103 lines
3.1 KiB
Plaintext
103 lines
3.1 KiB
Plaintext
|
Name
|
||
|
|
||
|
ANDROID_framebuffer_target
|
||
|
|
||
|
Name Strings
|
||
|
|
||
|
EGL_ANDROID_framebuffer_target
|
||
|
|
||
|
Contributors
|
||
|
|
||
|
Jamie Gennis
|
||
|
|
||
|
Contact
|
||
|
|
||
|
Jamie Gennis, Google Inc. (jgennis 'at' google.com)
|
||
|
|
||
|
Status
|
||
|
|
||
|
Draft.
|
||
|
|
||
|
Version
|
||
|
|
||
|
Version 1, September 20, 2012
|
||
|
|
||
|
Number
|
||
|
|
||
|
EGL Extension #XXX
|
||
|
|
||
|
Dependencies
|
||
|
|
||
|
Requires EGL 1.0
|
||
|
|
||
|
This extension is written against the wording of the EGL 1.4 Specification
|
||
|
|
||
|
Overview
|
||
|
|
||
|
Android supports a number of different ANativeWindow implementations that
|
||
|
can be used to create an EGLSurface. One implementation, which is used to
|
||
|
send the result of performing window composition to a display, may have
|
||
|
some device-specific restrictions. Because of this, some EGLConfigs may
|
||
|
be incompatible with these ANativeWindows. This extension introduces a
|
||
|
new boolean EGLConfig attribute that indicates whether the EGLConfig
|
||
|
supports rendering to an ANativeWindow for which the buffers are passed to
|
||
|
the HWComposer HAL as a framebuffer target layer.
|
||
|
|
||
|
New Types
|
||
|
|
||
|
None.
|
||
|
|
||
|
New Procedures and Functions
|
||
|
|
||
|
None.
|
||
|
|
||
|
New Tokens
|
||
|
|
||
|
Accepted by the <attribute> parameter of eglGetConfigAttrib and
|
||
|
the <attrib_list> parameter of eglChooseConfig:
|
||
|
|
||
|
EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147
|
||
|
|
||
|
Changes to Chapter 3 of the EGL 1.4 Specification (EGL Functions and Errors)
|
||
|
|
||
|
Section 3.4, Configuration Management, add a row to Table 3.1.
|
||
|
|
||
|
Attribute Type Notes
|
||
|
------------------------------ ------- ---------------------------
|
||
|
EGL_FRAMEBUFFER_TARGET_ANDROID boolean whether use as a HWComposer
|
||
|
framebuffer target layer is
|
||
|
supported
|
||
|
|
||
|
Section 3.4, Configuration Management, add a row to Table 3.4.
|
||
|
|
||
|
Attribute Default Selection Sort Sort
|
||
|
Criteria Order Priority
|
||
|
------------------------------ ------------- --------- ----- --------
|
||
|
EGL_FRAMEBUFFER_TARGET_ANDROID EGL_DONT_CARE Exact None
|
||
|
|
||
|
Section 3.4, Configuration Management, add a paragraph at the end of the
|
||
|
subsection titled Other EGLConfig Attribute Descriptions.
|
||
|
|
||
|
EGL_FRAMEBUFFER_TARGET_ANDROID is a boolean indicating whether the
|
||
|
config may be used to create an EGLSurface from an ANativeWindow for
|
||
|
which the buffers are to be passed to HWComposer as a framebuffer
|
||
|
target layer.
|
||
|
|
||
|
Section 3.4.1, Querying Configurations, change the last paragraph as follow
|
||
|
|
||
|
EGLConfigs are not sorted with respect to the parameters
|
||
|
EGL_BIND_TO_TEXTURE_RGB, EGL_BIND_TO_TEXTURE_RGBA, EGL_CONFORMANT,
|
||
|
EGL_LEVEL, EGL_NATIVE_RENDERABLE, EGL_MAX_SWAP_INTERVAL,
|
||
|
EGL_MIN_SWAP_INTERVAL, EGL_RENDERABLE_TYPE, EGL_SURFACE_TYPE,
|
||
|
EGL_TRANSPARENT_TYPE, EGL_TRANSPARENT_RED_VALUE,
|
||
|
EGL_TRANSPARENT_GREEN_VALUE, EGL_TRANSPARENT_BLUE_VALUE, and
|
||
|
EGL_RECORDABLE_ANDROID.
|
||
|
|
||
|
Issues
|
||
|
|
||
|
|
||
|
Revision History
|
||
|
|
||
|
#1 (Jamie Gennis, September 20, 2012)
|
||
|
- Initial draft.
|