81 lines
2.3 KiB
C
81 lines
2.3 KiB
C
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/*
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* Copyright (C) 2005 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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//
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// Socket class. Modeled after Java classes.
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//
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#ifndef _RUNTIME_SOCKET_H
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#define _RUNTIME_SOCKET_H
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#include <utils/inet_address.h>
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#include <sys/types.h>
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namespace android {
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/*
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* Basic socket class, needed to abstract away the differences between
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* BSD sockets and WinSock. This establishes a streaming network
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* connection (TCP/IP) to somebody.
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*/
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class Socket {
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public:
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Socket(void);
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~Socket(void);
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// Create a connection to somewhere.
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// Return 0 on success.
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int connect(const char* host, int port);
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int connect(const InetAddress* addr, int port);
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// Close the socket. Don't try to use this object again after
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// calling this. Returns false on failure.
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bool close(void);
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// If we created the socket without an address, we can use these
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// to finish the connection. Returns 0 on success.
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int bind(const SocketAddress& bindPoint);
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int connect(const SocketAddress& endPoint);
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// Here we deviate from the traditional object-oriented fanciness
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// and just provide read/write operators instead of getters for
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// objects that abstract a stream.
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//
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// Standard read/write semantics.
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int read(void* buf, ssize_t len) const;
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int write(const void* buf, ssize_t len) const;
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// This must be called once, at program startup.
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static bool bootInit(void);
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static void finalShutdown(void);
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private:
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// Internal function that establishes a connection.
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int doConnect(const InetSocketAddress& addr);
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unsigned long mSock; // holds SOCKET or int
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static bool mBootInitialized;
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};
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// debug -- unit tests
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void TestSockets(void);
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}; // namespace android
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#endif // _RUNTIME_SOCKET_H
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