2009-03-04 03:31:44 +00:00
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/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "Surface"
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#include <stdint.h>
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#include <unistd.h>
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#include <fcntl.h>
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#include <errno.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <utils/Errors.h>
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#include <utils/threads.h>
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fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
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#include <utils/CallStack.h>
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2010-02-10 01:46:37 +00:00
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#include <utils/Log.h>
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#include <pixelflinger/pixelflinger.h>
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2009-05-20 02:08:10 +00:00
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#include <binder/IPCThreadState.h>
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#include <binder/IMemory.h>
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2009-03-04 03:31:44 +00:00
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2009-04-10 21:24:30 +00:00
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#include <ui/DisplayInfo.h>
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2009-10-06 00:07:12 +00:00
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#include <ui/GraphicBuffer.h>
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#include <ui/GraphicBufferMapper.h>
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2009-03-04 03:31:44 +00:00
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#include <ui/Rect.h>
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2010-02-10 01:46:37 +00:00
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#include <surfaceflinger/Surface.h>
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#include <surfaceflinger/ISurface.h>
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#include <surfaceflinger/ISurfaceComposer.h>
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#include <surfaceflinger/SurfaceComposerClient.h>
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2009-04-10 21:24:30 +00:00
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2010-02-10 01:46:37 +00:00
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#include <private/surfaceflinger/SharedBufferStack.h>
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#include <private/surfaceflinger/LayerState.h>
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2009-04-10 21:24:30 +00:00
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2009-03-04 03:31:44 +00:00
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namespace android {
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2009-04-10 21:24:30 +00:00
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// ----------------------------------------------------------------------
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2009-07-14 01:29:59 +00:00
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static status_t copyBlt(
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2009-10-06 00:07:12 +00:00
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const sp<GraphicBuffer>& dst,
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const sp<GraphicBuffer>& src,
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2009-05-04 21:17:04 +00:00
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const Region& reg)
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2009-04-10 21:24:30 +00:00
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{
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2009-07-14 01:29:59 +00:00
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status_t err;
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uint8_t const * src_bits = NULL;
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err = src->lock(GRALLOC_USAGE_SW_READ_OFTEN, reg.bounds(), (void**)&src_bits);
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LOGE_IF(err, "error locking src buffer %s", strerror(-err));
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2009-05-04 21:17:04 +00:00
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2009-07-14 01:29:59 +00:00
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uint8_t* dst_bits = NULL;
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err = dst->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, reg.bounds(), (void**)&dst_bits);
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LOGE_IF(err, "error locking dst buffer %s", strerror(-err));
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Region::const_iterator head(reg.begin());
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Region::const_iterator tail(reg.end());
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if (head != tail && src_bits && dst_bits) {
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2009-04-10 21:24:30 +00:00
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// NOTE: dst and src must be the same format
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const size_t bpp = bytesPerPixel(src->format);
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const size_t dbpr = dst->stride * bpp;
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const size_t sbpr = src->stride * bpp;
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2009-05-04 21:17:04 +00:00
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2009-07-14 01:29:59 +00:00
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while (head != tail) {
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const Rect& r(*head++);
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2009-05-04 21:17:04 +00:00
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ssize_t h = r.height();
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if (h <= 0) continue;
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size_t size = r.width() * bpp;
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uint8_t const * s = src_bits + (r.left + src->stride * r.top) * bpp;
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uint8_t * d = dst_bits + (r.left + dst->stride * r.top) * bpp;
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if (dbpr==sbpr && size==sbpr) {
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size *= h;
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h = 1;
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2009-04-10 21:24:30 +00:00
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}
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2009-05-04 21:17:04 +00:00
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do {
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memcpy(d, s, size);
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d += dbpr;
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s += sbpr;
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} while (--h > 0);
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2009-04-10 21:24:30 +00:00
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}
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}
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2009-05-04 21:17:04 +00:00
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2009-07-14 01:29:59 +00:00
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if (src_bits)
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src->unlock();
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if (dst_bits)
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dst->unlock();
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return err;
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2009-04-10 21:24:30 +00:00
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}
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2009-04-16 23:19:50 +00:00
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// ============================================================================
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// SurfaceControl
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// ============================================================================
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2009-04-17 03:04:08 +00:00
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SurfaceControl::SurfaceControl(
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const sp<SurfaceComposerClient>& client,
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2009-04-16 23:19:50 +00:00
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const sp<ISurface>& surface,
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const ISurfaceFlingerClient::surface_data_t& data,
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2009-04-17 03:30:22 +00:00
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uint32_t w, uint32_t h, PixelFormat format, uint32_t flags)
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2009-04-16 23:19:50 +00:00
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: mClient(client), mSurface(surface),
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mToken(data.token), mIdentity(data.identity),
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2009-08-20 00:46:26 +00:00
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mWidth(data.width), mHeight(data.height), mFormat(data.format),
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mFlags(flags)
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2009-04-16 23:19:50 +00:00
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{
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}
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2009-04-17 03:30:22 +00:00
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2009-04-16 23:19:50 +00:00
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SurfaceControl::~SurfaceControl()
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{
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destroy();
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}
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void SurfaceControl::destroy()
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{
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2009-04-17 03:30:22 +00:00
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if (isValid()) {
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2009-04-16 23:19:50 +00:00
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mClient->destroySurface(mToken);
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}
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// clear all references and trigger an IPC now, to make sure things
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// happen without delay, since these resources are quite heavy.
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mClient.clear();
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mSurface.clear();
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IPCThreadState::self()->flushCommands();
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}
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void SurfaceControl::clear()
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{
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// here, the window manager tells us explicitly that we should destroy
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// the surface's resource. Soon after this call, it will also release
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// its last reference (which will call the dtor); however, it is possible
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// that a client living in the same process still holds references which
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// would delay the call to the dtor -- that is why we need this explicit
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// "clear()" call.
