27 lines
740 B
C++
27 lines
740 B
C++
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#include <string.h>
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/* void glGetShaderInfoLog ( GLuint shader, GLsizei maxLength, GLsizei* length, GLchar* infoLog ) */
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static
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jstring
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android_glGetShaderInfoLog (JNIEnv *_env, jobject _this, jint shader) {
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GLint infoLen = 0;
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jstring _result = 0;
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char* buf = 0;
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glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
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if (infoLen) {
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char* buf = (char*) malloc(infoLen);
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if (buf == 0) {
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_env->ThrowNew(IAEClass, "out of memory");
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goto exit;
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}
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glGetShaderInfoLog(shader, infoLen, NULL, buf);
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_result = _env->NewStringUTF(buf);
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} else {
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_result = _env->NewStringUTF("");
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}
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exit:
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if (buf) {
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free(buf);
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}
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return _result;
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}
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