124 lines
4.0 KiB
C++
124 lines
4.0 KiB
C++
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/*
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* Copyright 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "MultiTextureConsumer_test"
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//#define LOG_NDEBUG 0
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#include "GLTest.h"
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#include <gui/GLConsumer.h>
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#include <gui/Surface.h>
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#include <android/native_window.h>
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#include <GLES/glext.h>
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namespace android {
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class MultiTextureConsumerTest : public GLTest {
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protected:
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enum { TEX_ID = 123 };
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virtual void SetUp() {
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GLTest::SetUp();
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sp<BufferQueue> bq = new BufferQueue();
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mGlConsumer = new GLConsumer(bq, TEX_ID);
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mSurface = new Surface(bq);
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mANW = mSurface.get();
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}
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virtual void TearDown() {
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GLTest::TearDown();
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}
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virtual EGLint const* getContextAttribs() {
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return NULL;
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}
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virtual EGLint const* getConfigAttribs() {
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static EGLint sDefaultConfigAttribs[] = {
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EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
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EGL_RED_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_ALPHA_SIZE, 8,
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EGL_NONE };
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return sDefaultConfigAttribs;
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}
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sp<GLConsumer> mGlConsumer;
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sp<Surface> mSurface;
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ANativeWindow* mANW;
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};
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TEST_F(MultiTextureConsumerTest, EGLImageTargetWorks) {
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ANativeWindow_Buffer buffer;
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ASSERT_EQ(native_window_set_usage(mANW, GRALLOC_USAGE_SW_WRITE_OFTEN), NO_ERROR);
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ASSERT_EQ(native_window_set_buffers_format(mANW, HAL_PIXEL_FORMAT_RGBA_8888), NO_ERROR);
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glShadeModel(GL_FLAT);
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glDisable(GL_DITHER);
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glDisable(GL_CULL_FACE);
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glViewport(0, 0, getSurfaceWidth(), getSurfaceHeight());
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glOrthof(0, getSurfaceWidth(), 0, getSurfaceHeight(), 0, 1);
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glEnableClientState(GL_VERTEX_ARRAY);
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glColor4f(1, 1, 1, 1);
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glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID);
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glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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uint32_t texel = 0x80808080;
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glBindTexture(GL_TEXTURE_2D, TEX_ID+1);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &texel);
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glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glActiveTexture(GL_TEXTURE1);
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glBindTexture(GL_TEXTURE_2D, TEX_ID+1);
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glEnable(GL_TEXTURE_2D);
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glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID);
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glEnable(GL_TEXTURE_EXTERNAL_OES);
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glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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glClear(GL_COLOR_BUFFER_BIT);
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for (int i=0 ; i<8 ; i++) {
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mSurface->lock(&buffer, NULL);
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memset(buffer.bits, (i&7) * 0x20, buffer.stride * buffer.height * 4);
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mSurface->unlockAndPost();
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mGlConsumer->updateTexImage();
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GLfloat vertices[][2] = { {i*16.0f, 0}, {(i+1)*16.0f, 0}, {(i+1)*16.0f, 16.0f}, {i*16.0f, 16.0f} };
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glVertexPointer(2, GL_FLOAT, 0, vertices);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
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}
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for (int i=0 ; i<8 ; i++) {
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EXPECT_TRUE(checkPixel(i*16 + 8, 8, i*16, i*16, i*16, i*16, 0));
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}
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}
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} // namespace android
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