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destroy();
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}
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2009-04-17 03:04:08 +00:00
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bool SurfaceControl::isSameSurface(
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const sp<SurfaceControl>& lhs, const sp<SurfaceControl>& rhs)
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{
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if (lhs == 0 || rhs == 0)
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return false;
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return lhs->mSurface->asBinder() == rhs->mSurface->asBinder();
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}
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2009-04-16 23:19:50 +00:00
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status_t SurfaceControl::setLayer(int32_t layer) {
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const sp<SurfaceComposerClient>& client(mClient);
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2009-11-13 23:26:29 +00:00
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status_t err = validate();
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2009-04-16 23:19:50 +00:00
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if (err < 0) return err;
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return client->setLayer(mToken, layer);
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}
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status_t SurfaceControl::setPosition(int32_t x, int32_t y) {
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const sp<SurfaceComposerClient>& client(mClient);
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2009-11-13 23:26:29 +00:00
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status_t err = validate();
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2009-04-16 23:19:50 +00:00
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if (err < 0) return err;
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return client->setPosition(mToken, x, y);
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}
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status_t SurfaceControl::setSize(uint32_t w, uint32_t h) {
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const sp<SurfaceComposerClient>& client(mClient);
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2009-11-13 23:26:29 +00:00
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status_t err = validate();
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2009-04-16 23:19:50 +00:00
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if (err < 0) return err;
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return client->setSize(mToken, w, h);
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}
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status_t SurfaceControl::hide() {
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const sp<SurfaceComposerClient>& client(mClient);
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2009-11-13 23:26:29 +00:00
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status_t err = validate();
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2009-04-16 23:19:50 +00:00
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if (err < 0) return err;
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return client->hide(mToken);
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}
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status_t SurfaceControl::show(int32_t layer) {
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const sp<SurfaceComposerClient>& client(mClient);
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2009-11-13 23:26:29 +00:00
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status_t err = validate();
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2009-04-16 23:19:50 +00:00
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if (err < 0) return err;
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return client->show(mToken, layer);
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}
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status_t SurfaceControl::freeze() {
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const sp<SurfaceComposerClient>& client(mClient);
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2009-11-13 23:26:29 +00:00
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status_t err = validate();
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2009-04-16 23:19:50 +00:00
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if (err < 0) return err;
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return client->freeze(mToken);
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}
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status_t SurfaceControl::unfreeze() {
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const sp<SurfaceComposerClient>& client(mClient);
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2009-11-13 23:26:29 +00:00
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status_t err = validate();
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2009-04-16 23:19:50 +00:00
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if (err < 0) return err;
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return client->unfreeze(mToken);
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}
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status_t SurfaceControl::setFlags(uint32_t flags, uint32_t mask) {
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const sp<SurfaceComposerClient>& client(mClient);
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2009-11-13 23:26:29 +00:00
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status_t err = validate();
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2009-04-16 23:19:50 +00:00
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if (err < 0) return err;
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return client->setFlags(mToken, flags, mask);
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}
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status_t SurfaceControl::setTransparentRegionHint(const Region& transparent) {
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const sp<SurfaceComposerClient>& client(mClient);
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2009-11-13 23:26:29 +00:00
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status_t err = validate();
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2009-04-16 23:19:50 +00:00
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if (err < 0) return err;
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return client->setTransparentRegionHint(mToken, transparent);
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}
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status_t SurfaceControl::setAlpha(float alpha) {
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const sp<SurfaceComposerClient>& client(mClient);
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2009-11-13 23:26:29 +00:00
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status_t err = validate();
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2009-04-16 23:19:50 +00:00
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if (err < 0) return err;
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return client->setAlpha(mToken, alpha);
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}
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status_t SurfaceControl::setMatrix(float dsdx, float dtdx, float dsdy, float dtdy) {
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const sp<SurfaceComposerClient>& client(mClient);
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2009-11-13 23:26:29 +00:00
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status_t err = validate();
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2009-04-16 23:19:50 +00:00
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if (err < 0) return err;
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return client->setMatrix(mToken, dsdx, dtdx, dsdy, dtdy);
