replicant-frameworks_native/include/GLES/eglnatives.h

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2008-10-21 14:00:00 +00:00
/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_EGLNATIVES_H
#define ANDROID_EGLNATIVES_H
#include <sys/types.h>
#ifdef __cplusplus
extern "C" {
#endif
/*****************************************************************************/
struct egl_native_window_t;
struct egl_native_pixmap_t;
typedef struct egl_native_window_t* NativeWindowType;
typedef struct egl_native_pixmap_t* NativePixmapType;
typedef void* NativeDisplayType;
/*
* This a conveniance function to create a NativeWindowType surface
* that maps to the whole screen
* This function is actually implemented in libui.so
*/
NativeWindowType android_createDisplaySurface();
/* flags returned from swapBuffer */
#define EGL_NATIVES_FLAG_SIZE_CHANGED 0x00000001
/* surface flags */
#define EGL_NATIVES_FLAG_DESTROY_BACKBUFFER 0x00000001
enum native_pixel_format_t
{
NATIVE_PIXEL_FORMAT_RGBA_8888 = 1,
NATIVE_PIXEL_FORMAT_RGB_565 = 4,
NATIVE_PIXEL_FORMAT_RGBA_5551 = 6,
NATIVE_PIXEL_FORMAT_RGBA_4444 = 7,
NATIVE_PIXEL_FORMAT_YCbCr_422_SP= 0x10,
NATIVE_PIXEL_FORMAT_YCbCr_420_SP= 0x11,
};
enum native_memory_type_t
{
NATIVE_MEMORY_TYPE_PMEM = 0,
NATIVE_MEMORY_TYPE_GPU = 1,
NATIVE_MEMORY_TYPE_FB = 2,
NATIVE_MEMORY_TYPE_HEAP = 128
};
struct egl_native_window_t
{
/*
* magic must be set to 0x600913
*/
uint32_t magic;
/*
* must be sizeof(egl_native_window_t)
*/
uint32_t version;
/*
* ident is reserved for the Android platform
*/
uint32_t ident;
/*
* width, height and stride of the window in pixels
* Any of these value can be nul in which case GL commands are
* accepted and processed as usual, but not rendering occurs.
*/
int width; // w=h=0 is legal
int height;
int stride;
/*
* format of the native window (see ui/PixelFormat.h)
*/
int format;
/*
* Offset of the bits in the VRAM
*/
intptr_t offset;
/*
* flags describing some attributes of this surface
* EGL_NATIVES_FLAG_DESTROY_BACKBUFFER: backbuffer not preserved after
* eglSwapBuffers
*/
uint32_t flags;
/*
* horizontal and vertical resolution in DPI
*/
float xdpi;
float ydpi;
/*
* refresh rate in frames per second (Hz)
*/
float fps;
/*
* Base memory virtual address of the surface in the CPU side
*/
intptr_t base;
/*
* Heap the offset above is based from
*/
int fd;
/*
* Memory type the surface resides into
*/
uint8_t memory_type;
/*
* Reserved for future use. MUST BE ZERO.
*/
uint8_t reserved_pad[3];
int reserved[8];
/*
* Vertical stride (only relevant with planar formats)
*/
int vstride;
/*
* Hook called by EGL to hold a reference on this structure
*/
void (*incRef)(NativeWindowType window);
/*
* Hook called by EGL to release a reference on this structure
*/
void (*decRef)(NativeWindowType window);
/*
* Hook called by EGL to perform a page flip. This function
* may update the size attributes above, in which case it returns
* the EGL_NATIVES_FLAG_SIZE_CHANGED bit set.
*/
uint32_t (*swapBuffers)(NativeWindowType window);
/*
* Hook called by EGL to set the swap rectangle. this hook can be
* null (operation not supported)
*/
void (*setSwapRectangle)(NativeWindowType window, int l, int t, int w, int h);
/*
* Reserved for future use. MUST BE ZERO.
*/
void (*reserved_proc_0)(void);
/*
* Hook called by EGL to retrieve the next buffer to render into.
* This call updates this structure.
*/
uint32_t (*nextBuffer)(NativeWindowType window);
/*
* Hook called by EGL when the native surface is associated to EGL
* (eglCreateWindowSurface). Can be NULL.
*/
void (*connect)(NativeWindowType window);
/*
* Hook called by EGL when eglDestroySurface is called. Can be NULL.
*/
void (*disconnect)(NativeWindowType window);
/*
* Reserved for future use. MUST BE ZERO.
*/
void (*reserved_proc[11])(void);
/*
* Some storage reserved for the oem driver.
*/
intptr_t oem[4];
};
struct egl_native_pixmap_t
{
int32_t version; /* must be 32 */
int32_t width;
int32_t height;
int32_t stride;
uint8_t* data;
uint8_t format;
uint8_t rfu[3];
union {
uint32_t compressedFormat;
int32_t vstride;
};
int32_t reserved;
};
/*****************************************************************************/
/*
* OEM's egl's library (libhgl.so) must imlement these hooks to allocate
* the GPU memory they need
*/
typedef struct
{
// for internal use
void* user;
// virtual address of this area
void* base;
// size of this area in bytes
size_t size;
// physical address of this area
void* phys;
// offset in this area available to the GPU
size_t offset;
// fd of this area
int fd;
} gpu_area_t;
typedef struct
{
// area where GPU registers are mapped
gpu_area_t regs;
// number of extra areas (currently limited to 2)
int32_t count;
// extra GPU areas (currently limited to 2)
gpu_area_t gpu[2];
} request_gpu_t;
typedef request_gpu_t* (*OEM_EGL_acquire_gpu_t)(void* user);
typedef int (*OEM_EGL_release_gpu_t)(void* user, request_gpu_t* handle);
typedef void (*register_gpu_t)
(void* user, OEM_EGL_acquire_gpu_t, OEM_EGL_release_gpu_t);
void oem_register_gpu(
void* user,
OEM_EGL_acquire_gpu_t acquire,
OEM_EGL_release_gpu_t release);
/*****************************************************************************/
#ifdef __cplusplus
}
#endif
#endif /* ANDROID_EGLNATIVES_H */