replicant-frameworks_native/include/ui/PixelFormat.h

107 lines
3.6 KiB
C
Raw Normal View History

2008-10-21 14:00:00 +00:00
/*
* Copyright (C) 2005 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
//
// Pixel formats used across the system.
// These formats might not all be supported by all renderers, for instance
// skia or SurfaceFlinger are not required to support all of these formats
// (either as source or destination)
// XXX: we should consolidate these formats and skia's
#ifndef UI_PIXELFORMAT_H
#define UI_PIXELFORMAT_H
#include <stdint.h>
#include <sys/types.h>
#include <utils/Errors.h>
#include <pixelflinger/format.h>
namespace android {
enum {
//
// these constants need to match those
// in graphics/PixelFormat.java & pixelflinger/format.h
//
PIXEL_FORMAT_UNKNOWN = 0,
PIXEL_FORMAT_NONE = 0,
// logical pixel formats used by the SurfaceFlinger -----------------------
PIXEL_FORMAT_CUSTOM = -4,
// Custom pixel-format described by a PixelFormatInfo sructure
PIXEL_FORMAT_TRANSLUCENT = -3,
// System chooses a format that supports translucency (many alpha bits)
PIXEL_FORMAT_TRANSPARENT = -2,
// System chooses a format that supports transparency
// (at least 1 alpha bit)
PIXEL_FORMAT_OPAQUE = -1,
// System chooses an opaque format (no alpha bits required)
// real pixel formats supported for rendering -----------------------------
PIXEL_FORMAT_RGBA_8888 = GGL_PIXEL_FORMAT_RGBA_8888, // 4x8-bit RGBA
PIXEL_FORMAT_RGBX_8888 = GGL_PIXEL_FORMAT_RGBX_8888, // 4x8-bit RGB0
PIXEL_FORMAT_RGB_888 = GGL_PIXEL_FORMAT_RGB_888, // 3x8-bit RGB
PIXEL_FORMAT_RGB_565 = GGL_PIXEL_FORMAT_RGB_565, // 16-bit RGB
PIXEL_FORMAT_RGBA_5551 = GGL_PIXEL_FORMAT_RGBA_5551, // 16-bit ARGB
PIXEL_FORMAT_RGBA_4444 = GGL_PIXEL_FORMAT_RGBA_4444, // 16-bit ARGB
PIXEL_FORMAT_A_8 = GGL_PIXEL_FORMAT_A_8, // 8-bit A
PIXEL_FORMAT_L_8 = GGL_PIXEL_FORMAT_L_8, // 8-bit L (R=G=B=L)
PIXEL_FORMAT_LA_88 = GGL_PIXEL_FORMAT_LA_88, // 16-bit LA
PIXEL_FORMAT_RGB_332 = GGL_PIXEL_FORMAT_RGB_332, // 8-bit RGB
PIXEL_FORMAT_YCbCr_422_SP= GGL_PIXEL_FORMAT_YCbCr_422_SP,
PIXEL_FORMAT_YCbCr_420_SP= GGL_PIXEL_FORMAT_YCbCr_420_SP,
// New formats can be added if they're also defined in
// pixelflinger/format.h
};
typedef int32_t PixelFormat;
struct PixelFormatInfo
{
inline PixelFormatInfo() : version(sizeof(PixelFormatInfo)) { }
size_t version;
PixelFormat format;
size_t bytesPerPixel;
size_t bitsPerPixel;
uint8_t h_alpha;
uint8_t l_alpha;
uint8_t h_red;
uint8_t l_red;
uint8_t h_green;
uint8_t l_green;
uint8_t h_blue;
uint8_t l_blue;
uint32_t reserved[2];
};
// considere caching the results of these functions are they're not
// guaranteed to be fast.
ssize_t bytesPerPixel(PixelFormat format);
ssize_t bitsPerPixel(PixelFormat format);
status_t getPixelFormatInfo(PixelFormat format, PixelFormatInfo* info);
}; // namespace android
#endif // UI_PIXELFORMAT_H