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}
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status_t SurfaceControl::setFreezeTint(uint32_t tint) {
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const sp<SurfaceComposerClient>& client(mClient);
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2009-11-13 23:26:29 +00:00
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status_t err = validate();
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2009-04-16 23:19:50 +00:00
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if (err < 0) return err;
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return client->setFreezeTint(mToken, tint);
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}
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2009-11-13 23:26:29 +00:00
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status_t SurfaceControl::validate() const
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2009-04-16 23:19:50 +00:00
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{
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if (mToken<0 || mClient==0) {
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LOGE("invalid token (%d, identity=%u) or client (%p)",
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mToken, mIdentity, mClient.get());
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return NO_INIT;
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}
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2009-11-13 23:26:29 +00:00
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SharedClient const* cblk = mClient->mControl;
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2009-04-16 23:19:50 +00:00
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if (cblk == 0) {
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LOGE("cblk is null (surface id=%d, identity=%u)", mToken, mIdentity);
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return NO_INIT;
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}
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status_t err = cblk->validate(mToken);
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if (err != NO_ERROR) {
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LOGE("surface (id=%d, identity=%u) is invalid, err=%d (%s)",
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mToken, mIdentity, err, strerror(-err));
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return err;
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}
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fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
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uint32_t identity = cblk->getIdentity(mToken);
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if (mIdentity != identity) {
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2009-04-16 23:19:50 +00:00
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LOGE("using an invalid surface id=%d, identity=%u should be %d",
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
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mToken, mIdentity, identity);
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2009-04-16 23:19:50 +00:00
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return NO_INIT;
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}
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return NO_ERROR;
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}
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2009-04-17 03:04:08 +00:00
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status_t SurfaceControl::writeSurfaceToParcel(
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const sp<SurfaceControl>& control, Parcel* parcel)
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{
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uint32_t flags = 0;
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uint32_t format = 0;
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SurfaceID token = -1;
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uint32_t identity = 0;
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2009-07-31 01:14:56 +00:00
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uint32_t width = 0;
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uint32_t height = 0;
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2009-04-17 03:04:08 +00:00
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sp<SurfaceComposerClient> client;
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sp<ISurface> sur;
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if (SurfaceControl::isValid(control)) {
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token = control->mToken;
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identity = control->mIdentity;
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client = control->mClient;
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sur = control->mSurface;
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2009-07-31 01:14:56 +00:00
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width = control->mWidth;
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height = control->mHeight;
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2009-04-17 03:04:08 +00:00
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format = control->mFormat;
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flags = control->mFlags;
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}
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parcel->writeStrongBinder(client!=0 ? client->connection() : NULL);
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parcel->writeStrongBinder(sur!=0 ? sur->asBinder() : NULL);
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parcel->writeInt32(token);
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parcel->writeInt32(identity);
|
2009-07-31 01:14:56 +00:00
|
|
|
parcel->writeInt32(width);
|
|
|
|
parcel->writeInt32(height);
|
2009-04-17 03:04:08 +00:00
|
|
|
parcel->writeInt32(format);
|
|
|
|
parcel->writeInt32(flags);
|
|
|
|
return NO_ERROR;
|
|
|
|
}
|
|
|
|
|
|
|
|
sp<Surface> SurfaceControl::getSurface() const
|
|
|
|
{
|
|
|
|
Mutex::Autolock _l(mLock);
|
|
|
|
if (mSurfaceData == 0) {
|
|
|
|
mSurfaceData = new Surface(const_cast<SurfaceControl*>(this));
|
|
|
|
}
|
|
|
|
return mSurfaceData;
|
|
|
|
}
|
|
|
|
|
2009-04-10 21:24:30 +00:00
|
|
|
// ============================================================================
|
|
|
|
// Surface
|
|
|
|
// ============================================================================
|
2009-03-04 03:31:44 +00:00
|
|
|
|
2009-04-17 03:04:08 +00:00
|
|
|
Surface::Surface(const sp<SurfaceControl>& surface)
|
|
|
|
: mClient(surface->mClient), mSurface(surface->mSurface),
|
|
|
|
mToken(surface->mToken), mIdentity(surface->mIdentity),
|
2009-05-04 21:17:04 +00:00
|
|
|
mFormat(surface->mFormat), mFlags(surface->mFlags),
|
2009-10-06 00:07:12 +00:00
|
|
|
mBufferMapper(GraphicBufferMapper::get()), mSharedBufferClient(NULL),
|
2009-08-15 01:52:17 +00:00
|
|
|
mWidth(surface->mWidth), mHeight(surface->mHeight)
|
2009-03-04 03:31:44 +00:00
|
|
|
{
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
mSharedBufferClient = new SharedBufferClient(
|
2009-10-07 02:00:57 +00:00
|
|
|
mClient->mControl, mToken, 2, mIdentity);
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
|
2009-04-17 03:04:08 +00:00
|
|
|
init();
|
|
|
|
}
|
2009-04-16 23:19:50 +00:00
|
|
|
|
2009-04-17 03:04:08 +00:00
|
|
|
Surface::Surface(const Parcel& parcel)
|
2009-10-06 00:07:12 +00:00
|
|
|
: mBufferMapper(GraphicBufferMapper::get()), mSharedBufferClient(NULL)
|
2009-04-17 03:04:08 +00:00
|
|
|
{
|
|
|
|
sp<IBinder> clientBinder = parcel.readStrongBinder();
|
|
|
|
mSurface = interface_cast<ISurface>(parcel.readStrongBinder());
|
|
|
|
mToken = parcel.readInt32();
|
|
|
|
mIdentity = parcel.readInt32();
|
2009-07-31 01:14:56 +00:00
|
|
|
mWidth = parcel.readInt32();
|
|
|
|
mHeight = parcel.readInt32();
|
2009-04-17 03:04:08 +00:00
|
|
|
mFormat = parcel.readInt32();
|
|
|
|
mFlags = parcel.readInt32();
|
|
|
|
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
// FIXME: what does that mean if clientBinder is NULL here?
