer> requestBuffer(int index, int usage);
virtual status_t registerBuffers(const ISurface::BufferHeap& buffers);
virtual void postBuffer(ssize_t offset);
virtual void unregisterBuffers();
virtual sp<OverlayRef> createOverlay(uint32_t w, uint32_t h,
int32_t format);
protected:
friend class LayerBaseClient;
sp<SurfaceFlinger> mFlinger;
int32_t mToken;
int32_t mIdentity;
wp<LayerBaseClient> mOwner;
};
friend class Surface;
private:
int32_t mIndex;
mutable Mutex mLock;
mutable wp<Surface> mClientSurface;
// only read
const uint32_t mIdentity;
static int32_t sIdentity;
};
// ---------------------------------------------------------------------------
}; // namespace android
#endif // ANDROID_LAYER_BASE_H