2009-04-16 02:13:17 +00:00
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void glActiveTexture ( GLenum texture )
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void glAlphaFunc ( GLenum func, GLclampf ref )
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void glAlphaFuncx ( GLenum func, GLclampx ref )
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void glBindTexture ( GLenum target, GLuint texture )
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void glBlendFunc ( GLenum sfactor, GLenum dfactor )
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void glClear ( GLbitfield mask )
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void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
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void glClearColorx ( GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha )
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void glClearDepthf ( GLclampf depth )
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void glClearDepthx ( GLclampx depth )
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void glClearStencil ( GLint s )
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void glClientActiveTexture ( GLenum texture )
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void glColor4f ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
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void glColor4x ( GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha )
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void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha )
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void glColorPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )
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void glCompressedTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data )
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void glCompressedTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data )
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void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
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void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height )
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void glCullFace ( GLenum mode )
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void glDeleteTextures ( GLsizei n, const GLuint *textures )
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void glDepthFunc ( GLenum func )
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void glDepthMask ( GLboolean flag )
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void glDepthRangef ( GLclampf zNear, GLclampf zFar )
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void glDepthRangex ( GLclampx zNear, GLclampx zFar )
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void glDisable ( GLenum cap )
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void glDisableClientState ( GLenum array )
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void glDrawArrays ( GLenum mode, GLint first, GLsizei count )
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void glDrawElements ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices )
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void glEnable ( GLenum cap )
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void glEnableClientState ( GLenum array )
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void glFinish ( void )
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void glFlush ( void )
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void glFogf ( GLenum pname, GLfloat param )
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void glFogfv ( GLenum pname, const GLfloat *params )
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void glFogx ( GLenum pname, GLfixed param )
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void glFogxv ( GLenum pname, const GLfixed *params )
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void glFrontFace ( GLenum mode )
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void glFrustumf ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar )
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void glFrustumx ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar )
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void glGenTextures ( GLsizei n, GLuint *textures )
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GLenum glGetError ( void )
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void glGetIntegerv ( GLenum pname, GLint *params )
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const GLubyte * glGetString ( GLenum name )
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void glHint ( GLenum target, GLenum mode )
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void glLightModelf ( GLenum pname, GLfloat param )
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void glLightModelfv ( GLenum pname, const GLfloat *params )
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void glLightModelx ( GLenum pname, GLfixed param )
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void glLightModelxv ( GLenum pname, const GLfixed *params )
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void glLightf ( GLenum light, GLenum pname, GLfloat param )
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void glLightfv ( GLenum light, GLenum pname, const GLfloat *params )
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void glLightx ( GLenum light, GLenum pname, GLfixed param )
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void glLightxv ( GLenum light, GLenum pname, const GLfixed *params )
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void glLineWidth ( GLfloat width )
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void glLineWidthx ( GLfixed width )
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void glLoadIdentity ( void )
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void glLoadMatrixf ( const GLfloat *m )
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void glLoadMatrixx ( const GLfixed *m )
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void glLogicOp ( GLenum opcode )
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void glMaterialf ( GLenum face, GLenum pname, GLfloat param )
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void glMaterialfv ( GLenum face, GLenum pname, const GLfloat *params )
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void glMaterialx ( GLenum face, GLenum pname, GLfixed param )
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void glMaterialxv ( GLenum face, GLenum pname, const GLfixed *params )
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void glMatrixMode ( GLenum mode )
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void glMultMatrixf ( const GLfloat *m )
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void glMultMatrixx ( const GLfixed *m )
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void glMultiTexCoord4f ( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q )
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void glMultiTexCoord4x ( GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q )
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void glNormal3f ( GLfloat nx, GLfloat ny, GLfloat nz )
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void glNormal3x ( GLfixed nx, GLfixed ny, GLfixed nz )
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void glNormalPointer ( GLenum type, GLsizei stride, const GLvoid *pointer )
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void glOrthof ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar )
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void glOrthox ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar )
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void glPixelStorei ( GLenum pname, GLint param )
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void glPointSize ( GLfloat size )
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void glPointSizex ( GLfixed size )
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void glPolygonOffset ( GLfloat factor, GLfloat units )
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void glPolygonOffsetx ( GLfixed factor, GLfixed units )
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void glPopMatrix ( void )
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void glPushMatrix ( void )
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void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels )
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void glRotatef ( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
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void glRotatex ( GLfixed angle, GLfixed x, GLfixed y, GLfixed z )
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void glSampleCoverage ( GLclampf value, GLboolean invert )
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void glSampleCoveragex ( GLclampx value, GLboolean invert )
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void glScalef ( GLfloat x, GLfloat y, GLfloat z )
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void glScalex ( GLfixed x, GLfixed y, GLfixed z )
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void glScissor ( GLint x, GLint y, GLsizei width, GLsizei height )
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void glShadeModel ( GLenum mode )
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void glStencilFunc ( GLenum func, GLint ref, GLuint mask )
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void glStencilMask ( GLuint mask )
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void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass )
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void glTexCoordPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )
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void glTexEnvf ( GLenum target, GLenum pname, GLfloat param )
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void glTexEnvfv ( GLenum target, GLenum pname, const GLfloat *params )
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void glTexEnvx ( GLenum target, GLenum pname, GLfixed param )
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void glTexEnvxv ( GLenum target, GLenum pname, const GLfixed *params )
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void glTexImage2D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels )
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void glTexParameterf ( GLenum target, GLenum pname, GLfloat param )
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void glTexParameterx ( GLenum target, GLenum pname, GLfixed param )
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void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels )
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void glTranslatef ( GLfloat x, GLfloat y, GLfloat z )
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void glTranslatex ( GLfixed x, GLfixed y, GLfixed z )
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void glVertexPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )
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void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height )
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