|
|
|
|
if (clientBinder != NULL) {
|
2009-04-17 03:04:08 +00:00
|
|
|
mClient = SurfaceComposerClient::clientForConnection(clientBinder);
|
|
|
|
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
mSharedBufferClient = new SharedBufferClient(
|
2009-10-07 02:00:57 +00:00
|
|
|
mClient->mControl, mToken, 2, mIdentity);
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
}
|
|
|
|
|
2009-04-17 03:04:08 +00:00
|
|
|
init();
|
|
|
|
}
|
|
|
|
|
|
|
|
void Surface::init()
|
|
|
|
{
|
2009-04-10 21:24:30 +00:00
|
|
|
android_native_window_t::setSwapInterval = setSwapInterval;
|
|
|
|
android_native_window_t::dequeueBuffer = dequeueBuffer;
|
|
|
|
android_native_window_t::lockBuffer = lockBuffer;
|
|
|
|
android_native_window_t::queueBuffer = queueBuffer;
|
2009-07-31 01:14:56 +00:00
|
|
|
android_native_window_t::query = query;
|
2009-08-12 05:34:02 +00:00
|
|
|
android_native_window_t::perform = perform;
|
2009-03-04 03:31:44 +00:00
|
|
|
mSwapRectangle.makeInvalid();
|
2009-04-10 21:24:30 +00:00
|
|
|
DisplayInfo dinfo;
|
|
|
|
SurfaceComposerClient::getDisplayInfo(0, &dinfo);
|
|
|
|
const_cast<float&>(android_native_window_t::xdpi) = dinfo.xdpi;
|
|
|
|
const_cast<float&>(android_native_window_t::ydpi) = dinfo.ydpi;
|
|
|
|
// FIXME: set real values here
|
|
|
|
const_cast<int&>(android_native_window_t::minSwapInterval) = 1;
|
|
|
|
const_cast<int&>(android_native_window_t::maxSwapInterval) = 1;
|
|
|
|
const_cast<uint32_t&>(android_native_window_t::flags) = 0;
|
2009-08-12 05:34:02 +00:00
|
|
|
// be default we request a hardware surface
|
|
|
|
mUsage = GRALLOC_USAGE_HW_RENDER;
|
2010-03-11 23:06:54 +00:00
|
|
|
mConnected = 0;
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
mNeedFullUpdate = false;
|
2009-03-04 03:31:44 +00:00
|
|
|
}
|
|
|
|
|
2009-04-15 01:21:47 +00:00
|
|
|
Surface::~Surface()
|
2009-03-04 03:31:44 +00:00
|
|
|
{
|
2009-04-15 01:21:47 +00:00
|
|
|
// this is a client-side operation, the surface is destroyed, unmap
|
|
|
|
// its buffers in this process.
|
|
|
|
for (int i=0 ; i<2 ; i++) {
|
2009-08-20 00:10:18 +00:00
|
|
|
if (mBuffers[i] != 0 && mBuffers[i]->handle != 0) {
|
2009-05-05 07:59:23 +00:00
|
|
|
getBufferMapper().unregisterBuffer(mBuffers[i]->handle);
|
2009-04-15 01:21:47 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// clear all references and trigger an IPC now, to make sure things
|
|
|
|
// happen without delay, since these resources are quite heavy.
|
2009-03-04 03:31:44 +00:00
|
|
|
mClient.clear();
|
|
|
|
mSurface.clear();
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
delete mSharedBufferClient;
|
2009-03-04 03:31:44 +00:00
|
|
|
IPCThreadState::self()->flushCommands();
|
|
|
|
}
|
|
|
|
|
2009-08-15 01:52:17 +00:00
|
|
|
sp<SurfaceComposerClient> Surface::getClient() const {
|
|
|
|
return mClient;
|
|
|
|
}
|
|
|
|
|
|
|
|
sp<ISurface> Surface::getISurface() const {
|
|
|
|
return mSurface;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool Surface::isValid() {
|
|
|
|
return mToken>=0 && mClient!=0;
|
|
|
|
}
|
|
|
|
|
2009-11-13 23:26:29 +00:00
|
|
|
status_t Surface::validate() const
|
2009-04-10 21:24:30 +00:00
|
|
|
{
|
2009-08-15 01:52:17 +00:00
|
|
|
sp<SurfaceComposerClient> client(getClient());
|
2009-04-15 01:21:47 +00:00
|
|
|
if (mToken<0 || mClient==0) {
|
|
|
|
LOGE("invalid token (%d, identity=%u) or client (%p)",
|
2009-08-15 01:52:17 +00:00
|
|
|
mToken, mIdentity, client.get());
|
2009-04-15 01:21:47 +00:00
|
|
|
return NO_INIT;
|
|
|
|
}
|
2009-11-13 23:26:29 +00:00
|
|
|
SharedClient const* cblk = mClient->mControl;
|
2009-04-10 21:24:30 +00:00
|
|
|
if (cblk == 0) {
|
|
|
|
LOGE("cblk is null (surface id=%d, identity=%u)", mToken, mIdentity);
|
|
|
|
return NO_INIT;
|
|
|
|
}
|
|
|
|
status_t err = cblk->validate(mToken);
|
|
|
|
if (err != NO_ERROR) {
|
|
|
|
LOGE("surface (id=%d, identity=%u) is invalid, err=%d (%s)",
|
|
|
|
mToken, mIdentity, err, strerror(-err));
|
|
|
|
return err;
|
|
|
|
}
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
uint32_t identity = cblk->getIdentity(mToken);
|
|
|
|
if (mIdentity != identity) {
|
2009-04-10 21:24:30 +00:00
|
|
|
LOGE("using an invalid surface id=%d, identity=%u should be %d",
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
