replicant-frameworks_native/include/utils/List.h

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2008-10-21 14:00:00 +00:00
/*
* Copyright (C) 2005 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
//
// Templated list class. Normally we'd use STL, but we don't have that.
// This class mimics STL's interfaces.
//
// Objects are copied into the list with the '=' operator or with copy-
// construction, so if the compiler's auto-generated versions won't work for
// you, define your own.
//
// The only class you want to use from here is "List". Do not use classes
// starting with "_" directly.
//
#ifndef _LIBS_UTILS_LIST_H
#define _LIBS_UTILS_LIST_H
namespace android {
/*
* One element in the list.
*/
template<class T> class _ListNode {
public:
typedef _ListNode<T> _Node;
_ListNode(const T& val) : mVal(val) {}
~_ListNode(void) {}
T& getRef(void) { return mVal; }
void setVal(const T& val) { mVal = val; }
_Node* getPrev(void) const { return mpPrev; }
void setPrev(_Node* ptr) { mpPrev = ptr; }
_Node* getNext(void) const { return mpNext; }
void setNext(_Node* ptr) { mpNext = ptr; }
private:
T mVal;
_Node* mpPrev;
_Node* mpNext;
};
/*
* Iterator for walking through the list.
*/
template<class T, class Tref> class _ListIterator {
public:
typedef _ListIterator<T,Tref> _Iter;
typedef _ListNode<T> _Node;
_ListIterator(void) {}
_ListIterator(_Node* ptr) : mpNode(ptr) {}
~_ListIterator(void) {}
/*
* Dereference operator. Used to get at the juicy insides.
*/
Tref operator*() const { return mpNode->getRef(); }
/*
* Iterator comparison.
*/
bool operator==(const _Iter& right) const { return mpNode == right.mpNode; }
bool operator!=(const _Iter& right) const { return mpNode != right.mpNode; }
/*
* Incr/decr, used to move through the list.
*/
_Iter& operator++(void) { // pre-increment
mpNode = mpNode->getNext();
return *this;
}
_Iter operator++(int) { // post-increment
_Iter tmp = *this;
++*this;
return tmp;
}
_Iter& operator--(void) { // pre-increment
mpNode = mpNode->getPrev();
return *this;
}
_Iter operator--(int) { // post-increment
_Iter tmp = *this;
--*this;
return tmp;
}
_Node* getNode(void) const { return mpNode; }
private:
_Node* mpNode;
};
/*
* Doubly-linked list. Instantiate with "List<MyClass> myList".
*
* Objects added to the list are copied using the assignment operator,
* so this must be defined.
*/
template<class T> class List {
public:
typedef _ListNode<T> _Node;
List(void) {
prep();
}
List(const List<T>& src) { // copy-constructor
prep();
insert(begin(), src.begin(), src.end());
}
virtual ~List(void) {
clear();
delete[] (unsigned char*) mpMiddle;
}
typedef _ListIterator<T,T&> iterator;
typedef _ListIterator<T, const T&> const_iterator;
List<T>& operator=(const List<T>& right);
/* returns true if the list is empty */
bool empty(void) const { return mpMiddle->getNext() == mpMiddle; }
/* return #of elements in list */
unsigned int size(void) const {
return distance(begin(), end());
}
/*
* Return the first element or one past the last element. The
* _ListNode* we're returning is converted to an "iterator" by a
* constructor in _ListIterator.
*/
iterator begin() { return mpMiddle->getNext(); }
const_iterator begin() const { return mpMiddle->getNext(); }
iterator end() { return mpMiddle; }
const_iterator end() const { return mpMiddle; }
/* add the object to the head or tail of the list */
void push_front(const T& val) { insert(begin(), val); }
void push_back(const T& val) { insert(end(), val); }
/* insert before the current node; returns iterator at new node */
iterator insert(iterator posn, const T& val) {
_Node* newNode = new _Node(val); // alloc & copy-construct
newNode->setNext(posn.getNode());
newNode->setPrev(posn.getNode()->getPrev());
posn.getNode()->getPrev()->setNext(newNode);
posn.getNode()->setPrev(newNode);
return newNode;
}
/* insert a range of elements before the current node */
void insert(iterator posn, const_iterator first, const_iterator last) {
for ( ; first != last; ++first)
insert(posn, *first);
}
/* remove one entry; returns iterator at next node */
iterator erase(iterator posn) {
_Node* pNext = posn.getNode()->getNext();
_Node* pPrev = posn.getNode()->getPrev();
pPrev->setNext(pNext);
pNext->setPrev(pPrev);
delete posn.getNode();
return pNext;
}
/* remove a range of elements */
iterator erase(iterator first, iterator last) {
while (first != last)
erase(first++); // don't erase than incr later!
return last;
}
/* remove all contents of the list */
void clear(void) {
_Node* pCurrent = mpMiddle->getNext();
_Node* pNext;
while (pCurrent != mpMiddle) {
pNext = pCurrent->getNext();
delete pCurrent;
pCurrent = pNext;
}
mpMiddle->setPrev(mpMiddle);
mpMiddle->setNext(mpMiddle);
}
/*
* Measure the distance between two iterators. On exist, "first"
* will be equal to "last". The iterators must refer to the same
* list.
*
* (This is actually a generic iterator function. It should be part
* of some other class, possibly an iterator base class. It needs to
* know the difference between a list, which has to march through,
* and a vector, which can just do pointer math.)
*/
unsigned int distance(iterator first, iterator last) {
unsigned int count = 0;
while (first != last) {
++first;
++count;
}
return count;
}
unsigned int distance(const_iterator first, const_iterator last) const {
unsigned int count = 0;
while (first != last) {
++first;
++count;
}
return count;
}
private:
/*
* I want a _ListNode but don't need it to hold valid data. More
* to the point, I don't want T's constructor to fire, since it
* might have side-effects or require arguments. So, we do this
* slightly uncouth storage alloc.
*/
void prep(void) {
mpMiddle = (_Node*) new unsigned char[sizeof(_Node)];
mpMiddle->setPrev(mpMiddle);
mpMiddle->setNext(mpMiddle);
}
/*
* This node plays the role of "pointer to head" and "pointer to tail".
* It sits in the middle of a circular list of nodes. The iterator
* runs around the circle until it encounters this one.
*/
_Node* mpMiddle;
};
/*
* Assignment operator.
*
* The simplest way to do this would be to clear out the target list and
* fill it with the source. However, we can speed things along by
* re-using existing elements.
*/
template<class T>
List<T>& List<T>::operator=(const List<T>& right)
{
if (this == &right)
return *this; // self-assignment
iterator firstDst = begin();
iterator lastDst = end();
const_iterator firstSrc = right.begin();
const_iterator lastSrc = right.end();
while (firstSrc != lastSrc && firstDst != lastDst)
*firstDst++ = *firstSrc++;
if (firstSrc == lastSrc) // ran out of elements in source?
erase(firstDst, lastDst); // yes, erase any extras
else
insert(lastDst, firstSrc, lastSrc); // copy remaining over
return *this;
}
}; // namespace android
#endif // _LIBS_UTILS_LIST_H