mToken, mIdentity, identity);
|
2009-04-10 21:24:30 +00:00
|
|
|
return NO_INIT;
|
|
|
|
}
|
|
|
|
return NO_ERROR;
|
|
|
|
}
|
|
|
|
|
2009-04-17 03:04:08 +00:00
|
|
|
|
|
|
|
bool Surface::isSameSurface(
|
|
|
|
const sp<Surface>& lhs, const sp<Surface>& rhs)
|
|
|
|
{
|
|
|
|
if (lhs == 0 || rhs == 0)
|
|
|
|
return false;
|
2009-08-15 01:52:17 +00:00
|
|
|
|
2009-04-17 03:04:08 +00:00
|
|
|
return lhs->mSurface->asBinder() == rhs->mSurface->asBinder();
|
|
|
|
}
|
|
|
|
|
2009-04-10 21:24:30 +00:00
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
int Surface::setSwapInterval(android_native_window_t* window, int interval) {
|
2009-04-10 21:24:30 +00:00
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
int Surface::dequeueBuffer(android_native_window_t* window,
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
android_native_buffer_t** buffer) {
|
2009-04-10 21:24:30 +00:00
|
|
|
Surface* self = getSelf(window);
|
|
|
|
return self->dequeueBuffer(buffer);
|
|
|
|
}
|
|
|
|
|
|
|
|
int Surface::lockBuffer(android_native_window_t* window,
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
android_native_buffer_t* buffer) {
|
2009-04-10 21:24:30 +00:00
|
|
|
Surface* self = getSelf(window);
|
|
|
|
return self->lockBuffer(buffer);
|
|
|
|
}
|
|
|
|
|
|
|
|
int Surface::queueBuffer(android_native_window_t* window,
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
android_native_buffer_t* buffer) {
|
2009-04-10 21:24:30 +00:00
|
|
|
Surface* self = getSelf(window);
|
|
|
|
return self->queueBuffer(buffer);
|
|
|
|
}
|
|
|
|
|
2009-07-31 01:14:56 +00:00
|
|
|
int Surface::query(android_native_window_t* window,
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
int what, int* value) {
|
2009-07-31 01:14:56 +00:00
|
|
|
Surface* self = getSelf(window);
|
|
|
|
return self->query(what, value);
|
|
|
|
}
|
|
|
|
|
2009-08-12 05:34:02 +00:00
|
|
|
int Surface::perform(android_native_window_t* window,
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
int operation, ...) {
|
2009-08-12 05:34:02 +00:00
|
|
|
va_list args;
|
|
|
|
va_start(args, operation);
|
|
|
|
Surface* self = getSelf(window);
|
|
|
|
int res = self->perform(operation, args);
|
|
|
|
va_end(args);
|
|
|
|
return res;
|
|
|
|
}
|
|
|
|
|
2009-04-10 21:24:30 +00:00
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
|
2009-10-06 00:07:12 +00:00
|
|
|
status_t Surface::dequeueBuffer(sp<GraphicBuffer>* buffer) {
|
2009-05-04 21:17:04 +00:00
|
|
|
android_native_buffer_t* out;
|
|
|
|
status_t err = dequeueBuffer(&out);
|
2009-08-15 01:52:17 +00:00
|
|
|
if (err == NO_ERROR) {
|
2009-10-06 00:07:12 +00:00
|
|
|
*buffer = GraphicBuffer::getSelf(out);
|
2009-08-15 01:52:17 +00:00
|
|
|
}
|
2009-05-04 21:17:04 +00:00
|
|
|
return err;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
|
2009-04-10 21:24:30 +00:00
|
|
|
int Surface::dequeueBuffer(android_native_buffer_t** buffer)
|
|
|
|
{
|
2009-08-15 01:52:17 +00:00
|
|
|
sp<SurfaceComposerClient> client(getClient());
|
2009-11-13 23:26:29 +00:00
|
|
|
status_t err = validate();
|
2009-04-10 21:24:30 +00:00
|
|
|
if (err != NO_ERROR)
|
|
|
|
return err;
|
|
|
|
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
ssize_t bufIdx = mSharedBufferClient->dequeue();
|
|
|
|
if (bufIdx < 0) {
|
|
|
|
LOGE("error dequeuing a buffer (%s)", strerror(bufIdx));
|
|
|
|
return bufIdx;
|
2009-08-21 22:44:17 +00:00
|
|
|
}
|
2009-09-16 02:10:47 +00:00
|
|
|
|
|
|
|
// below we make sure we AT LEAST have the usage flags we want
|
|
|
|
const uint32_t usage(getUsage());
|
2009-10-06 00:07:12 +00:00
|
|
|
const sp<GraphicBuffer>& backBuffer(mBuffers[bufIdx]);
|
2009-09-16 02:10:47 +00:00
|
|
|
if (backBuffer == 0 ||
|
|
|
|
((uint32_t(backBuffer->usage) & usage) != usage) ||
|
|
|
|
mSharedBufferClient->needNewBuffer(bufIdx))
|
|
|
|
{
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
err = getBufferLocked(bufIdx, usage);
|
|
|
|
LOGE_IF(err, "getBufferLocked(%ld, %08x) failed (%s)",
|
|
|
|
bufIdx, usage, strerror(-err));
|
2009-08-20 00:10:18 +00:00
|
|
|
if (err == NO_ERROR) {
|
|
|
|
// reset the width/height with the what we get from the buffer
|
|
|
|
mWidth = uint32_t(backBuffer->width);
|
|
|
|
mHeight = uint32_t(backBuffer->height);
|
|
|
|
}
|
2009-04-10 21:24:30 +00:00
|
|
|
}
|
|
|
|
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
// if we still don't have a buffer here, we probably ran out of memory
|
|
|
|
if (!err && backBuffer==0) {
|
|
|
|
err = NO_MEMORY;
|
|
|
|
}
|
|
|
|
|
2009-07-31 21:47:00 +00:00
|
|
|
if (err == NO_ERROR) {
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
mDirtyRegion.set(backBuffer->width, backBuffer->height);
|
|
|
|
*buffer = backBuffer.get();
|
|
|
|
} else {
|
|
|
|
mSharedBufferClient->undoDequeue(bufIdx);
|
2009-07-31 21:47:00 +00:00
|
|
|
}
|
2009-08-20 00:10:18 +00:00
|
|
|
|
2009-07-31 21:47:00 +00:00
|
|
|
return err;
|
2009-04-10 21:24:30 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
int Surface::lockBuffer(android_native_buffer_t* buffer)
|
|
|
|
{
|
2009-08-15 01:52:17 +00:00
|
|
|
sp<SurfaceComposerClient> client(getClient());
|
2009-11-13 23:26:29 +00:00
|
|
|
status_t err = validate();
|
2009-04-15 01:21:47 +00:00
|
|
|
if (err != NO_ERROR)
|
|
|
|
return err;
|
|
|
|
|
2009-10-06 00:07:12 +00:00
|
|
|
int32_t bufIdx = GraphicBuffer::getSelf(buffer)->getIndex();
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
err = mSharedBufferClient->lock(bufIdx);
|
|
|
|
LOGE_IF(err, "error locking buffer %d (%s)", bufIdx, strerror(-err));
|
|
|
|
return err;
|
2009-03-04 03:31:44 +00:00
|
|
|
}
|
|
|
|
|
2009-04-10 21:24:30 +00:00
|
|
|
int Surface::queueBuffer(android_native_buffer_t* buffer)
|
|
|
|
{
|
2009-08-15 01:52:17 +00:00
|
|
|
sp<SurfaceComposerClient> client(getClient());
|
2009-11-13 23:26:29 +00:00
|
|
|
status_t err = validate();
|
2009-04-10 21:24:30 +00:00
|
|
|
if (err != NO_ERROR)
|
|
|
|
return err;
|
|
|
|
|
2009-05-04 21:17:04 +00:00
|
|
|
if (mSwapRectangle.isValid()) {
|
|
|
|
mDirtyRegion.set(mSwapRectangle);
|
|
|
|
}
|
|
|
|
|
2009-10-06 00:07:12 +00:00
|
|
|
int32_t bufIdx = GraphicBuffer::getSelf(buffer)->getIndex();
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
mSharedBufferClient->setDirtyRegion(bufIdx, mDirtyRegion);
|
|
|
|
err = mSharedBufferClient->queue(bufIdx);
|
|
|
|
LOGE_IF(err, "error queuing buffer %d (%s)", bufIdx, strerror(-err));
|
2009-04-10 21:24:30 +00:00
|
|
|
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
if (err == NO_ERROR) {
|
|
|
|
// FIXME: can we avoid this IPC if we know there is one pending?
|
2009-08-15 01:52:17 +00:00
|
|
|
client->signalServer();
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
}
|
|
|
|
return err;
|
2009-04-10 21:24:30 +00:00
|
|
|
}
|
|
|
|
|
2009-07-31 01:14:56 +00:00
|
|
|
int Surface::query(int what, int* value)
|
|
|
|
{
|
|
|
|
switch (what) {
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
case NATIVE_WINDOW_WIDTH:
|
|
|
|
*value = int(mWidth);
|
|
|
|
return NO_ERROR;
|
|
|
|
case NATIVE_WINDOW_HEIGHT:
|
|
|
|
*value = int(mHeight);
|
|
|
|
return NO_ERROR;
|
|
|
|
case NATIVE_WINDOW_FORMAT:
|
|
|
|
*value = int(mFormat);
|
|
|
|
return NO_ERROR;
|
2009-07-31 01:14:56 +00:00
|
|
|
}
|
|
|
|
return BAD_VALUE;
|
|
|
|
}
|
|
|
|
|
2009-08-12 05:34:02 +00:00
|
|
|
int Surface::perform(int operation, va_list args)
|
|
|
|
{
|
|
|
|
int res = NO_ERROR;
|
|
|
|
switch (operation) {
|
2010-03-11 23:06:54 +00:00
|
|
|
case NATIVE_WINDOW_SET_USAGE:
|
|
|
|
dispatch_setUsage( args );
|
|
|
|
break;
|
|
|
|
case NATIVE_WINDOW_CONNECT:
|
|
|
|
res = dispatch_connect( args );
|
|
|
|
break;
|
|
|
|
case NATIVE_WINDOW_DISCONNECT:
|
|
|
|
res = dispatch_disconnect( args );
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
res = NAME_NOT_FOUND;
|
|
|
|
break;
|
2009-08-12 05:34:02 +00:00
|
|
|
}
|
|
|
|
return res;
|
|
|
|
}
|
|
|
|
|
2010-03-11 23:06:54 +00:00
|
|
|
void Surface::dispatch_setUsage(va_list args) {
|
|
|
|
int usage = va_arg(args, int);
|
|
|
|
setUsage( usage );
|
|
|
|
}
|
|
|
|
int Surface::dispatch_connect(va_list args) {
|
|
|
|
int api = va_arg(args, int);
|
|
|
|
return connect( api );
|
|
|
|
}
|
|
|
|
int Surface::dispatch_disconnect(va_list args) {
|
|
|
|
int api = va_arg(args, int);
|
|
|
|
return disconnect( api );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2009-08-15 01:52:17 +00:00
|
|
|
void Surface::setUsage(uint32_t reqUsage)
|
|
|
|
{
|
|
|
|
Mutex::Autolock _l(mSurfaceLock);
|
2009-09-16 02:10:47 +00:00
|
|
|
mUsage = reqUsage;
|
2009-08-15 01:52:17 +00:00
|
|
|
}
|
|
|
|
|
2010-03-11 23:06:54 +00:00
|
|
|
int Surface::connect(int api)
|
|
|
|
{
|
|
|
|
Mutex::Autolock _l(mSurfaceLock);
|
|
|
|
int err = NO_ERROR;
|
|
|
|
switch (api) {
|
|
|
|
case NATIVE_WINDOW_API_EGL:
|
|
|
|
if (mConnected) {
|
|
|
|
err = -EINVAL;
|
|
|
|
} else {
|
|
|
|
mConnected = api;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
err = -EINVAL;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
return err;
|
|
|
|
}
|
|
|
|
|
|
|
|
int Surface::disconnect(int api)
|
|
|
|
{
|
|
|
|
Mutex::Autolock _l(mSurfaceLock);
|
|
|
|
int err = NO_ERROR;
|
|
|
|
switch (api) {
|
|
|
|
case NATIVE_WINDOW_API_EGL:
|
|
|
|
if (mConnected == api) {
|
|
|
|
mConnected = 0;
|
|
|
|
} else {
|
|
|
|
err = -EINVAL;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
err = -EINVAL;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
return err;
|
|
|
|
}
|
|
|
|
|
2009-09-16 02:10:47 +00:00
|
|
|
uint32_t Surface::getUsage() const
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
{
|
|
|
|
Mutex::Autolock _l(mSurfaceLock);
|
2009-09-16 02:10:47 +00:00
|
|
|
return mUsage;
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
}
|
|
|
|
|
2010-03-11 23:06:54 +00:00
|
|
|
int Surface::getConnectedApi() const
|
|
|
|
{
|
|
|
|
Mutex::Autolock _l(mSurfaceLock);
|
|
|
|
return mConnected;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2009-04-10 21:24:30 +00:00
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
|
2009-03-04 03:31:44 +00:00
|
|
|
status_t Surface::lock(SurfaceInfo* info, bool blocking) {
|
|
|
|
return Surface::lock(info, NULL, blocking);
|
|
|
|
}
|
|
|
|
|
2009-05-04 21:17:04 +00:00
|
|
|
status_t Surface::lock(SurfaceInfo* other, Region* dirtyIn, bool blocking)
|
2009-04-10 21:24:30 +00:00
|
|
|
{
|
2010-03-11 23:06:54 +00:00
|
|
|
if (getConnectedApi()) {
|
|
|
|
LOGE("Surface::lock(%p) failed. Already connected to another API",
|
|
|
|
(android_native_window_t*)this);
|
|
|
|
CallStack stack;
|
|
|
|
stack.update();
|
|
|
|
stack.dump("");
|
|
|
|
return INVALID_OPERATION;
|
|
|
|
}
|
|
|
|
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
if (mApiLock.tryLock() != NO_ERROR) {
|
2010-01-22 19:47:55 +00:00
|
|
|
LOGE("calling Surface::lock from different threads!");
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
CallStack stack;
|
|
|
|
stack.update();
|
2010-03-11 23:06:54 +00:00
|
|
|
stack.dump("");
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
return WOULD_BLOCK;
|
|
|
|
}
|
2010-01-22 19:47:55 +00:00
|
|
|
|
|
|
|
/* Here we're holding mApiLock */
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
|
2010-01-22 19:47:55 +00:00
|
|
|
if (mLockedBuffer != 0) {
|
|
|
|
LOGE("Surface::lock failed, already locked");
|
|
|
|
mApiLock.unlock();
|
|
|
|
return INVALID_OPERATION;
|
|
|
|
}
|
|
|
|
|
2009-08-12 05:34:02 +00:00
|
|
|
// we're intending to do software rendering from this point
|
2009-08-15 01:52:17 +00:00
|
|
|
setUsage(GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN);
|
|
|
|
|
2009-10-06 00:07:12 +00:00
|
|
|
sp<GraphicBuffer> backBuffer;
|
2009-04-10 21:24:30 +00:00
|
|
|
status_t err = dequeueBuffer(&backBuffer);
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
LOGE_IF(err, "dequeueBuffer failed (%s)", strerror(-err));
|
2009-04-10 21:24:30 +00:00
|
|
|
if (err == NO_ERROR) {
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
err = lockBuffer(backBuffer.get());
|
|
|
|
LOGE_IF(err, "lockBuffer (idx=%d) failed (%s)",
|
|
|
|
backBuffer->getIndex(), strerror(-err));
|
2009-04-10 21:24:30 +00:00
|
|
|
if (err == NO_ERROR) {
|
|
|
|
// we handle copy-back here...
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
|
2009-04-10 21:24:30 +00:00
|
|
|
const Rect bounds(backBuffer->width, backBuffer->height);
|
2009-05-04 21:17:04 +00:00
|
|
|
Region scratch(bounds);
|
|
|
|
Region& newDirtyRegion(dirtyIn ? *dirtyIn : scratch);
|
2009-04-10 21:24:30 +00:00
|
|
|
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
if (mNeedFullUpdate) {
|
|
|
|
// reset newDirtyRegion to bounds when a buffer is reallocated
|
|
|
|
// it would be better if this information was associated with
|
|
|
|
// the buffer and made available to outside of Surface.
|
|
|
|
// This will do for now though.
|
|
|
|
mNeedFullUpdate = false;
|
2009-04-10 21:24:30 +00:00
|
|
|
newDirtyRegion.set(bounds);
|
2009-05-04 21:17:04 +00:00
|
|
|
} else {
|
|
|
|
newDirtyRegion.andSelf(bounds);
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
}
|
|
|
|
|
2009-10-06 00:07:12 +00:00
|
|
|
const sp<GraphicBuffer>& frontBuffer(mPostedBuffer);
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
if (frontBuffer !=0 &&
|
|
|
|
backBuffer->width == frontBuffer->width &&
|
|
|
|
backBuffer->height == frontBuffer->height &&
|
|
|
|
!(mFlags & ISurfaceComposer::eDestroyBackbuffer))
|
|
|
|
{
|
|
|
|
const Region copyback(mOldDirtyRegion.subtract(newDirtyRegion));
|
|
|
|
if (!copyback.isEmpty() && frontBuffer!=0) {
|
|
|
|
// copy front to back
|
|
|
|
copyBlt(backBuffer, frontBuffer, copyback);
|
2009-04-10 21:24:30 +00:00
|
|
|
}
|
|
|
|
}
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
|
2009-05-04 21:17:04 +00:00
|
|
|
mDirtyRegion = newDirtyRegion;
|
|
|
|
mOldDirtyRegion = newDirtyRegion;
|
2009-04-10 21:24:30 +00:00
|
|
|
|
2009-05-05 07:37:46 +00:00
|
|
|
void* vaddr;
|
2009-05-04 21:17:04 +00:00
|
|
|
status_t res = backBuffer->lock(
|
|
|
|
GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN,
|
2009-05-05 07:37:46 +00:00
|
|
|
newDirtyRegion.bounds(), &vaddr);
|
2009-05-04 21:17:04 +00:00
|
|
|
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
LOGW_IF(res, "failed locking buffer (handle = %p)",
|
|
|
|
backBuffer->handle);
|
2009-05-04 21:17:04 +00:00
|
|
|
|
|
|
|
mLockedBuffer = backBuffer;
|
|
|
|
other->w = backBuffer->width;
|
|
|
|
other->h = backBuffer->height;
|
|
|
|
other->s = backBuffer->stride;
|
|
|
|
other->usage = backBuffer->usage;
|
|
|
|
other->format = backBuffer->format;
|
2009-05-05 07:37:46 +00:00
|
|
|
other->bits = vaddr;
|
2009-04-10 21:24:30 +00:00
|
|
|
}
|
|
|
|
}
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
mApiLock.unlock();
|
2009-04-10 21:24:30 +00:00
|
|
|
return err;
|
2009-03-04 03:31:44 +00:00
|
|
|
}
|
2009-04-10 21:24:30 +00:00
|
|
|
|
|
|
|
status_t Surface::unlockAndPost()
|
|
|
|
{
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
if (mLockedBuffer == 0) {
|
2010-01-22 19:47:55 +00:00
|
|
|
LOGE("Surface::unlockAndPost failed, no locked buffer");
|
|
|
|
return INVALID_OPERATION;
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
}
|
2009-03-04 03:31:44 +00:00
|
|
|
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
status_t err = mLockedBuffer->unlock();
|
|
|
|
LOGE_IF(err, "failed unlocking buffer (%p)", mLockedBuffer->handle);
|
2009-05-04 21:17:04 +00:00
|
|
|
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
err = queueBuffer(mLockedBuffer.get());
|
|
|
|
LOGE_IF(err, "queueBuffer (idx=%d) failed (%s)",
|
|
|
|
mLockedBuffer->getIndex(), strerror(-err));
|
|
|
|
|
|
|
|
mPostedBuffer = mLockedBuffer;
|
2009-04-10 21:24:30 +00:00
|
|
|
mLockedBuffer = 0;
|
|
|
|
return err;
|
2009-03-04 03:31:44 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void Surface::setSwapRectangle(const Rect& r) {
|
2009-08-15 01:52:17 +00:00
|
|
|
Mutex::Autolock _l(mSurfaceLock);
|
2009-03-04 03:31:44 +00:00
|
|
|
mSwapRectangle = r;
|
|
|
|
}
|
|
|
|
|
2009-08-12 05:34:02 +00:00
|
|
|
status_t Surface::getBufferLocked(int index, int usage)
|
2009-03-04 03:31:44 +00:00
|
|
|
{
|
2009-08-15 01:52:17 +00:00
|
|
|
sp<ISurface> s(mSurface);
|
|
|
|
if (s == 0) return NO_INIT;
|
|
|
|
|
2009-04-10 21:24:30 +00:00
|
|
|
status_t err = NO_MEMORY;
|
2009-08-20 00:10:18 +00:00
|
|
|
|
|
|
|
// free the current buffer
|
2009-10-06 00:07:12 +00:00
|
|
|
sp<GraphicBuffer>& currentBuffer(mBuffers[index]);
|
2009-08-20 00:10:18 +00:00
|
|
|
if (currentBuffer != 0) {
|
|
|
|
getBufferMapper().unregisterBuffer(currentBuffer->handle);
|
|
|
|
currentBuffer.clear();
|
|
|
|
}
|
|
|
|
|
2009-10-06 00:07:12 +00:00
|
|
|
sp<GraphicBuffer> buffer = s->requestBuffer(index, usage);
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
LOGE_IF(buffer==0,
|
|
|
|
"ISurface::getBuffer(%d, %08x) returned NULL",
|
|
|
|
index, usage);
|
2009-08-20 00:10:18 +00:00
|
|
|
if (buffer != 0) { // this should never happen by construction
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
LOGE_IF(buffer->handle == NULL,
|
2009-10-03 01:12:30 +00:00
|
|
|
"Surface (identity=%d) requestBuffer(%d, %08x) returned"
|
|
|
|
"a buffer with a null handle", mIdentity, index, usage);
|
|
|
|
err = mSharedBufferClient->getStatus();
|
|
|
|
LOGE_IF(err, "Surface (identity=%d) state = %d", mIdentity, err);
|
|
|
|
if (!err && buffer->handle != NULL) {
|
2009-08-20 00:10:18 +00:00
|
|
|
err = getBufferMapper().registerBuffer(buffer->handle);
|
|
|
|
LOGW_IF(err, "registerBuffer(...) failed %d (%s)",
|
|
|
|
err, strerror(-err));
|
|
|
|
if (err == NO_ERROR) {
|
|
|
|
currentBuffer = buffer;
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
currentBuffer->setIndex(index);
|
|
|
|
mNeedFullUpdate = true;
|
2009-08-20 00:10:18 +00:00
|
|
|
}
|
2009-10-06 22:58:44 +00:00
|
|
|
} else {
|
|
|
|
err = err<0 ? err : NO_MEMORY;
|
2009-03-04 03:31:44 +00:00
|
|
|
}
|
|
|
|
}
|
2009-04-10 21:24:30 +00:00
|
|
|
return err;
|
2009-03-04 03:31:44 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
}; // namespace android
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